It happends and ofcourse its not good but sometimes it happends
Carmac responds to IEM Criticism: "Bring on the pitchforks…
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HappyChris
1534 Posts
It happends and ofcourse its not good but sometimes it happends | ||
AimlessAmoeba
Canada704 Posts
That being said, it's nice to see Naniwa being so understanding, especially after the GSL incident. | ||
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Shellshock
United States97276 Posts
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Finesse
Australia12 Posts
Tournament holders have to buy a permit to use it (similar to how they arleady have to do that). PrivateLANserver must be connected to blizzard for it to work (i.e. copyright, cd key issues, ALL SOLVED), but as a server, all the computers in the room will connect to PLS. Even if ping from PLS -> blizzard = huge, ping from PLS->client = LAN (i.e.Lag/ping issues fixed). Therefore ALL PROBLEMS FIXED THERE I DID IT. | ||
halfies
United Kingdom327 Posts
if we had LAN then this wouldn't be an issue | ||
InternalSync
176 Posts
On January 20 2012 09:11 sd_andeh wrote: Good call. IEM has to make some statement about this. What qualifies a game to be replayed? Which players "deserve" re-games? Will you allow NaNiwa to play Strelok again, as well? Or is NightEnd vs Zenio being replayed only because it decided whether or not NightEnd advances? About what HuK said as well: it seems Zenio didn't even agree to this. Official statements are needed! You're right, NaNi falls in the same category as Grubby and NightEnd, I thought of this as well, but I didn't mention it because he already passed the group stage. IMO there is no need to do a rematch between Nani and Strelok. Rules have to be applied to all players equally, but clearly that's not what happened today with IEM. Grubby even asked for a rematch in the first few minutes of the game and didn't get it. Another big problem is that Grubby's case also involves Zenio, so if Grubby were to get a rematch it would be totally unfair to Zenio as well. But hey, that's what you get when your admins don't act on time or you dont have a clear set of rules. | ||
MooMu
Canada615 Posts
On January 20 2012 09:28 halfies wrote: lets be serious, this is blizzard being greedy fuckers, and not IEM screwing up. if we had LAN then this wouldn't be an issue Can't people even try to do a little homework? | ||
cyclone25
Romania3344 Posts
On January 20 2012 09:32 MooMu wrote: Can't people even try to do a little homework? Carmac says that all computers had the same configuration, and that they run SC2 just fine. | ||
CEPEHDREI
Germany1521 Posts
On January 20 2012 09:37 cyclone25 wrote: Carmac says that all computers had the same configuration, and that they run SC2 just fine. https://twitter.com/#!/mbCARMAC/status/160155675719245824 yea playing a few minutes of the singleplayer confirms anything. | ||
EtherealDeath
United States8366 Posts
On January 20 2012 08:19 Apollo324 wrote: Explain please? This is based on interviews with BNet 2.0 engineers and Browder. This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments. | ||
obsKura
Ireland1061 Posts
This is an issue related to the hardware/old computers and a newer game (or something similar). Have you ever played SC2 with high graphics on a shitty computer? Try to go into a 200/200 battle - have fun watching the slideshow and frozen images. It seems that this issue here is similar. Maybe it's about not up-to-date graphic drivers or too many spectators in a game or whatever but it's not internet lag. | ||
zJayy962
1363 Posts
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Whatson
United States5356 Posts
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Mohdoo
United States15644 Posts
On January 20 2012 09:40 EtherealDeath wrote: This is wrong because Chinese hackers have already created a pseudo-server which allows them to run SC2 on a LAN. Won't post any links or d/l since that's not allowed here, but go look it up for yourself if you're interested. It has been done. Blizzard just won't make an official version for tournaments. Yup, and yet tournaments can't ever use it, because they'd get in trouble with Blizzard. Just think about that. Every single lag issue we've had for the past 6 months at offline events didn't need to happen. Blizzard is responsible for it. Oy. | ||
Medrea
10003 Posts
On January 20 2012 09:37 cyclone25 wrote: Carmac says that all computers had the same configuration, and that they run SC2 just fine. https://twitter.com/#!/mbCARMAC/status/160155675719245824 And that configuration was....? | ||
MooMu
Canada615 Posts
On January 20 2012 09:37 cyclone25 wrote: Carmac says that all computers had the same configuration, and that they run SC2 just fine. https://twitter.com/#!/mbCARMAC/status/160155675719245824 "I have played single player sc2 on the tournament PCs. Not a single glitch." This is a joke, right? Like... I can't even. | ||
ddrddrddrddr
1344 Posts
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statikg
Canada930 Posts
On January 20 2012 09:04 ellirc wrote: I guess Carmac should have some props for speaking. But.. It doesn't cut it. Naniwa already got a lot of bad talk because of this, a lot of players are probably in their hotel room swearing right now. If there actually is a routing issue from the arena ISP to the Telia bnet servers, why didn't it show before at earlier competitions? Sure, there may have been changes but it isn't very likely that it would change for the worse considering how the Internet is evolving and how well built the EU network is built. From what people are saying it is pretty damn obvious that the actual PC's being used for playing are sub par. 1.6 is not relevant for this discussion at all since it has LAN support and runs at literally 500 fps on my four year old laptop in a public server with 24 players. I don't know about LoL but I doubt it eats computing power(both cpu and gpu) like SC2 does. A 150+ food fight at a minimum 60fps is actually really demanding. We even saw the lag popup several times today which clearly indicates that the computer(s) were struggling. Sometimes it only showed as spikes, which could be a network issue but again - from what "we heard" there were issues with low fps from time to time. Let's cross our fingers for the rest of the event ![]() Theres no way its the computers not being powerful enough. 1v1 starcraft runs fine on 5+ year old computers, LoL is actually a good comparison since 10 player LoL uses roughly the same amount of power (obviously a pretty general comment but its my experience from playing on my laptop) as 1v1 starcraft. | ||
Drlemur
United States153 Posts
You could make the same case about not wanting to come to MLG either except that the tournament is higher profile and therefore more likely to have even more resources to trouble shoot lag. 2 100mbit lines ought to have been enough for this event in Kiev, but I think MLG's network is probably a little beefier. I think the main thing is that these issues need to be kept being sent to Blizzard. There are ways to do better and I don't really understand what's stopping them (e.g., things along the lines of the temporary and authenticated lan server suggested above). If I had to guess, I'd guess that the problem is that all Blizzard games authenticate through battle.net, so any change for SC2 runs the risk of impacting their other games (e.g., their cash cow, WoW). I'm sure the SC2 division at Blizzard loves #esports, but Blizzard is a pretty big place. | ||
EvilTeletubby
Baltimore, USA22251 Posts
The decision to not release LAN is a serious, serious fuckover to every legitimate player and follower. ![]() | ||
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