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Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 9 10 11 12 13 21 Next All
ellirc
Profile Joined February 2011
Sweden3286 Posts
January 20 2012 00:48 GMT
#201
On January 20 2012 09:43 MooMu wrote:
Show nested quote +
On January 20 2012 09:37 cyclone25 wrote:
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.


"I have played single player sc2 on the tournament PCs. Not a single glitch."

This is a joke, right? Like... I can't even.

Sadly, it seems serious. Ignorance is bliss...?
Eee
Profile Joined August 2011
Sweden2712 Posts
January 20 2012 00:50 GMT
#202
Props to carmac for always keeping it real and always communicating with the community.
Ippo
Profile Joined November 2010
708 Posts
January 20 2012 00:53 GMT
#203
Do you guys really think they have computers that cant even run SC2 properly? My computer is ooooooooold and i can play it just fine. They are sponsored by Intel for gods sake.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
January 20 2012 00:56 GMT
#204
On January 20 2012 09:46 EvilTeletubby wrote:
Before even reading the replies in this thread, my initial reaction is that it's completely Blizzard's fault that anyone is even put in this position in the first place.

The decision to not release LAN is a serious, serious fuckover to every legitimate player and follower.


Then you read the comments, especially the one made by Thorzain, and realize what you just blindly stated is completely wrong regarding this specific situation, and only help point blame somewhere else rather than getting to the bottom of things and maybe inducing a change in the hardware for the next IEM event. Carmac stated he tested the PC configuration in single player mode only, which in itself is a complete joke.

I understand your position here at TL, but because of that, you certainly shouldnt be throwing out blind assumptions.
MooMu
Profile Joined November 2011
Canada615 Posts
January 20 2012 00:59 GMT
#205
Test the multiplayer, multiple times, maxed out at 200/200 please Carmac. I will bow down at your feet.

Rather, give me specs.
Zeroxk
Profile Joined October 2010
Norway1244 Posts
Last Edited: 2012-01-20 01:07:59
January 20 2012 01:01 GMT
#206
On January 20 2012 09:40 EtherealDeath wrote:
Show nested quote +
On January 20 2012 08:19 Apollo324 wrote:
On January 20 2012 08:17 floor exercise wrote:
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.


Explain please? This is based on interviews with BNet 2.0 engineers and Browder.


This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments.


The chinese hack is a private server setup, not LAN. And this doesn't disprove his post at all, you create a private b.net emulation server and connect the player clients to that
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-01-20 01:06:44
January 20 2012 01:03 GMT
#207
By "single player" I think Carmac means not the campaign, but playing custom vs AI, not through the multiplayer. If there's no glitch in such mode, even in huge battles, but there is in multiplayer*, obviously it's not the computers, but the network. We'll have to wait for them to release more info about the computers' specs. Thorzain only says what he was told by the players there, and they can't really know what the computers' specs are. So let's not be hasty with the conclusions.

*again, note that there was lag in multiplayer even in small battles, which is very suspicious to be from the hardware.
If you stand next to my head, you can hear the ocean. - Day[9]
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
January 20 2012 01:07 GMT
#208
Please Blizzard add LAN mode for game network traffic.

No need for LAN tournaments to have problems when they have a LAN.
:o
greenknight999
Profile Joined January 2012
69 Posts
January 20 2012 01:08 GMT
#209
The way the PCs were lagging was very similar to how mine lagged when I played on too high settings. Barking about LAN is barking up the wrong tree tbh. I think Carmac knows this but can't really say because it is intels tournament.

I'm sure the professionals can turn their settings down, possibly need to get new pcs in for the casters for streaming though. If any pro is playing on high settings tomorrow then all I can say is that;s not very professional.

Sympathy for the guys that lost out because of it though.
ZeromuS
Profile Blog Joined October 2010
Canada13403 Posts
January 20 2012 01:13 GMT
#210
On January 20 2012 09:46 EvilTeletubby wrote:
Before even reading the replies in this thread, my initial reaction is that it's completely Blizzard's fault that anyone is even put in this position in the first place.

The decision to not release LAN is a serious, serious fuckover to every legitimate player and follower.


Seriously, I don't want to say it but its entirely possible that no LAN might kill SC2.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 20 2012 01:14 GMT
#211
Didn't they have observers not at location in the game?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
MooMu
Profile Joined November 2011
Canada615 Posts
January 20 2012 01:15 GMT
#212
On January 20 2012 10:14 Diamond wrote:
Didn't they have observers not at location in the game?


