On February 11 2012 21:00 var username wrote:
Why not make Snipe 25 vs Massive and 45 v everything else?
Why not make Snipe 25 vs Massive and 45 v everything else?
I agree with this suggestion.
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
EvilTeletubby
Baltimore, USA22250 Posts
On February 11 2012 21:00 var username wrote: Why not make Snipe 25 vs Massive and 45 v everything else? I agree with this suggestion. | ||
Noocta
France12578 Posts
On February 11 2012 18:59 HaXXspetten wrote: Okay, for all you Terrans complaining that it will now take way too many snipes to kill Brood Lords/Ultras, try to get this in your head: Snipe is not supposed to kill Brood Lords/Ultras. Okay? They're meant to snipe low-hp, high-priority casters, like High Templars and Infestors, not the beefiest units in the game. I guess nothing is supposed to kills BLs then, and zerg should win everytime they get them. EMP si already the anti caster spell, it make no sense at all for ghost to get a second spell for that. | ||
kckkryptonite
1126 Posts
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Sapphire.lux
Romania2620 Posts
On February 11 2012 21:00 thezanursic wrote: Show nested quote + On February 11 2012 20:45 cyclone25 wrote: On February 11 2012 20:34 thezanursic wrote: + Show Spoiler + No just no. 35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%. 65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff? NOTE: You have to click on the picture to see the TvZ stats. Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously) I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc. I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two. Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe. Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something. | ||
Lesrah
Portugal110 Posts
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Noocta
France12578 Posts
On February 11 2012 21:12 Sapphire.lux wrote: Show nested quote + On February 11 2012 21:00 thezanursic wrote: On February 11 2012 20:45 cyclone25 wrote: On February 11 2012 20:34 thezanursic wrote: + Show Spoiler + No just no. 35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%. 65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff? NOTE: You have to click on the picture to see the TvZ stats. Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously) I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc. I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two. Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe. Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something. To be fair, the snipe nerf is almost as bad as the time when they wanted to make Fungal not work against air units. But this time, everyone agreed it was too much of a nerf. Here, every zerg is okay with getting a huge advantage in lategame TvZ where they don't really need one. :/ | ||
Recognizable
Netherlands1552 Posts
On February 11 2012 21:14 Noocta wrote: Show nested quote + On February 11 2012 21:12 Sapphire.lux wrote: On February 11 2012 21:00 thezanursic wrote: On February 11 2012 20:45 cyclone25 wrote: On February 11 2012 20:34 thezanursic wrote: + Show Spoiler + No just no. 35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%. 65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff? NOTE: You have to click on the picture to see the TvZ stats. Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously) I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc. I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two. Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe. Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something. To be fair, the snipe nerf is almost as bad as the time when they wanted to make Fungal not work against air units. But this time, everyone agreed it was too much of a nerf. Here, every zerg is okay with getting a huge advantage in lategame TvZ where they don't really need one. :/ Majority of whiners are Zerg players because of their role models and being the most played race. Go figure. | ||
Ganseng
Russian Federation473 Posts
you can't even snipe a baneling anymore! snipe will now vastly overlap with emp now (which is better in any regard). | ||
Mehukannu
Finland421 Posts
On February 11 2012 21:09 Noocta wrote: Show nested quote + On February 11 2012 18:59 HaXXspetten wrote: Okay, for all you Terrans complaining that it will now take way too many snipes to kill Brood Lords/Ultras, try to get this in your head: Snipe is not supposed to kill Brood Lords/Ultras. Okay? They're meant to snipe low-hp, high-priority casters, like High Templars and Infestors, not the beefiest units in the game. I guess nothing is supposed to kills BLs then, and zerg should win everytime they get them. EMP si already the anti caster spell, it make no sense at all for ghost to get a second spell for that. I have to agree with this. Why there needs to be 2 different spells on a same unit to deal with casters. Hell, if I want to kill infestors i'd rather use tanks or small group of marines to kill them rather than ghosts. | ||
deathzz
669 Posts
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Antares_
Poland269 Posts
![]() Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss. | ||
Torra
Norway469 Posts
On February 11 2012 21:08 Jumonji wrote: Show nested quote + I don't get where u are going with this. So zerg should just be able to faceroll the terran once they get hive tech? Ghosts do not even own the zerg T3, zerg trades decent, just fighting the ghosts head on. Then they can remax much easier than terran with a whole new composition, like lower tier units to deal with mass ghosts (assuming that's the problem). Ghosts are not even that good vs. ultras. I bet u guys have watched like 3 MVP games and concluded that ghosts are OP vs. ultras. Where MVP is already ahead and has better position. U want marauders vs. ultras as they're more cost effective. What the point remaxing with a new composition? Terran have the most versatiles units of the game this is not impossible to handle. Just watch bomber macro,it's just horrible how fast he remax his army. I don't say everyone can do that, but this is possible as a terran. Terran is still the weakest race at remaxing and getting units fast into battle (zerg can easily remax with 100+ lings and P has warpgate). Terran has to slowly remake their army with the right units from different production facilities. Terran also has the weakest lategame army as it is now and therefore they usually just die if their army dies. | ||
