Does this work with the starter edition? I personally have the game, but I'm asking for a friend.
StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 80
Forum Index > SC2 General |
Prelate
Canada25 Posts
Does this work with the starter edition? I personally have the game, but I'm asking for a friend. | ||
nexusmic
1 Post
I have one Question will be the Legacy Edition also include all the German Audio and video files like Dialoges and cutscenes ? | ||
Jones313
Finland172 Posts
You will need a bittorrent client for this - if you don't have one, μTorrent is a decent one and quick to install (google "utorrent"). I would like to ask you good people to seed the file after your download is complete, for at least a little while, if at all possible. Thanks. Let me know if the torrent works, doesn't work, is painfully slow etc. | ||
Jones313
Finland172 Posts
On August 30 2016 03:23 Prelate wrote: Me too! Does this work with the starter edition? I personally have the game, but I'm asking for a friend. As far as I know, it does. On August 30 2016 08:46 nexusmic wrote: I love this Project and cant wait until Legacy is out. I have one Question will be the Legacy Edition also include all the German Audio and video files like Dialoges and cutscenes ? A German translation is in the works. | ||
Jones313
Finland172 Posts
== SCMR v6.0 == ==== GENERAL ==== * new file structure: added SCMRLocal dependency which acts as a framework for localization * included remastered high-definition versions of the original CGI cinematics * added new descriptions for units, characters, planets * the mod now tracks certain statistics across the campaigns ==== AI ==== * attacking enemy forces will try to retreat when outmatched. Survivors will be added to the next attack * added variation to AI attack routes in certain maps * easy difficulty setting now easier: reduced attack wave, made attacking enemy bases easier ==== VISUALS ==== * (optional) permanent visual effects on the ground at nuke detonations and destroyed buildings. Will not affect pathing or gameplay * (optional) included a city variant of the mission Terran 09: "New Gettysburg" * removed unit silhouettes when behind other objects ==== 3D MODELS AND TEXTURES ==== === New unit models / effects: === **Terran** * Samir Duran * ComSat Station * Psi Disrupter * (optional) UED variants for Marine, Firebat, Ghost, Siege Tank, Goliath * new mission objective beacon variants for different Terran factions **Zerg** * Queen of Blades (without the cloud effect) * Cerebrate * Dark Swarm (Defiler ability) * Plague (Defiler ability) **Protoss** * Corsair * Arbiter * Dark Archon * Reaver * Warp Gate * Protoss Temple * Xel'Naga Temple * Fenix (Dragoon) * Raszagal **Neutral** * Bengalaas === New portraits: === **Terran** * Edmund Duke * Sarah Kerrigan * Gerard DuGalle * (optional) UED variants for Marine, Firebat, Siege Tank **Zerg** * Overmind * Defiler * Devourer **Protoss** * Dragoon * Artanis * Raszagal * Shuttle === New Icons: === **Terran** * Edmund Duke **Zerg** * Metabolic Boost * Parasite * Spawn Broodlings **Protoss** * Singularity Charge * Disruption Web * Stasis Field * Recall * Khaydarin Core * Scarab * Upgrade Scarab Damage * Recharge Shield ==== TERRAIN ==== * terrain aesthetics overhauled across the board * slightly reduced clutter and added space in some maps ==== CUTSCENES ==== * most cutscenes revamped * many new cutscenes added * mission intro cutscenes can now be skipped by pressing the escape key ==== AUDIO ==== * (optional) included all Brood War unit responses. Brood War or Starcraft 2 voiceovers can be selected for each unit individually * changed ambience in certain maps and added new ambient sound effects (Aiur and city maps in particular) * included Brood War unit death sounds for Marine, Firebat, Zealot in their respective sound sets (these sounds are played in addition to the Starcraft 2 sounds) * new alert voiceovers for certain units * new sound effect for Sarah Kerrigan's and Samir Duran's rifle shots * included original sound effects for when units are rescued ==== UI ==== * revamped Campaign Launcher GUI * new Campaign Launcher features: Codex, Stats * changes and added animations to the briefing screen layout * new stats included in the score screen * replaced the default SC2 tech trees with SCMR tech trees in the help menu * (optional) added unit, planet and character profiles as popups as they are introduced throughout the campaigns * (optional) the game displays an alert and creates a spacebar point when a hero unit's health drops below 60% * (optional) mission objectives are hidden until the end of the mission briefing * removed minimap markings for untargetable, non-gameplay structures in certain maps * added a button to the in-game menu for returning to SCMR title screen ==== GAMEPLAY ==== **Terran** * Goliath ground range increased from 5 to 6 **Zerg** * Consume no longer has a cooldown * Scourge upgrades now apply properly * Queens no longer have a speed bonus over creep * Spawn Broodlings can no longer be cast on Heroic units * Devourer attacks