Patch 1.4.3 - Preview Blog - Page 107
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Lovedoll
Japan540 Posts
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biology]major
United States2253 Posts
thats a huge nerf, so much so that getting ghosts will be avoided (atleast massing them) by top players. I mean its understandable that ghosts were an overall imba unit, but terran has so little to deal lategame. blizzard should have nerfed a little and see how it changes things. Not just complelely crush the unit. | ||
FidoDido
United States1292 Posts
It seems to me like Blizzard is purposely making Terran the rush/cheese race. Nerfed dmg to 25 is just too much... Snipe was only ever a problem at the very top tier pro level.. and even top zergs like Leenock already figured out how to beat mass ghosts (watch ForGG vs Leenock Game1 GSL 2012 Season 1) Oh well, Terrans will have to adjust their playstyle accordingly after this patch. I hope some day people will stop complaining about Terrans cheesing, with this many nerfs to Terran in all the patches, it just goes to show how unbalanced the game will be when they release HOTS. BTW, last time I checked (last week), TvZ Globally has been more balanced than ever so I'm not sure why this change was necessary. They need to focus more on PvZ and a littel on PvT, those are where the imbalances currently are. | ||
Cyro
United Kingdom20275 Posts
On February 11 2012 09:51 Spartacus. wrote: It used to be 3 since zerg units regenerate 1 health instantly. They dont actuly regenerate 1 health instantly, they regenerate slowly into a hidden decimal place buffer but the UI rounds up. | ||
Cryo1
Canada28 Posts
The phoenix buff is similar in PvZ, but I think this change will also help protoss use stargate more heavily late game. With HoTS coming stargate should become very important. Just my opinion | ||
Bagi
Germany6799 Posts
On February 11 2012 10:32 Carbonthief wrote: I'm sorry, but where are you getting this statistic from? If this is a real statistic, you my have a valid point. But every graph I have ever seen has shown Terran steadily having a lead in tvz since the very beginning of the game. Do you know of some other statistic that takes into account game length that I do not know of? Its just for MLG providence I think, somehow added up the win rates and game times and it showed terran getting most of their wins in the early game with pretty bad winrates in 20min+ games. Isn't this common knowledge by now though? I think every terran would rather fight muta/ling/bling instead of a hive zerg, that's just how the match-up has always been. | ||
lachy89
Australia264 Posts
On February 11 2012 10:24 genius_man16 wrote: This isn't QQ per se, but it seems odd too me that Blizzard cannot release a patch without nerfing the shit out of Terran. So Terrans learn how too use tanks? --nerfed Terrans learn how to bunker rush? --nerfed Terrans learn how to emp? --nerfed Terrans learn how to snipe? --nerfed So at what point does Blizzard choose to buff other races instead of nerfing everything Terrans learn to do? Imagine if they nerfed everything that zergs learned to do the way they do it with terran. Learn new mass speedling/infestor strategy. --double cost of zergling upgrades Learn magic box -- Triple thor splash damage Learn how too effectively use chain-fungals --give all units 2 second immunity from fungal after they just got out of one Learn about zerg "deathball" with broodlords, corrupters and infestors -- double the cost of everything I mean its slightly an exaggeration but my point is made. I suppose the changes are good though. It's cool that we can now 2 shot snipe infestors. It was really annoying before to get off 2 snipes and have the infestor live with 1 hp -_- The MULE change idgaf about, it's such a minor one its hardly worth mentioning, esp since GSL doesn't even have gold minerals anymore. Posts like this annoy the shit out of me. Terran got nerfed every patch because they were tooo op at release it just so happens its taking blizzard a year to find all the little parts of terran that were op. Imagine if battlecruisers did 100 damage to all units. Helions 1 shot all workers with blue flame and bunker rushes all were too strong. Game is released and terran win all games with bunker rushes > bunker rush gets nerfed. Helions get used more often now and seem too strong > helion blue flame nerfed. Now terran looking for a new strat find BCs to use and they will heaps of games with BCs > battle cruiser nerf. Meanwhile on the forums > LOLOMGBLIZZ always nerfing terran wtf terran so bad why we always get nerfs. Who cares about past patch changes, ghosts at the moment are too strong vs zerg T3 and therefore they are getting changed. This makes perfect sense to me, stop having a whine about the past to justify why terran should never be nerfed again. | ||
Elvin
149 Posts
But for what reason massing infestors still is? | ||
bucckevin
858 Posts
On February 11 2012 10:32 Coated wrote: Yet even with using harvesters to make buildings and having the slowest harvester making race, they are still 25% more effiecient at mining that every other race. Seriously, the number right now don't lie. You can go into any replay, look at the eco and see protoss/zerg up on drones by 25% yet Terran is still ahead in income. Mules are temporary so the incoming number spikes. In the end, it's pretty much similar. The only time terran has an advantage is late game when orbitals can be massed and when harvester counts are low on both sides, terrans has mules. | ||
