• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:16
CET 05:16
KST 13:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2432 users

Why the 2v2 map pool is stunting the matchup. - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 Next All
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 04 2012 10:12 GMT
#141
On February 07 2012 23:21 l_Kyo_l wrote:
I think regardless of maps people will still do some "strong" push timings because they're quite a bit harder to hold in 2v2 than 1v1 since unit comps can compliment one another so much. So unless you have like a hugeeeeeeee map, which is kinda >.>... Don't think too much will change. I think just higher level players need to get more into it ^_^

Well we don't know if HUGE 2v2 maps would be bad. I mean it's only logical that 2v2 maps should be considerably larger than 1v1 maps. The question is how much.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 04 2012 10:18 GMT
#142
On February 08 2012 01:22 Ragoo wrote:
Well I think I can speak for all the other mapmakers as well:

If we get a good reason to make 2v2 maps (big tournaments that need them) and if we get feedback from people who know high level 2v2 well (cos we mostly have no idea) then there's no problem for us making some.

At the moment I don't see how those two requirements can be achieved tho.

I'm not a high level player, but I give my word to all mapmakers if they make a 2v2 map I will play the map with my friends and try my best to give worthy responses
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 04 2012 10:22 GMT
#143
Blindo can you maybe post this on the blizzard forums so blizzard can take notice.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ArcticRaven
Profile Joined August 2011
France1406 Posts
March 04 2012 10:23 GMT
#144
I know you do, and it's appreciated and used a lot (by me anyway) but one man isn't enough - especially in such an unexplored/unknown by mapmakers as 2v2. Anyway, in the end, tournament feedback and observation is the only way to know what's right and what isn't at pro level.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Big-t
Profile Joined January 2011
Austria1350 Posts
March 04 2012 10:25 GMT
#145
Every time I look at the 2vs2 map-pool, I feel like crying. I want bigger maps...
monchi | IdrA | Flash
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
March 04 2012 10:29 GMT
#146
Its so hilarious how many people are saying scorched haven is one of the best 2v2 maps, not because I don't agree with them. But rather it just proves that the entire 2v2 map pool was constructed by Satan to punish the eternally damned, and somehow blizzard decided to use them for their 2v2 map pool as well.

Scorched haven has 1 good point, and this 1 good point probably makes it the best map in the 2v2 pool. It has a defend able nat similar to what you see in 99+% non blizzard made BW maps. Thats its only good feature basically everything else about it is complete garbage but that 1 little feature is enough to make it the best map in the pool. How sad is that.

I used to argue for completely split bases BW style. But I'm over that fight, now Ill settle for some maps with a fucking natural that isnt in the middle of no where and cant be attacked form 270deg. Is that really too much to fucking ask for. How did blizzard fuck this shit up so bad?
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 04 2012 10:33 GMT
#147
On February 11 2012 13:33 MonkSEA wrote:
Uhh.. The reason there is more attack paths into a natural in 2v2 is.. because the maps have to facilitate an eventual 800 supply limit, and there is more then 1 person defending. If there were less attack paths in 2v2, it'll just turn into a massive "You can't attack me.. because I've got 4 siege tanks at each choke"

Right now, 2v2 is fine where it is, I think all team-games in RTS' are just there for "stress relief and fun". It's not an appealing to sponsors and most tournaments because the game isn't balanced around it, so it's silly to put a constant stream of cash on the line over the game-mode. I'm not saying that there shouldn't be 2v2 tournaments, but sponsors and tournaments shouldn't use 2v2 for anything that matters too heavily.

Why not turn 2v2 into something serious?
Second the answer isn't removing different attack paths, but making the rush differences a lot bigger so defenders advantage is big enough to allow macro games. I'm certain that there is a gold point where the rush distance is just right, but at the moment they are way to short.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
-mutton
Profile Joined August 2011
United States6 Posts
March 04 2012 10:48 GMT
#148
Has anyone even mentioned that you can wall off the top left main of scorched haven with only 2 buildings? Rax depot or gateway/forge pylon blocks it off. Makes some cheeses really strong and blizzard hasn't fixed it yet even though the map has been in the pool forever.
joyeaux
Profile Joined May 2005
United States169 Posts
March 04 2012 11:32 GMT
#149
On February 07 2012 18:06 VoirDire wrote:

Steppes of War was bad because it was imbalanced in favor of terran, not because it was a rush map. I would love to have some balanced rush friendly 1on1 maps if it were possible.

Just because a map promotes aggression and map control instead of no rush 20 min games doesn't make it bad.


I wish this were true. Unfortunately the various races do not benefit evenly from rush-friendly maps. If it has a wide open and difficult to defend natural it will heavily favor zerg over protoss. If it has short rush distances it will heavily favor Terran over zerg.

The way the game is designed at this point, I don't think we can have rush friendly maps that are balanced in every matchup. without making extensive balance changes.
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
March 04 2012 11:34 GMT
#150
omg 2v2 would be SOOOOO fun if they were HUUUUUUUUUUGE. 2v2 maps need to be 4 times larger then tal darim to do well imo
How you win is the only thing that matters
Kanil
Profile Joined April 2010
United States1713 Posts
March 04 2012 11:46 GMT
#151
Most Blizzard maps suck. 2v2 isn't an exception.

As noted, almost all team maps suffer from a serious lack of bases to take.

