
Patch 1.4.3 - Preview Blog - Page 137
Forum Index > SC2 General |
Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
DT.Damage
Germany89 Posts
![]() | ||
SKYFISH_
Bulgaria990 Posts
TvZ in broadcasted tournaments wont be that interesting for the viewers | ||
beg
991 Posts
just start using the mouse wheel trick :p ... i guess the nerf balances it nicely. | ||
Skamtet
Canada634 Posts
On February 11 2012 21:56 beg wrote: @terrans: just start using the mouse wheel trick :p ... i guess the nerf balances it nicely. So we need to make more ghosts and then use programs that aren't allowed? cool | ||
gh0un
601 Posts
On February 11 2012 21:33 Psychobabas wrote: Oh I get it, so MVP should have lost then. Since July went broodlord and ultra I guess it's a guarantee loss for Terran right? MVP went Ghosts because of the potential tech switch. Crushing an ultralisk army with marauders and then facing a broodlord army would be automatic loss. Ling baneling would have smashed that btw. ... So much bias here. You are biased if anything. A unit that counters both t3 options for zerg with the same spell already sounds imbalanced. On top of that they counter Infestors aswell. Ghosts that are positioned inbetween tanks and a few blue flame helions to roast incoming lings, and you basically have an untouchable army, not only on paper. Ghosts have more range on their snipe than broodlords or infestors, so you actually cant do shit with ranged attacks. Ultras are roasted by tanks and snipes. Roaches are shit against tanks anyways. Hydras are shit against terran overall. Lings get roasted by tanks and blue flame helions. Basically a ghost mech army was just untouchable for current zerg compositions because the ghost negated long range siege attacks (broodlords) or fist to the face im inbetween your tank attacks (ultralisks). Leaves all the other shit zerg has that is countered by tank helion. Blizz did the right thing in nerfing snipe. | ||
Ganseng
Russian Federation473 Posts
or does it mean that that they have abandoned the idea with the tempest? | ||
Noocta
France12578 Posts
On February 11 2012 22:03 gh0un wrote: You are biased if anything. A unit that counters both t3 options for zerg with the same spell already sounds imbalanced. On top of that they counter Infestors aswell. Ghosts that are positioned inbetween tanks and a few blue flame helions to roast incoming lings, and you basically have an untouchable army, not only on paper. Ghosts have more range on their snipe than broodlords or infestors, so you actually cant do shit with ranged attacks. Ultras are roasted by tanks and snipes. Roaches are shit against tanks anyways. Hydras are shit against terran overall. Lings get roasted by tanks and blue flame helions. Basically a ghost mech army was just untouchable for current zerg compositions because the ghost negated long range siege attacks (broodlords) or fist to the face im inbetween your tank attacks (ultralisks). Leaves all the other shit zerg has that is countered by tank helion. Blizz did the right thing in nerfing snipe. And still with all that in mind, the number of game terran get a mech ghost army is like 50 times less often than zerg get a BL Infestor corruptor army which can't be touched without ghost. :/ | ||
testthewest
Germany274 Posts
On February 11 2012 22:03 Ganseng wrote: and i wonder how blizz will justify the loss of the carrier now. or does it mean that that they have abandoned the idea with the tempest? Perhaps they give tempest and AoE ground attack. Then no matter which techroute you go, you gonna have your answer to marines. | ||
Alliptnx
Poland6 Posts
| ||
Andreas
Norway214 Posts
| ||
tobiii
Germany15 Posts
On February 11 2012 22:03 gh0un wrote: You are biased if anything. A unit that counters both t3 options for zerg with the same spell already sounds imbalanced. On top of that they counter Infestors aswell. Ghosts that are positioned inbetween tanks and a few blue flame helions to roast incoming lings, and you basically have an untouchable army, not only on paper. Ghosts have more range on their snipe than broodlords or infestors, so you actually cant do shit with ranged attacks. Ultras are roasted by tanks and snipes. Roaches are shit against tanks anyways. Hydras are shit against terran overall. Lings get roasted by tanks and blue flame helions. Basically a ghost mech army was just untouchable for current zerg compositions because the ghost negated long range siege