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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 80

Forum Index > SC2 General
Post a Reply
Prev 1 78 79 80 81 82 86 Next
Prelate
Profile Joined October 2010
Canada25 Posts
August 29 2016 18:23 GMT
#1581
Me too!

Does this work with the starter edition? I personally have the game, but I'm asking for a friend.
Alea iacta est
nexusmic
Profile Joined August 2016
1 Post
August 29 2016 23:46 GMT
#1582
I love this Project and cant wait until Legacy is out.
I have one Question will be the Legacy Edition also include all the German Audio and video files like Dialoges and cutscenes ?
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 00:32 GMT
#1583
SCMR Legacy Edition will be right out. For now, here's a torrent for the optional cinema addon. because of the large file size we can't get it through to the site.

You will need a bittorrent client for this - if you don't have one, μTorrent is a decent one and quick to install (google "utorrent").

I would like to ask you good people to seed the file after your download is complete, for at least a little while, if at all possible. Thanks.

Let me know if the torrent works, doesn't work, is painfully slow etc.
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 00:34 GMT
#1584
On August 30 2016 03:23 Prelate wrote:
Me too!

Does this work with the starter edition? I personally have the game, but I'm asking for a friend.


As far as I know, it does.

On August 30 2016 08:46 nexusmic wrote:
I love this Project and cant wait until Legacy is out.
I have one Question will be the Legacy Edition also include all the German Audio and video files like Dialoges and cutscenes ?


A German translation is in the works.
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 02:11 GMT
#1585
change log:



== SCMR v6.0 ==


==== GENERAL ====

* new file structure: added SCMRLocal dependency which acts as a framework for localization
* included remastered high-definition versions of the original CGI cinematics
* added new descriptions for units, characters, planets
* the mod now tracks certain statistics across the campaigns


==== AI ====

* attacking enemy forces will try to retreat when outmatched. Survivors will be added to the next attack
* added variation to AI attack routes in certain maps
* easy difficulty setting now easier: reduced attack wave, made attacking enemy bases easier


==== VISUALS ====

* (optional) permanent visual effects on the ground at nuke detonations and destroyed buildings. Will not affect pathing or gameplay
* (optional) included a city variant of the mission Terran 09: "New Gettysburg"
* removed unit silhouettes when behind other objects


==== 3D MODELS AND TEXTURES ====


=== New unit models / effects: ===

**Terran**
* Samir Duran
* ComSat Station
* Psi Disrupter
* (optional) UED variants for Marine, Firebat, Ghost, Siege Tank, Goliath
* new mission objective beacon variants for different Terran factions

**Zerg**
* Queen of Blades (without the cloud effect)
* Cerebrate
* Dark Swarm (Defiler ability)
* Plague (Defiler ability)

**Protoss**
* Corsair
* Arbiter
* Dark Archon
* Reaver
* Warp Gate
* Protoss Temple
* Xel'Naga Temple
* Fenix (Dragoon)
* Raszagal

**Neutral**
* Bengalaas


=== New portraits: ===

**Terran**
* Edmund Duke
* Sarah Kerrigan
* Gerard DuGalle
* (optional) UED variants for Marine, Firebat, Siege Tank

**Zerg**
* Overmind
* Defiler
* Devourer

**Protoss**
* Dragoon
* Artanis
* Raszagal
* Shuttle



=== New Icons: ===

**Terran**
* Edmund Duke

**Zerg**
* Metabolic Boost
* Parasite
* Spawn Broodlings

**Protoss**
* Singularity Charge
* Disruption Web
* Stasis Field
* Recall
* Khaydarin Core
* Scarab
* Upgrade Scarab Damage
* Recharge Shield


==== TERRAIN ====

* terrain aesthetics overhauled across the board
* slightly reduced clutter and added space in some maps


==== CUTSCENES ====

* most cutscenes revamped
* many new cutscenes added
* mission intro cutscenes can now be skipped by pressing the escape key


==== AUDIO ====

* (optional) included all Brood War unit responses. Brood War or Starcraft 2 voiceovers can be selected for each unit individually
* changed ambience in certain maps and added new ambient sound effects (Aiur and city maps in particular)
* included Brood War unit death sounds for Marine, Firebat, Zealot in their respective sound sets (these sounds are played in addition to the Starcraft 2 sounds)
* new alert voiceovers for certain units
* new sound effect for Sarah Kerrigan's and Samir Duran's rifle shots
* included original sound effects for when units are rescued


