Questions from the Community - David Kim - Page 12
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JiYan
United States3668 Posts
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-Duderino-
United States80 Posts
I think battle helions would make tvp alot better cuz terran could a move his army and focus more on ghost and viking micro rather then fuking boring stutterstep for 5 min every battle lol. Also if terran wins a 200/200 battle vs toss, toss will just warp in 15 zealots back home and terran still has to sit there and micro thier balls off in order to not let zealots cut through wats left of their army, while toss is macroing at home and not paying attention to zealots. Batlle helions will allow terran to a move after winning a big battle and still macro up reinforcements back home. | ||
K3Nyy
United States1961 Posts
On January 26 2012 07:46 zEnVy wrote: Coming from a guy who plays like 50/50 Zerg/Protoss on ladder. The solution to mass Mutas in PvZ is to simply move out and kill zerg. Just double forge and lots of Zealots, Stalkers, and a few sentries. If the Z player tries to base race you he's going to lose, because a well upgraded gateway army puts out a lot more dps than mutalisks do. Not to mention after several warp ins with upgraded stalkers you can eventually hold them off. I can't even count the number of times I've lost like 30 probes in a game against a 3-4 base zerg and just taken my 2/2 gateway army and killed him. Often times resulting in balance whine that Protoss is OP. Though it depends different scenarios, mutas are generally superior in base trading. I dunno what happens in your games, but Protoss shouldn't be able to base a Zerg comfortably until they're maxed with 4+ bases. | ||
architecture
United States643 Posts
Late game TvP is all about positioning and kiting and minimizing surface area to zealots. Now the T is expected to stand and fight since the hellions can't keep up? And how will upgrades work? It's not like TvZ where the mech armor doesn't have to be upgraded. Battle hellions will be taking plenty of damage from heavily upgraded P ground. So you do squeeze in 2 more sets of ups on of the bio + air attack? | ||
SeaSwift
Scotland4486 Posts
I found one of Avilo's rants on the B.net forums in the comment section. It is quite funny ^_^ | ||
Mrvoodoochild1
United States1439 Posts
On January 26 2012 08:38 SeaSwift wrote: Hahahahaha I found one of Avilo's rants on the B.net forums in the comment section. It is quite funny ^_^ Yah, I saw the rant as well. One of the better ones I have ever read. It is one thing to say someone is bad at their job, it is another thing to publicly demand their firing because you have a difference of opinions on the balance of the game. Avilo is a little bit to extreme but funny nonetheless. | ||
anApple
Singapore275 Posts
On January 26 2012 08:20 -Duderino- wrote: The biggest problem in tvp is the zealot. Idk y zealots dont take as much shit as rines do. Adding the battle helions now would be a great idea, because in late game tvp toss has like 50 zealots in their army and when 2 200/200 armies r fighting terran has to land emps micro vikings and stutter step back against zealots, while toss only has to land storms and micro collosi and stalkers while they let the zealots a move. This makes tvp so boring for me there is nothing more mind numbing then stutter step micro. Yeah quite true, really wouldn't want P to receive another buff haha.... | ||
4Servy
Netherlands1542 Posts
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imbecile
563 Posts
And insstead of a battle hellion I would rather see the reaper in a similar role. Turn off jetpack , lose mobility, pistols, grenades and cliff jump, gain a blowtorch and some armor/health. I would hate for terrans to be their mineral dumps even more cost effective and versatile. Not the race with mules. | ||
Scorm
United States104 Posts
What? I really do not think P needs any help. They are very strong now and the game feels more balanced than it was, but slightly buffing P again will tilt the balance. | ||
Startyr
Scotland188 Posts
This still works for harassing, the only difference is the workers are trapped instead of the minerals. Casting stasis field on mutalisks or any other type of harass would provide some more time to get units to defend. The opponent has to decide to break the field to save the units or just kill probes and leave the trapped units behind. It would provide many more interesting options and would just need the right limits placed on it. | ||
Sublimexx
Great Britain23 Posts
And Terran not being able to beat protoss..... Not even touching that subject. | ||
GhandiEAGLE
United States20754 Posts
I hope this becomes a constant thing (the QandA, not the website being down >.<) Because it would really help clean up a lot of the idiots in the forums. | ||
Zaphid
Czech Republic1860 Posts
On January 26 2012 09:11 GhandiEAGLE wrote: lol the website is down XD I hope this becomes a constant thing (the QandA, not the website being down >.<) Because it would really help clean up a lot of the idiots in the forums. No, it would actually make them believe their concerns have weight. They need to actually play the game, not bitch about it on the forums so it's easier for them. | ||
Jarree
Finland1004 Posts
We’ll be back soon! The Blizzard family of websites is currently undergoing maintenance to improve your browsing experience. Thank you for your patience! lökmsdlsdkmflsdmdsflsdmkfsdfml | ||
Nabes
Canada1800 Posts
Battle.net | ||
XXXSmOke
United States1333 Posts
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Jarree
Finland1004 Posts
We suspect that the initial complexity of the terran race may be a contributing factor to this, so internally, we’re experimenting with moving some of the new terran units around to make terran slightly more intuitive to play -- at lower levels only. Just as an example, one of the things we’re experimenting with is making the battle hellion available from the factory instead of the normal hellion. wat.. | ||
Lobotomist
United States1541 Posts
Same thing goes for mass muta in zvp. Yeah, it's good, but the second toss sees you up to 15 ish mutas, he knows you're going for a base trade lategame. If he turtles to 200/200 on three bases and gets a mothership he can wait to catch you in a vortex, archon toilette the mutas and just roll out and clear the map.it's really not an invincible style. Toss being given some counter to mutas other than archons, blink, Phoenix, storm and cannons just seems like it's going to reinforce the shitty "zerg has to win by 15 minutes" issue the MU is already plagued with. | ||
Fig
United States1324 Posts
Phoenixes are very micro-intensive units that encourage skirmishing, and this would make them useful lategame and make protoss air more prominent in general. And PS Keep working on the carrier =) | ||
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