• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:05
CET 13:05
KST 21:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2011 users

Patch 1.4.3 - Preview Blog - Page 155

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 153 154 155 156 157 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2012 23:56 GMT
#3081
On February 12 2012 08:52 Dalavita wrote:
Two years in and we're still discussing units in tiers...

On topic: I've been ok with 90% of the changes Blizzard has made, and the nerfs to terran. I'm ok with the mule nerf and I think it was a clever way to change mules to solve the issue with gold bases, but god damn is the snipe nerf badly implemented.

Yeah, that was my point. There is tech and more advanced tech. The races are so different that it's impossible to make broad generalizations that work for all 3 races.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2012 23:59 GMT
#3082
On February 12 2012 08:51 FabledIntegral wrote:
Show nested quote +
On February 12 2012 08:50 Bippzy wrote:
On February 12 2012 08:46 Sapphire.lux wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.

What are these T3, backbone units for Terran?

Ghost, Raven, Thor, Siege tank. The terran tier 3 gets phased in slower than tier 3 for zerg,


Siege tank is not a tier 3 unit, lmao.

Tell you what. I play mainly mech in all 3 MU. Here is how tech tiers work for me:

0-2 siege tanks tier 1
2-7 siege tanks tier 2
a lot of siege tanks tier 3

:p
Head Coach Park: "They should buff tanks!"
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 12 2012 00:00 GMT
#3083
On February 12 2012 07:48 BreakfastBurrito wrote:
Show nested quote +
On February 12 2012 07:16 gosuMalicE wrote:
On February 12 2012 07:07 mlspmatt wrote:
On February 12 2012 06:42 Dalavita wrote:
On February 12 2012 06:39 gosuMalicE wrote:
On February 12 2012 06:33 SolidMoose wrote:
On February 12 2012 05:46 Apolo wrote:
I'd like to remind you guys of something. Never, since 2011, has terran been below 51% of win rate aggainst Zerg. They have always have the advantage in the matchup. I'm not sure what people are complaining about. Even if this patch were to tip the scales in the other way, it would only been fair for Zergs, after always going to a match knowing aggainst and equal skill opponent, they have less chances to win than him.


LOL two wrongs don't make a right. Making zerg heavily favored doesn't fix anything because of past data.

If you think this patch will magically shift the TvZ balance from slightly T favored to a massively Z Favored, then there is something wrong with your head, it will most likely have a minor effect at best and may not even put zerg over 50% (much bigger changes have been shown, in the past, to have relatively minor effects on W/L stats) we will have to wait 1-2 months after the patch is released and statistics have stabilized, to even try to figure out the results of this.


The nerf won't even change a thing statistically, because terrans will all-in and develop two base timings more.

Will it make the game worse because the matchups become more one-dimensional and crappy? yes
Will it fuck up terran lategame even more than it currently is? YES

TvZ is going to turn into what TvP is today. Cripple your opponent before 20 minutes, or lose.

This. Exactley.

Late game TvZ is already in Zergs favor, this just tips the ballance even further. More 2 base timings and 1 base All-Ins which as a viewer pisses me off. 1/2 of Protoss games are already that way.

Ghost play is some of the most entertaining play in SC2. Now wew're going to see far less of it.


Late game is not really in zerg favor (let me explain). Due to the nature of the game If a terran wins early he just wins, if a zerg wins early he often has to do 10-15 mins of mopup so when he finally gets his GG, it may appear to be a lategme victory but was really not.

Consider there are 10 games where nothing is really decided til lategame, zerg wins 5 and terran wins 5. (50% W/L)
Now consider 10 more games that are decided in the early game terran wins 5 and ends them quickly, zerg also wins 5 and ends 3 quickly, but in 2 the terran uses mules, walls + repairing scv,s, defensive tanks, planetary fortresses, and other tactics to draw out the game even though he is 95% sure to lose it in the end. When zerg finally finishes him off it appears to be a lategame victory, but really isn't. This is the reason why terran might appear to be weaker late and stronger early if looking at the statistics alone.


