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Patch 1.4.3 - Preview Blog - Page 107

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Lovedoll
Profile Joined November 2011
Japan540 Posts
February 11 2012 01:33 GMT
#2121
I'm not sure how I feel about the Phoenix range upgrade, it doesn't seem all that necessary to me. I do like the changes to Ghost snipe though. I felt like snipe was too good during late TvZ, so now ultras and brood lords just got much scarier. I think we'll be seeing more than one zerg in the Ro8 of next season's GSL.
Spread your eggs until they crack!
biology]major
Profile Blog Joined April 2010
United States2253 Posts
Last Edited: 2012-02-11 01:35:42
February 11 2012 01:35 GMT
#2122
lol 6 -> 11 snipes for bl, and 11->19 for ultralists ?
thats a huge nerf, so much so that getting ghosts will be avoided (atleast massing them) by top players.
I mean its understandable that ghosts were an overall imba unit, but terran has so little to deal lategame. blizzard should have nerfed a little and see how it changes things. Not just complelely crush the unit.
Question.?
FidoDido
Profile Joined March 2011
United States1292 Posts
February 11 2012 01:35 GMT
#2123
The result of these nerfs to terrans every patch, I wouldn't be surprised if more terrans (than now) try to end the game early.
It seems to me like Blizzard is purposely making Terran the rush/cheese race.

Nerfed dmg to 25 is just too much... Snipe was only ever a problem at the very top tier pro level.. and even top zergs like Leenock already figured out how to beat mass ghosts (watch ForGG vs Leenock Game1 GSL 2012 Season 1)

Oh well, Terrans will have to adjust their playstyle accordingly after this patch. I hope some day people will stop complaining about Terrans cheesing, with this many nerfs to Terran in all the patches, it just goes to show how unbalanced the game will be when they release HOTS.

BTW, last time I checked (last week), TvZ Globally has been more balanced than ever so I'm not sure why this change was necessary. They need to focus more on PvZ and a littel on PvT, those are where the imbalances currently are.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
February 11 2012 01:35 GMT
#2124
On February 11 2012 09:51 Spartacus. wrote:
Show nested quote +
Infestor: 2 no change.
It used to be 3 since zerg units regenerate 1 health instantly.


They dont actuly regenerate 1 health instantly, they regenerate slowly into a hidden decimal place buffer but the UI rounds up.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cryo1
Profile Joined August 2011
Canada28 Posts
February 11 2012 01:35 GMT
#2125
I think most of it is reasonable but I feel that if they go ahead with this patch as is they will be drastically changing TvP. I can understand why they would want to change the snipe ability but it will no doubt allow terran to seriously restrict protoss tech: colossus is not viable once terran has enough vikings, now templar and archons are not viable once they have enough ghosts. Protoss is now left with stargate and gateway, which can work, but action-reaction doesn't foster creativity the way that starcraft 2 does now.

The phoenix buff is similar in PvZ, but I think this change will also help protoss use stargate more heavily late game. With HoTS coming stargate should become very important.

Just my opinion
Bagi
Profile Joined August 2010
Germany6799 Posts
February 11 2012 01:36 GMT
#2126
On February 11 2012 10:32 Carbonthief wrote:
Show nested quote +
On February 11 2012 10:28 ChaosTerran wrote:
So, lategame TvZ is around 70% win rate for Zerg and what does Blizzard do? They nerf terran lategame. I'm sorry, but what the hell?

I really, really don't understand this. They should actually nerf terran early game and buff their lategame. But as is, it will just result in even more losses terran lategame which will force more all-ins.

And I'm starting to get really pissed at Blizzard, they nerf the shit out of our lategame and then people complain that so many terrans all-in. Well, thank Blizzard for that guys.


I'm sorry, but where are you getting this statistic from? If this is a real statistic, you my have a valid point. But every graph I have ever seen has shown Terran steadily having a lead in tvz since the very beginning of the game. Do you know of some other statistic that takes into account game length that I do not know of?

Its just for MLG providence I think, somehow added up the win rates and game times and it showed terran getting most of their wins in the early game with pretty bad winrates in 20min+ games.