==== UI ====

* revamped Campaign Launcher GUI
* new Campaign Launcher features: Codex, Stats
* changes and added animations to the briefing screen layout
* new stats included in the score screen
* replaced the default SC2 tech trees with SCMR tech trees in the help menu
* (optional) added unit, planet and character profiles as popups as they are introduced throughout the campaigns
* (optional) the game displays an alert and creates a spacebar point when a hero unit's health drops below 60%
* (optional) mission objectives are hidden until the end of the mission briefing
* removed minimap markings for untargetable, non-gameplay structures in certain maps
* added a button to the in-game menu for returning to SCMR title screen




==== GAMEPLAY ====

**Terran**
* Goliath ground range increased from 5 to 6

**Zerg**
* Consume no longer has a cooldown
* Scourge upgrades now apply properly
* Queens no longer have a speed bonus over creep
* Spawn Broodlings can no longer be cast on Heroic units
* Devourer attacks should make cloaked units visible again (in case they were visible when the attack hit)

**Protoss**
* Tassadar's Psi Storm radius reduced from 2.25 to 2 (same as regular High Templar)
* Feedback can no longer be cast on friendly units
* Corsair base armor increased from 0 to 1
* Fixed a bug where Fenix (Zealot) would be a priority target for the AI



=== SOME MAP-SPECIFIC CHANGES ===


Loomings04: "Force of Arms"

* enemy air units removed from waves


Terran01: "Wasteland"

* slightly expanded the map and moved the base to the south


Terran04: "The Jacobs Installation"

* map layout changes, map now closer to the original
* UI tweaks to third person mode
* added an alternative fire mode (full auto) for third person mode


Terran10: "The Hammer Falls"

* slight map layout tweaks, map now closer to the original


Zerg04: "Agent of the Swarm"

* fixed an issue where the victory trigger ran multiple times
* Help! They are forcing me to write patch notes for them


Zerg05: "The Amerigo"

* fixed an issue where Kerrigan could be controlled during the intro cutscene


Zerg09: "The Invasion of Aiur"

* the beacon in the base is now unselectable
* fixed a minor pathing issue at the east expansion


Protoss01: "First Strike"

* fixed an issue where Protoss and Zerg units fight during the Fenix cutscene


Protoss10: "Eye of the Storm"

* Terran supply is now capped at 200


ProtossX01: "Escape from Aiur"

* fixed an issue where units would freeze when skipping a cutscene


ProtossX06: "Return to Char"

* fixed an issue where campaign progress was not saved after the mission
* friendly Zerg supply is now capped at 200


ProtossX07: "The Insurgent"

* AI attack routes now less predictable
* fixed an issue with Aldaris in the ending cutscene


TerranX04: "Assault on Korhal"

* AI will no longer rally units to a destroyed base


TerranX05: "Emperor's Fall"

* AI will no longer rally units to a destroyed base


TerranX07: "Patriot's Blood"

* fixed an issue where campaign progress was not saved after the mission


ZergX06: "Fury of the Swarm"

* Fixed an issue that would break the AI at the beginning of the mission


ZergX10: "Omega"

* fixed an issue where campaign progress (final cinematic) was not saved after the mission
* blocked backdoor entrance to the Dominion base





ChaosMarc
Profile Joined December 2012
Germany1 Post
Last Edited: 2016-08-30 05:43:14
August 30 2016 05:26 GMT
#1586
On August 30 2016 09:32 Jones313 wrote:
Let me know if the torrent works, doesn't work, is painfully slow etc.


The torrent works perfectly. multiple MB/s download speed. I'm gonna help seeding for at least a few days

Thank you so much for your work. this is a truly great project

For those who don't like torrents, or cannot use them for whatsoever reasons. Create an account at https://www.seedr.cc and Download the file directly. It's completely free.

I don't know if this against the rules (couldn't find anything that says so, though) but If you want to gain 500mb extra space to your free seedr account you can create your account over my reflink: https://www.seedr.cc/?r=258866. this way I get 500mb too
valas991
Profile Joined September 2014
Hungary181 Posts
August 30 2016 08:42 GMT
#1587
On August 30 2016 09:34 Jones313 wrote:
Show nested quote +
On August 30 2016 03:23 Prelate wrote:
Me too!