This is a very insightful post, thank you. I always wondered why it was so skewed towards Terran having a low w/l as the game went on- This makes a lot of sense. It is very difficult to close out a terran haha. Thorzain vs DRG dreamhack finals.

on topic: happy about all the changes, i dont like seeing 12 ultras quickly die to ghosts....
Phoenix seems just right! Since you have to pay for the fleet beacon and upgrade now... Perfect amount of time/money investment, because 6 range makes phoenix a pretty badass unit.

is there a custom game with all of these changes edited in?

Insightful though it may be, the fact is it's still harder for Terran in the late-game than Zerg.

If 12 ultras die quickly to ghosts, there would have to be 30+ ghosts, or 15+ with a lot of MMM and Siege tanks.
This is my signature. There are many like it, but this one is mine.
KiLLJoy216
Profile Joined December 2010
United States71 Posts
February 12 2012 00:03 GMT
#3084
On February 12 2012 08:53 Tulkas25 wrote:
Show nested quote +
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".
- Never argue with an idiot. People observing may have a hard time differentiating who the idiot is.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
Last Edited: 2012-02-12 00:06:29
February 12 2012 00:03 GMT
#3085

I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Aceace
Profile Joined June 2011
Turkey1305 Posts
February 12 2012 00:07 GMT
#3086
I bet after the patch implemented TvZ win/lose ratio will favor much more T.

I mean almost everybody says it became harder everyday against both T&P late game. My thought is
1)some of macro T players will switch to T or P (Which will potentially decrease T wins)
2)most of macro T players will favor allin styles (Which will potentially increase T wins)

And Blizzard will see "Win rates are favor T at the moment. Why is that?"
Then they will decrease efficiency of T all ins. (Rax build time +5, Bunker salvage nerf, Stim time nerf, Immortal buff and the list goes on.)

And the circle completes...

I mean c'mon. After snipe nerf there will be no hard counter for both Ultra's and BL's. Yeah Raven is "an option" against BL. But waiting for Ghost energy isn't same as waiting for Raven energy (also you HAVE to build lots of more Starports and add tech labs and wait for 125 energy...) Lets think we crushed BL's with HSM. How can we use 75 (hopefully 75) raven energy against ultras?....

I'm sorry but i'm switching my gameplay. Lets do all in everygame against Z..
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Nourek
Profile Joined February 2011
Germany188 Posts
February 12 2012 00:07 GMT
#3087
On February 12 2012 07:48 BreakfastBurrito wrote:
Show nested quote +
On February 12 2012 07:16 gosuMalicE wrote:
On February 12 2012 07:07 mlspmatt wrote:
On February 12 2012 06:42 Dalavita wrote:
On February 12 2012 06:39 gosuMalicE wrote:
On February 12 2012 06:33 SolidMoose wrote:
On February 12 2012 05:46 Apolo wrote:
I'd like to remind you guys of something. Never, since 2011, has terran been below 51% of win rate aggainst Zerg. They have always have the advantage in the matchup. I'm not sure what people are complaining about. Even if this patch were to tip the scales in the other way, it would only been fair for Zergs, after always going to a match knowing aggainst and equal skill opponent, they have less chances to win than him.


LOL two wrongs don't make a right. Making zerg heavily favored doesn't fix anything because of past data.

If you think this patch will magically shift the TvZ balance from slightly T favored to a massively Z Favored, then there is something wrong with your head, it will most likely have a minor effect at best and may not even put zerg over 50% (much bigger changes have been shown, in the past, to have relatively minor effects on W/L stats) we will have to wait 1-2 months after the patch is released and statistics have stabilized, to even try to figure out the results of this.


The nerf won't even change a thing statistically, because terrans will all-in and develop two base timings more.

