• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:37
CEST 10:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2645 users

Patch 1.4.3 - Preview Blog - Page 135

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 133 134 135 136 137 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
February 11 2012 12:08 GMT
#2681
On February 11 2012 21:00 var username wrote:
Why not make Snipe 25 vs Massive and 45 v everything else?


I agree with this suggestion.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Noocta
Profile Joined June 2010
France12578 Posts
February 11 2012 12:09 GMT
#2682
On February 11 2012 18:59 HaXXspetten wrote:
Okay, for all you Terrans complaining that it will now take way too many snipes to kill Brood Lords/Ultras, try to get this in your head: Snipe is not supposed to kill Brood Lords/Ultras. Okay? They're meant to snipe low-hp, high-priority casters, like High Templars and Infestors, not the beefiest units in the game.


I guess nothing is supposed to kills BLs then, and zerg should win everytime they get them.
EMP si already the anti caster spell, it make no sense at all for ghost to get a second spell for that.
" I'm not gonna fight you. I'm gonna kick your ass ! "
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
February 11 2012 12:11 GMT
#2683
Ugh, I hate the Snipe nerf, really squelches creative play and pigeon-holes yet another unit.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2012 12:12 GMT
#2684
On February 11 2012 21:00 thezanursic wrote:
Show nested quote +
On February 11 2012 20:45 cyclone25 wrote:
On February 11 2012 20:34 thezanursic wrote:
+ Show Spoiler +
[image loading]

No just no.
35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%.
65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff?

NOTE: You have to click on the picture to see the TvZ stats.

Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously)


I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc.

I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two.

Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe.

Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something.
Head Coach Park: "They should buff tanks!"
Lesrah
Profile Joined November 2010
Portugal110 Posts
February 11 2012 12:13 GMT
#2685
I can bet if this goes live, toss will stop 2 base all in vs zerg, but terran will start to do it..
Noocta
Profile Joined June 2010
France12578 Posts
February 11 2012 12:14 GMT
#2686
On February 11 2012 21:12 Sapphire.lux wrote:
Show nested quote +
On February 11 2012 21:00 thezanursic wrote:
On February 11 2012 20:45 cyclone25 wrote:
On February 11 2012 20:34 thezanursic wrote:
+ Show Spoiler +
[image loading]

No just no.
35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%.
65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff?

NOTE: You have to click on the picture to see the TvZ stats.

Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously)


I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc.

I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two.

Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe.

Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something.


To be fair, the snipe nerf is almost as bad as the time when they wanted to make Fungal not work against air units.
But this time, everyone agreed it was too much of a nerf.

Here, every zerg is okay with getting a huge advantage in lategame TvZ where they don't really need one. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-02-11 12:15:55
February 11 2012 12:15 GMT
#2687
On February 11 2012 21:14 Noocta wrote:
Show nested quote +
On February 11 2012 21:12 Sapphire.lux wrote:
On February 11 2012 21:00 thezanursic wrote:
On February 11 2012 20:45 cyclone25 wrote:
On February 11 2012 20:34 thezanursic wrote:
+ Show Spoiler +
[image loading]

No just no.
35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%.
65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff?

NOTE: You have to click on the picture to see the TvZ stats.

Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously)


I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc.

I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two.

Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe.

Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something.


To be fair, the snipe nerf is almost as bad as the time when they wanted to make Fungal not work against air units.
But this time, everyone agreed it was too much of a nerf.

Here, every zerg is okay with getting a huge advantage in lategame TvZ where they don't really need one. :/


Majority of whiners are Zerg players because of their role models and being the most played race. Go figure.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
February 11 2012 12:16 GMT
#2688
snipe cut is too much imo. 30+30 might be a better option.
you can't even snipe a baneling anymore!
snipe will now vastly overlap with emp now (which is better in any regard).
Mehukannu
Profile Joined October 2010
Finland421 Posts
February 11 2012 12:17 GMT
#2689
On February 11 2012 21:09 Noocta wrote:
Show nested quote +
On February 11 2012 18:59 HaXXspetten wrote:
Okay, for all you Terrans complaining that it will now take way too many snipes to kill Brood Lords/Ultras, try to get this in your head: Snipe is not supposed to kill Brood Lords/Ultras. Okay? They're meant to snipe low-hp, high-priority casters, like High Templars and Infestors, not the beefiest units in the game.