attacks (broodlords) or fist to the face im inbetween your tank attacks (ultralisks). Leaves all the other shit zerg has that is countered by tank helion. Blizz did the right thing in nerfing snipe. You will rarely see a mech army with Ghost support, as mech is very gas-intensive and needs other infrastructure than techlabed raxes and ghost academy. Typically, you face mass ghosts as late game transition of marine tank medivac midgame. A couple of ghosts are still okay to handle with a normal zerg Broodlord/Corruptor/Infestor composition. It gets tricky, when there is mass ghosts on the field. But as this is very gas-intensive, Terran normally has just few tanks left, so it should be possible to counter mass ghosts with mass bling/ling, i.e. morphing 100 banes when facing the threatening amount of 25-30 ghosts (that definitely decimates any T3 tech instantly, that's for sure) | ||
Liuwi
Germany20 Posts
![]() Lategame TvZ will be a "Pain in the a**" now! | ||
gumshoe
Canada3602 Posts
On February 11 2012 22:01 Skamtet wrote: So we need to make more ghosts and then use programs that aren't allowed? cool well if you have a razor mouse you can use their program ,which comes totally free with the mouse, that lets you customize the roll of buttons(including the scroll) which is 100 percent legal. | ||
HaXXspetten
Sweden15718 Posts
On February 11 2012 21:56 SKYFISH_ wrote: isnt this limiting the late game options that terran has in TvZ? TvZ in broadcasted tournaments wont be that interesting for the viewers ...how was it any better that every split map TvZ ended up with a siege tank + planetary wall with 25 ghosts killing anything that zerg ever threw at it no matter what? | ||
Noocta
France12578 Posts
On February 11 2012 22:24 HaXXspetten wrote: ...how was it any better that every split map TvZ ended up with a siege tank + planetary wall with 25 ghosts killing anything that zerg ever threw at it no matter what? Remove Shakuras and 75% of these games won't happen anymore. Maps are always the best solution to balance. | ||
Bagi
Germany6799 Posts
On February 11 2012 18:59 HaXXspetten wrote: Okay, for all you Terrans complaining that it will now take way too many snipes to kill Brood Lords/Ultras, try to get this in your head: Snipe is not supposed to kill Brood Lords/Ultras. Okay? They're meant to snipe low-hp, high-priority casters, like High Templars and Infestors, not the beefiest units in the game. Who says it shouldn't counter them? Infestors have neural which counter and completely nullify my thors/BCs. High templars have feedback which does exactly the same. Ghosts have snipe that counter zerg tier 3 - Whats this, a terran caster working similarly to his zerg/protoss counterparts? Nerf the shit out of it! Its just Blizzard taking another unit and pidgeonholing it into a role that they somehow feel is more proper, balance is hardly even an issue in lategame TvZ. Not to even mention the fact that snipe only countering casters makes it completely meaningless when ghosts already have EMP. | ||
beg
991 Posts
On February 11 2012 22:01 Skamtet wrote: So we need to make more ghosts and then use programs that aren't allowed? cool so my logitech mouse drivers arent allowed? cool do manufacturers still produce mice without customizable buttons? really? i guess not. so maybe buy a new mouse? or stop using standard windows drivers?! i know this has nothing to do with the actual balance. but your whining is ridiculous. i was just proposing a workaround for the nerf (: ... imagine snipe wouldnt have been nerfed and people had started using the wheel trick. omfg. | ||
bashalisk
102 Posts
Blizzard does. One would hope that after all this time, players would've got the point but gawd you guys are stubborn. | ||
Bagi
Germany6799 Posts
On February 11 2012 22:30 bashalisk wrote: Blizzard does. One would hope that after all this time, players would've got the point but gawd you guys are stubborn. No they are saying they counter them "slightly too well", which somehow justifies a near-50% nerf to snipe. Besides, many units don't work exactly as Blizzard designed them, does that mean Blizzard should keep nerfing/buffing them until they all do? Doing anything creative seems to be forbidden in this game, at least when its terran. | ||
ceaRshaf
Romania4926 Posts
Terrans need to think a little about their race and create a different mindset. Things need to change or the mighty terrans will get behind. | ||
| ||