Isn't this common knowledge by now though? I think every terran would rather fight muta/ling/bling instead of a hive zerg, that's just how the match-up has always been.
lachy89
Profile Joined November 2010
Australia264 Posts
Last Edited: 2012-02-11 01:36:53
February 11 2012 01:36 GMT
#2127
On February 11 2012 10:24 genius_man16 wrote:
This isn't QQ per se, but it seems odd too me that Blizzard cannot release a patch without nerfing the shit out of Terran.

So Terrans learn how too use tanks? --nerfed
Terrans learn how to bunker rush? --nerfed
Terrans learn how to emp? --nerfed
Terrans learn how to snipe? --nerfed


So at what point does Blizzard choose to buff other races instead of nerfing everything Terrans learn to do? Imagine if they nerfed everything that zergs learned to do the way they do it with terran.

Learn new mass speedling/infestor strategy. --double cost of zergling upgrades
Learn magic box -- Triple thor splash damage
Learn how too effectively use chain-fungals --give all units 2 second immunity from fungal after they just got out of one
Learn about zerg "deathball" with broodlords, corrupters and infestors -- double the cost of everything

I mean its slightly an exaggeration but my point is made.

I suppose the changes are good though. It's cool that we can now 2 shot snipe infestors. It was really annoying before to get off 2 snipes and have the infestor live with 1 hp -_-

The MULE change idgaf about, it's such a minor one its hardly worth mentioning, esp since GSL doesn't even have gold minerals anymore.


Posts like this annoy the shit out of me.

Terran got nerfed every patch because they were tooo op at release it just so happens its taking blizzard a year to find all the little parts of terran that were op.


Imagine if battlecruisers did 100 damage to all units. Helions 1 shot all workers with blue flame and bunker rushes all were too strong.


Game is released and terran win all games with bunker rushes > bunker rush gets nerfed.

Helions get used more often now and seem too strong > helion blue flame nerfed.

Now terran looking for a new strat find BCs to use and they will heaps of games with BCs > battle cruiser nerf.



Meanwhile on the forums > LOLOMGBLIZZ always nerfing terran wtf terran so bad why we always get nerfs.

Who cares about past patch changes, ghosts at the moment are too strong vs zerg T3 and therefore they are getting changed. This makes perfect sense to me, stop having a whine about the past to justify why terran should never be nerfed again.



Elvin
Profile Blog Joined May 2010
149 Posts
February 11 2012 01:36 GMT
#2128
I am glad that massing ghosts in not effective anymore.


But for what reason massing infestors still is?
bucckevin
Profile Joined April 2011
858 Posts
February 11 2012 01:36 GMT
#2129
On February 11 2012 10:32 Coated wrote:
Show nested quote +
On February 11 2012 10:29 bucckevin wrote:
On February 11 2012 10:24 Coated wrote:
Great, now we can expect 'all' zergs to go straight into infestors to just flat out counter all protoss units. I actually didn't mind the muta harass. I knew that if zerg went mutas, I didn't have to worry about to many other units. With infestors on the field, I won't be able to leave my base till I reach 200/200 army.

The ghost change is skeptical. They can be OP a bit, especially if massed. I agree with a previous poster that they should have just reduced the damage of snipe against Massive units. But hey, Terran is still the most versatile race, so who cares.

The Mule change was a nice addition. I still think they need to be nerfed more. It just seems OP to me that terran can keep up with everyones economy with 25% less scv's.



That's because they are the slowest harvester making race and their harvester has to make buildings instead of mining. This has been argued to death.


Yet even with using harvesters to make buildings and having the slowest harvester making race, they are still 25% more effiecient at mining that every other race. Seriously, the number right now don't lie. You can go into any replay, look at the eco and see protoss/zerg up on drones by 25% yet Terran is still ahead in income.



Mules are temporary so the incoming number spikes. In the end, it's pretty much similar. The only time terran has an advantage is late game when orbitals can be massed and when harvester counts are low on both sides, terrans has mules.
SoulWager
Profile Joined August 2010
United States464 Posts
February 11 2012 01:37 GMT
#2130
On February 11 2012 10:35 Cryo1 wrote:
I think most of it is reasonable but I feel that if they go ahead with this patch as is they will be drastically changing TvP. I can understand why they would want to change the snipe ability but it will no doubt allow terran to seriously restrict protoss tech: colossus is not viable once terran has enough vikings, now templar and archons are not viable once they have enough ghosts. Protoss is now left with stargate and gateway, which can work, but action-reaction doesn't foster creativity the way that starcraft 2 does now.

