On February 11 2012 22:59 MorroW wrote:
your not there yet keep guessing
your not there yet keep guessing
you know how zergs think maybe?
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
niladorus
Greece116 Posts
On February 11 2012 22:59 MorroW wrote: your not there yet keep guessing you know how zergs think maybe? | ||
ceaRshaf
Romania4926 Posts
On February 11 2012 22:39 Bagi wrote: Show nested quote + On February 11 2012 22:36 ceaRshaf wrote: I am happy with all the changes. The snipe nerf is the final terran nerf I think. I hope the game will show balanced results in the next months to come. Terrans need to think a little about their race and create a different mindset. Things need to change or the mighty terrans will get behind. I love the condescending tone. I guess if we terrans now follow the protoss & zerg "mindsets" we should just bitch and moan until we get buffed, am I rite? Yeah, cause not all the statistics got terran nerfed, but all the tear rivers. | ||
pepsimaxibon
61 Posts
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AcesAnoka
Belgium262 Posts
Why does blizzard always want to buff a unit just to counter a specific strategy? so retarded. This doesn't come from a zerg PoV btw, i'm terran | ||
iamthedave
England2814 Posts
You can't make the argument that because you've got the best early game your race should also have a unit which completely nullfies the T3 of another race in the same way that lawnmowers nullify grass. Balance is always done at the highest level of play, and anybody who saw the infamous MVP/Nestea game and didn't see the issue with ghosts was watching wearing a blindfold. It isn't just that ghosts counter both T3 options the Zerg have, it's that it does so more cheaply and for less supply. Most of the time you can engage without even losing ghosts AND annihilate the entire Zerg army. There's something seriously wrong there. I've always felt Thors are in need of some sort of buff, specifically to 250mm strike cannons. It strikes me as a bad thing when a unit's additional ability is simply not used for any reason. Same for the Raven H/S missile (though that could be just because PDD is so good). Perhaps an upgrade that would change their air missiles to be designed against anti-massive instead of light? That would create a situation where the Zerg could tech switch back into mutas to counter thors, after the thor has been upgraded to counter mutalisks. I know it sound wacky, but it's all about options, right? We don't want the game pidgeonholed into specific game styles for each matchup that will happen every time regardless of player. | ||
Thrombozyt
Germany1269 Posts
On February 11 2012 22:03 gh0un wrote: Show nested quote + On February 11 2012 21:33 Psychobabas wrote: On February 11 2012 18:14 Notfragile wrote: I love the QQing around here. July vs MVP on I believe GSL August. Just watch. Wave after wave of broods or ultras (constantly switching) out of 5 bases and ghost just sniping the shit out of them. This is not cool. T3 must be painful to deal with. Not impossible but painful. Spam snipe + some siege tanks is easy enough. But on the other hand, only 25 damage seems really really weak. Make it 35 and see how it rolls. Because it's true that zergs just defend till the late game and then try to win with broods or ultras (just because we cannot break a defensively positioned terran without being at least 40 supply up). And it's true that the terran needs an all-around solution, good for both ultra and brood. But as a SUPPORT unit. Marauders + ghosts to soften ultras up. Vikings + ghosts to kill some broods off before the engagement actually begins. 25 damage seems to severe of a nerf. I actually like the ghost transition in the late game but as a supplement to the normal army. Not 20 ghosts plus a few tanks = dead zerg army. More like 6 ghosts + tanks + marauders = dead ultralisk army. And then if he switches make some vikings. We need to be able to kill a terran who does not respond well with the switches. Oh I get it, so MVP should have lost then. Since July went broodlord and ultra I guess it's a guarantee loss for Terran right? MVP went Ghosts because of the potential tech switch. Crushing an ultralisk army with marauders and then facing a broodlord army would be automatic loss. Ling baneling would have smashed that btw. ... So much bias here. You are biased if anything. A unit that counters both t3 options for zerg with the same spell already