• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:23
CET 13:23
KST 21:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion3Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1233 users

Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 8 9 10 11 12 21 Next All
HappyChris
Profile Joined October 2011
1534 Posts
January 20 2012 00:21 GMT
#181
Well sayd Carmac

It happends and ofcourse its not good but sometimes it happends
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 20 2012 00:24 GMT
#182
With the exception of the players, no one really has any right to, nor should they complain. I'm sick of spectators complaining about free live entertainment.

That being said, it's nice to see Naniwa being so understanding, especially after the GSL incident.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 20 2012 00:25 GMT
#183
It's a shame that this happened but hey it could have been worse. Naniwa still got through so not that much of a problem. Hopefully it'll be better tomorrow. All the other IEMs were fine. GL
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Finesse
Profile Joined June 2011
Australia12 Posts
Last Edited: 2012-01-20 00:26:28
January 20 2012 00:25 GMT
#184
Solution -> Blizzard releases privateLanServer.exe.


Tournament holders have to buy a permit to use it (similar to how they arleady have to do that).
PrivateLANserver must be connected to blizzard for it to work (i.e. copyright, cd key issues, ALL SOLVED), but as a server, all the computers in the room will connect to PLS. Even if ping from PLS -> blizzard = huge, ping from PLS->client = LAN (i.e.Lag/ping issues fixed). Therefore ALL PROBLEMS FIXED THERE I DID IT.
"Fuck you guys I'm fast expanding"
halfies
Profile Joined November 2011
United Kingdom327 Posts
January 20 2012 00:28 GMT
#185
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue
InternalSync
Profile Joined December 2011
176 Posts
Last Edited: 2012-01-20 00:33:33
January 20 2012 00:30 GMT
#186
On January 20 2012 09:11 sd_andeh wrote:
Show nested quote +
On January 20 2012 09:06 InternalSync wrote:
I'm happy NightEnd got his rematch, but what about Grubby? Two exact same situations, one players gets a rematch, but the other one doesn't. Or are you gonna put this on Blizzard too?


Good call. IEM has to make some statement about this. What qualifies a game to be replayed? Which players "deserve" re-games? Will you allow NaNiwa to play Strelok again, as well? Or is NightEnd vs Zenio being replayed only because it decided whether or not NightEnd advances?

About what HuK said as well: it seems Zenio didn't even agree to this. Official statements are needed!


You're right, NaNi falls in the same category as Grubby and NightEnd, I thought of this as well, but I didn't mention it because he already passed the group stage. IMO there is no need to do a rematch between Nani and Strelok.

Rules have to be applied to all players equally, but clearly that's not what happened today with IEM. Grubby even asked for a rematch in the first few minutes of the game and didn't get it. Another big problem is that Grubby's case also involves Zenio, so if Grubby were to get a rematch it would be totally unfair to Zenio as well. But hey, that's what you get when your admins don't act on time or you dont have a clear set of rules.
MooMu
Profile Joined November 2011
Canada615 Posts
January 20 2012 00:32 GMT
#187
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
January 20 2012 00:37 GMT
#188
On January 20 2012 09:32 MooMu wrote:
Show nested quote +
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
CEPEHDREI
Profile Joined April 2010
Germany1521 Posts
January 20 2012 00:38 GMT
#189
On January 20 2012 09:37 cyclone25 wrote:
Show nested quote +
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
https://twitter.com/#!/mbCARMAC/status/160155675719245824


yea playing a few minutes of the singleplayer confirms anything.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 20 2012 00:40 GMT
#190
On January 20 2012 08:19 Apollo324 wrote:
Show nested quote +
On January 20 2012 08:17 floor exercise wrote:
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.


Explain please? This is based on interviews with BNet 2.0 engineers and Browder.