The phoenix buff is similar in PvZ, but I think this change will also help protoss use stargate more heavily late game. With HoTS coming stargate should become very important.

Just my opinion

I don't see how the snipe change will impact TvP, nobody uses snipe on non-psionic units in that matchup anyway.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 11 2012 01:38 GMT
#2131
On February 11 2012 10:33 citi.zen wrote:
Curious how the Phoenix change will work out... in PvP!

I will test this out as the unofficial mass pheonix player!
Moderatorshe/her
TL+ Member
jgelling
Profile Joined February 2011
55 Posts
Last Edited: 2012-02-11 01:41:03
February 11 2012 01:38 GMT
#2132
Personally I think a better compromise would have been to make ultralisks immune to snipe (because of Frenzy), but leaving snipe as-is vs. infestors/brood lords.

Terran have sufficient counters to ultralisks without also having ghosts be so effective. But to me, given the strength of corruptors and fungal growth against Vikings and the range of brood lords, being able to use ghosts to threaten brood lords seems to have been essential to the late meta-game.
dudecrush
Profile Joined August 2010
Canada418 Posts
February 11 2012 01:39 GMT
#2133
On February 11 2012 02:06 wichenks wrote:
Snipe damage changed from 45 to 25 +25 Psionic


Thanks you so much blizzard. When my infestors die to snipes it makes sense, when my ultra's do, not so much...
MelodyBW
Profile Joined November 2011
Ukraine154 Posts
February 11 2012 01:39 GMT
#2134
On February 11 2012 10:33 citi.zen wrote:
Curious how the Phoenix change will work out... in PvP!


First to get range upgrade wins.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 11 2012 01:40 GMT
#2135
On February 11 2012 10:33 citi.zen wrote:
Curious how the Phoenix change will work out... in PvP!


I applaud you if you are able to play a decent proper PvP that reaches Fleet Beacon tech.

While it's no longer 4gate vs 4gate, it's not exactly BC's breaking tank lines either.

As for other changes, MULE change makes sense, I agree (though I'm Terran), Phoenix change I'm not sure about, having mass mutalisks denied is pretty much game-ending for the Zerg (although having no anti-air for Protoss against Mutas also is), however it doesn't account for the gross mismatch in quality and efficiency of ZvP ground army, even at Code S level, and even if that's the way it's supposed to play out.

That said Phoenix range creates a super neat transition into Carriers. w00t!

And last but not least and probably least important, spammable CPM FTW If I wanted to know EAPM I'd open SC2Gears and listen to Smix.
Starleague Forever. RIP KT Violet~
Whitewing
Profile Joined October 2010
United States7483 Posts
February 11 2012 01:41 GMT
#2136
On February 11 2012 06:59 Raambo11 wrote:
Show nested quote +
On February 11 2012 06:50 ToInfinity wrote:
On February 11 2012 06:34 moregamethanSEGA wrote:
hmmm... two more nerfs to terran... surprise, surpise. Everytime I watch GSL terran is getting owned by toss and zerg (Nada, MKP, JJakji). This is such a joke... what do you expect when you can't spend your gas late game cause Blizzard makes worthless lategame terran units (thor, BC, banshee). you could argue that, terrans have no choice but to mass ghosts because there isn't another opportunity cost available to them.

"we were seeing a lot of games where terrans were playing very defensive games while massing ghosts" aka "we were seeing terrans use an unconventional, yet effective strategy late game vs zerg on extremely large macro maps when the zerg couldn't stop terran from getting on 4 base because they were too concerned with making 100 drones and 25 mutas instead of just strategically attacking before the terran was able to make ghosts to begin with."

So niche, so unnecessary - this is not terran's problem. Zerg can adapt with spines/spores/fungals to prevent ghost from moving up while the broods rain the pain down. I see it all the time. Or perhaps they could just make units that arent countered strongly by ghosts (lings roaches). OR (and this will blow ur mind) bane/roach drop on ghosts with brood corrupter support or (gasp) a nydus worm.

