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Patch 1.4.3 - Preview Blog - Page 105

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 103 104 105 106 107 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
tronix
Profile Joined November 2010
United States95 Posts
Last Edited: 2012-02-11 01:17:15
February 11 2012 01:12 GMT
#2081
im sure it's been mentioned somewhere, but what about snipe vs. workers?

maybe it is just QQ, but I think this completely ruins early game ghost rushing . 2 snipes for marines, 2 snipes for lings, and 6 snipes for zeals? wtfux man.

edit: removed queens from my list, thanks elyvilon
Rinnegan5
Profile Joined March 2011
Netherlands319 Posts
February 11 2012 01:12 GMT
#2082
I agree on the ghost change alot. I remember seeing this game between IMMvp and IMNestea where Mvp just massed ghosts at the end and murdered everything Nestea had in an instant(especially broodlords). It was so terrible to see that just one unit could do this amount of damage to everything zerg had. I agree on the upgrade for Phoenixes aswell. Mass muta was just wreaking havoc on Protoss. Bit weird to put it on the fleat beacon though but maybe I'm not used to seeing it build
Noocta
Profile Joined June 2010
France12578 Posts
February 11 2012 01:12 GMT
#2083
On February 11 2012 10:04 Shantastic wrote:
Show nested quote +
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


Care to back that up at all?

Don't worry, I'll back up my statements with fact so that you don't have to Each viking does 20 damage per hit, while each corruptor does 14 damage per hit. This means that you need around 1.12 vikings for each corruptors. Considering that vikings cost 150/75 to the corruptor's 150/100, and that build times are around the same as long as you have two reactored starports, that sounds pretty much in favor of the viking there..


It doesn't matter if corruptor and viking are better, because zerg will always be able to produce more corruptor then terran can pump viking when the time is needed.
" I'm not gonna fight you. I'm gonna kick your ass ! "
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2012-02-11 01:14:33
February 11 2012 01:13 GMT
#2084
On February 11 2012 10:04 Shantastic wrote:
Show nested quote +
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


Care to back that up at all?

Don't worry, I'll back up my statements with fact so that you don't have to Each viking does 20 damage per hit, while each corruptor does 14 damage per hit. This means that you need around 1.12 vikings for each corruptors. Considering that vikings cost 100/75 to the corruptor's 150/100, and that build times are around the same as long as you have two reactored starports, that sounds pretty much in favor of the viking there..


Well in equal numbers corruptors do beat vikings (note; not equal costs. I dunno bout that, but the original post says corruptors can't beat vikings in 'large, equal numbers', patently untrue). And the build times aren't the same if you factor in reactors because, you know, larva and that.

Now in various situations, vikings are clearly superior. Corruptors are balls. But head to head I'd take corruptors any day and in an actual game any zerg who doesn't over do broodlords and keeps his corruptors around is a force to be reckoned with.

Gl!tch
Profile Joined December 2010
United States573 Posts
February 11 2012 01:13 GMT
#2085
With the MULE change, will tournaments go back to using gold bases? I always thought the reason that gold bases were taken out was more the planetary fortress than the MULEs.

As a protoss, loving the phoenix change. In addition to beeing able to micro against mutas easier now, im thinking flyby's and harass on overlords and medivacs are going to be more viable now.

Don't think the snipe nerf realy affects protoss.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 11 2012 01:14 GMT
#2086
I would have liked to see a splash upgrade for the phoenix instead.
Range 6 is huge! and will devastate mutas.
I very much like the mule change, but they should have just said goodbye to the gold bases in general.

This might also change PvP as phoenix are getting used in this matchup a lot now.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 11 2012 01:14 GMT
#2087
On February 11 2012 10:12 tronix wrote:
im sure it's been mentioned somewhere, but what about snipe vs. workers?

maybe it is just QQ, but I think this completely ruins early game ghost rushing . 2 snipes for marines, 2 snipes for lings, 8 snipes for queens (with hp regen), and 6 snipes for zeals? wtfux man.

to be fair, queens are actually psionic so it takes the same number of shots to kill them now
Liquipedia
bucckevin
Profile Joined April 2011
858 Posts
February 11 2012 01:14 GMT
#2088
On February 11 2012 10:09 BGrael wrote:
Show nested quote +
On February 11 2012 09:48 tdt wrote:
On February 11 2012 09:31 Scila wrote:
GG late game TvZ is completely dead. I have no idea why Ghosts would be considered too good agianst Ultras and Broods. I watch a LOT of pro games, and Terran does NOT "automatically win" or have a ridiculously high chance to win once they get a specific amount of Ghosts in TvZ. In fact from the way I see it, it's still relatively even, mainly because of the sheer amount of time it takes to use snipe to kill high hp units (Broods and Ultras).

