• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CET 08:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains7Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1584 users

Patch 1.4.3 - Preview Blog - Page 124

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 122 123 124 125 126 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
February 11 2012 07:28 GMT
#2461
On February 11 2012 16:01 tauon wrote:
I strongly believe they should've changed the build time of a barracks by a random number between -5 and 5 seconds!


Yes bunkers need a change.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Raambo11
Profile Joined April 2011
United States828 Posts
February 11 2012 07:29 GMT
#2462
On February 11 2012 15:55 ONEofUS wrote:
people should use there brain and think about what they want to post here
MMA won vs DRG on Shakuras without a ghost hmm
terran win ratio was never under 50 % and maybe you watched some gsl it was called gom tvt
ok now we have 3 terran 4 toss and 1 zerg in round of 8
we will see in some weeks what will happen and how terran is response to the nerf!


MMA is by far the best TVZ player in the world, when you have an 81% TVZ winrate standard rules do not apply to you..Gonna say it again people draw the wrong conclusions from GSL without actually thinking about the results.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
February 11 2012 07:30 GMT
#2463
On February 11 2012 16:25 R!! wrote:
Show nested quote +
On February 11 2012 16:08 tomatriedes wrote:
On February 11 2012 16:03 ChriseC wrote:
On February 11 2012 15:53 tomatriedes wrote:
On February 11 2012 15:47 R!! wrote:
On February 11 2012 15:41 Sylfyre wrote:
Alot of people aren't liking the snipe thing by the looks of it. I don't mind the snipe change because it's still decent against ultras and brood lords, and even just weakening those units is beneficial. On top of that, snipe does more damage to infestors (which is what I personally have the most trouble dealing with in TvZ)

Even better imo, is the extra damage against high templars in TvP, which is good, since storm dodging is usually what screws me up in TvP. In terms of people who don't like terran not having the greatest caster units, ravens are pretty good, especially if your against a deathball that's zealot/sentry/HT heavy.

19 snipes = decent?19 snipes = 475 energy(and tendonitis), you need to use at least 7 new ghosts with mobious reactor to kill an ultra, god damn these dramatic terrans, snipe is totally fine!


Marauders do an excellent job of killing ultras. Hell, in chokes marines and tanks rape ultras pretty hard too. The point is that ghosts should be for emping and taking out casters. Ghosts were never supposed to be a counter-every-zerg-tier3 unit. That was a mistake that Blizz made that they are now trying to rectify.



mainproblem is not the ultralisk itself its more about the techswitches between BL/infestor and Ultra/infestor and that terran cant switch fast enough before knowing whats happening. with ghosts u were/are always on the safe side cuz they are quite good against both of them.

marauders obviously dont help against broodlords, vikings not vs ultras


My point is that tech switching is the sign of a good rts. And that both races reacting to each other is a good thing. We want to encourage it not discourage it. Having a single unit that can counter all of another races tier 3 units is the sign of a bad RTS. It's much more interesting to watch players reacting and counter-reacting to each other's compositions.

Except terran is the only race doing the reacting, terran doesn't have the potential to win because they've hidden their tech in the late game, now wonder what happens if a zerg manages to hide a tech switch to blords while the terran was expecting ultras because he scanned the cavern, I guess that's an autoloss( because marauders apparently can't shoot air!), the same goes for assuming blords, good luck using vikings vs ultras.So unless we can constantly throw scans everywhere, we need ghosts to counter every T3 unit, whilst building the 'proper' conter, any other answer simply doesn't cut it and it's not like ghosts are anywhere near exceptional at what they do.


Zerg will have to react too. Once viking numbers get too high they need to switch out of BLs. Once marauder numbers are too high they need to switch out of ultras. Ghosts are not out of the game- they are still super-effective at EMPing and sniping infestors and without infestors both bls and ultras are pretty trash.
ChriseC
Profile Joined December 2010
Germany440 Posts
February 11 2012 07:33 GMT
#2464
On February 11 2012 16:25 R!! wrote:
Show nested quote +
On February 11 2012 16:08 tomatriedes wrote:
On February 11 2012 16:03 ChriseC wrote:
On February 11 2012 15:53 tomatriedes wrote:
On February 11 2012 15:47 R!! wrote:
On February 11 2012 15:41 Sylfyre wrote:
Alot of people aren't liking the snipe thing by the looks of it. I don't mind the snipe change because it's still decent against ultras and brood lords, and even just weakening those units is beneficial. On top of that, snipe does more damage to infestors (which is what I personally have the most trouble dealing with in TvZ)

Even better imo, is the extra damage against high templars in TvP, which is good, since storm dodging is usually what screws me up in TvP. In terms of people who don't like terran not having the greatest caster units, ravens are pretty good, especially if your against a deathball that's zealot/sentry/HT heavy.

