That's so lame.... Ion barrel extension =P
On the bright side I can finally 2 shot Ghosts and Infestors. Yay!!!!!!!
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Blasterion
China10272 Posts
On February 11 2012 23:44 pepsimaxibon wrote: Show nested quote + On February 11 2012 23:42 Blasterion wrote: On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade phoenix extender. That's so lame.... Ion barrel extension =P On the bright side I can finally 2 shot Ghosts and Infestors. Yay!!!!!!! | ||
tomwizz
524 Posts
On February 11 2012 23:42 Blasterion wrote: Show nested quote + On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade Khaydarin Amulet | ||
ceaRshaf
Romania4926 Posts
On February 11 2012 23:44 pepsimaxibon wrote: Show nested quote + On February 11 2012 23:42 Blasterion wrote: On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade phoenix extender. So much creativity =)) | ||
SeaSwift
Scotland4486 Posts
On February 11 2012 23:44 pepsimaxibon wrote: Show nested quote + On February 11 2012 23:42 Blasterion wrote: On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade phoenix extender. penix extender | ||
Blasterion
China10272 Posts
On February 11 2012 23:47 tomwizz wrote: Show nested quote + On February 11 2012 23:42 Blasterion wrote: On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade Khaydarin Amulet They put amulets on planes?!?! Protoss tech... -.-" | ||
ceaRshaf
Romania4926 Posts
On February 11 2012 23:48 SeaSwift wrote: Show nested quote + On February 11 2012 23:44 pepsimaxibon wrote: On February 11 2012 23:42 Blasterion wrote: On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade phoenix extender. penix extender pen extender | ||
XiGua
Sweden3085 Posts
On February 11 2012 23:49 ceaRshaf wrote: Show nested quote + On February 11 2012 23:48 SeaSwift wrote: On February 11 2012 23:44 pepsimaxibon wrote: On February 11 2012 23:42 Blasterion wrote: On February 11 2012 23:40 pred470r wrote: Interesting changes, I can't wait to see if someone will actually get the phoenix upgrade in a pro-match. I am more excited about what they are going to name the upgrade phoenix extender. penix extender pen extender pextender, there done. Case closed. | ||
Noddabba
4 Posts
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KAmaKAsa
Finland210 Posts
On February 11 2012 23:51 Noddabba wrote: i don't get why the snipe dmg against psionic is changed from 45 to 50. if i'm not mistaken every psionic unit needs exaclty as many snipes with 45 as it does with 50 dmg you are mistaken it takes 3 snipes to kill an infestor and 3 snipes to kill an ghost, with the new patch you can 2 shot both and you could always 2 shot the templar so it doesnt really change that | ||
[17]Purple
United Kingdom3489 Posts
On February 11 2012 23:51 Noddabba wrote: i don't get why the snipe dmg against psionic is changed from 45 to 50. if i'm not mistaken every psionic unit needs exaclty as many snipes with 45 as it does with 50 dmg Infestors now get killed with 2 snipes instead of 3. | ||
Blasterion
China10272 Posts
On February 11 2012 23:55 [17]Purple wrote: Show nested quote + On February 11 2012 23:51 Noddabba wrote: i don't get why the snipe dmg against psionic is changed from 45 to 50. if i'm not mistaken every psionic unit needs exaclty as many snipes with 45 as it does with 50 dmg Infestors now get killed with 2 snipes instead of 3. ghosts now get killed with 2 snipes instead of 3 | ||
Noddabba
4 Posts
On February 11 2012 23:56 Blasterion wrote: Show nested quote + On February 11 2012 23:55 [17]Purple wrote: On February 11 2012 23:51 Noddabba wrote: i don't get why the snipe dmg against psionic is changed from 45 to 50. if i'm not mistaken every psionic unit needs exaclty as many snipes with 45 as it does with 50 dmg Infestors now get killed with 2 snipes instead of 3. ghosts now get killed with 2 snipes instead of 3 Infestors have 90 hp according to liquipedia. do they heal so fast that you need 3 with 45 dmg? | ||
Blasterion
China10272 Posts
On February 11 2012 23:56 Noddabba wrote: Show nested quote + On February 11 2012 23:56 Blasterion wrote: On February 11 2012 23:55 [17]Purple wrote: On February 11 2012 23:51 Noddabba wrote: i don't get why the snipe dmg against psionic is changed from 45 to 50. if i'm not mistaken every psionic unit needs exaclty as many snipes with 45 as it does with 50 dmg Infestors now get killed with 2 snipes instead of 3. ghosts now get killed with 2 snipes instead of 3 Infestors have 90 xp according to liquipedia. do they heal so fast that you need 3 with 45 dmg? yes 2 snipes will bring them to exactly 1hp | ||
lowercase
Canada1047 Posts
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Zax19
Czech Republic1136 Posts
Snipe – I’d rather say broodlords are badly designed but this doesn’t sound that bad. Phoenix range – I don’t like that at all, phoenix is strong enough and zerg needs the late game mass mutalisk option. APM and CPM – Great, now we can have fun comparing the two ![]() | ||
Noddabba
4 Posts
