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Patch 1.4.3 - Preview Blog - Page 126

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 124 125 126 127 128 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
blackwolf
Profile Joined September 2010
Denmark157 Posts
February 11 2012 08:44 GMT
#2501
The mule change is not really that bad imo, but the snipe change is way over the top. Terrans still struggle late game against a maxed zerg army of broodlord/corruptor/infestor/ultralisks. I remember back when people didnt realise how good snipe really was zerg had an almost guaranteed win late game, the only way you could win was by killing them before the lategame. With the removal of the only terran friendly map Xel Naga fortress this is gonna be even harder
tauon
Profile Blog Joined January 2012
Australia1278 Posts
February 11 2012 08:48 GMT
#2502
I wonder if they will start reincorporating gold bases into the GSL map pool?
Road to 6sange
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2012-02-11 08:55:23
February 11 2012 08:54 GMT
#2503
Ravens here we come LOL

HSM = shittier irradiate in every way
griffith.583 (NA)
c0se
Profile Joined March 2011
Germany148 Posts
February 11 2012 09:04 GMT
#2504
why is everyone hyping the raven now... the raven is even worse against an ultra switch than vikings. And btw building ravens against broodlords/infestor is pretty much the same as stim and run up a protoss choke and hope he does not forcefield in time. If the zerg is not afk he can easily chainfungle your ravens before they can shoot their 6 range HSM
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-02-11 09:05:51
February 11 2012 09:05 GMT
#2505
On February 11 2012 17:54 Griffith` wrote:
Ravens here we come LOL

HSM = shittier irradiate in every way


HSM is Blizzard's biggest troll

That or the way they "buffed" it
All we have to decide is what to do with the time that is given to us.
Talack
Profile Joined September 2010
Canada2742 Posts
February 11 2012 09:07 GMT
#2506
On February 11 2012 17:54 Griffith` wrote:
Ravens here we come LOL

HSM = shittier irradiate in every way


I wouldn't start using ravens. I don't think they could take a nerf at all lol.
testthewest
Profile Joined October 2011
Germany274 Posts
February 11 2012 09:08 GMT
#2507
The phoenix change seems a great idea to me. Fleet beacon is the most expensive building for toss. Nobody is going to get the upgrade just for the giggles. A few Mutas harassing mineral lines will stay a good idea, but if the numbers get to big, phoenix wil be a potential solution.

That snipe change is quite massive. I felt (from watching GSL) that zerg lategame was superior to terran anyways. Broodlords and infestors being a deadly combination.
Well, interested to see how this nerf (+slight buff vs infestor, making 2 snipes a sure infestorkill) plays out.
War is not about who is right, but who is left.
SevenShots
Profile Joined November 2011
Germany84 Posts
February 11 2012 09:08 GMT
#2508
On February 11 2012 18:05 Scila wrote:
Show nested quote +
On February 11 2012 17:54 Griffith` wrote:
Ravens here we come LOL

HSM = shittier irradiate in every way


HSM is Blizzard's biggest troll

That or the way they "buffed" it


hey no, hsm is pretty good.
you can really effectively kill all your units, if you missclick on a ling that charges into your units.
also pretty much any unit can run from a (200/200) upgraded spell thats costs 125 energy up from 75 upgraded start energy.
why shouldnt you waste a bunch of gas into it? xD
GodZo
Profile Joined November 2011
Italy224 Posts
February 11 2012 09:09 GMT
#2509
Good Patch, that doesn't impact too much on the gameplay.

I am surprised for the Phoenix upgrade, this should to be very nice.

And finally, we got the old APM! Thanks God!
프로토스, Yellow, GdZ
Elyvilon
Profile Joined August 2008
United States13143 Posts
Last Edited: 2012-02-11 09:11:21
February 11 2012 09:11 GMT
#2510
On February 11 2012 18:08 SevenShots wrote:
Show nested quote +
On February 11 2012 18:05 Scila wrote:
On February 11 2012 17:54 Griffith` wrote:
Ravens here we come LOL

HSM = shittier irradiate in every way


HSM is Blizzard's biggest troll

That or the way they "buffed" it


hey no, hsm is pretty good.
you can really effectively kill all your units, if you missclick on a ling that charges into your units.
also pretty much any unit can run from a (200/200) upgraded spell thats costs 125 energy up from 75 upgraded start energy.
why shouldnt you waste a bunch of gas into it? xD

hey seeker missiles are pretty good





against vikings
Liquipedia
ABAH
Profile Joined October 2010
Australia43 Posts
February 11 2012 09:12 GMT
#2511
MULE change fine.

Phoenix change fine.