sounds imbalanced. On top of that they counter Infestors aswell. Ghosts that are positioned inbetween tanks and a few blue flame helions to roast incoming lings, and you basically have an untouchable army, not only on paper. Ghosts have more range on their snipe than broodlords or infestors, so you actually cant do shit with ranged attacks. Ultras are roasted by tanks and snipes. Roaches are shit against tanks anyways. Hydras are shit against terran overall. Lings get roasted by tanks and blue flame helions. Basically a ghost mech army was just untouchable for current zerg compositions because the ghost negated long range siege attacks (broodlords) or fist to the face im inbetween your tank attacks (ultralisks). Leaves all the other shit zerg has that is countered by tank helion. Blizz did the right thing in nerfing snipe. If terran is set up like you describe, broods open up on the hellions, tank splash kills them, then lings swarm and its over. Yes, ghosts could be used vs broodlords but it was by no stretch an autowin. Also all the calculations around here seem to assume that ghosts spawn from the rax with 200 energy. | ||
Roynalf
Finland886 Posts
On February 11 2012 23:04 anoka wrote: All these changes seem reasonable except for the phoenix change, with the range upgrade this'll just decimate muta play. Why does blizzard always want to buff a unit just to counter a specific strategy? so retarded. This doesn't come from a zerg PoV btw, i'm terran Retarderded? only thing retarded is phoenix wich should be anti light unit gets countered by mutas wich are light units. Anyway the upgrade requires fleet beacon and it research might be pretty long. This would only help if you opened with stargate any other non stargate opening would still have way too long time before they get nice phoenix count with range upgrade. | ||
AcesAnoka
Belgium262 Posts
On February 11 2012 23:14 Roynalf wrote: Show nested quote + On February 11 2012 23:04 anoka wrote: All these changes seem reasonable except for the phoenix change, with the range upgrade this'll just decimate muta play. Why does blizzard always want to buff a unit just to counter a specific strategy? so retarded. This doesn't come from a zerg PoV btw, i'm terran Retarderded? only thing retarded is phoenix wich should be anti light unit gets countered by mutas wich are light units. Anyway the upgrade requires fleet beacon and it research might be pretty long. This would only help if you opened with stargate any other non stargate opening would still have way too long time before they get nice phoenix count with range upgrade. Cant find a VOD but watch incontrol and when he sees muta play he goes double stargate and absolutely rapes muta play | ||
Doganaws
Italy52 Posts
Marine will cost 100 min. - 50 gas; Marine damage will be 3 + 100 to critters Marine range will be 1,5 STIM will reduce health to 1 straightly Tanks will loose the siege mode and gain the +0.00001 to attack TNX User was temp banned for this post. | ||
ThePlayer33
Australia2378 Posts
On February 11 2012 23:15 anoka wrote: Show nested quote + On February 11 2012 23:14 Roynalf wrote: On February 11 2012 23:04 anoka wrote: All these changes seem reasonable except for the phoenix change, with the range upgrade this'll just decimate muta play. Why does blizzard always want to buff a unit just to counter a specific strategy? so retarded. This doesn't come from a zerg PoV btw, i'm terran Retarderded? only thing retarded is phoenix wich should be anti light unit gets countered by mutas wich are light units. Anyway the upgrade requires fleet beacon and it research might be pretty long. This would only help if you opened with stargate any other non stargate opening would still have way too long time before they get nice phoenix count with range upgrade. Cant find a VOD but watch incontrol and when he sees muta play he goes double stargate and absolutely rapes muta play i do like that play by him | ||
Thrombozyt
Germany1269 Posts
On February 11 2012 22:59 MorroW wrote: your not there yet keep guessing The bunker rush! | ||
mordk
Chile8385 Posts