19 snipes = decent?19 snipes = 475 energy(and tendonitis), you need to use at least 7 new ghosts with mobious reactor to kill an ultra, god damn these dramatic terrans, snipe is totally fine!


Marauders do an excellent job of killing ultras. Hell, in chokes marines and tanks rape ultras pretty hard too. The point is that ghosts should be for emping and taking out casters. Ghosts were never supposed to be a counter-every-zerg-tier3 unit. That was a mistake that Blizz made that they are now trying to rectify.



mainproblem is not the ultralisk itself its more about the techswitches between BL/infestor and Ultra/infestor and that terran cant switch fast enough before knowing whats happening. with ghosts u were/are always on the safe side cuz they are quite good against both of them.

marauders obviously dont help against broodlords, vikings not vs ultras


My point is that tech switching is the sign of a good rts. And that both races reacting to each other is a good thing. We want to encourage it not discourage it. Having a single unit that can counter all of another races tier 3 units is the sign of a bad RTS. It's much more interesting to watch players reacting and counter-reacting to each other's compositions.

Except terran is the only race doing the reacting, terran doesn't have the potential to win because they've hidden their tech in the late game, now wonder what happens if a zerg manages to hide a tech switch to blords while the terran was expecting ultras because he scanned the cavern, I guess that's an autoloss( because marauders apparently can't shoot air!), the same goes for assuming blords, good luck using vikings vs ultras.So unless we can constantly throw scans everywhere, we need ghosts to counter every T3 unit, whilst building the 'proper' conter, any other answer simply doesn't cut it and it's not like ghosts are anywhere near exceptional at what they do.


i think thats the main difference between korean terrans and foreign terrans and much more for the lowertier player.
korean terrans are so aggressive that they are much more in "control" of the game and push it into a certain direction that its harder for zergs to go for 10broodlords and switch into 10 ultralisks immediatly after, unless they are far ahead.
what i think has changed alot in tvz is the way how zergs get to their "dreamdeathball".
ling/infestor/(roach) became very popular cuz it allows u to get to hive by 12-13min and even defend early pushes with great ling upgrades and EVEN have the perfect support for their broodlords/ultralisks already ready, infestors.
Xenos23
Profile Joined January 2012
Germany20 Posts
February 11 2012 07:35 GMT
#2465
Would you all agree with me on the fact, that the Phoenix range upgrade will be more salient on higher levels, since it still requires a lot of micro?

Other than that, it is nice to see such an upgrade, since protoss doesn't have to build the Fleet Beacon without any advantages besides the Mothership :D
not enough minerals
JL_GG
Profile Joined March 2010
Canada249 Posts
February 11 2012 07:36 GMT
#2466
ok time to switch back to zerg
tdt
Profile Joined October 2010
United States3179 Posts
February 11 2012 07:40 GMT
#2467
On February 11 2012 15:24 ThaSlayer wrote:
Show nested quote +
On February 11 2012 02:44 Ventor wrote:
On February 11 2012 02:40 Thorzain wrote:
I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba).

I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units.


Did you read the reasons for the nerf? Currently, massing ghosts is too powerful in the lategame. They don't want one unit being able to really well vs all late game zerg units.

Massing ghosts isnt as easy as most people would think.
Do watch MVP's game vs curious on daybreak this gsl.
Furthermore, what other options will Terran have against T3 zergs?

Die like they did before. Honestly I don't play Terran and don't even like Terran but this is too much and I don't think will make it to final cut. Unless they make it so infestor can't target air like in beta (HTF does fungal get in the sky anyway, whatever) Terrans will be utterly screwed once Zerg gets infestor/BL/Corruptor. Vikings should be able to handle it somewhat with skill, but fungal takes that option away.
MC for president
kofman
Profile Joined August 2011
Andorra698 Posts
February 11 2012 07:47 GMT
#2468
This is ridiculous. 45 damage to 25 damage? Thats a HUGE nerf, and it makes ghosts drastically less effective. A number like 30 would have been much more reasonable. I don't think blizzard is ever going to stop nerfing terran, terran has been nerfed in every single patch since the game came out. its not neccesary either, just look at the numbers of terrans compared to the other races on ladder, terrans are already a small minority, and will become even worse represented.
R!!
Profile Joined November 2011
Brazil938 Posts
February 11 2012 07:48 GMT
#2469
On February 11 2012 16:30 tomatriedes wrote:
Show nested quote +
On February 11 2012 16:25 R!! wrote:
On February 11 2012 16:08 tomatriedes wrote:
On February 11 2012 16:03 ChriseC wrote:
On February 11 2012 15:53 tomatriedes wrote:
On February 11 2012 15:47 R!! wrote:
On February 11 2012 15:41 Sylfyre wrote:
Alot of people aren't liking the snipe thing by the looks of it. I don't mind the snipe change because it's still decent against ultras and brood lords, and even just weakening those units is beneficial. On top of that, snipe does more damage to infestors (which is what I personally have the most trouble dealing with in TvZ)