I guess nothing is supposed to kills BLs then, and zerg should win everytime they get them.
EMP si already the anti caster spell, it make no sense at all for ghost to get a second spell for that.

I have to agree with this. Why there needs to be 2 different spells on a same unit to deal with casters. Hell, if I want to kill infestors i'd rather use tanks or small group of marines to kill them rather than ghosts.
C=('. ' Q)
deathzz
Profile Joined September 2011
669 Posts
February 11 2012 12:17 GMT
#2690
imo snipe shld be nerfed against ultra that's all. how is any terran gonna kill a late game ball of corruptors, broodlords and infestors? in ZvP we are already seeing a big battle with vortex detemining the game. In ZvT i really don't see how terrans can stop that ball.
Korean overlords
Antares_
Profile Joined October 2011
Poland269 Posts
February 11 2012 12:17 GMT
#2691
[image loading]

Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss.
If you make no mistake, yet still lose - you don't understand the game. Spiral out, keep going.
Torra
Profile Joined October 2011
Norway469 Posts
February 11 2012 12:17 GMT
#2692
On February 11 2012 21:08 Jumonji wrote:
Show nested quote +
I don't get where u are going with this. So zerg should just be able to faceroll the terran once they get hive tech? Ghosts do not even own the zerg T3, zerg trades decent, just fighting the ghosts head on. Then they can remax much easier than terran with a whole new composition, like lower tier units to deal with mass ghosts (assuming that's the problem).

Ghosts are not even that good vs. ultras. I bet u guys have watched like 3 MVP games and concluded that ghosts are OP vs. ultras. Where MVP is already ahead and has better position. U want marauders vs. ultras as they're more cost effective.


What the point remaxing with a new composition? Terran have the most versatiles units of the game this is not impossible to handle. Just watch bomber macro,it's just horrible how fast he remax his army. I don't say everyone can do that, but this is possible as a terran.

Terran is still the weakest race at remaxing and getting units fast into battle (zerg can easily remax with 100+ lings and P has warpgate). Terran has to slowly remake their army with the right units from different production facilities.

Terran also has the weakest lategame army as it is now and therefore they usually just die if their army dies.

Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 11 2012 12:18 GMT
#2693
On February 11 2012 21:08 EvilTeletubby wrote:
Show nested quote +
On February 11 2012 21:00 var username wrote:
Why not make Snipe 25 vs Massive and 45 v everything else?


I agree with this suggestion.

I don't I'd rather be able to 2 shot infestors than 4 shot roaches or 2 shot Hydras.
[TLNY]Mahjong Club Thread
PureBalls
Profile Joined January 2012
Austria383 Posts
February 11 2012 12:19 GMT
#2694
On February 11 2012 02:12 [17]Purple wrote:
I don't know if it was mentioned but will snipe still be restricted to Biological units as not all Psionic units are Biological (Archons).

Even if not, Archons have so much HP, that using snipe instead of EMP seems irrational energy wise.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
February 11 2012 12:20 GMT
#2695
On February 11 2012 21:17 Zeetox wrote:

Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss.



Hilarious, did you consider the fact they have a 35% win rate in games over 20 minutes long is because in the majority of those games were over MANY minutes before but Terrans can hold on to lost games for a very long time?

because that's obviously why.
Blezza
Profile Joined June 2011
United Kingdom191 Posts
February 11 2012 12:22 GMT
#2696
On February 11 2012 21:17 Zeetox wrote:
[image loading]

Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss.