Apparently. And why?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 20 2012 01:17 GMT
#213
On January 20 2012 10:15 MooMu wrote:
Show nested quote +
On January 20 2012 10:14 Diamond wrote:
Didn't they have observers not at location in the game?


Apparently. And why?


If so then LAN would not have mattered since they would have to get the observers in. There's the restream but ESL seems to prefer to have a ton of observers which is a known way to lag up a game.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ZeromuS
Profile Blog Joined October 2010
Canada13403 Posts
January 20 2012 01:17 GMT
#214
On January 20 2012 10:15 MooMu wrote:
Show nested quote +
On January 20 2012 10:14 Diamond wrote:
Didn't they have observers not at location in the game?


Apparently. And why?


With this setup LAN is impossible. Good point diamond, though a little convoluted
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
morbvs
Profile Joined June 2011
Germany358 Posts
January 20 2012 01:45 GMT
#215
I hope it will all be sorted out now.

The only thing I would change is the high number of observers... isn't it possible that they just restream the english main stream? Might reduce the quality on their stream but it's more important to minimize the risk of lagspikes...
Common sense is the collection of prejudices acquired by age eighteen.
sidesprang
Profile Joined January 2009
Norway1033 Posts
January 20 2012 01:48 GMT
#216
On January 20 2012 10:17 Diamond wrote:
Show nested quote +
On January 20 2012 10:15 MooMu wrote:
On January 20 2012 10:14 Diamond wrote:
Didn't they have observers not at location in the game?


Apparently. And why?


If so then LAN would not have mattered since they would have to get the observers in. There's the restream but ESL seems to prefer to have a ton of observers which is a known way to lag up a game.


But if lan would have been available don't you think they would have had some at the tournament...
Float like a butterfly, sting like a bee.
Lawliet
Profile Joined May 2010
United States70 Posts
January 20 2012 02:04 GMT
#217
BLIZZARD PLEASE!

You've already got our money, adding LAN now won't hurt your profits!

Or at the very least give people holding tournaments capability to serve dedicated servers sans internet.

I mean honestly. You make people pay to host tourneys and stick your name all over the place. Lagging and Bnet drops are friggen embarrasses you more than anyone else.

Yeah IEM had some turd things happen but lags and drops happen once in a while in GSL too. FRIGGEN GSL! The organization that has been doing this for like a year still have dropped or laggy games.

There has been more lag/drop/technical issues in this short 1 year of SC2 than there has been in BW's whole entire lifespan (thus far).

PLEASE BLIZZ! PLEASE! We won't stop laddering just give us LAN!
kheldorin
Profile Joined April 2010
Singapore539 Posts
January 20 2012 02:05 GMT
#218
On January 20 2012 09:56 eXigent. wrote:
Show nested quote +
On January 20 2012 09:46 EvilTeletubby wrote:
Before even reading the replies in this thread, my initial reaction is that it's completely Blizzard's fault that anyone is even put in this position in the first place.

The decision to not release LAN is a serious, serious fuckover to every legitimate player and follower.


Then you read the comments, especially the one made by Thorzain, and realize what you just blindly stated is completely wrong regarding this specific situation, and only help point blame somewhere else rather than getting to the bottom of things and maybe inducing a change in the hardware for the next IEM event. Carmac stated he tested the PC configuration in single player mode only, which in itself is a complete joke.

I understand your position here at TL, but because of that, you certainly shouldnt be throwing out blind assumptions.


Why is it a joke when it's supposed to rule out any local issues? If you test it out in multi-player, you still won't know whether the issue is the computer hardware or a connection issue.
ForlornHope
Profile Joined June 2011
Vietnam111 Posts
January 20 2012 02:05 GMT
#219
REGAME BETWEEN NIGHTEND AND ZENIO http://www.esl-world.net/masters/season6/kiev/news/182718/
Mass Marine
ShootingStars
Profile Joined August 2010
1475 Posts
January 20 2012 02:16 GMT
#220
On January 20 2012 07:48 gulati wrote:
You have my support Carmac.

I seriously just hope Blizzard pulls their equity-driven ego's out of their asses and realize that without LAN support for any and ALL tournaments, there will never, ever, ever, EVER be a chance to have SC2 televised. EVER.

Good luck with the rest of the tournament, and if anybody from Blizzard is reading: There's a reason I switched to SWTOR and back to Brood War.



What about LoL? No LAN required...
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