Even better imo, is the extra damage against high templars in TvP, which is good, since storm dodging is usually what screws me up in TvP. In terms of people who don't like terran not having the greatest caster units, ravens are pretty good, especially if your against a deathball that's zealot/sentry/HT heavy.

19 snipes = decent?19 snipes = 475 energy(and tendonitis), you need to use at least 7 new ghosts with mobious reactor to kill an ultra, god damn these dramatic terrans, snipe is totally fine!


Marauders do an excellent job of killing ultras. Hell, in chokes marines and tanks rape ultras pretty hard too. The point is that ghosts should be for emping and taking out casters. Ghosts were never supposed to be a counter-every-zerg-tier3 unit. That was a mistake that Blizz made that they are now trying to rectify.



mainproblem is not the ultralisk itself its more about the techswitches between BL/infestor and Ultra/infestor and that terran cant switch fast enough before knowing whats happening. with ghosts u were/are always on the safe side cuz they are quite good against both of them.

marauders obviously dont help against broodlords, vikings not vs ultras


My point is that tech switching is the sign of a good rts. And that both races reacting to each other is a good thing. We want to encourage it not discourage it. Having a single unit that can counter all of another races tier 3 units is the sign of a bad RTS. It's much more interesting to watch players reacting and counter-reacting to each other's compositions.

Except terran is the only race doing the reacting, terran doesn't have the potential to win because they've hidden their tech in the late game, now wonder what happens if a zerg manages to hide a tech switch to blords while the terran was expecting ultras because he scanned the cavern, I guess that's an autoloss( because marauders apparently can't shoot air!), the same goes for assuming blords, good luck using vikings vs ultras.So unless we can constantly throw scans everywhere, we need ghosts to counter every T3 unit, whilst building the 'proper' conter, any other answer simply doesn't cut it and it's not like ghosts are anywhere near exceptional at what they do.


Zerg will have to react too. Once viking numbers get too high they need to switch out of BLs. Once marauder numbers are too high they need to switch out of ultras. Ghosts are not out of the game- they are still super-effective at EMPing and sniping infestors and without infestors both bls and ultras are pretty trash.

Once either are too high and zerg switches the terran dies, especially when the switch is to ultras, since ghosts don't do anything against them.You aren't making much sense when you say that zergs will have to react, zergs don't have to do anything when they see too many marauders or too many vikings.
I like the part where sense is considered a common, settled thing.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
February 11 2012 07:49 GMT
#2470
I saw this comment in the comments section in the StarCraft 2 site and i thought it was well worth sharing!

It's blizzard's fault that snipe is OP now. They made Ghosts cheaper in patch 1.3.3 specifically to encourage players to get them. Now they're making them useless because players got them and they turned out to be too good. Just admit your mistake and make them more expensive again instead of ruining the unit with yet another nerf.

Here's what that David Kim had to say at the time:

Ghost
Cost changed from 150/150 to 200/100
This cost change was a strategic, high-level change. We wanted ghosts to have a place in as many of the existing unit compositions out there as possible. For example: we wanted at least a few ghosts to come into play with the standard armies we currently see in each matchup. We feel ghost EMP is a vital tool at the highest skill levels, and we didn’t like how players had to choose between ghosts or something else. Therefore, we decided to keep the total costs the same while decreasing the gas cost so that they can more easily be added to whichever army terran players are currently using.

We realize having to manage so many units (including the ghost) can be difficult for many players, but at the same time we felt ghosts are only really vital at the highest skill levels because their counter-units are also micro-intensive.
http://us.battle.net/sc2/en/blog/2776510
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
tdt
Profile Joined October 2010
United States3179 Posts
February 11 2012 07:51 GMT
#2471
On February 11 2012 15:33 ddrddrddrddr wrote:
Corruptor infestor are pretty good against vikings... maybe you should snipe the infestors?