Terran already has trouble playing in the late game against P, now we can't win late game versus Zerg too? Very, very bad game design. Yes, overall the game may still be moving closer to 50% win ratios, but that doesn't say ANYTHING when different races have considerably higher or lower chances to win at different points of the game.

Ghosts are the only way I've ever seen a terran beat it and it 50/50. Before terran discovered they had Ghosts they would just get rolled.


Many marines? broods and fungel takes care of that.

Think you're gonna get vikings to take out the broods? Nope. Fungel and corruptors take care of that.

Thors? Don't make be laugh. They get eaten alive by broodlings.

Ghosts where only counter to BL/infestor/corruptor.



How about the games of DRG vs. MMA from Blizzard Cup finals I think, the last game. It was the best game I have ever seen, no ghosts, and MMA won. It was much more entertaining than what usually happens when terran gets ghosts late game: either he is killed before he gets a critical mass of ghosts or the zerg is just rolling over and dies when terran has enough ghosts together.




MMA plays an APM intensive crazy drop harass style many of us cannot copy. The zerg doesnt have the opportunity to tech straight up to T3, he needs to make units or he dies. MVP plays a safe macro style, which allows him to mass ghost while playing defensive.
moQbara
Profile Blog Joined January 2012
Romania76 Posts
February 11 2012 01:17 GMT
#2089
A few things about snipe:
- there is a 30 page thread which discusses how a simple key bind can pretty much enable you to spam this spell over an entire T3 zerg army and nullify it instantly;
- I cannot understand why people want to have bonus damage vs light. It's not like there are no terran counters to mutalisk and or that sniping lings / blings is the only way to deal with them (or the best for that matter). Zealots are still vulnerable to ghosts both through EMP and snipe, they just get less damage from them;
- sniping an infestor / high templar kills it as opposed to only draining the (rechargeable) energy with EMP;
- from my point of view, terran will have to use some *other* damage dealing units to compensate for the loss in DPS for the ghost snipe. This seems to follow a decent game-logic, as having a single unit which can deal with anything is wrong.

Phoenix change is nice, it will probably make phoenix openings more common vs. zerg.
MULE nerf is pretty much accepted as normal, nothing much to comment about it.
I am a noob
JJH777
Profile Joined January 2011
United States4400 Posts
February 11 2012 01:17 GMT
#2090
On February 11 2012 10:06 TheRealDJ wrote:
Show nested quote +
On February 11 2012 10:00 JJH777 wrote:
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


You know Corruptors are 150/100 minerals/gas right? They are no where near as good as vikings it is only with fungal mixed in that they can fight them.


Vikings are only 25 fewer gas, and corruptors have 75 more health and 2 armor. For a corruptor without corruption to kill a viking would take slightly more than 16 seconds(125/7.6dps). A viking would take 20 seconds to kill(200/12-2 dps). Corruptor wins.


I don't understand your math.Corruptor - 200 health, 2 armor vs vikings 14attack X 2 = 28damage per cooldown which is 2seconds. 14dps - 2 from armor. So 12dps

200 health/12dps = 16.67 seconds

Viking - 125hp, 0 armor vs corruptors attack 14 damage/1.9 cooldown = 7.4dps.
125hp/7.4dps = 16.8seconds

In other words what wins is just determined by who attacks first which will always be vikings due to range. Vikings are better.
jacmac
Profile Joined February 2012
United States1 Post
February 11 2012 01:17 GMT
#2091
I eagerly await this patch, from a protoss point of veiw, ballanced or not, I have had trouble with mutas in mid/late game. It just felt like in PvZ if Z got any lead early, they could take that and get an almost gauranteed win with mutas (blink/storm/cannons all help), but any latency at all and you just cant 'really' micro vs mutas with pheonix. pheonix are indeed quite cost efficient vs mutas, the range upgrade seems like from 4>6 is a bit much, range 5 would feel more propper, but ill gladly PTR it before i say its an overbuff ^_^

mules on gold, glad to see they finally aknowledged this as a bit OP
ghost nerf/change... seems like every terran player says there is no counter for corruptor/infestor.... what about viking/ghost? you counter their caster and proceed to engage in air to air?

GG... (but was it really?)
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
February 11 2012 01:17 GMT
#2092
On February 11 2012 10:11 babysimba wrote:
I like this patch from a zerg's perspective.

