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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 81

Forum Index > SC2 General
Post a Reply
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Zoar
Profile Joined February 2013
United States39 Posts
August 30 2016 20:57 GMT
#1601
damn you guys! /s
now i can't decide whether i want to play WoW: Legion or Starcraft
alveske
Profile Joined July 2016
8 Posts
August 30 2016 21:17 GMT
#1602
this is what i get http://imgur.com/BaLY843 no objectives no menus nothing and this is my instalation http://imgur.com/a/kKifd
Jones313
Profile Joined April 2011
Finland173 Posts
August 30 2016 22:13 GMT
#1603
On August 31 2016 05:57 Zoar wrote:
damn you guys! /s
now i can't decide whether i want to play WoW: Legion or Starcraft


Someone posted a similar sentiment, I was wondering what that was about. I genuinely had no idea it was coming out right now. :p

On August 31 2016 06:17 alveske wrote:
this is what i get http://imgur.com/BaLY843 no objectives no menus nothing and this is my instalation http://imgur.com/a/kKifd


Try the new installer <-- link
sanschan
Profile Joined April 2016
6 Posts
Last Edited: 2016-08-30 23:01:25
August 30 2016 22:30 GMT
#1604
On August 31 2016 07:13 Jones313 wrote:
Show nested quote +
On August 31 2016 05:57 Zoar wrote:
damn you guys! /s
now i can't decide whether i want to play WoW: Legion or Starcraft


Someone posted a similar sentiment, I was wondering what that was about. I genuinely had no idea it was coming out right now. :p

Show nested quote +
On August 31 2016 06:17 alveske wrote:
this is what i get http://imgur.com/BaLY843 no objectives no menus nothing and this is my instalation http://imgur.com/a/kKifd


Try the new installer <-- link


I got similar problems. I tried the new installer, which threw a bunch of error messages my way. (The linked picture shows both the error messages and my SC2 directory.)
When I tried Loomings, it gave me no objectives, when I tried Rebel Yell, it played the game's opening cinematic and then crashed, saying it was unable to open the map.

Edit: I unzipped the mod and maps files manually and copied them into their respective directories (so basically I did the first part of the manual install process). Now it seems to work fine, even when I start it through the shortcut on my desktop, created by the erroneous former install process. I just played through both the Loomings and Rebel Yell Boot Camps and everything worked perfectly.
BenMcLean
Profile Joined August 2014
United States20 Posts
Last Edited: 2016-08-30 23:10:51
August 30 2016 23:04 GMT
#1605
When I loaded up the first mission in Rebel Yell, I saw the opening cinematic and the map loaded, but I saw no briefing screen, no mission objectives and this map seems to have no victory condition. Yes, I installed SCMRlocal 6.0 from the torrent. I've tried both the new installer and extracting the zips manually. Same results either way.
Burninating the countryside!
C3rberu5
Profile Joined January 2015
17 Posts
August 31 2016 00:04 GMT
#1606
Everything is in perfect working order thus far, just finished Loomings without a hitch. However when I started Rebel Yell just now, I didn't get any cinematic, it just loaded into the briefing. I searched the options and I can't find any option to enable or disable cinematics. I'm using both the mod and cinematic mod from the torrent in my Mod folder so I'm not sure where else to look to enable those.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 31 2016 00:30 GMT
#1607
I'm getting a bug where Corsairs are requiring Arbiter Tribunals to be built
ㅇㅅㅌㅅ
C3rberu5
Profile Joined January 2015
17 Posts
August 31 2016 00:36 GMT
#1608
Fixed my cinematic problem. Actually having the SC 2 Cinematic Player map in the maps folder is helpful on that front. :D
DarkQuill
Profile Joined August 2016
1 Post
Last Edited: 2016-08-31 04:59:13
August 31 2016 04:58 GMT
#1609
Played around with the newest SCMR, lot of improvements, but also a fair number of bugs I've come across. Ones that I suspect could be map specific I've labeled as such, and in almost all cases I skipped cutscenes, so some of these may only reoccur when that happens.


Negatives:

-Xel'Naga Temple able to be selected like a unit when drawing a box on Protoss Mission X8, instead of like a building.

-Fenix Dragoon does not correctly play attack animation (tested on Protoss Mission 08)

-Old icons still remaining for Arbiter and Reaver.

-Lurkers don't have glowing eyes (tested on Zerg Mission 10)

-Arbiters can be made without Arbiter Tribunal (tested on Protoss Mission 10)

-Select Army does not select Terran units on Protoss Mission 10.

-Error displayed for psi/supply in Protoss Mission 10.

-Duran/InfestedDuran portrait chitchat animation is super long.

