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Active: 3984 users

Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 8 9 10 11 12 21 Next All
HappyChris
Profile Joined October 2011
1534 Posts
January 20 2012 00:21 GMT
#181
Well sayd Carmac

It happends and ofcourse its not good but sometimes it happends
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 20 2012 00:24 GMT
#182
With the exception of the players, no one really has any right to, nor should they complain. I'm sick of spectators complaining about free live entertainment.

That being said, it's nice to see Naniwa being so understanding, especially after the GSL incident.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 20 2012 00:25 GMT
#183
It's a shame that this happened but hey it could have been worse. Naniwa still got through so not that much of a problem. Hopefully it'll be better tomorrow. All the other IEMs were fine. GL
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Finesse
Profile Joined June 2011
Australia12 Posts
Last Edited: 2012-01-20 00:26:28
January 20 2012 00:25 GMT
#184
Solution -> Blizzard releases privateLanServer.exe.


Tournament holders have to buy a permit to use it (similar to how they arleady have to do that).
PrivateLANserver must be connected to blizzard for it to work (i.e. copyright, cd key issues, ALL SOLVED), but as a server, all the computers in the room will connect to PLS. Even if ping from PLS -> blizzard = huge, ping from PLS->client = LAN (i.e.Lag/ping issues fixed). Therefore ALL PROBLEMS FIXED THERE I DID IT.
"Fuck you guys I'm fast expanding"
halfies
Profile Joined November 2011
United Kingdom327 Posts
January 20 2012 00:28 GMT
#185
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue
InternalSync
Profile Joined December 2011
176 Posts
Last Edited: 2012-01-20 00:33:33
January 20 2012 00:30 GMT
#186
On January 20 2012 09:11 sd_andeh wrote:
Show nested quote +
On January 20 2012 09:06 InternalSync wrote:
I'm happy NightEnd got his rematch, but what about Grubby? Two exact same situations, one players gets a rematch, but the other one doesn't. Or are you gonna put this on Blizzard too?


Good call. IEM has to make some statement about this. What qualifies a game to be replayed? Which players "deserve" re-games? Will you allow NaNiwa to play Strelok again, as well? Or is NightEnd vs Zenio being replayed only because it decided whether or not NightEnd advances?

About what HuK said as well: it seems Zenio didn't even agree to this. Official statements are needed!


You're right, NaNi falls in the same category as Grubby and NightEnd, I thought of this as well, but I didn't mention it because he already passed the group stage. IMO there is no need to do a rematch between Nani and Strelok.

Rules have to be applied to all players equally, but clearly that's not what happened today with IEM. Grubby even asked for a rematch in the first few minutes of the game and didn't get it. Another big problem is that Grubby's case also involves Zenio, so if Grubby were to get a rematch it would be totally unfair to Zenio as well. But hey, that's what you get when your admins don't act on time or you dont have a clear set of rules.
MooMu
Profile Joined November 2011
Canada615 Posts
January 20 2012 00:32 GMT
#187
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
January 20 2012 00:37 GMT
#188
On January 20 2012 09:32 MooMu wrote:
Show nested quote +
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
CEPEHDREI
Profile Joined April 2010
Germany1521 Posts
January 20 2012 00:38 GMT
#189
On January 20 2012 09:37 cyclone25 wrote:
Show nested quote +
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
https://twitter.com/#!/mbCARMAC/status/160155675719245824


yea playing a few minutes of the singleplayer confirms anything.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 20 2012 00:40 GMT
#190
On January 20 2012 08:19 Apollo324 wrote:
Show nested quote +
On January 20 2012 08:17 floor exercise wrote:
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.


Explain please? This is based on interviews with BNet 2.0 engineers and Browder.


This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments.
obsKura
Profile Joined March 2011
Ireland1061 Posts
January 20 2012 00:41 GMT
#191
Guys please, if you don't have any clue don't post. THIS IS NOT ABOUT INTERNET LAG OR BLIZZARD SCREWING UP WITH A LACK OF TOURNAMENT CLIENT OR LAN. The CS 1.5 and the LoL tournament at IEM Kiev had zero issues, nothing.
This is an issue related to the hardware/old computers and a newer game (or something similar). Have you ever played SC2 with high graphics on a shitty computer? Try to go into a 200/200 battle - have fun watching the slideshow and frozen images. It seems that this issue here is similar. Maybe it's about not up-to-date graphic drivers or too many spectators in a game or whatever but it's not internet lag.
C9 ~^v^~ In EE-sama we trust. ~^v^~ C9
zJayy962
Profile Blog Joined April 2010
1363 Posts
January 20 2012 00:41 GMT
#192
I wouldn't be surprised if pros avoid IEM just because of rumors that they take months to get the prize money to their winners
Whatson
Profile Blog Joined January 2012
United States5357 Posts
January 20 2012 00:42 GMT
#193
Shit happens, but at least problems will be solved, and hopefully future issues can be mitigated or prevented. Keep up the good work!
¯\_(シ)_/¯
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 20 2012 00:42 GMT
#194
On January 20 2012 09:40 EtherealDeath wrote:
Show nested quote +
On January 20 2012 08:19 Apollo324 wrote:
On January 20 2012 08:17 floor exercise wrote:
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.