This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments.
obsKura
Profile Joined March 2011
Ireland1061 Posts
January 20 2012 00:41 GMT
#191
Guys please, if you don't have any clue don't post. THIS IS NOT ABOUT INTERNET LAG OR BLIZZARD SCREWING UP WITH A LACK OF TOURNAMENT CLIENT OR LAN. The CS 1.5 and the LoL tournament at IEM Kiev had zero issues, nothing.
This is an issue related to the hardware/old computers and a newer game (or something similar). Have you ever played SC2 with high graphics on a shitty computer? Try to go into a 200/200 battle - have fun watching the slideshow and frozen images. It seems that this issue here is similar. Maybe it's about not up-to-date graphic drivers or too many spectators in a game or whatever but it's not internet lag.
C9 ~^v^~ In EE-sama we trust. ~^v^~ C9
zJayy962
Profile Blog Joined April 2010
1363 Posts
January 20 2012 00:41 GMT
#192
I wouldn't be surprised if pros avoid IEM just because of rumors that they take months to get the prize money to their winners
Whatson
Profile Blog Joined January 2012
United States5357 Posts
January 20 2012 00:42 GMT
#193
Shit happens, but at least problems will be solved, and hopefully future issues can be mitigated or prevented. Keep up the good work!
¯\_(シ)_/¯
Mohdoo
Profile Joined August 2007
United States15728 Posts
January 20 2012 00:42 GMT
#194
On January 20 2012 09:40 EtherealDeath wrote:
Show nested quote +
On January 20 2012 08:19 Apollo324 wrote:
On January 20 2012 08:17 floor exercise wrote:
On January 20 2012 08:15 Apollo324 wrote:
Blizzard isn't just hiding a button that says "RELEASE LAN". Not that simple, sorry.

The way BNet 2.0 is built, all of your games, all interactions between the players, the record of where each unit is, EVERYTHING is mediated on the server side. Your SC2 client DOES NOT HAVE THE ABILITY TO HOST A GAME! To provide LAN support, Blizzard would have to implement all of the server functionality on a client side program. The development time and cost would be huge. It's not going to happen.

Blizzard has said this much publicly. However, they have also said that they are working on a way of providing portable servers to major tournaments. Hypothetically, a year from now, MLG, DH, GSL will have their own BNet servers that can be run locally, removing these problems. Again, this will take time, but it's supposedly in the works.

Really sucks to see major tournaments suffering from technical issues, and I can't imagine being a progamer and suffering from random lag spikes wrecking my games, but I don't think people can casually throw this at Blizzard's feet.

My $0.02

This is so wrong it's physically painful to read.


Explain please? This is based on interviews with BNet 2.0 engineers and Browder.


This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments.


Yup, and yet tournaments can't ever use it, because they'd get in trouble with Blizzard.

Just think about that. Every single lag issue we've had for the past 6 months at offline events didn't need to happen. Blizzard is responsible for it. Oy.
Medrea
Profile Joined May 2011
10003 Posts
January 20 2012 00:42 GMT
#195
On January 20 2012 09:37 cyclone25 wrote:
Show nested quote +
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
https://twitter.com/#!/mbCARMAC/status/160155675719245824


And that configuration was....?
twitch.tv/medrea
MooMu
Profile Joined November 2011
Canada615 Posts
Last Edited: 2012-01-20 00:45:11
January 20 2012 00:43 GMT
#196
On January 20 2012 09:37 cyclone25 wrote:
Show nested quote +
On January 20 2012 09:32 MooMu wrote:
On January 20 2012 09:28 halfies wrote:
lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up.
if we had LAN then this wouldn't be an issue


Can't people even try to do a little homework?


Carmac says that all computers had the same configuration, and that they run SC2 just fine.
https://twitter.com/#!/mbCARMAC/status/160155675719245824


"I have played single player sc2 on the tournament PCs. Not a single glitch."

This is a joke, right? Like... I can't even.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
January 20 2012 00:45 GMT
#197
Just how hard is it to come up with a private lan server for SC2? There's got to be people experienced enough to find out the packets being moved back and forth between battle net and the client and emulate it for localization. They did it for WoW for fucks sake, don't see why it can't be done for SC2. Is there just too little incentive? What's the issue? If you know the technical aspect, speak up please!
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2012-01-20 00:46:23
January 20 2012 00:45 GMT
#198
On January 20 2012 09:04 ellirc wrote:
I guess Carmac should have some props for speaking. But..

It doesn't cut it. Naniwa already got a lot of bad talk because of this, a lot of players are probably in their hotel room swearing right now.