-Skipping the intro for Terran Mission X7 has your starting units surrounding Duran instead of the marines lined up, and a copy of controllable marines/medics in the bottom right corner of the map outside the base.

-UED Siege Tanks change to old Siege Tank protrait briefely when transforming.

-Dark Origins briefing room is glitchy? Not sure if on purpose.

-Using Select Army does not select Infested Duran.

-Mind Controlling workers and building things/units does not cost resources (tested on Porotoss Mission X8)

-Mind Controlling units and building supply/control units/buildings does not count towards your total or count as "your units" in SOME missions, but works correctly in others. Can be seen when using TerribleTerribleDamage cheat and checking unit damage.(tested on Protoss Mission X8(buggy) and Dark Origins(working as intended))



Positives:

-Stukov Portrait much better than previous versions.

-Maps much more detailed/balanced/overall beautiful than previous versions.

-Terran Mission X6 intro is cheesy as hell and fucking perfect, please don't change it.

-UED unit skins are excellent addition.

-Durans unit/portrait way better than previous versions.

-Information Popups for new units/characters/etc are really cool.

-Options for unit sounds is bitchin'.


Suggestions:

-Carriers/Shuttles all turn very slowly and should be sped up a little so they fly sideways less. Dropships also do this, but not sure if it's an edited model or the way Medivacs usually turn.

-Give Duran minor eye glow effect for Dark Origins ending cutscene.

-Option to have LOTV Dragoon and projectile over SCMR Dragoon and projectile.

-Add fluff/expanded text when mouse-over mission objectives in-game.


Sorry for text wall and sorry if wrong section.
Prelate
Profile Joined October 2010
Canada25 Posts
August 31 2016 05:23 GMT
#1610
Having a tiny little issue, when characters talk and their portraits show up on the left side of the screen, they only last a fraction of a second and then disappear.
Alea iacta est
alveske
Profile Joined July 2016
8 Posts
August 31 2016 09:30 GMT
#1611
hmm i installed it manually and it works now the instaler is probably broken or something
deltronlive
Profile Joined June 2016
1 Post
August 31 2016 14:27 GMT
#1612
The Auto Installer works just fine.
Auto Install Tutorial
Deakul
Profile Joined August 2016
1 Post
August 31 2016 19:20 GMT
#1613
Okay, I've tried redownloading and reinstalling this mod 3 times now and I keep getting this error:

Checking installation... The following files were not found:
"1. Rebel Yell\Terran09b.SC2MAP", "Mods\SCMRcore.sc2mod",

SCMRmod Retro Edition not found (NOT REQUIRED). If you wish to play the Retro Edition, make sure you've downloaded and placed it in your install directory.

If it's there, it might be broken, try redownloading. See that you've copied all the archives to your Starcraft 2 install directory. Happens to all of us =)


Then I go to run the mod and it sits on a blank space map where I can't do anything, I've downloaded all six files and ran the setup file.

I've downloaded all six files, plopped them into my SC2 folder, and I still get the error.
ShadowArm
Profile Joined March 2016
23 Posts
September 01 2016 03:30 GMT
#1614
i cant believe that im playing it even if i have the starter ed


PS, there's no way to replace some models?

Like:

-Ghost Kerrigan
-Siege Tank(there's arclite mod)
Telenil
Profile Joined September 2010
France484 Posts
September 01 2016 09:43 GMT
#1615
On September 01 2016 04:20 Deakul wrote:
Okay, I've tried redownloading and reinstalling this mod 3 times now and I keep getting this error:

Show nested quote +
Checking installation... The following files were not found:
"1. Rebel Yell\Terran09b.SC2MAP", "Mods\SCMRcore.sc2mod",

SCMRmod Retro Edition not found (NOT REQUIRED). If you wish to play the Retro Edition, make sure you've downloaded and placed it in your install directory.

If it's there, it might be broken, try redownloading. See that you've copied all the archives to your Starcraft 2 install directory. Happens to all of us =)


Then I go to run the mod and it sits on a blank space map where I can't do anything, I've downloaded all six files and ran the setup file.

I've downloaded all six files, plopped them into my SC2 folder, and I still get the error.

If Terran09b is not found, this means the installer finds a .zip with an older version of the maps (5.x). Perhaps you have an older version of Mass Recall in your computer's downloads? This can mess with the installer sometimes.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
DoctorBoson
Profile Joined July 2013
United States24 Posts
September 03 2016 00:32 GMT
#1616
I've been following this project ever since it was in its early, early stages of development (back when it was still just the first couple of episodes without any particular polish) and I love what you guys have been doing. That said, Darkquill's suggestions and bugs list are all worthy of note, and ShadowArm's question is interesting: I would think it'd be awesome to have an Arclite Siege Tank rather than the SC2 Crucio Siege Tank just to have a model more accurate to the original. Similarly, a custom Kerrigan Ghost would also be extremely satisfying, reminiscent of the original game (though the new pale Kerrigan seems... odd. It looks like she's died and rotten and been brought back again). I don't know if that change was necessary.