Snipe. Why so drastic? The psionic change makes sense but 25 dmg makes the spell worthless against all else. Why go from 45 to 25? Why not 45-35 or whatever? A spell crucial to late game TvZ and blizzard nerfs it by more or less 50%... errr.
reapers still do ~18 dmg per second against light ppl
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
February 11 2012 09:12 GMT
#2512
Words don't express how much I love the Snipe change.
Everyone needs a nemesis.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-02-11 09:14:59
February 11 2012 09:13 GMT
#2513
On February 11 2012 17:54 Griffith` wrote:
Ravens here we come LOL

HSM = shittier irradiate in every way

I know you're joking but you may get one or two BL with HSM since it's massive and even then it won't kill it with 225 health. HSM is a blizz troll like carrier but even worse. Now if they made PDD block broodlings I could see some viability.
MC for president
Notfragile
Profile Joined April 2011
Greece713 Posts
February 11 2012 09:14 GMT
#2514
I love the QQing around here. July vs MVP on I believe GSL August. Just watch. Wave after wave of broods or ultras (constantly switching) out of 5 bases and ghost just sniping the shit out of them. This is not cool. T3 must be painful to deal with. Not impossible but painful. Spam snipe + some siege tanks is easy enough.

But on the other hand, only 25 damage seems really really weak. Make it 35 and see how it rolls. Because it's true that zergs just defend till the late game and then try to win with broods or ultras (just because we cannot break a defensively positioned terran without being at least 40 supply up). And it's true that the terran needs an all-around solution, good for both ultra and brood. But as a SUPPORT unit. Marauders + ghosts to soften ultras up. Vikings + ghosts to kill some broods off before the engagement actually begins.

25 damage seems to severe of a nerf. I actually like the ghost transition in the late game but as a supplement to the normal army. Not 20 ghosts plus a few tanks = dead zerg army. More like 6 ghosts + tanks + marauders = dead ultralisk army. And then if he switches make some vikings. We need to be able to kill a terran who does not respond well with the switches.

"The art of war is of vital importance to the state" || MVP.Keen fan since the day he stole my heart with a double 2rax. http://i.imgur.com/A82cl.gif
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
February 11 2012 09:15 GMT
#2515
On February 11 2012 18:12 lynx.oblige wrote:
Words don't express how much I love the Snipe change.


I love the change and the nerf seems harsh but now snipe does 50 dmg to infestor meaning they can snipe them twice instead of 3 times.
Play your best
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2012-02-11 09:20:09
February 11 2012 09:19 GMT
#2516
I agree that the Ghosts nerf was just lazy. Ghosts were not too strong to begin with, it was only a problem in some split map situations.

Now Blizzard has taken that option away without doing anything to boost the Terran late game which already is weak vs Protoss and now will be weak vs Zerg as well.

So Terran players that like to play macro games are now forced to either
1) 1 or 2 base all-in every game? It is efficient but extremely boring way to play.
2) Switch to a race that actually is good late game?

Please Blizzard if you nerf Ghosts like this you must do something to give Terran a viable late game. I really hope you boost Battlecruiser damage against ground. It is bad design if one race has to play against the clock in order to win.
prOxi.FighT
Profile Joined October 2009
Australia114 Posts
February 11 2012 09:19 GMT
#2517
On February 11 2012 18:12 lynx.oblige wrote:
Words don't express how much I love the Snipe change.


Don't worry bro, us Terran always get the last laugh.
ABAH
Profile Joined October 2010
Australia43 Posts
February 11 2012 09:19 GMT
#2518
One basing with versus all races FTW!
reapers still do ~18 dmg per second against light ppl
EnSky
Profile Joined June 2011
Philippines1003 Posts
February 11 2012 09:20 GMT
#2519
Wow! Patch really looks good.
cydial
Profile Blog Joined September 2010
United States750 Posts
February 11 2012 09:21 GMT
#2520
On February 11 2012 18:14 Notfragile wrote:
I love the QQing around here. July vs MVP on I believe GSL August. Just watch. Wave after wave of broods or ultras (constantly switching) out of 5 bases and ghost just sniping the shit out of them. This is not cool. T3 must be painful to deal with. Not impossible but painful. Spam snipe + some siege tanks is easy enough.

But on the other hand, only 25 damage seems really really weak. Make it 35 and see how it rolls. Because it's true that zergs just defend till the late game and then try to win with broods or ultras (just because we cannot break a defensively positioned terran without being at least 40 supply up). And it's true that the terran needs an all-around solution, good for both ultra and brood. But as a SUPPORT unit. Marauders + ghosts to soften ultras up. Vikings + ghosts to kill some broods off before the engagement actually begins.

25 damage seems to severe of a nerf. I actually like the ghost transition in the late game but as a supplement to the normal army. Not 20 ghosts plus a few tanks = dead zerg army. More like 6 ghosts + tanks + marauders = dead ultralisk army. And then if he switches make some vikings. We need to be able to kill a terran who does not respond well with the switches.



July could've just switched to mass ling with a few blings sprinkled in and he's good?

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