Patch 1.4.3 - Preview Blog - Page 141
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
pepsimaxibon
61 Posts
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Letall
Sweden384 Posts
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paddyz
Ireland628 Posts
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MVTaylor
United Kingdom2893 Posts
On February 11 2012 20:29 Big J wrote: Tank/Marine/Medivac + Marauder against Ultralisks Tank/Marine/Medivac + Viking against Broodlords Some Ghosts as Infestor counter (EMP, Snipe) and additional snipe damage against Broodlords. (Broodlords still die faster to snipe, than Ultralisks did before the patch - so everyone who considered the Ghost a Ultralisk counter up to now, can still at least consider it a Broodlord counter now) The patch doesn't change that Ultralisks are a terrible unit in maxed vs maxed scenarios (due to their size and speed) against unprepared Terran armies (pure Tank/Marine/Medivac), as long as they are spread well and don't get killed by banelings and infestors. The patch doesn't change that Infestors are needed for any Zerg lategame composition, which still can be countered by ghosts. SOME ghosts? You realise Zerg often end up with 10-15 infestors and considering the EMP radius you can hit maybe two with one EMP if you're lucky. Fungal growth has a range of 9 and a radius of 2 meaning you can stop any terran unit from getting within 11 range of your zerg ball. Broodlords outrange Vikings but AREN'T outrange by snipe. If you are going to make snipe useless against broodlords you need to change either the range of fungal growth or vikings or broodlords as currently a zerg has the ability to stop any vikings from getting in shooting range of a broodlord while the broodlord can still do damage. | ||
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sereniity
Sweden1159 Posts
On February 11 2012 02:40 Thorzain wrote: I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba). I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units. The Spoon Terran has spoken! And yeah, I pretty much agree. If Blizzard really wants to nerf Snipe vs BL and Ultra then keep the snipe dmg but make it do -X dmg vs Massive units. | ||
Loki57
United States292 Posts
On February 11 2012 22:48 MorroW wrote: i wonder if i will ever lose a zvt lategame again :DDD but i will still win tvz lategame, why, because know something many terrans in this thread dont can you try to guess what it is? Ravens! I still feel like theres a lot of things to be explored as far as this unit goes, and maybe the ghost nerf will invoke some of it. | ||
Svizcy
Slovenia300 Posts
TvP will be even more so toss favored than it already is, can already see vikings/medivacs getting raped by phoenix and then everything else dieing to zealot/collosi even more than it's already happening. good day, svizcy | ||
Chronald
United States619 Posts
It wasn't just MULEs that were broken about them, it was their existence in the first place that was broken. ZvP FE to Gold comes to mind. Other than that, I'm pleased. | ||
Rizell
Sweden237 Posts
On February 11 2012 22:48 MorroW wrote: i wonder if i will ever lose a zvt lategame again :DDD but i will still win tvz lategame, why, because know something many terrans in this thread dont can you try to guess what it is? sidenote: protoss change is stupid. im thinking about going 5 mutalisk and then stopping make muta and deny scout for 5 minute and hope they get a big boner in excitement for massing up 20 phoenixes with range upgrade, little do they know i stopped making mutas :D i like the apm change Will you please tell a fellow swede about your secret? I'm a zerg that dont wish to die vs some shady terran strategy! I'll give you a kram if you tell me here or in pm ;D | ||
iGn1t3
Hong Kong73 Posts
PS: ofc we shouldn't focus on spamming clicks etc. ;p | ||
HeliBadger
538 Posts
so yeah the 50 damage to psionic will make it easier. but its possible currently. there is a video of this but i cant find it | ||
awesomoecalypse
United States2235 Posts
Phoenix range – I don’t like that at all, phoenix is strong enough and zerg needs the late game mass mutalisk option. wait what? why would any race being able to mass one unit and win be a good thing? right now, there's no such thing as Zerg overcommitting to Mutas, which is bullshit. If Z makes nothing but Mutas for 5 straight minutes, there should absolutely be a way for P to punish that reactively, without having had to open double stargate blind. This solution is good, because the investment is high enough that it really isn't worth it for P to get preemptively or to deal with small numbers of muta for harass, but if they see Z making a ridiculous shitload of Mutas, there's a way to deal with that finally. But for the phoenix upgrade, I think it's bullshit. Maybe it could be useful, yeah, we'll see more FB, maybe transition into mothership/carriers, but seriously, in mid-game, if the upgrade is 100/100, are you gonna pay 400/300 for an upgrade which is gonna be completely useless if Z has just planned to use some mutas to take map control and do little harass ? If they scout that you're getting the upgrade, they just have to stop muta production and you're screwed, so to me it's absolutely not viable. There have been many, many times where I'd have happily paid 400/300 to stop Z from producing any more mutas. | ||
Zax19
Czech Republic1136 Posts
On February 12 2012 00:03 Blasterion wrote: Back in the day the standard build was dark pylon, pylon gateway. (Dark pylon had a MULE ability that made all your probes harvest 1 more mineral) that was so OP I'd like that over my current MULEs Hehe, a nice find ![]() | ||
Sickkiee
Japan607 Posts
I feel that every time that Terran uses a unit with innovation, people whine about how good and 'innovative' it is and needs to be nerfed lol. To even use what they are nerfing, you need to be good at the game sure, but its just dis-hearting playing a race that is nerfed so consistently. I expect a raven HSM nerf in the future! | ||
chuscorral
Spain62 Posts
A unit that had the only purpose to kill mass muta. For me is good news, i think the phoenix option is, more fun (cause you need micro) and more simple. | ||
tskarzyn
United States516 Posts
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awesomoecalypse
United States2235 Posts
And Terran gets nerfed again... I feel that every time that Terran uses a unit with innovation, people whine about how good and 'innovative' it is and needs to be nerfed lol. To even use what they are nerfing, you need to be good at the game sure, but its just dis-hearting playing a race that is nerfed so consistently. any time you see a T3 unit, particularly a caster, being built en masse and effectively countering entire armies, its gonna get nerfed. the same thing happened when Destiny had success with mass infestor--Blizz wants casters to be support units for your army, not the core of your army. | ||
Zax19
Czech Republic1136 Posts
On February 12 2012 00:09 sereniity wrote: The Spoon Terran has spoken! And yeah, I pretty much agree. If Blizzard really wants to nerf Snipe vs BL and Ultra then keep the snipe dmg but make it do -X dmg vs Massive units. Not that I would completely agree but the -X damage vs. massive is a pretty good idea. Honestly, I would even go as that far as to balance the game vs. individual units but the scripting would get very intensive, not to mention the size of a game manual :D. | ||
rogzardo
610 Posts
On February 12 2012 00:31 awesomoecalypse wrote: any time you see a T3 unit, particularly a caster, being built en masse and effectively countering entire armies, its gonna get nerfed. the same thing happened when Destiny had success with mass infestor--Blizz wants casters to be support units for your army, not the core of your army. ...except the infestor got a buff, not a nerf. That's why I'm often playing zerg players with 12+ infestors. | ||
SeaSwift
Scotland4486 Posts
On February 12 2012 00:34 rogzardo wrote: ...except the infestor got a buff, not a nerf. That's why I'm often playing zerg players with 12+ infestors. The most recent patch with Infestors in it included a nerf to Fungal Growth, and no buffs. Neural Parasite was also nerfed. | ||
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