SoulWager
United States464 Posts
On February 11 2012 10:35 Cryo1 wrote: I think most of it is reasonable but I feel that if they go ahead with this patch as is they will be drastically changing TvP. I can understand why they would want to change the snipe ability but it will no doubt allow terran to seriously restrict protoss tech: colossus is not viable once terran has enough vikings, now templar and archons are not viable once they have enough ghosts. Protoss is now left with stargate and gateway, which can work, but action-reaction doesn't foster creativity the way that starcraft 2 does now. The phoenix buff is similar in PvZ, but I think this change will also help protoss use stargate more heavily late game. With HoTS coming stargate should become very important. Just my opinion I don't see how the snipe change will impact TvP, nobody uses snipe on non-psionic units in that matchup anyway. | ||
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The_Templar
your Country52797 Posts
On February 11 2012 10:33 citi.zen wrote: Curious how the Phoenix change will work out... in PvP! I will test this out as the unofficial mass pheonix player! | ||
jgelling
55 Posts
Terran have sufficient counters to ultralisks without also having ghosts be so effective. But to me, given the strength of corruptors and fungal growth against Vikings and the range of brood lords, being able to use ghosts to threaten brood lords seems to have been essential to the late meta-game. | ||
dudecrush
Canada418 Posts
On February 11 2012 02:06 wichenks wrote: Snipe damage changed from 45 to 25 +25 Psionic Thanks you so much blizzard. When my infestors die to snipes it makes sense, when my ultra's do, not so much... | ||
MelodyBW
Ukraine154 Posts
On February 11 2012 10:33 citi.zen wrote: Curious how the Phoenix change will work out... in PvP! First to get range upgrade wins. | ||
Mobius_1
United Kingdom2763 Posts
On February 11 2012 10:33 citi.zen wrote: Curious how the Phoenix change will work out... in PvP! I applaud you if you are able to play a decent proper PvP that reaches Fleet Beacon tech. While it's no longer 4gate vs 4gate, it's not exactly BC's breaking tank lines either. As for other changes, MULE change makes sense, I agree (though I'm Terran), Phoenix change I'm not sure about, having mass mutalisks denied is pretty much game-ending for the Zerg (although having no anti-air for Protoss against Mutas also is), however it doesn't account for the gross mismatch in quality and efficiency of ZvP ground army, even at Code S level, and even if that's the way it's supposed to play out. That said Phoenix range creates a super neat transition into Carriers. w00t! And last ![]() | ||
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Whitewing
United States7483 Posts
On February 11 2012 06:59 Raambo11 wrote: All this pointing at GSL and saying Terran's are fine is really starting to frustrate me. 3/8 of the top 8 being Terran looks alot different when you consider Code S is what, 66%+ Terran? And this snipe nerf is utterly rediculous. I can see it right now, the whole Blizzard team watching the Blizzcon finals and going SNIPE SO OP, or watching WCG and drawing ridiculous conclusions. It is impossible to realize how difficult and massivly expensive it is, not to mention how long you need to wait to get 20 ghosts with maxed energy to completely nullify a mass blord/ultra army. Meanwhile you can easily get a moved by a maxed crackling/bling army. If hes teching up to mass ghosts and just turtling, you can nydus his main snipe his production, send a few blings and bust one of his expos, drop your whole army somewhere etc etc. TBH i doubt snipe would have gotten nerfed if MVP didn't use ghosts so heavily, in games he could have won without ghosts. If Code S is, as you say, 66% terran, then realistically you can expect a lot of terrans to knock each other out. | ||
shArklight
Singapore160 Posts
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Sajaki
Canada1135 Posts
and a mule nerf. thanks. It was needed but... Im really surprised nothing is getting buffed in response.. i dunno... like something that helps us vs lategame toss... oh what? We are now worse off vs 3/3 chargelots... ok. | ||
shizna
United Kingdom803 Posts
i didn't expect it to hit me so hard, but the thought of snipe being a complete anti-caster spell on the same unit which has EMP... urgh... to be honest it makes me feel like not even playing anymore and like i've wasted so many hours of my time learning to mix ghosts into my play over the last few weeks. with a nerfed snipe, bio doesn't have any late game dps unit when marines become almost obsolete. it's like blizzard are forcing terran to have that stomach churning concoction of thors, vikings, tanks, ravens, ghosts, marines, marauders and medivacs.... such a colourful pool of vomit composition, all of that effort and you still have a rediculously hard time versus broodlord/ultra infestor or archon/zealot templar. | ||
Icemind
Germany570 Posts
I have always been of the opinion that the way to achieve balance is with small steps and not with a sledgehammer. | ||
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