Blasterion
China10272 Posts
On February 11 2012 21:08 EvilTeletubby wrote: Show nested quote + On February 11 2012 21:00 var username wrote: Why not make Snipe 25 vs Massive and 45 v everything else? I agree with this suggestion. I don't I'd rather be able to 2 shot infestors than 4 shot roaches or 2 shot Hydras. | ||
PureBalls
Austria383 Posts
On February 11 2012 02:12 [17]Purple wrote: I don't know if it was mentioned but will snipe still be restricted to Biological units as not all Psionic units are Biological (Archons). Even if not, Archons have so much HP, that using snipe instead of EMP seems irrational energy wise. | ||
Zurles
United Kingdom1659 Posts
On February 11 2012 21:17 Zeetox wrote: Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss. Hilarious, did you consider the fact they have a 35% win rate in games over 20 minutes long is because in the majority of those games were over MANY minutes before but Terrans can hold on to lost games for a very long time? because that's obviously why. | ||
Blezza
United Kingdom191 Posts
On February 11 2012 21:17 Zeetox wrote: ![]() Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss. Those figures are from MLG Providence, you can't use one tournament's figures for balance. | ||
Noocta
France12578 Posts
On February 11 2012 21:20 Zurles wrote: Show nested quote + On February 11 2012 21:17 Zeetox wrote: Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss. Hilarious, did you consider the fact they have a 35% win rate in games over 20 minutes long is because in the majority of those games were over MANY minutes before but Terrans can hold on to lost games for a very long time? because that's obviously why. Sorry to say that but that's not something you can use as an argument. :/ | ||
NormandyBoy
France200 Posts
In TvP, I know HT are psionic but sometimes it's worth it to snipe zealots, now you'll want to save your energy for EMP 100% of the time. Even in TvT some cute ghosts rushes are now gone, and those were not imbalanced, they were very rare. Reducing the damage versus massive is a cool idea I think. | ||
Sapphire.lux
Romania2620 Posts
On February 11 2012 21:14 Noocta wrote: Show nested quote + On February 11 2012 21:12 Sapphire.lux wrote: On February 11 2012 21:00 thezanursic wrote: On February 11 2012 20:45 cyclone25 wrote: On February 11 2012 20:34 thezanursic wrote: + Show Spoiler + No just no. 35% winrate lategame is HORRIBLE. I don't care if the matchup is 50%. 65% earlygame is to much and 35% is to little. It's like blizzard is looking in to the overall stats instead of the games themselves the snipe nerf will make this even worse. Why not give Terran a lategame buff and Zerg an early game buff? NOTE: You have to click on the picture to see the TvZ stats. Ohh and the 20 minute being balanced means that Marine Medivac Siege tank is equal to Muta Bane Ling. Soo buffs musn't include this units (obviously) I agree with you, but a simple patch can't fix a flawed game design. To do major changes in ZvT early, mid, or late game we need new units, game mechanics, etc. I understand that but nerfing snipe in a situation where things can only get worse with a nerf is just retarded. If they can't fix it then don't make it worse because to anyone who has minimal knowledge knows that this won't fix anything it will more so ruin it. I can say 100% that if this goes live it will be reverted in a month or two. Or some other buff/ nerf will be made. I don't think Blizz likes mass casters to be an option in general. We had the HT KA nerf, the EMP nerf and now Snipe. Something will have to be done about the BL infestor deathball, so maybe an infestor nerf vs air or something. To be fair, the snipe nerf is almost as bad as the time when they wanted to make Fungal not work against air units. But this time, everyone agreed it was too much of a nerf. Here, every zerg is okay with getting a huge advantage in lategame TvZ where they don't really need one. :/ Both of this changes are bad by themselves i think, but together, who knows? You couldn't just mass Ghost to be safe against everything Zerg, but you can go without over producing Viking in the fear of FG. | ||
Cirqueenflex
499 Posts
On February 11 2012 21:20 Zurles wrote: Show nested quote + On February 11 2012 21:17 Zeetox wrote: Terran has only ~35% win ratio in games over 20 minutes long, yet Blizzard decides to nerf the best Terran late game unit. I don't think it is all right, maybe they should think about making it available much later, like Ghost Academy only after Fusion Core? I think, that right now the only problem with Ghost is it's ability to decimate everything in early 1-base pushes with Ghosts and Marines vs Terran and Protoss. Hilarious, did you consider the fact they have a 35% win rate in games over 20 minutes long is because in the majority of those games were over MANY minutes before but Terrans can hold on to lost games for a very long time? because that's obviously why. exactly what i thought. Take 5 zerg vs 2 base terran as an example, and zerg still cannot win until they get a ton of brood lords. Imagine terran could only kill zerg when they get 4-6 bases and mass battlecruiser. That's the usual scenario for zergs to win vs turtling terran. | ||
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