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Patch 1.4.3 - Preview Blog - Page 126
Forum Index > SC2 General |
Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
blackwolf
Denmark157 Posts
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tauon
Australia1278 Posts
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Griffith`
714 Posts
HSM = shittier irradiate in every way | ||
c0se
Germany148 Posts
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Scila
Canada1849 Posts
On February 11 2012 17:54 Griffith` wrote: Ravens here we come LOL HSM = shittier irradiate in every way HSM is Blizzard's biggest troll That or the way they "buffed" it | ||
Talack
Canada2742 Posts
On February 11 2012 17:54 Griffith` wrote: Ravens here we come LOL HSM = shittier irradiate in every way I wouldn't start using ravens. I don't think they could take a nerf at all lol. | ||
testthewest
Germany274 Posts
That snipe change is quite massive. I felt (from watching GSL) that zerg lategame was superior to terran anyways. Broodlords and infestors being a deadly combination. Well, interested to see how this nerf (+slight buff vs infestor, making 2 snipes a sure infestorkill) plays out. | ||
SevenShots
Germany84 Posts
On February 11 2012 18:05 Scila wrote: HSM is Blizzard's biggest troll That or the way they "buffed" it hey no, hsm is pretty good. you can really effectively kill all your units, if you missclick on a ling that charges into your units. also pretty much any unit can run from a (200/200) upgraded spell thats costs 125 energy up from 75 upgraded start energy. why shouldnt you waste a bunch of gas into it? xD | ||
GodZo
Italy224 Posts
I am surprised for the Phoenix upgrade, this should to be very nice. And finally, we got the old APM! Thanks God! | ||
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Elyvilon
United States13143 Posts
On February 11 2012 18:08 SevenShots wrote: hey no, hsm is pretty good. you can really effectively kill all your units, if you missclick on a ling that charges into your units. also pretty much any unit can run from a (200/200) upgraded spell thats costs 125 energy up from 75 upgraded start energy. why shouldnt you waste a bunch of gas into it? xD hey seeker missiles are pretty good against vikings | ||
ABAH
Australia43 Posts
Phoenix change fine. Snipe. Why so drastic? The psionic change makes sense but 25 dmg makes the spell worthless against all else. Why go from 45 to 25? Why not 45-35 or whatever? A spell crucial to late game TvZ and blizzard nerfs it by more or less 50%... errr. | ||
lynx.oblige
Sierra Leone2268 Posts
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tdt
United States3179 Posts
On February 11 2012 17:54 Griffith` wrote: Ravens here we come LOL HSM = shittier irradiate in every way I know you're joking but you may get one or two BL with HSM since it's massive and even then it won't kill it with 225 health. HSM is a blizz troll like carrier but even worse. Now if they made PDD block broodlings I could see some viability. | ||
Notfragile
Greece713 Posts
But on the other hand, only 25 damage seems really really weak. Make it 35 and see how it rolls. Because it's true that zergs just defend till the late game and then try to win with broods or ultras (just because we cannot break a defensively positioned terran without being at least 40 supply up). And it's true that the terran needs an all-around solution, good for both ultra and brood. But as a SUPPORT unit. Marauders + ghosts to soften ultras up. Vikings + ghosts to kill some broods off before the engagement actually begins. 25 damage seems to severe of a nerf. I actually like the ghost transition in the late game but as a supplement to the normal army. Not 20 ghosts plus a few tanks = dead zerg army. More like 6 ghosts + tanks + marauders = dead ultralisk army. And then if he switches make some vikings. We need to be able to kill a terran who does not respond well with the switches. | ||
FakeDeath
Malaysia6060 Posts
On February 11 2012 18:12 lynx.oblige wrote: Words don't express how much I love the Snipe change. I love the change and the nerf seems harsh but now snipe does 50 dmg to infestor meaning they can snipe them twice instead of 3 times. | ||
MockHamill
Sweden1798 Posts
Now Blizzard has taken that option away without doing anything to boost the Terran late game which already is weak vs Protoss and now will be weak vs Zerg as well. So Terran players that like to play macro games are now forced to either 1) 1 or 2 base all-in every game? It is efficient but extremely boring way to play. 2) Switch to a race that actually is good late game? Please Blizzard if you nerf Ghosts like this you must do something to give Terran a viable late game. I really hope you boost Battlecruiser damage against ground. It is bad design if one race has to play against the clock in order to win. | ||
prOxi.FighT
Australia114 Posts
On February 11 2012 18:12 lynx.oblige wrote: Words don't express how much I love the Snipe change. Don't worry bro, us Terran always get the last laugh. | ||
ABAH
Australia43 Posts
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EnSky
Philippines1003 Posts
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cydial
United States750 Posts
On February 11 2012 18:14 Notfragile wrote: I love the QQing around here. July vs MVP on I believe GSL August. Just watch. Wave after wave of broods or ultras (constantly switching) out of 5 bases and ghost just sniping the shit out of them. This is not cool. T3 must be painful to deal with. Not impossible but painful. Spam snipe + some siege tanks is easy enough. But on the other hand, only 25 damage seems really really weak. Make it 35 and see how it rolls. Because it's true that zergs just defend till the late game and then try to win with broods or ultras (just because we cannot break a defensively positioned terran without being at least 40 supply up). And it's true that the terran needs an all-around solution, good for both ultra and brood. But as a SUPPORT unit. Marauders + ghosts to soften ultras up. Vikings + ghosts to kill some broods off before the engagement actually begins. 25 damage seems to severe of a nerf. I actually like the ghost transition in the late game but as a supplement to the normal army. Not 20 ghosts plus a few tanks = dead zerg army. More like 6 ghosts + tanks + marauders = dead ultralisk army. And then if he switches make some vikings. We need to be able to kill a terran who does not respond well with the switches. July could've just switched to mass ling with a few blings sprinkled in and he's good? | ||
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