Will it make the game worse because the matchups become more one-dimensional and crappy? yes
Will it fuck up terran lategame even more than it currently is? YES

TvZ is going to turn into what TvP is today. Cripple your opponent before 20 minutes, or lose.

This. Exactley.

Late game TvZ is already in Zergs favor, this just tips the ballance even further. More 2 base timings and 1 base All-Ins which as a viewer pisses me off. 1/2 of Protoss games are already that way.

Ghost play is some of the most entertaining play in SC2. Now wew're going to see far less of it.


Late game is not really in zerg favor (let me explain). Due to the nature of the game If a terran wins early he just wins, if a zerg wins early he often has to do 10-15 mins of mopup so when he finally gets his GG, it may appear to be a lategme victory but was really not.

Consider there are 10 games where nothing is really decided til lategame, zerg wins 5 and terran wins 5. (50% W/L)
Now consider 10 more games that are decided in the early game terran wins 5 and ends them quickly, zerg also wins 5 and ends 3 quickly, but in 2 the terran uses mules, walls + repairing scv,s, defensive tanks, planetary fortresses, and other tactics to draw out the game even though he is 95% sure to lose it in the end. When zerg finally finishes him off it appears to be a lategame victory, but really isn't. This is the reason why terran might appear to be weaker late and stronger early if looking at the statistics alone.


This is a very insightful post, thank you. I always wondered why it was so skewed towards Terran having a low w/l as the game went on- This makes a lot of sense. It is very difficult to close out a terran haha. Thorzain vs DRG dreamhack finals.

Yeah, I can kinda see where the argument about "Zerg is advantaged late game anyway" is coming from, but "early late" game is not exactly the same as "late late" game.

I'm obviously not on a level for which balance patches should be made, but this season, I have a 47% winratio vs ZvT. That's a combination of a
35% winratio 0-20 minutes
70% winratio 20-30 minutes
20% winratio 30+ minutes

Maybe Blizzard was looking at very late game here?


Ideally, we might want a 50% winratio at every stage of the game in every matchup, but that'll be really difficult to achieve.
Noocta
Profile Joined June 2010
France12578 Posts
February 12 2012 00:08 GMT
#3088
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


Your reasoning is stupid.
If we follow that, Feedback is the most broken ability in the game, which we know it isn'"t.
" I'm not gonna fight you. I'm gonna kick your ass ! "
tobiii
Profile Joined September 2011
Germany15 Posts
February 12 2012 00:11 GMT
#3089
On February 12 2012 09:03 KiLLJoy216 wrote:
Show nested quote +
On February 12 2012 08:53 Tulkas25 wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".


Because these Terran T3 Units get owned by the other races' casters like Ultras and Broodlords get owned by Ghosts. They all have energy, so in TvP you get owned by feedback and a couple of storms + Blink kills of the remainder of the Battlecruisers. And in TvZ these units get chain-fungled to death + Corruptor support.
So tell me how these units are going to work against any non-dumb opponent.
Aceace
Profile Joined June 2011
Turkey1305 Posts
February 12 2012 00:14 GMT
#3090
On February 12 2012 09:03 KiLLJoy216 wrote:
Show nested quote +
On February 12 2012 08:53 Tulkas25 wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".



No we have some options for transition. But we cannot wait for their upgrades, we cannot build toooo many production facilities, we cannot replenish our army quickly.

I mean. lets think a TvZ game. T chooses mech and start upgrades. he build 5-6 factories and techlabs for tank and thor production. He reaches at least 3/0 upgrades. And you're saying
"Build 10 rax and start:
-Stim, Shield, Conc Shells, and 3/3 bio upgrades.
orrr you say go air.
Build 5 starports
-Raven energy, banshee cloak, 3/3 air upgrades..."

ITS IMPOSIBRUUU!!!!!
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Nerv3z
Profile Joined July 2011
Canada4 Posts
February 12 2012 00:15 GMT
#3091
On February 12 2012 09:11 tobiii wrote:
Show nested quote +
On February 12 2012 09:03 KiLLJoy216 wrote:
On February 12 2012 08:53 Tulkas25 wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".