If there actually is a routing issue from the arena ISP to the Telia bnet servers, why didn't it show before at earlier competitions? Sure, there may have been changes but it isn't very likely that it would change for the worse considering how the Internet is evolving and how well built the EU network is built.

From what people are saying it is pretty damn obvious that the actual PC's being used for playing are sub par. 1.6 is not relevant for this discussion at all since it has LAN support and runs at literally 500 fps on my four year old laptop in a public server with 24 players. I don't know about LoL but I doubt it eats computing power(both cpu and gpu) like SC2 does. A 150+ food fight at a minimum 60fps is actually really demanding. We even saw the lag popup several times today which clearly indicates that the computer(s) were struggling. Sometimes it only showed as spikes, which could be a network issue but again - from what "we heard" there were issues with low fps from time to time.

Let's cross our fingers for the rest of the event I am sharpening my pitchforks though, might come in handy on sunday.


Theres no way its the computers not being powerful enough. 1v1 starcraft runs fine on 5+ year old computers, LoL is actually a good comparison since 10 player LoL uses roughly the same amount of power (obviously a pretty general comment but its my experience from playing on my laptop) as 1v1 starcraft.
Drlemur
Profile Blog Joined January 2011
United States153 Posts
January 20 2012 00:46 GMT
#199
Good post by Carmac explaining their diligence in trying to fix things. I also saw Huk's tweet and he does have a point about the risk of the time and effort for him of flying to Brazil for IEM -- if network weirdness crops up again, it's a big waste and for people in Korea concentrating on the GSL, every trip makes prepping for GSL harder.

You could make the same case about not wanting to come to MLG either except that the tournament is higher profile and therefore more likely to have even more resources to trouble shoot lag. 2 100mbit lines ought to have been enough for this event in Kiev, but I think MLG's network is probably a little beefier.

I think the main thing is that these issues need to be kept being sent to Blizzard. There are ways to do better and I don't really understand what's stopping them (e.g., things along the lines of the temporary and authenticated lan server suggested above). If I had to guess, I'd guess that the problem is that all Blizzard games authenticate through battle.net, so any change for SC2 runs the risk of impacting their other games (e.g., their cash cow, WoW). I'm sure the SC2 division at Blizzard loves #esports, but Blizzard is a pretty big place.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22258 Posts
January 20 2012 00:46 GMT
#200
Before even reading the replies in this thread, my initial reaction is that it's completely Blizzard's fault that anyone is even put in this position in the first place.

The decision to not release LAN is a serious, serious fuckover to every legitimate player and follower.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Prev 1 8 9 10 11 12 21 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #1
uThermal293
IndyStarCraft 213
SteadfastSC77
MindelVK23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 372
uThermal 293
IndyStarCraft 213
SteadfastSC 77
Lowko70
BRAT_OK 45
MindelVK 23
StarCraft: Brood War
Sea 4386
Rain 2625
Horang2 1104
EffOrt 579
BeSt 404
firebathero 258
Rush 257
Last 204
Hm[arnc] 198
ggaemo 192
[ Show more ]
Killer 179
Pusan 151
Mong 113
Zeus 110
Hyun 108
Barracks 93
JYJ 92
Aegong 91
Leta 80
Bonyth 64
Mind 54
Shuttle 51
Nal_rA 46
ToSsGirL 40
910 39
yabsab 33
Free 30
Yoon 22
Sexy 21
zelot 20
Shine 19
Sacsri 16
GoRush 16
Bale 14
SilentControl 13
scan(afreeca) 9
HiyA 5
Terrorterran 3
Dota 2
Gorgc1708
XcaliburYe314
League of Legends
C9.Mang0381
rGuardiaN13
Counter-Strike
zeus810
oskar93
Heroes of the Storm
Khaldor123
Other Games
singsing1932
B2W.Neo1048
Pyrionflax329
Happy277
Sick251
crisheroes222
Organizations
Other Games
gamesdonequick2223
StarCraft 2
WardiTV979
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1697
Upcoming Events
AI Arena Tournament
7h 38m
BSL 21
7h 38m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
13h 53m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
21h 38m
OSC
23h 38m
BSL 21
1d 7h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 20h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.