Explain please? This is based on interviews with BNet 2.0 engineers and Browder.


This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments.


Yup, and yet tournaments can't ever use it, because they'd get in trouble with Blizzard.

Just think about that. Every single lag issue we've had for the past 6 months at offline events didn't need to happen. Blizzard is responsible for it. Oy.
Medrea
Profile Joined May 2011
10003 Posts
January 20 2012 00:42 GMT
#195
On January 20 2012 09:37 cyclone25 wrote:
Show nested quote +
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
https://twitter.com/#!/mbCARMAC/status/160155675719245824


And that configuration was....?
twitch.tv/medrea
MooMu
Profile Joined November 2011
Canada615 Posts
Last Edited: 2012-01-20 00:45:11
January 20 2012 00:43 GMT
#196
On January 20 2012 09:37 cyclone25 wrote:
Show nested quote +
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
https://twitter.com/#!/mbCARMAC/status/160155675719245824


"I have played single player sc2 on the tournament PCs. Not a single glitch."

This is a joke, right? Like... I can't even.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
January 20 2012 00:45 GMT
#197
Just how hard is it to come up with a private lan server for SC2? There's got to be people experienced enough to find out the packets being moved back and forth between battle net and the client and emulate it for localization. They did it for WoW for fucks sake, don't see why it can't be done for SC2. Is there just too little incentive? What's the issue? If you know the technical aspect, speak up please!
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2012-01-20 00:46:23
January 20 2012 00:45 GMT
#198
On January 20 2012 09:04 ellirc wrote:
I guess Carmac should have some props for speaking. But..

It doesn't cut it. Naniwa already got a lot of bad talk because of this, a lot of players are probably in their hotel room swearing right now.

If there actually is a routing issue from the arena ISP to the Telia bnet servers, why didn't it show before at earlier competitions? Sure, there may have been changes but it isn't very likely that it would change for the worse considering how the Internet is evolving and how well built the EU network is built.

From what people are saying it is pretty damn obvious that the actual PC's being used for playing are sub par. 1.6 is not relevant for this discussion at all since it has LAN support and runs at literally 500 fps on my four year old laptop in a public server with 24 players. I don't know about LoL but I doubt it eats computing power(both cpu and gpu) like SC2 does. A 150+ food fight at a minimum 60fps is actually really demanding. We even saw the lag popup several times today which clearly indicates that the computer(s) were struggling. Sometimes it only showed as spikes, which could be a network issue but again - from what "we heard" there were issues with low fps from time to time.

Let's cross our fingers for the rest of the event I am sharpening my pitchforks though, might come in handy on sunday.


Theres no way its the computers not being powerful enough. 1v1 starcraft runs fine on 5+ year old computers, LoL is actually a good comparison since 10 player LoL uses roughly the same amount of power (obviously a pretty general comment but its my experience from playing on my laptop) as 1v1 starcraft.
Drlemur
Profile Blog Joined January 2011
United States153 Posts
January 20 2012 00:46 GMT
#199
Good post by Carmac explaining their diligence in trying to fix things. I also saw Huk's tweet and he does have a point about the risk of the time and effort for him of flying to Brazil for IEM -- if network weirdness crops up again, it's a big waste and for people in Korea concentrating on the GSL, every trip makes prepping for GSL harder.

You could make the same case about not wanting to come to MLG either except that the tournament is higher profile and therefore more likely to have even more resources to trouble shoot lag. 2 100mbit lines ought to have been enough for this event in Kiev, but I think MLG's network is probably a little beefier.

I think the main thing is that these issues need to be kept being sent to Blizzard. There are ways to do better and I don't really understand what's stopping them (e.g., things along the lines of the temporary and authenticated lan server suggested above). If I had to guess, I'd guess that the problem is that all Blizzard games authenticate through battle.net, so any change for SC2 runs the risk of impacting their other games (e.g., their cash cow, WoW). I'm sure the SC2 division at Blizzard loves #esports, but Blizzard is a pretty big place.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
January 20 2012 00:46 GMT
#200
Before even reading the replies in this thread, my initial reaction is that it's completely Blizzard's fault that anyone is even put in this position in the first place.

The decision to not release LAN is a serious, serious fuckover to every legitimate player and follower.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
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