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Questions from the Community - David Kim - Page 12

Forum Index > SC2 General
394 CommentsPost a Reply
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JiYan
Profile Blog Joined February 2009
United States3668 Posts
January 25 2012 23:14 GMT
#221
praise the lord there is hope for carriers
-Duderino-
Profile Joined July 2011
United States80 Posts
January 25 2012 23:20 GMT
#222
The biggest problem in tvp is the zealot. Idk y zealots dont take as much shit as rines do. Adding the battle helions now would be a great idea, because in late game tvp toss has like 50 zealots in their army and when 2 200/200 armies r fighting terran has to land emps micro vikings and stutter step back against zealots, while toss only has to land storms and micro collosi and stalkers while they let the zealots a move. This makes tvp so boring for me there is nothing more mind numbing then stutter step micro.

I think battle helions would make tvp alot better cuz terran could a move his army and focus more on ghost and viking micro rather then fuking boring stutterstep for 5 min every battle lol. Also if terran wins a 200/200 battle vs toss, toss will just warp in 15 zealots back home and terran still has to sit there and micro thier balls off in order to not let zealots cut through wats left of their army, while toss is macroing at home and not paying attention to zealots. Batlle helions will allow terran to a move after winning a big battle and still macro up reinforcements back home.
The Dude abides.
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 25 2012 23:29 GMT
#223
On January 26 2012 07:46 zEnVy wrote:
Coming from a guy who plays like 50/50 Zerg/Protoss on ladder.

The solution to mass Mutas in PvZ is to simply move out and kill zerg. Just double forge and lots of Zealots, Stalkers, and a few sentries. If the Z player tries to base race you he's going to lose, because a well upgraded gateway army puts out a lot more dps than mutalisks do. Not to mention after several warp ins with upgraded stalkers you can eventually hold them off.

I can't even count the number of times I've lost like 30 probes in a game against a 3-4 base zerg and just taken my 2/2 gateway army and killed him. Often times resulting in balance whine that Protoss is OP.


Though it depends different scenarios, mutas are generally superior in base trading. I dunno what happens in your games, but Protoss shouldn't be able to base a Zerg comfortably until they're maxed with 4+ bases.
architecture
Profile Blog Joined May 2008
United States643 Posts
January 25 2012 23:36 GMT
#224
The issue with battle hellion TvP is that they don't fit into the T army at all.

Late game TvP is all about positioning and kiting and minimizing surface area to zealots. Now the T is expected to stand and fight since the hellions can't keep up?

And how will upgrades work? It's not like TvZ where the mech armor doesn't have to be upgraded. Battle hellions will be taking plenty of damage from heavily upgraded P ground. So you do squeeze in 2 more sets of ups on of the bio + air attack?
tpfkan
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 25 2012 23:38 GMT
#225
Hahahahaha

I found one of Avilo's rants on the B.net forums in the comment section. It is quite funny ^_^
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
January 25 2012 23:45 GMT
#226
On January 26 2012 08:38 SeaSwift wrote:
Hahahahaha

I found one of Avilo's rants on the B.net forums in the comment section. It is quite funny ^_^

Yah, I saw the rant as well. One of the better ones I have ever read. It is one thing to say someone is bad at their job, it is another thing to publicly demand their firing because you have a difference of opinions on the balance of the game. Avilo is a little bit to extreme but funny nonetheless.
"let your freak flag fly"
anApple
Profile Joined November 2011
Singapore275 Posts
Last Edited: 2012-01-25 23:53:10
January 25 2012 23:51 GMT
#227
On January 26 2012 08:20 -Duderino- wrote:
The biggest problem in tvp is the zealot. Idk y zealots dont take as much shit as rines do. Adding the battle helions now would be a great idea, because in late game tvp toss has like 50 zealots in their army and when 2 200/200 armies r fighting terran has to land emps micro vikings and stutter step back against zealots, while toss only has to land storms and micro collosi and stalkers while they let the zealots a move. This makes tvp so boring for me there is nothing more mind numbing then stutter step micro.


Yeah quite true, really wouldn't want P to receive another buff haha....
huehuehue
4Servy
Profile Joined August 2008
Netherlands1542 Posts
January 25 2012 23:54 GMT
#228
the problem with lategame tvp are warpgates, but everyone seems to whine about the deathblob wich with good positioning and micro you can beat just fine. Being able to warp 40 zealots once you start losing units basicly right in the battle if you are playing a good toss with good pylon positioning is the problem with lategame tvp because protoss remaxes their army just so insanely fast. Same thing with the 1/1/1 the problem is the mule, these are the 2 issues that really make this match up a bit dumb imo.
imbecile
Profile Joined October 2009
563 Posts
January 25 2012 23:56 GMT
#229
Concerning the carrier, I don't really understand how there is too much overlap between carreir and colossus, but not between ultra and broodlord. At least the carrier can also attack air. The only thing the carrier needs is some way to micro the interceptors in some way, for faster release and target fire, but also for faster docking and repair/shield recharge. That way it becomes a unit with a high skill ceiling and probably would only need very mnor adjustments int he numbers.