Because these Terran T3 Units get owned by the other races' casters like Ultras and Broodlords get owned by Ghosts. They all have energy, so in TvP you get owned by feedback and a couple of storms + Blink kills of the remainder of the Battlecruisers. And in TvZ these units get chain-fungled to death + Corruptor support.
So tell me how these units are going to work against any non-dumb opponent.


Not to mention the huge upgrade advantage if coming from marine-tank. At most a terrans air upgrades will be 1/1 or 2/0.

And whats this, the zerg scouts that terrans are pouring gas into air dominance? Guess ill make Ultras instead.
KiLLJoy216
Profile Joined December 2010
United States71 Posts
February 12 2012 00:16 GMT
#3092
On February 12 2012 09:08 Noocta wrote:
Show nested quote +
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


Your reasoning is stupid.
If we follow that, Feedback is the most broken ability in the game, which we know it isn'"t.


Think about your response a little more next time please. Feedback is not the same as snipe. Feedback can't kill any major unit I can think of. It is outranged by almost everything. Snipe > Feedback. Raven just needs to stay out of range. Same with infestor.
- Never argue with an idiot. People observing may have a hard time differentiating who the idiot is.
KiLLJoy216
Profile Joined December 2010
United States71 Posts
February 12 2012 00:22 GMT
#3093
On February 12 2012 09:11 tobiii wrote:
Show nested quote +
On February 12 2012 09:03 KiLLJoy216 wrote:
On February 12 2012 08:53 Tulkas25 wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".


Because these Terran T3 Units get owned by the other races' casters like Ultras and Broodlords get owned by Ghosts. They all have energy, so in TvP you get owned by feedback and a couple of storms + Blink kills of the remainder of the Battlecruisers. And in TvZ these units get chain-fungled to death + Corruptor support.
So tell me how these units are going to work against any non-dumb opponent.


Not going to argue with you. Units have different roles depending on the matchup. If it is going to become hopeless to win as Terran after patch just quit or switch races. You guys are making way too big a deal about a simple change. You guys still have the ghost, now think of new strategies.
- Never argue with an idiot. People observing may have a hard time differentiating who the idiot is.
Naphal
Profile Joined December 2010
Germany2099 Posts
February 12 2012 00:22 GMT
#3094
blizzard has said they want a certain balance for all leagues, right now, that is not achieved at all.

terrans overreliance on micro makes them powerful at 200 effective apm, then a zerg or protoss would wish they could get that much mileage out of their units through sheer micro, when casuals clash however, terran has always the disadvantage in the lategame, either cheese or hit a 1 or 2base timing with as much harrassment squeezed in as your micro allows you to.

HOTS will change this, the battlehellion is designed to stand its ground, and with no stutterstepmicro backwards required, it can protect the fragile damagedealers in the terran army, so that we actually do not have to kite protossarmies all the way back to our production, or simply spread everything to minimize zergs aoepotential.

to people saying "try bc or raven":

the battlecruiser has 11 damage AG with full upgrades, meaning it will deal FIVE points of damage against an ultralisk per shot, AA is 9 damage fully upgraded, meaning FOUR damage per shot against corruptors, frankly, as long as they do not lower the attackspeed of the BC while increasing the damage per shot, this unit is worthless (but the laserbarrage looks COOL)
but... do we have 3 attackupgrades on air before even building one BC? it is more like that we start with +0, or +1, worst case a bc does 2 damage versus an ultralisk, and one damage versus a corruptor, and please, dont scream "skyterran" if the opponent knows, it is easy to counter.

the autoturret of the raven has no meaning lategame, it just dies, and even if not, 8 dmg per shot is not good, the pdd of course has its uses, but even if it reduces the damage from the corruptors, there is still fungal, and at long last, the hunter seeker missile: basically every zergunit on creep will get away, and if we manage to hurt the broodlords or hopefully kill them, we have a unit that is useless for at least 90 ingame seconds, likely more.

so "try carriers" or "try doublenydus" please.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
February 12 2012 00:23 GMT
#3095
On February 12 2012 09:11 tobiii wrote:
Show nested quote +
On February 12 2012 09:03 KiLLJoy216 wrote:
On February 12 2012 08:53 Tulkas25 wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".