should make cloaked units visible again (in case they were visible when the attack hit) **Protoss** * Tassadar's Psi Storm radius reduced from 2.25 to 2 (same as regular High Templar) * Feedback can no longer be cast on friendly units * Corsair base armor increased from 0 to 1 * Fixed a bug where Fenix (Zealot) would be a priority target for the AI === SOME MAP-SPECIFIC CHANGES === Loomings04: "Force of Arms" * enemy air units removed from waves Terran01: "Wasteland" * slightly expanded the map and moved the base to the south Terran04: "The Jacobs Installation" * map layout changes, map now closer to the original * UI tweaks to third person mode * added an alternative fire mode (full auto) for third person mode Terran10: "The Hammer Falls" * slight map layout tweaks, map now closer to the original Zerg04: "Agent of the Swarm" * fixed an issue where the victory trigger ran multiple times * Help! They are forcing me to write patch notes for them Zerg05: "The Amerigo" * fixed an issue where Kerrigan could be controlled during the intro cutscene Zerg09: "The Invasion of Aiur" * the beacon in the base is now unselectable * fixed a minor pathing issue at the east expansion Protoss01: "First Strike" * fixed an issue where Protoss and Zerg units fight during the Fenix cutscene Protoss10: "Eye of the Storm" * Terran supply is now capped at 200 ProtossX01: "Escape from Aiur" * fixed an issue where units would freeze when skipping a cutscene ProtossX06: "Return to Char" * fixed an issue where campaign progress was not saved after the mission * friendly Zerg supply is now capped at 200 ProtossX07: "The Insurgent" * AI attack routes now less predictable * fixed an issue with Aldaris in the ending cutscene TerranX04: "Assault on Korhal" * AI will no longer rally units to a destroyed base TerranX05: "Emperor's Fall" * AI will no longer rally units to a destroyed base TerranX07: "Patriot's Blood" * fixed an issue where campaign progress was not saved after the mission ZergX06: "Fury of the Swarm" * Fixed an issue that would break the AI at the beginning of the mission ZergX10: "Omega" * fixed an issue where campaign progress (final cinematic) was not saved after the mission * blocked backdoor entrance to the Dominion base | ||
ChaosMarc
Germany1 Post
On August 30 2016 09:32 Jones313 wrote: Let me know if the torrent works, doesn't work, is painfully slow etc. The torrent works perfectly. multiple MB/s download speed. I'm gonna help seeding for at least a few days Thank you so much for your work. this is a truly great project ![]() For those who don't like torrents, or cannot use them for whatsoever reasons. Create an account at https://www.seedr.cc and Download the file directly. It's completely free. I don't know if this against the rules (couldn't find anything that says so, though) but If you want to gain 500mb extra space to your free seedr account you can create your account over my reflink: https://www.seedr.cc/?r=258866. this way I get 500mb too ![]() | ||
valas991
Hungary181 Posts
Well, i think i have a friend who wanna try it, but doesnt own SC2, He'll try with the starter edition and i'll let you know how it goes ![]() | ||
sanschan
6 Posts
Edit: I obviously overlooked it in the change log. Since you did some work in the map to remove the air units, I guess you have probably also fixed the triggers. | ||
alveske
8 Posts
| ||
sanschan
6 Posts
On August 30 2016 22:09 alveske wrote: how exactly u install this ? i dont think i did it well xD objectives dont show up ... any ideas? The map packs have not been updated yet and therefore are still incompatible with the current version of SC2. When they are updated, the easiest way to install it is to put the map pack zips and one of the mod zips (either the normal or the retro one) and optionally the cinematics zip into your SC2 directory and install it all through the installer file - but it's all pretty well explained on the SC2mapster page. So for now: have patience. ![]() | ||
alveske
8 Posts
| ||
aj_hix36
2 Posts
| ||
alveske
8 Posts
| ||
DariusTirsar
Romania13 Posts
| ||
alveske
8 Posts
| ||
C3rberu5
17 Posts
| ||
Khyinn
4 Posts
| ||
Jones313
Finland172 Posts
Link to torrent file for SCMRlocal. (you need this to play) Sorry about the torrent hassle, been having our typical problems with actually publishing the files. | ||
Jones313
Finland172 Posts
| ||
Jones313
Finland172 Posts
On August 30 2016 14:26 ChaosMarc wrote: The torrent works perfectly. multiple MB/s download speed. I'm gonna help seeding for at least a few days Thanks! We're working on an alternate download method for the torrented files. On August 30 2016 18:30 sanschan wrote: Since the mission isn't mentioned in the change log, I just wanted to ask: Did you fix any issues in the Precursor-Campaign, specifically the non-working triggers in Mission 4 - Force of Arms? Edit: I obviously overlooked it in the change log. Since you did some work in the map to remove the air units, I guess you have probably also fixed the triggers. No problems with the new version of the map that I'm aware of. | ||
| ||