Easier said than done with BL sieging from 9.5+ broodlings range. What's worse is ghost can't even effectively snipe overseers anymore which they HAD to do pre patch to even get close enough to pew pew pew the BLs.
MC for president
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2012-02-11 07:52:40
February 11 2012 07:52 GMT
#2472
the mule change is very good, but why did it take so long? Most tournaments banned high yields for this reason months ago

There's an entire thread about the ghost thing, as i mentioned there 35+15 would be reasonable or 30+20 .

The Px change is absolutely stupid, phoenixes outrange, outdps and outrun mutas going spire vs 2-3 stargate px is a very bad idea, certainly doable, with camping with spores queens and corruptors and getting an eco and upgd advantage than overwhelming numbers of mutas, but c'mon does this occurred so often? And anyway, even if lategame counter to mutas becomes the PX, lategame protoss already deals with mutas super easily (storm and archon and blink, not to mention mship)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Moliere
Profile Joined February 2011
51 Posts
February 11 2012 07:54 GMT
#2473
On February 11 2012 16:49 carloselcoco wrote:
I saw this comment in the comments section in the StarCraft 2 site and i thought it was well worth sharing!

Show nested quote +
It's blizzard's fault that snipe is OP now. They made Ghosts cheaper in patch 1.3.3 specifically to encourage players to get them. Now they're making them useless because players got them and they turned out to be too good. Just admit your mistake and make them more expensive again instead of ruining the unit with yet another nerf.

Here's what that David Kim had to say at the time:

Ghost
Cost changed from 150/150 to 200/100
This cost change was a strategic, high-level change. We wanted ghosts to have a place in as many of the existing unit compositions out there as possible. For example: we wanted at least a few ghosts to come into play with the standard armies we currently see in each matchup. We feel ghost EMP is a vital tool at the highest skill levels, and we didn’t like how players had to choose between ghosts or something else. Therefore, we decided to keep the total costs the same while decreasing the gas cost so that they can more easily be added to whichever army terran players are currently using.

We realize having to manage so many units (including the ghost) can be difficult for many players, but at the same time we felt ghosts are only really vital at the highest skill levels because their counter-units are also micro-intensive.
http://us.battle.net/sc2/en/blog/2776510
Calling ghosts useless because they aren't the catch-all anti t3 zerg unit anymore is so beyond asinine that it really hurts my brain.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
February 11 2012 07:56 GMT
#2474
Mules change = yay
Snipe change = we shall see
Phoenix change = ummm okay?
APM change = yay

We complain about what Blizzard does and doesn't do a lot, which is certainly fine to do and we gotta acknowledge that they are doing a fine job. I feel good about this patch in general! Most of the issues and gripes I have with the game are more metagamey and 'people haven't figured the game out yet and do retarded shit' than balance now, so props to Blizz for balancing quite well.
Also, I really hated the change of measurement of APM and I'm glad it's back. I thought it was really stupid to suddenly change what APM was for the sake of.... nothing.
Moosy
Profile Joined October 2010
Canada396 Posts
February 11 2012 07:57 GMT
#2475
Love the apm return to normal. Mules mine normally on high yield? What about the additionally workers produced from larvae inject/chrono boost, they should mine normally too. Flawed. I am not going to comment on snipe.
MalakhWing
Profile Joined November 2010
United States16 Posts
February 11 2012 07:59 GMT
#2476
On February 11 2012 16:47 kofman wrote:
This is ridiculous. 45 damage to 25 damage? Thats a HUGE nerf, and it makes ghosts drastically less effective. A number like 30 would have been much more reasonable. I don't think blizzard is ever going to stop nerfing terran, terran has been nerfed in every single patch since the game came out. its not neccesary either, just look at the numbers of terrans compared to the other races on ladder, terrans are already a small minority, and will become even worse represented.


Pardon if I am mistaken, but I have never seen numbers stating that terran were a minority, and if they are I can only assume it is by an insignificant amount statistically. That is also disregarding that the game is being balanced for the top tier of play which the ladder doesn't actually represent race wise in this sense. Regardless it does seem like a big nerf, but other than effectively killing off all chances of the new Idra and Artosis episode of Unbalanced: The Ghost Edition, I say we just have to wait it out with their internal testing. Chances are Blizzard really just wants a cheaper alternative to use against infestors besides emp for when there isn't enough mana instead of being a counter to the tier 3 zerg units.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 11 2012 07:59 GMT
#2477
I don't like this 'if you make the unit that we are getting the counter too, you deserve to lose' attitude from Zerg.
What forces Zerg to choose between Ultra/Broodlord couples with Infestors? WHy not get Adrenal Glands and drop lings all over; Tanks are immobile as shit and Ghost suck vs Ling/Roach.
Talking about that; why shouldn't the Infestor be nerfed! It counter pretty much anything Terran has except for Ghost and Tanks. However, with Ghost being pathetic as they will be, just circumventing the 4 Ghost that will be around allows you to live with impunity outside of Tank lines.