On February 11 2012 23:59 lowercase wrote: Once a zerg unit drops below full health the regeneration kicks in nearly instantly, restoring 1hp and then starting regeneration. If you don't connect the next snipe nearly instantly it *will* survive the second. Oh, didn't know that. But that's really good to know :D thx a lot | ||
s3rp
Germany3192 Posts
On February 11 2012 23:54 KAmaKAsa wrote: Show nested quote + On February 11 2012 23:51 Noddabba wrote: i don't get why the snipe dmg against psionic is changed from 45 to 50. if i'm not mistaken every psionic unit needs exaclty as many snipes with 45 as it does with 50 dmg you are mistaken it takes 3 snipes to kill an infestor and 3 snipes to kill an ghost, with the new patch you can 2 shot both and you could always 2 shot the templar so it doesnt really change that Nobody builds Ghost in TvT because they have no function especially after the patch theres zero reason to build a Ghost in TvT. ( aside from mb 1-2 for occasional nukes but nobody would build Ghosts to snipe those Ghosts ... ) They could've changed it to 46 just to spite the Terrans and showing them how little this + damage actually means. | ||
Sakray
France2198 Posts
I don't even know why Terran players are whining about "oh god we've nothing to deal with broodlords/ultra lategame etc-etc", they've plenty of efficient tools to deal with, like vikings for BL or marauders for ultras (for the ones who'll say "infestors rape vikings", well, you have...ghosts), but most importantly, you have seeker missile, or even nukes. Morrow showed it against leenock, and it worked rly well. I think it's kinda viable against BL because, even if players say "raven is fucking gaz heavy", well guess what, BL too, so, seems a good idea, I hope we'll see more ravens TvZ. But for the phoenix upgrade, I think it's bullshit. Maybe it could be useful, yeah, we'll see more FB, maybe transition into mothership/carriers, but seriously, in mid-game, if the upgrade is 100/100, are you gonna pay 400/300 for an upgrade which is gonna be completely useless if Z has just planned to use some mutas to take map control and do little harass ? If they scout that you're getting the upgrade, they just have to stop muta production and you're screwed, so to me it's absolutely not viable. The MULE change is really great (from a protoss pov), because imo, in order of which race gets the most income the fastest possible, its Zerg > Terran > Protoss, and the difference between protoss and terran was huge (while minimal between zerg and terran), now it's more balanced so that's cool (but I still feel that mules give a too high bosst to the terran's income, should be nerfed a bit) | ||
Blasterion
China10272 Posts
On February 12 2012 00:00 Zax19 wrote: MULEs - Now everyone will have to learn not to call down mules on high yield which is terrible. The mule and the high yield have to be treated separately, high yield should be removed from the game completely and mule balanced differently – put in on a cooldown, make it a temporary “upgrade” to a selected SCV (Meaning, no SCVs, no mules), or whatever. Snipe – I’d rather say broodlords are badly designed but this doesn’t sound that bad. Phoenix range – I don’t like that at all, phoenix is strong enough and zerg needs the late game mass mutalisk option. APM and CPM – Great, now we can have fun comparing the two ![]() Back in the day the standard build was dark pylon, pylon gateway. (Dark pylon had a MULE ability that made all your probes harvest 1 more mineral) that was so OP I'd like that over my current MULEs | ||
Blasterion
China10272 Posts
On February 12 2012 00:03 Sakray wrote: I think the snipe nerf is a really good change, because with the mouse wheel trick it would have been absolutely impossible to play against Terran late-game, because ghosts would have been able to : rape ultralisks/broodlords TvZ (it changes nothing in TvP where ghosts are already really powerful if played well). I don't even know why Terran players are whining about "oh god we've nothing to deal with broodlords/ultra lategame etc-etc", they've plenty of efficient tools to deal with, like vikings for BL or marauders for ultras (for the ones who'll say "infestors rape vikings", well, you have...ghosts), but most importantly, you have seeker missile, or even nukes. Morrow showed it against leenock, and it worked rly well. I think it's kinda viable against BL because, even if players say "raven is fucking gaz heavy", well guess what, BL too, so, seems a good idea, I hope we'll see more ravens TvZ. But for the phoenix upgrade, I think it's bullshit. Maybe it could be useful, yeah, we'll see more FB, maybe transition into mothership/carriers, but seriously, in mid-game, if the upgrade is 100/100, are you gonna pay 400/300 for an upgrade which is gonna be completely useless if Z has just planned to use some mutas to take map control and do little harass ? If they scout that you're getting the upgrade, they just have to stop muta production and you're screwed, so to me it's absolutely not viable. as a terran I think the mouse wheel trick is absolutely terrible and illegally gay. | ||
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