And insstead of a battle hellion I would rather see the reaper in a similar role. Turn off jetpack , lose mobility, pistols, grenades and cliff jump, gain a blowtorch and some armor/health. I would hate for terrans to be their mineral dumps even more cost effective and versatile. Not the race with mules.
Scorm
Profile Joined April 2011
United States104 Posts
Last Edited: 2012-01-26 00:06:36
January 26 2012 00:05 GMT
#230
P still needs help...?

What?

I really do not think P needs any help. They are very strong now and the game feels more balanced than it was, but slightly buffing P again will tilt the balance.
“It's too bad that stupidity isn't painful.” -Anton LaVey
Startyr
Profile Joined November 2011
Scotland188 Posts
January 26 2012 00:09 GMT
#231
How about replacing the oracles entomb ability with something similar to the stasis field that the arbiter had in BW. It could have a supply limit on the amount of units it could capture and/or hit-points so it can be broken by damage.

This still works for harassing, the only difference is the workers are trapped instead of the minerals.

Casting stasis field on mutalisks or any other type of harass would provide some more time to get units to defend. The opponent has to decide to break the field to save the units or just kill probes and leave the trapped units behind.

It would provide many more interesting options and would just need the right limits placed on it.
Sublimexx
Profile Joined December 2011
Great Britain23 Posts
January 26 2012 00:11 GMT
#232
Is David Kim trolling us? He answered the 5 worst and bronze leaguesque questions that could ever been ask. MASS MUTA SO HARD TO BEAT. umm ever hear of anything called storm T.T. Reading this article made me sigh out loud probably 15 times. Ghost EMP too underpowered... Really? EMP is completely fine..

And Terran not being able to beat protoss.....

Not even touching that subject.
"If you are a fan GREAT I want to hear that, if you aren't a fan why would I care that you say that specifically? In fact I care less..right?" - The always classy, iNcontroL
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 26 2012 00:11 GMT
#233
lol the website is down XD

I hope this becomes a constant thing (the QandA, not the website being down >.<) Because it would really help clean up a lot of the idiots in the forums.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
January 26 2012 00:18 GMT
#234
On January 26 2012 09:11 GhandiEAGLE wrote:
lol the website is down XD

I hope this becomes a constant thing (the QandA, not the website being down >.<) Because it would really help clean up a lot of the idiots in the forums.

No, it would actually make them believe their concerns have weight. They need to actually play the game, not bitch about it on the forums so it's easier for them.
I will never ever play Mech against Protoss. - MVP
Jarree
Profile Joined January 2012
Finland1004 Posts
January 26 2012 00:20 GMT
#235
We’ll be back soon!

The Blizzard family of websites is currently undergoing maintenance to improve your browsing experience. Thank you for your patience!


lökmsdlsdkmflsdmdsflsdmkfsdfml
Nabes
Profile Joined November 2010
Canada1800 Posts
January 26 2012 00:24 GMT
#236
The link in the OP is to the EU server, go to the US one to read it.

Battle.net
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
January 26 2012 00:31 GMT
#237
Im really glad they acknowledged the problem of Terran skill level in general being hard compared to P and Z. I disagree with it being only under master league tho. I do think this is an inherent problem with the current game design on both extremes. You have the 400apm koreans who make T look imba all the time. And then you have the non-pros(even master league T's like myself) who feel that difference in the amount of micro it takes to play T in contrast to P. With all of the all-ins aside TvP is bland, and feels near damn impossible unless my oppenant makes huge errors. You simply have to have 400 apm to play bio correctly.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Jarree
Profile Joined January 2012
Finland1004 Posts
January 26 2012 00:33 GMT
#238
yeah thx http://us.battle.net/sc2/en/blog/4338836/Questions_from_the_Community-1_25_2012#blog is working.

We suspect that the initial complexity of the terran race may be a contributing factor to this, so internally, we’re experimenting with moving some of the new terran units around to make terran slightly more intuitive to play -- at lower levels only.
Just as an example, one of the things we’re experimenting with is making the battle hellion available from the factory instead of the normal hellion.

wat..
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 26 2012 00:41 GMT
#239
Why does zerg need to be able to "stop" a ffe? FFE can only really be considered too strong on maps where you can't take a third in response which pretty much is the fault of destructible rocks (blizzard mapmakers) not some imbalance in the strategy. Even then, zerg has a number of options, and "imbalance" of the FFE is debatable at best.

Same thing goes for mass muta in zvp. Yeah, it's good, but the second toss sees you up to 15 ish mutas, he knows you're going for a base trade lategame. If he turtles to 200/200 on three bases and gets a mothership he can wait to catch you in a vortex, archon toilette the mutas and just roll out and clear the map.it's really not an invincible style. Toss being given some counter to mutas other than archons, blink, Phoenix, storm and cannons just seems like it's going to reinforce the shitty "zerg has to win by 15 minutes" issue the MU is already plagued with.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Fig
Profile Joined March 2010
United States1324 Posts
January 26 2012 01:04 GMT
#240
OMG! Nice answers David Kim. Please Blizzard PLEASE do not add in the Tempest! No one wants a huge, slow, flying, a-move colossus of the sky to add to the deathball. Just give the phoenix a splash damage upgrade at the Fleet Beacon!
Phoenixes are very micro-intensive units that encourage skirmishing, and this would make them useful lategame and make protoss air more prominent in general.

And PS Keep working on the carrier =)
Can't elope with my cantaloupe
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