Unless I am mistaken the idea here is: punish terran for being TOO turtley by making them be even MORE turtley in order to get the insane amount of energy they will need to be effective against both zerg tier 2.5 and 3 units. I mean... 19 snipes to kill ultra... and now i can't snipe workers/zealots... fml

btw, question: does your data show you that terran is 'forced' to go bio in every matchup now? I saw MKP yesterday do a hellion tank marine build and it BARELY won against Genius. That was the most variation I have seen in TvP since Jinro was in GSL... and MKP still lost to Genius in the end. My point is maybe this wouldn't be a problem if terran wasnt always going bio to begin with.

Mech just isn't viable because hellions dont even counter zealots in TvP and anything except lings in TvZ so there is no 'meatsheld' for your army. On top of that terrans currently have no air-to-ground transitions to open with (or go late game with) vs zerg and toss - BC/banshees seem completely worthless in standard tvp and tvz.

Unless I am mistaken, now ghosts don't counter anything except infestors and hts. Man, what a veristile unit just like the thor and BC.

JOY.


3/8 of the quarter finalist play terran seems fine?

its not 6/8 like normal but 3 seems pretty reasonable


All this pointing at GSL and saying Terran's are fine is really starting to frustrate me. 3/8 of the top 8 being Terran looks alot different when you consider Code S is what, 66%+ Terran? And this snipe nerf is utterly rediculous.

I can see it right now, the whole Blizzard team watching the Blizzcon finals and going SNIPE SO OP, or watching WCG and drawing ridiculous conclusions. It is impossible to realize how difficult and massivly expensive it is, not to mention how long you need to wait to get 20 ghosts with maxed energy to completely nullify a mass blord/ultra army. Meanwhile you can easily get a moved by a maxed crackling/bling army. If hes teching up to mass ghosts and just turtling, you can nydus his main snipe his production, send a few blings and bust one of his expos, drop your whole army somewhere etc etc. TBH i doubt snipe would have gotten nerfed if MVP didn't use ghosts so heavily, in games he could have won without ghosts.


If Code S is, as you say, 66% terran, then realistically you can expect a lot of terrans to knock each other out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
shArklight
Profile Blog Joined February 2012
Singapore160 Posts
February 11 2012 01:41 GMT
#2137
Woohoo! Old APM system, my Epenis can stand proud again!
Happiness is never grand.
Sajaki
Profile Joined June 2011
Canada1135 Posts
February 11 2012 01:41 GMT
#2138
This is the most dissapointing patch change ever... Wow. Brood lord snipe is being nerfed. Ok. Really by that much? Whatever the hell happened to: +1 immortal range fixed 111. Now we are almost HALVING the power of an attack? REALLY? Also i was starting to use snipes vs zealots. i guess not anymore! ...

and a mule nerf. thanks. It was needed but... Im really surprised nothing is getting buffed in response.. i dunno... like something that helps us vs lategame toss... oh what? We are now worse off vs 3/3 chargelots... ok.
Inno pls...
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-11 01:47:02
February 11 2012 01:42 GMT
#2139
great point gosi made about blizzard's balancing action being far too fast and almost telling us how to play the game, which is indeed boring. there's been no notable games won by pure brute snipe versus lategame zerg. therefore i can't for the life of me understand why they would completely remove half of the ghost's utility - it's the kind of change you would expect in the alpha version.


i didn't expect it to hit me so hard, but the thought of snipe being a complete anti-caster spell on the same unit which has EMP... urgh... to be honest it makes me feel like not even playing anymore and like i've wasted so many hours of my time learning to mix ghosts into my play over the last few weeks.


with a nerfed snipe, bio doesn't have any late game dps unit when marines become almost obsolete. it's like blizzard are forcing terran to have that stomach churning concoction of thors, vikings, tanks, ravens, ghosts, marines, marauders and medivacs.... such a colourful pool of vomit composition, all of that effort and you still have a rediculously hard time versus broodlord/ultra infestor or archon/zealot templar.
Icemind
Profile Joined May 2010
Germany570 Posts
February 11 2012 01:43 GMT
#2140
Really like the mule and pheonix changes, but i think the ghost nerf went too far too quickly.
I have always been of the opinion that the way to achieve balance is with small steps and not with a sledgehammer.
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