Because these Terran T3 Units get owned by the other races' casters like Ultras and Broodlords get owned by Ghosts. They all have energy, so in TvP you get owned by feedback and a couple of storms + Blink kills of the remainder of the Battlecruisers. And in TvZ these units get chain-fungled to death + Corruptor support.
So tell me how these units are going to work against any non-dumb opponent.

Ghosts are T1.5 and completely destroy Ultra/BL, ht are T3 and at most do 50% damage to BC/Thor (And the T player has to be playing poorly for even this to happen). How is that even close to "owning Terran T3 like ghosts own BL/Ultra?
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 12 2012 00:23 GMT
#3096
On February 12 2012 09:16 KiLLJoy216 wrote:
Show nested quote +
On February 12 2012 09:08 Noocta wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


Your reasoning is stupid.
If we follow that, Feedback is the most broken ability in the game, which we know it isn'"t.


Think about your response a little more next time please. Feedback is not the same as snipe. Feedback can't kill any major unit I can think of. It is outranged by almost everything. Snipe > Feedback. Raven just needs to stay out of range. Same with infestor.

And what do you plan to do with this raven? It's not close enough to seeker missile(not that seeker missile does all that much relative to mana cost anyway), PDD does almost nothing against a lategame protoss army, and autoturrets are kind of bleh.

Mind you, I do build ravens. I build them as uncloaked observers which cost 3 times as much. My mechanics are poor enough that it's worth it for me to not lose a handful of units to each DT while I'm trying to multitask or whatever.
Liquipedia
mlspmatt
Profile Joined October 2011
Canada404 Posts
February 12 2012 00:25 GMT
#3097
On February 12 2012 09:23 gosuMalicE wrote:
Show nested quote +
On February 12 2012 09:11 tobiii wrote:
On February 12 2012 09:03 KiLLJoy216 wrote:
On February 12 2012 08:53 Tulkas25 wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


We waste our time posting responses about innefective tier 3 units to counter your Tier 3 and tier 2.5 units a.k.a infestors..Have you ever wonder why ppl even if they have an economy advantage stay on marine/tank/medivac with the occasional thor???Because they have nothing to transition to..Get your facts straight.We don't like to base our game on a unit that easily dies to mass tier 1 units anyway.We want viable late game units that capitalize on our mid to late game advantage(if that exists at any given game)


I implore you to think before speaking. Terran has units to transition to, here are some examples: Raven, Banshee, Battlecruiser. Terran 's refusing to try and incorporate them into their army is a whole different story. This is why I admire White Ra. He makes use of the underused Carrier and makes it a very viable and powerful unit. Just because Terran's still have yet to discover how to use these units properly is not a valid reason to say " we have nothing to transition into".


Because these Terran T3 Units get owned by the other races' casters like Ultras and Broodlords get owned by Ghosts. They all have energy, so in TvP you get owned by feedback and a couple of storms + Blink kills of the remainder of the Battlecruisers. And in TvZ these units get chain-fungled to death + Corruptor support.
So tell me how these units are going to work against any non-dumb opponent.

Ghosts are T1.5 and completely destroy Ultra/BL, ht are T3 and at most do 50% damage to BC/Thor (And the T player has to be playing poorly for even this to happen). How is that even close to "owning Terran T3 like ghosts own BL/Ultra?

Ghosts are not tier 1.5. They are tier 2.5.