On February 11 2012 23:15 anoka wrote: Show nested quote + On February 11 2012 23:14 Roynalf wrote: On February 11 2012 23:04 anoka wrote: All these changes seem reasonable except for the phoenix change, with the range upgrade this'll just decimate muta play. Why does blizzard always want to buff a unit just to counter a specific strategy? so retarded. This doesn't come from a zerg PoV btw, i'm terran Retarderded? only thing retarded is phoenix wich should be anti light unit gets countered by mutas wich are light units. Anyway the upgrade requires fleet beacon and it research might be pretty long. This would only help if you opened with stargate any other non stargate opening would still have way too long time before they get nice phoenix count with range upgrade. Cant find a VOD but watch incontrol and when he sees muta play he goes double stargate and absolutely rapes muta play It's about the level of opponents. In a truly competitive scenario double stargate almost never works because zerg can hunt down phoenixes before their numbers rise to big numbers. Double stargate phoenix is a "reactive" build, which you make to try and counter mutas, which means you will always be behind in the muta v/s phoenix count, probably by a large margin, and enough mutas counter low to mid amount of phoenixes. It's a different story if you go blind double stargate, it goes unscouted and your opponent goes mutas. Then you'll definiely rape them, but this is an extremely uncommon situation. Range 6 phoenixes means that with appropriate micro, phoenixes can actually survive and pepper at mutalisk numbers while the phoenix count rises, making them a plausible counter. It's a good change. Also, mutalisk with infestor support completely destroys phoenixes, that battle is as one-sided as it gets. | ||
KimJongIlJr
Korea (North)61 Posts
Why punish someone like Boxer who made the BFH envogue for a while. Quit punishing races for thinking outside the box, fix the other races instead. | ||
Quintum_
United States669 Posts
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Umpteen
United Kingdom1570 Posts
On February 11 2012 10:36 Bagi wrote: Show nested quote + On February 11 2012 10:32 Carbonthief wrote: On February 11 2012 10:28 ChaosTerran wrote: So, lategame TvZ is around 70% win rate for Zerg and what does Blizzard do? They nerf terran lategame. I'm sorry, but what the hell? I really, really don't understand this. They should actually nerf terran early game and buff their lategame. But as is, it will just result in even more losses terran lategame which will force more all-ins. And I'm starting to get really pissed at Blizzard, they nerf the shit out of our lategame and then people complain that so many terrans all-in. Well, thank Blizzard for that guys. I'm sorry, but where are you getting this statistic from? If this is a real statistic, you my have a valid point. But every graph I have ever seen has shown Terran steadily having a lead in tvz since the very beginning of the game. Do you know of some other statistic that takes into account game length that I do not know of? Its just for MLG providence I think, somehow added up the win rates and game times and it showed terran getting most of their wins in the early game with pretty bad winrates in 20min+ games. Isn't this common knowledge by now though? I think every terran would rather fight muta/ling/bling instead of a hive zerg, that's just how the match-up has always been. Terran weakness in the late game is a myth. It simply takes longer for a slightly better zerg to beat a terran than it takes a slightly better Terran to beat a zerg. I'm not saying it's harder or easier, just that it takes longer to overcome a Terran's defensive advantage. | ||
ActionpointTV
60 Posts
On February 11 2012 22:48 MorroW wrote: i wonder if i will ever lose a zvt lategame again :DDD but i will still win tvz lategame, why, because know something many terrans in this thread dont can you try to guess what it is? sidenote: protoss change is stupid. im thinking about going 5 mutalisk and then stopping make muta and deny scout for 5 minute and hope they get a big boner in excitement for massing up 20 phoenixes with range upgrade, little do they know i stopped making mutas :D i like the apm change Could it possibly be connected with mech? | ||
pred470r
Bulgaria3265 Posts
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Blasterion
China10272 Posts
On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade | ||
Blasterion
China10272 Posts
On February 11 2012 23:37 Quintum_ wrote: Where is the bunker nerfs, every patch has to have bunker nerfs in it or it does not feel right. Next patch our bunkers can accumulate interests =P 75% + 1% for every minute that passes. | ||
pepsimaxibon
61 Posts
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