Mules getting nerfed on gold means ladder maps are getting better. Massing ghosts was pretty ridiculous before due to how easy it was to play turtle terran. Ghosts have too much survivability when paired with medivacs, and they can still attack normally and cloak too. Tank vikings still stomp broods all day anyway. Broods deathball only seems unkillable when zergs have massive air upgrades, which terrans shouldn't let the game get to that point or can choose to respond with their own air upgrades. I want to see a back and forth match-up not a turtlish game, so i will be glad that true TvZ monsters like MMA and MKP will continue to dominate anyway.


What? What about the part where zerg just fungals all the Vikings and wipes them all out in 30 seconds? You're just assuming that zerg is going into late game with pure brood and no infestors?

LOL 'tank/viking' stomps broods? Oh ok, I've been playing wrong
"give me 20 minutes and I'll make them quiet" - MVP
gruff
Profile Joined September 2010
Sweden2276 Posts
February 11 2012 01:17 GMT
#2093
On February 11 2012 10:13 The KY wrote:
Show nested quote +
On February 11 2012 10:04 Shantastic wrote:
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


Care to back that up at all?

Don't worry, I'll back up my statements with fact so that you don't have to Each viking does 20 damage per hit, while each corruptor does 14 damage per hit. This means that you need around 1.12 vikings for each corruptors. Considering that vikings cost 100/75 to the corruptor's 150/100, and that build times are around the same as long as you have two reactored starports, that sounds pretty much in favor of the viking there..


Well in equal numbers corruptors do beat vikings (note; not equal costs. I dunno bout that, but the original post says corruptors can't beat vikings in 'large, equal numbers', patently untrue). And the build times aren't the same if you factor in reactors because, you know, larva and that.

Now in various situations, vikings are clearly superior. Corruptors are balls. But head to head I'd take corruptors any day and in an actual game any zerg who doesn't over do broodlords and keeps his corruptors around is a force to be reckoned with.


Ìt doesn't matter either way. When a zerg have corruptors he's got infestors as well and fungal + corruptors wreaks the vikings.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 11 2012 01:18 GMT
#2094
On February 11 2012 10:14 bucckevin wrote:
Show nested quote +
On February 11 2012 10:09 BGrael wrote:
On February 11 2012 09:48 tdt wrote:
On February 11 2012 09:31 Scila wrote:
GG late game TvZ is completely dead. I have no idea why Ghosts would be considered too good agianst Ultras and Broods. I watch a LOT of pro games, and Terran does NOT "automatically win" or have a ridiculously high chance to win once they get a specific amount of Ghosts in TvZ. In fact from the way I see it, it's still relatively even, mainly because of the sheer amount of time it takes to use snipe to kill high hp units (Broods and Ultras).

Terran already has trouble playing in the late game against P, now we can't win late game versus Zerg too? Very, very bad game design. Yes, overall the game may still be moving closer to 50% win ratios, but that doesn't say ANYTHING when different races have considerably higher or lower chances to win at different points of the game.

Ghosts are the only way I've ever seen a terran beat it and it 50/50. Before terran discovered they had Ghosts they would just get rolled.


Many marines? broods and fungel takes care of that.

Think you're gonna get vikings to take out the broods? Nope. Fungel and corruptors take care of that.

Thors? Don't make be laugh. They get eaten alive by broodlings.

Ghosts where only counter to BL/infestor/corruptor.



How about the games of DRG vs. MMA from Blizzard Cup finals I think, the last game. It was the best game I have ever seen, no ghosts, and MMA won. It was much more entertaining than what usually happens when terran gets ghosts late game: either he is killed before he gets a critical mass of ghosts or the zerg is just rolling over and dies when terran has enough ghosts together.




MMA plays an APM intensive crazy drop harass style many of us cannot copy. The zerg doesnt have the opportunity to tech straight up to T3, he needs to make units or he dies. MVP plays a safe macro style, which allows him to mass ghost while playing defensive.

Yeah MMA is more of a constant aggression/keep up the pressure style to get more bases type of terran that makes zerg scared to tech up too high

MVP's style is more of a passive "I don't really need to drop/harass you, because my macro and unit composition is going to be better than yours if you try attacking into me"
Twitter: @zhurai | Site: http://zhurai.com
Primal666
Profile Joined November 2010
Slovenia418 Posts
February 11 2012 01:19 GMT
#2095
finnaly, i'll beb back in sc2 wtih this patch^^
gruff
Profile Joined September 2010
Sweden2276 Posts
February 11 2012 01:20 GMT
#2096
On February 11 2012 10:17 JJH777 wrote:
Show nested quote +
On February 11 2012 10:06 TheRealDJ wrote:
On February 11 2012 10:00 JJH777 wrote:
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


You know Corruptors are 150/100 minerals/gas right? They are no where near as good as vikings it is only with fungal mixed in that they can fight them.