Those figures are from MLG Providence, you can't use one tournament's figures for balance.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Noocta
Profile Joined June 2010
France12578 Posts
February 11 2012 12:22 GMT
#2697
On February 11 2012 21:20 Zurles wrote:
Show nested quote +
On February 11 2012 21:17 Zeetox wrote:

Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss.



Hilarious, did you consider the fact they have a 35% win rate in games over 20 minutes long is because in the majority of those games were over MANY minutes before but Terrans can hold on to lost games for a very long time?

because that's obviously why.


Sorry to say that but that's not something you can use as an argument. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
NormandyBoy
Profile Joined May 2010
France200 Posts
February 11 2012 12:23 GMT
#2698
It may be necessera to nerf ghosts on late game TvZ, but I don't like that the change impacts every match-up.
In TvP, I know HT are psionic but sometimes it's worth it to snipe zealots, now you'll want to save your energy for EMP 100% of the time.
Even in TvT some cute ghosts rushes are now gone, and those were not imbalanced, they were very rare.

Reducing the damage versus massive is a cool idea I think.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2012 12:25 GMT
#2699
On February 11 2012 21:14 Noocta wrote:
Show nested quote +
On February 11 2012 21:12 Sapphire.lux wrote:
On February 11 2012 21:00 thezanursic wrote:
On February 11 2012 20:45 cyclone25 wrote:
On February 11 2012 20:34 thezanursic wrote:
+ Show Spoiler +
[image loading]

No just no.
35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%.
65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff?

NOTE: You have to click on the picture to see the TvZ stats.

Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously)


I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc.

I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two.

Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe.

Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something.


To be fair, the snipe nerf is almost as bad as the time when they wanted to make Fungal not work against air units.
But this time, everyone agreed it was too much of a nerf.

Here, every zerg is okay with getting a huge advantage in lategame TvZ where they don't really need one. :/


Both of this changes are bad by themselves i think, but together, who knows? You couldn't just mass Ghost to be safe against everything Zerg, but you can go without over producing Viking in the fear of FG.
Head Coach Park: "They should buff tanks!"
Cirqueenflex
Profile Joined October 2010
499 Posts
February 11 2012 12:26 GMT
#2700
On February 11 2012 21:20 Zurles wrote:
Show nested quote +
On February 11 2012 21:17 Zeetox wrote:

Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss.



Hilarious, did you consider the fact they have a 35% win rate in games over 20 minutes long is because in the majority of those games were over MANY minutes before but Terrans can hold on to lost games for a very long time?

because that's obviously why.


exactly what i thought. Take 5 zerg vs 2 base terran as an example, and zerg still cannot win until they get a ton of brood lords. Imagine terran could only kill zerg when they get 4-6 bases and mass battlecruiser. That's the usual scenario for zergs to win vs turtling terran.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Prev 1 133 134 135 136 137 223 Next
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
Nina 63
StarCraft: Brood War
Mind 776
Hm[arnc] 550
firebathero 548
Shuttle 386
Killer 213
actioN 110
Leta 108
Dewaltoss 80
Sharp 58
Hyun 48
[ Show more ]
ToSsGirL 40
yabsab 35
Bale 32
NotJumperer 26
Nal_rA 17
ZergMaN 11
Terrorterran 5
Dota 2
resolut1ontv 787
monkeys_forever509
NeuroSwarm135
League of Legends
JimRising 612
Counter-Strike
shoxiejesuss1367
Stewie2K1227
ceh9527
Other Games
summit1g6466
WinterStarcraft547
Happy462
Sick242
crisheroes104
Livibee66
Organizations
Other Games
gamesdonequick484
Dota 2
PGL Dota 2 - Main Stream104
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos820
• TFBlade733
• Stunt662
Upcoming Events
Replay Cast
23m
Escore
1h 23m
INu's Battles
2h 23m
Classic vs ByuN
SHIN vs ByuN
OSC
4h 23m
Big Brain Bouts
7h 23m
Replay Cast
15h 23m
Replay Cast
1d
RSL Revival
1d 1h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 2h
IPSL
1d 7h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 10h
Replay Cast
1d 15h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.