On that same topic of "reminiscent of the originals," I don't know if you guys have seen these yet, but they look amazing and it would really unify everything to have splash screens like this, or at least an option to implement them.

A small bug that I've found as well: F10>Q brings you to the quit screen, and the "t" key is highlighted as the hotkey to exit to the SCMR menu, but it didn't do anything for me. I play on the Grid hotkey setup, so maybe that broke it, but if you could implement a fix for that, it'd be wonderful.

I'm going to hop back in and keep enjoying this masterpiece of a product, though. Thank you guys so much for your hard work.
I love deadlines. I love the whooshing sound they make as they go by.
BenMcLean
Profile Joined August 2014
United States20 Posts
September 03 2016 12:38 GMT
#1617
Does anyone know why I might be having the problem with no briefing and no mission objectives on the first mission despite having SCMRlocal installed?
Burninating the countryside!
SPOILERS
Profile Joined August 2010
12 Posts
September 03 2016 19:50 GMT
#1618
Having trouble box-selecting certain units, especially SCVs. I have to drag over the unit's center point in order to select it.

The comsat station can't be selected at all with drag-selection: https://gfycat.com/CompetentFailingBats

Normally, units can be selected by just roughly intersecting them: https://gfycat.com/FickleWelllitDogfish

It also affects dropships: https://gfycat.com/BowedSatisfiedFowl

and Carriers.

It's problematic for me because I play with a low framerate and my cursor lags a bit so even though I try to draw boxes properly over the units, sometimes if I'm playing too fast the box doesn't quite go past the unit's center point so I select nothing. Normally this isn't a problem because my selection box still intersects the unit and therefore I can select them.

It's a little bit frustrating having to adjust to this when playing SCMR. Hope this can be fixed.
DNA1
Profile Joined April 2016
8 Posts
Last Edited: 2016-09-04 19:44:31
September 03 2016 22:17 GMT
#1619
Hey guys, so I tested the issues I found from the previous version, I haven't played much with this version yet. This is what I found though, issues and suggestions:

Overall
----------
- Trying to go back to the main menu still results in a "Unable to open map" error, returning to the main StarCraft II menu. This might be an issue on my end. I had to change the map's name for my custom launcher file to work. And since I don't remember how I did it in the first place, nor am I sure how to edit it now... Help?

- There's no option to quit to Windows.
- On the main menu, the icon to select the extra missions is briefly displayed with the main campaign icon. This reverts to normal after pressing it for the first time.
- A cold opening where you can see the planet you're about to enter, as featured on Ressurection IV would be a really amazing addition. This could be used for the first mission featured on such planet.

Loomings
--------------
Den of the Beast
- Cerberus Firebats are not acknowledged as the main units in the army and are surpassed by rescued Marines.
Force of Arms
- Duke's siege tank avatar reverts back to StarCraft II's siege tank whilst transforming.

Rebel Yell
---------------
- Boot Camp 64 is missing. (Intentional but would be appreciated)
- Officer Training is missing. (Intentional but would be appreciated)

Overmind
--------------
The Dark Templar
- This might have been intentional, but when you exterminate the Protoss bases, that mission parameter does not get crossed; and a new objective does not appear for facing Tassadar.

The Fall
------------
The Hunt for Tassadar
- Losing all units before reaching the Protoss base does not result in a loss. The result is an unwinnable situation where you cannot control anything.
Into the Darkness
- Doesn't have a third person mode. (Intentional but would be appreciated)

Stukov Mission Pack
-------------------------------
- Deception is missing. (Intentional but would be appreciated)
Ressurrection IV
- Does not have a "Return to SCMR Main Menu" option.
C3rberu5
Profile Joined January 2015
17 Posts
September 05 2016 23:04 GMT
#1620
With regards to the reported Param/values/whatever bug, I find it only is appearing for me in missions/instances where you dual play races. Thus far it appeared at first in Eye of the Storm which also may have caused a minor glitch with the outro where Tassadar is taking the Gantrithor to the Overmind as he didn't get a portrait up when he was giving his ending spiel about crashing into the Overmind and the Param/value bug was still visible in the top corner where the Terran supply should have been. Just got to Return to Char during the Stand and the Param/values bug appeared again where the Zerg supply should have been displayed. Haven't finished the map yet, just was starting it and wanted to hop on and report the issue. When I complete RtC I'll let you know if the ending segment is disrupted by the bug also.
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