Vikings are only 25 fewer gas, and corruptors have 75 more health and 2 armor. For a corruptor without corruption to kill a viking would take slightly more than 16 seconds(125/7.6dps). A viking would take 20 seconds to kill(200/12-2 dps). Corruptor wins.


I don't understand your math.Corruptor - 200 health, 2 armor vs vikings 14attack X 2 = 28damage per cooldown which is 2seconds. 14dps - 2 from armor. So 12dps

200 health/12dps = 16.67 seconds

Viking - 125hp, 0 armor vs corruptors attack 14 damage/1.9 cooldown = 7.4dps.
125hp/7.4dps = 16.8seconds

In other words what wins is just determined by who attacks first which will always be vikings due to range. Vikings are better.

Does no one use Corruption anymore? Weird.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 11 2012 01:20 GMT
#2097
On February 11 2012 10:17 gruff wrote:
Show nested quote +
On February 11 2012 10:13 The KY wrote:
On February 11 2012 10:04 Shantastic wrote:
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


Care to back that up at all?

Don't worry, I'll back up my statements with fact so that you don't have to Each viking does 20 damage per hit, while each corruptor does 14 damage per hit. This means that you need around 1.12 vikings for each corruptors. Considering that vikings cost 100/75 to the corruptor's 150/100, and that build times are around the same as long as you have two reactored starports, that sounds pretty much in favor of the viking there..


Well in equal numbers corruptors do beat vikings (note; not equal costs. I dunno bout that, but the original post says corruptors can't beat vikings in 'large, equal numbers', patently untrue). And the build times aren't the same if you factor in reactors because, you know, larva and that.

Now in various situations, vikings are clearly superior. Corruptors are balls. But head to head I'd take corruptors any day and in an actual game any zerg who doesn't over do broodlords and keeps his corruptors around is a force to be reckoned with.


Ìt doesn't matter either way. When a zerg have corruptors he's got infestors as well and fungal + corruptors wreaks the vikings.


Yeah it's all academic of course, who the fuck cares if corruptors couldn't beat vikings cost effectively without fungals because fungals do exist and zerg will have them. Just someone said something objectively wrong and I felt the need to put it straight
JJH777
Profile Joined January 2011
United States4400 Posts
February 11 2012 01:22 GMT
#2098
On February 11 2012 10:20 gruff wrote:
Show nested quote +
On February 11 2012 10:17 JJH777 wrote:
On February 11 2012 10:06 TheRealDJ wrote:
On February 11 2012 10:00 JJH777 wrote:
On February 11 2012 09:59 XiGua wrote:
On February 11 2012 09:55 Shantastic wrote:
Corruptors are NOT more powerful than vikings. They are 1.5x as expensive, and cannot beat Vikings in large, equal numbers w/o either Corruption or Fungal, which requires additional APM (a scarce asset in a late-game engagement)

Wrong. Corruptors > Vikings


You know Corruptors are 150/100 minerals/gas right? They are no where near as good as vikings it is only with fungal mixed in that they can fight them.


Vikings are only 25 fewer gas, and corruptors have 75 more health and 2 armor. For a corruptor without corruption to kill a viking would take slightly more than 16 seconds(125/7.6dps). A viking would take 20 seconds to kill(200/12-2 dps). Corruptor wins.


I don't understand your math.Corruptor - 200 health, 2 armor vs vikings 14attack X 2 = 28damage per cooldown which is 2seconds. 14dps - 2 from armor. So 12dps

200 health/12dps = 16.67 seconds

Viking - 125hp, 0 armor vs corruptors attack 14 damage/1.9 cooldown = 7.4dps.
125hp/7.4dps = 16.8seconds

In other words what wins is just determined by who attacks first which will always be vikings due to range. Vikings are better.

Does no one use Corruption anymore? Weird.


I did forget about corruption but that is easily made up for vikings 3 more range and the fact that they benefit far more from upgrades.
Razakel
Profile Joined April 2011
Ireland466 Posts
February 11 2012 01:22 GMT
#2099
To all the guys saying you won't use Ghosts in TvZ anymore, I'm wondering if you've forgotten about our old friend the Infestor? Ghosts will still be a vital part of the late game Terran composition, they just won't be MOST of it. No one unit in SC2 should massacre an entire army no problem, even en masse. Ghosts will be good but not absurd, I think this change is good.

Entteri
Profile Joined August 2011
Finland108 Posts
February 11 2012 01:22 GMT
#2100
So TvZ, just like TvP is now going to be a clicking timebomb on terran side. Terran are probably going to be really all-innish in TvZ too, but maybe we can still play standard games in TvT. Race distribution is going to look even funnier in near-future.
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