Why do these unwritten rules apply to Terran but Zerg gets to ignore them? srsly?!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
kofman
Profile Joined August 2011
Andorra698 Posts
February 11 2012 08:02 GMT
#2478
On February 11 2012 16:59 MalakhWing wrote:
Show nested quote +
On February 11 2012 16:47 kofman wrote:
This is ridiculous. 45 damage to 25 damage? Thats a HUGE nerf, and it makes ghosts drastically less effective. A number like 30 would have been much more reasonable. I don't think blizzard is ever going to stop nerfing terran, terran has been nerfed in every single patch since the game came out. its not neccesary either, just look at the numbers of terrans compared to the other races on ladder, terrans are already a small minority, and will become even worse represented.


Pardon if I am mistaken, but I have never seen numbers stating that terran were a minority, and if they are I can only assume it is by an insignificant amount statistically. That is also disregarding that the game is being balanced for the top tier of play which the ladder doesn't actually represent race wise in this sense. Regardless it does seem like a big nerf, but other than effectively killing off all chances of the new Idra and Artosis episode of Unbalanced: The Ghost Edition, I say we just have to wait it out with their internal testing. Chances are Blizzard really just wants a cheaper alternative to use against infestors besides emp for when there isn't enough mana instead of being a counter to the tier 3 zerg units.

http://www.sc2ranks.com/stats/league/all/1/all

This shows the race distribution. Terran has the least players from gold-masters.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
February 11 2012 08:02 GMT
#2479
On February 11 2012 16:59 MalakhWing wrote:
Show nested quote +
On February 11 2012 16:47 kofman wrote:
This is ridiculous. 45 damage to 25 damage? Thats a HUGE nerf, and it makes ghosts drastically less effective. A number like 30 would have been much more reasonable. I don't think blizzard is ever going to stop nerfing terran, terran has been nerfed in every single patch since the game came out. its not neccesary either, just look at the numbers of terrans compared to the other races on ladder, terrans are already a small minority, and will become even worse represented.


Pardon if I am mistaken, but I have never seen numbers stating that terran were a minority, and if they are I can only assume it is by an insignificant amount statistically. That is also disregarding that the game is being balanced for the top tier of play which the ladder doesn't actually represent race wise in this sense. Regardless it does seem like a big nerf, but other than effectively killing off all chances of the new Idra and Artosis episode of Unbalanced: The Ghost Edition, I say we just have to wait it out with their internal testing. Chances are Blizzard really just wants a cheaper alternative to use against infestors besides emp for when there isn't enough mana instead of being a counter to the tier 3 zerg units.


Statistically they actually are the race that is played the least now days.
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
tdt
Profile Joined October 2010
United States3179 Posts
February 11 2012 08:03 GMT
#2480
On February 11 2012 16:56 Shebuha wrote:
Mules change = yay
Snipe change = we shall see
Phoenix change = ummm okay?
APM change = yay

We complain about what Blizzard does and doesn't do a lot, which is certainly fine to do and we gotta acknowledge that they are doing a fine job. I feel good about this patch in general! Most of the issues and gripes I have with the game are more metagamey and 'people haven't figured the game out yet and do retarded shit' than balance now, so props to Blizz for balancing quite well.
Also, I really hated the change of measurement of APM and I'm glad it's back. I thought it was really stupid to suddenly change what APM was for the sake of.... nothing.

Like the infestor projectile nerf they proposed PTR this snipe nerf won't make it me thinks. Too much and too much bitching by community. You're right blizz patches are very very good though but they also PTR for a reason and drop stuff when they feel they made a mistake.
MC for president
Prev 1 122 123 124 125 126 223 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech124
StarCraft: Brood War
actioN 370
Leta 278
ZergMaN 116
-ZergGirl 91
Sharp 40
ToSsGirL 22
Bale 19
Icarus 7
Dota 2
XaKoH 324
NeuroSwarm139
League of Legends
JimRising 705
Counter-Strike
Stewie2K641
m0e_tv519
Super Smash Bros
hungrybox509
Other Games
WinterStarcraft522
C9.Mang0267
Mew2King38
Organizations
Other Games
gamesdonequick539
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH281
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1696
• Rush1431
• Stunt599
Upcoming Events
The PondCast
2h 52m
WardiTV Team League
4h 52m
Replay Cast
16h 52m
Replay Cast
1d 16h
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.