Then again, there aren't a lot of good 2v2 maps being made, so I'm not sure Blizzard will be inclined to do anything about it.
I used to have an Oz icon over here ---->
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 04 2012 11:54 GMT
#152
It took 1.5 yrs for blizzard to finally make a good ladder mappool for 1v1 and 1v1 was always the focus of sc2. So I guess we'll have to wait some time before blizzard changes the 2v2 mappool..
413X
Profile Joined April 2010
Sweden203 Posts
March 04 2012 12:12 GMT
#153
On March 04 2012 20:54 Tofugrinder wrote:
It took 1.5 yrs for blizzard to finally make a good ladder mappool for 1v1 and 1v1 was always the focus of sc2. So I guess we'll have to wait some time before blizzard changes the 2v2 mappool..


So very true and so very sad
The pro noob
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
March 04 2012 12:16 GMT
#154
unless 2v2 map makers attempt it
How you win is the only thing that matters
Apom
Profile Blog Joined August 2011
France656 Posts
Last Edited: 2012-03-04 12:35:54
March 04 2012 12:35 GMT
#155
On March 04 2012 21:16 orangesunglasses wrote:
unless 2v2 map makers attempt it

Some mapmakers have tried to, they entered the Team Liquid map contest that Blizzard said would consider for potential teamplay maps, and in the end everybody got shunned while three 1v1 maps made it to the ladder. Of course it's great that community-made 1v1 maps were picked, but apparently Blizzard isn't willing to take that step with team maps yet.

Besides, it's not like they didn't have the choice, because the three 2v2 maps nominated at the end of the contest were of three very different styles (one huge macro map with lots of expansions, one very current-ladder-style, and one with separate bases).
TheBorg
Profile Joined March 2010
Netherlands56 Posts
March 04 2012 12:43 GMT
#156
Well, I don't think they need to be '4-times-Tal Darim'-huge, but 2v2 maps should be bigger than 1v1 - just look at tennis: if you have two players, the court needs to be bigger and that should be a given. Check out the map-sizes of 1v1s and 2v2s and compare them. Most 2v2 maps are the same size as 1v1-maps or smaller (/facepalm)!

Aside from Scorched Haven, Tyrador Keep and The Bonyeard, there are no maps in the map-pool that allow you to expand (at all) and the latter two will only allow one player to expand safely. And that is a cool choice to have to make. Which brings me to the most important part of playing 2s: "Making joint decisions". 2v2-maps should force players to make choices like: "Which one of us should expand early?", "Do we expand together in one direction (more risky expand but we can defend it together) or do we expand in seperate directions (safer individually, but more difficult to defend since you're on your own)" "Based on our race-strengths/weaknesses, who should do what?"

I want to see maps where a Terran team-mate can occupy the center of the map and the Zerg team-mate has to fly and sprint around to make sure that there are no drops coming from the side. I want to see maps where expanding to one side will be advantageous for certain race-combinations and expanding to the other side offers benefits for other combinations. I want maps where my teammate and I have to think "We're ZP and they're PT - what would be their best strategy on this map and what would be ours?"

2v2 is about making joint decisions and the map-pool right now offers only one: "Which rush do we do?"
We are theBorg...
Arghnews
Profile Joined June 2011
United Kingdom169 Posts
March 04 2012 12:48 GMT
#157
Do you know, now that you mention this, gotta say I COMPLETELY agree. Especially that the maps are awFUL and that that could very well be what is holding back 2v2. Shame but I don't think you will change this easily or for a long while.
branflakes14
Profile Joined July 2010
2082 Posts
March 04 2012 12:48 GMT
#158
Make a map with a NR20 rule then, because that's the only thing that's going to get around the fact that 2 people rushing at the same time is far, far more dangerous than just 1 person rushing. Personally I think people have the wrong view of small maps. Yes small maps mean the rush distance is shorter, but a rush doesn't begin when the Zerglings pop out from their eggs, it begins 2 minutes earlier when he throws down a Pool at 6 supply. Small maps mean faster scouting so faster rush prevention.

Or maybe the game is just inherently broken and no amount of mapmaking can compensate for it.
joyeaux
Profile Joined May 2005
United States169 Posts
March 04 2012 13:27 GMT
#159
On February 14 2012 08:03 JakeBurton wrote:
Just to jump on the bandwagon, I think the reason double racing is banned is that while TT is viable and PP is borderline, ZZ is just extremely unfun. It is possible for 2 zerg players to definitely kill an opposing zerg or protoss and then it turns into a weird 2v1.


What ZZ strategy definitely kills a toss or zerg?
zaikantos
Profile Joined July 2011
Netherlands43 Posts
March 04 2012 13:32 GMT
#160
On March 04 2012 22:27 joyeaux wrote:
Show nested quote +
On February 14 2012 08:03 JakeBurton wrote:
Just to jump on the bandwagon, I think the reason double racing is banned is that while TT is viable and PP is borderline, ZZ is just extremely unfun. It is possible for 2 zerg players to definitely kill an opposing zerg or protoss and then it turns into a weird 2v1.


What ZZ strategy definitely kills a toss or zerg?


TT is also borderline in several matchups.

Phoenix are also so broken right now with resource sharing.
No.
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 152
Ketroc 52
StarCraft: Brood War
Shuttle 1061
Leta 190
yabsab 91
Noble 67
ivOry 24
Icarus 9
Dota 2
monkeys_forever378
NeuroSwarm98
League of Legends
JimRising 737
Heroes of the Storm
Khaldor76
Other Games
summit1g17727
fl0m675
hungrybox600
WinterStarcraft289
Livibee62
ViBE17
Organizations
Other Games
gamesdonequick536
StarCraft: Brood War
UltimateBattle 68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 76
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21105
League of Legends
• Rush1177
• Lourlo669
• HappyZerGling140
Other Games
• Scarra1071
Upcoming Events
Wardi Open
7h 44m
Monday Night Weeklies
12h 44m
Replay Cast
18h 44m
WardiTV Korean Royale
1d 7h
BSL: GosuLeague
1d 16h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.