RAX with tech lab are tier 1.5. Ghosts require that + the ghosts academy which makes them tier 2.5.
Noocta
Profile Joined June 2010
France12578 Posts
February 12 2012 00:25 GMT
#3098
On February 12 2012 09:16 KiLLJoy216 wrote:
Show nested quote +
On February 12 2012 09:08 Noocta wrote:
On February 12 2012 08:41 KiLLJoy216 wrote:
Let me inform you people on the reason why they nerfed the ghost's snipe ability:
In the late game, a lot of the ghosts have 150 energy saved up, if not more. When 2 ghosts can snipe an ultra or broodlord without the Terran losing any units, it's imbalanced. That is effectively removing 4-6 supply of the zerg's army, which is worth roughly 300 minerals and 200 gas, for free. Tier 3 units are meant to be the backbone of all the races' army. So when you can remove those units basically for free, there is a problem. After you remove those units all Zerg is left with are Tier 1 units, zerglings, and maybe some infestors and banelings.
Some may say thats a stretch but let me tell you, it isn't. If you have seen any Terran professionals play, you would know most of them have about 16 ghosts ( If not more ) in the late game versus Zerg. There goes 8 Ultralisks, or 16 Broodlords essentially for free.
Don't waste your time posting a response if you are going to come up with the argument of micro. It is not that micro intesive to pull off. Even if the Terran loses 4 ghosts, he/she is still ahead by miles.


Your reasoning is stupid.
If we follow that, Feedback is the most broken ability in the game, which we know it isn'"t.


Think about your response a little more next time please. Feedback is not the same as snipe. Feedback can't kill any major unit I can think of. It is outranged by almost everything. Snipe > Feedback. Raven just needs to stay out of range. Same with infestor.


Snip)e only have 1 more range than Feedback.
Feedback is used to kill instantly energy unit for free.

And feedback is used on a lot more target than snipe anyway.
I'm not saying feedback is too good, just that your reasoning for snipe being OP is stupid.
Spells kill shit. For energy only. That's why they are god damn spell, and why we make god damn caster units.
" I'm not gonna fight you. I'm gonna kick your ass ! "
snively
Profile Blog Joined August 2011
United States1159 Posts
February 12 2012 00:25 GMT
#3099
i really really really like the APM change.
i don't really have an opinion on anyhting else LOL
My religion is Starcraft
TotalNightmare
Profile Blog Joined September 2011
Germany139 Posts
February 12 2012 00:25 GMT
#3100
This thought is taking things a little bit far but it might still be considerable: Will protoss air become more viable over longer periods of time with the phoenix upgrade?
"That's like somone walking into YOUR house and putting a plant down on the table and starting to water it. While he shoots you with a gun!" - Day9
Prev 1 153 154 155 156 157 223 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 89
StarCraft: Brood War
Britney 50713
Rain 2798
BeSt 770
Stork 554
Mini 527
actioN 481
firebathero 442
Killer 403
Light 303
EffOrt 268
[ Show more ]
ZerO 169
Sharp 130
hero 113
Leta 104
Rush 95
ajuk12(nOOB) 83
ToSsGirL 58
Mind 57
zelot 38
Liquid`Ret 36
soO 34
Sea.KH 31
Backho 22
JulyZerg 20
Hm[arnc] 14
Noble 12
HiyA 11
Icarus 9
Bale 6
scan(afreeca) 5
Dota 2
singsing1389
XcaliburYe95
League of Legends
KnowMe49
Counter-Strike
olofmeister1917
zeus718
shoxiejesuss678
Other Games
summit1g11501
B2W.Neo1313
crisheroes301
Fuzer 264
ArmadaUGS59
QueenE46
Trikslyr29
Dewaltoss15
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream18844
StarCraft 2
ComeBackTV 513
StarCraft: Brood War
UltimateBattle 70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH224
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1497
Upcoming Events
Replay Cast
10h 55m
RSL Revival
19h 25m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
23h 55m
SC Evo League
1d
IPSL
1d 4h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 4h
BSL 21
1d 7h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 19h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.