Does this work with the starter edition? I personally have the game, but I'm asking for a friend.


As far as I know, it does.



Well, i think i have a friend who wanna try it, but doesnt own SC2,
He'll try with the starter edition and i'll let you know how it goes
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
sanschan
Profile Joined April 2016
6 Posts
Last Edited: 2016-08-30 13:20:34
August 30 2016 09:30 GMT
#1588
Since the mission isn't mentioned in the change log, I just wanted to ask: Did you fix any issues in the Precursor-Campaign, specifically the non-working triggers in Mission 4 - Force of Arms?

Edit: I obviously overlooked it in the change log. Since you did some work in the map to remove the air units, I guess you have probably also fixed the triggers.
alveske
Profile Joined July 2016
8 Posts
August 30 2016 13:09 GMT
#1589
how exactly u install this ? i dont think i did it well xD objectives dont show up ... any ideas?
sanschan
Profile Joined April 2016
6 Posts
Last Edited: 2016-08-30 13:24:53
August 30 2016 13:24 GMT
#1590
On August 30 2016 22:09 alveske wrote:
how exactly u install this ? i dont think i did it well xD objectives dont show up ... any ideas?


The map packs have not been updated yet and therefore are still incompatible with the current version of SC2. When they are updated, the easiest way to install it is to put the map pack zips and one of the mod zips (either the normal or the retro one) and optionally the cinematics zip into your SC2 directory and install it all through the installer file - but it's all pretty well explained on the SC2mapster page.

So for now: have patience.
alveske
Profile Joined July 2016
8 Posts
August 30 2016 13:28 GMT
#1591
ah ok they are coming today?
aj_hix36
Profile Joined August 2016
2 Posts
August 30 2016 13:31 GMT
#1592
Everything looks like it has been updated now except for the extras pack, which I'm sure is coming any minute. I have 4 files now, SCMR(mod, maps1, maps2, cinema)v_6.0
alveske
Profile Joined July 2016
8 Posts
Last Edited: 2016-08-30 13:38:05
August 30 2016 13:36 GMT
#1593
DariusTirsar
Profile Joined April 2015
Romania13 Posts
August 30 2016 13:58 GMT
#1594
The extras are in the second pack. The only thing that is missing is the SCMRlocal file. Jones said it'll be up in a couple of hours.
alveske
Profile Joined July 2016
8 Posts
August 30 2016 14:05 GMT
#1595
so its possible to play ? or not yet because i donwloaded all the zips installed it and it sends me to game but without objectives and shit
C3rberu5
Profile Joined January 2015
17 Posts
August 30 2016 15:41 GMT
#1596
It's not quite playable as of right now. I got the cinema mod last night and got the maps and mod this morning however running through the usual manual setup gave the error that the map references dependencies which were no longer available. I assume that's likely the items included in the SCMRlocal file. As of now you can't launch the campaign editor in it's present state.
Khyinn
Profile Joined August 2016
4 Posts
August 30 2016 16:00 GMT
#1597
You must wait for SCMRlocal file which has the "text" part of the mod. You can't play decently without text ^^
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 18:05 GMT
#1598
NEW DOWNLOAD HERE

Link to torrent file for SCMRlocal. (you need this to play)

Sorry about the torrent hassle, been having our typical problems with actually publishing the files.
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 18:38 GMT
#1599
Check the updated project page to see if you've got all the necessary files - all new files listed on the front page, with download links.
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 19:06 GMT
#1600
On August 30 2016 14:26 ChaosMarc wrote:
Show nested quote +
On August 30 2016 09:32 Jones313 wrote:
Let me know if the torrent works, doesn't work, is painfully slow etc.


The torrent works perfectly. multiple MB/s download speed. I'm gonna help seeding for at least a few days


Thanks! We're working on an alternate download method for the torrented files.

On August 30 2016 18:30 sanschan wrote:
Since the mission isn't mentioned in the change log, I just wanted to ask: Did you fix any issues in the Precursor-Campaign, specifically the non-working triggers in Mission 4 - Force of Arms?

Edit: I obviously overlooked it in the change log. Since you did some work in the map to remove the air units, I guess you have probably also fixed the triggers.


No problems with the new version of the map that I'm aware of.
Prev 1 78 79 80 81 82 86 Next
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