On January 02 2015 20:10 Telenil wrote: Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks!
Will it still be available installer-free? Mostly for us Linux folk. :p
Btw, I suppose this little delay (you originally intended to release it in 2014 I think) is due to those "pesky inconveniences" like social life, work. :p
Hm, could we get some hints as to what will be changed? (apart from the cinematics) Or should it be surprise? Anyway, great news, again
I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.
Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked.
I pretty much believe that problem was with the game itself (pirated or not) But I am also sure some people will have difficulties, no matter what.
That ...kind of unlocker will make it? (I mean, you have to unlock missions, you can't select them, unless you have that option)..once you've spoken about it.. And I think you once also said that you might put two options at the end of the campaign...one to see your cutscene, and one to see the actual cinematics.
(Also, if my little, childish poking did offend you even a bit, then sorry, I had no intentions to do so, althought you didn't show any upset reaction.)
On January 02 2015 20:10 Telenil wrote: Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks!
Will it still be available installer-free? Mostly for us Linux folk. :p
Of course =) The installer simply puts the files where they should be, you can still move them by hand.
On January 03 2015 21:20 Telenil wrote: I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.
Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked.
I pretty much believe that problem was with the game itself (pirated or not) But I am also sure some people will have difficulties, no matter what.
That ...kind of unlocker will make it? (I mean, you have to unlock missions, you can't select them, unless you have that option)..once you've spoken about it.. And I think you once also said that you might put two options at the end of the campaign...one to see your cutscene, and one to see the actual cinematics.
Yes, the mission will appear in the Launcher as you complete the previous one. But you will also be able to unlock them all at once from the Options. I'm sure no offense was intended and none was taken. I used these words before to describe our delays :p
Hey Telenil, I posted this a while ago but you never responded, I have a suggestion. You could make the command center in the Retro mod look more like the BW command center. The alpha model looks a lot more like it: http://starcraft2.judgehype.com/screenshots/images/artworks/26.jpg
On January 04 2015 22:20 Sleambean wrote: Hey Telenil, I posted this a while ago but you never responded, I have a suggestion. You could make the command center in the Retro mod look more like the BW command center. The alpha model looks a lot more like it: http://starcraft2.judgehype.com/screenshots/images/artworks/26.jpg
Looking forward to playing this campaign for the third time soon!
Also, do you think that perhaps the UED units could use some of the "Merc" models instead? One thing that never made sense in SC1 was the fact that they had the exact same technology. There should be at least some subtle differences. Just a little suggestion.
Also, will this receive another update when the "Blizzard created" models are released with LotV? See Dragoon.
Hey all, I have to say that I'm a really huge fan of this mod. It's really brought back a great bit of nostalga for me gaming through the original stories again in such a great graphical update as SC2 is. I recently went through and updated the Mod to the new 5.2 version with all the HOTS updates and was really blown away with all the improvements from normal sunken colonies for Zerg to the fact that we have talking portraits now. The only issue I've run across in the Mod thus far in my playthrough is during Eye of the Storm. I managed to beat the mission and the final scripted blurb happens where Tassadar says he'll go on a suicide run to kill the Overmind but once I get to the victory screen my cursor won't appear so I can't click the Victory button to trigger the final cinematic/epilogue text. I'm running the updated maps and the Retro mod. I'll admit it's possible you may have already dealt with this issue I just am not all together certain how to search the forums yet. If someone could help me resolve the issue I'd greatly appreciate the help. Thanks in advance!
On January 15 2015 13:11 C3rberu5 wrote: Hey all, I have to say that I'm a really huge fan of this mod. It's really brought back a great bit of nostalga for me gaming through the original stories again in such a great graphical update as SC2 is. I recently went through and updated the Mod to the new 5.2 version with all the HOTS updates and was really blown away with all the improvements from normal sunken colonies for Zerg to the fact that we have talking portraits now. The only issue I've run across in the Mod thus far in my playthrough is during Eye of the Storm. I managed to beat the mission and the final scripted blurb happens where Tassadar says he'll go on a suicide run to kill the Overmind but once I get to the victory screen my cursor won't appear so I can't click the Victory button to trigger the final cinematic/epilogue text. I'm running the updated maps and the Retro mod. I'll admit it's possible you may have already dealt with this issue I just am not all together certain how to search the forums yet. If someone could help me resolve the issue I'd greatly appreciate the help. Thanks in advance!
If you press enter (to open the chat-bar or what) on that victory screen, the cursor will appear (at least it did for me) and will remain there as long as you have that chat bar open.
Btw, the latest version should be released real soon, which includes some other changes...You might wanna wait for it.
Thanks for the help! I didn't know the chat bar could be brought up! They're doing a new version soon? I figured this would probably be it before LOTV came out and they got new stuff from that to work with. I may hold off on BW then until the new version comes out. Thanks for the heads up!
On January 16 2015 05:34 C3rberu5 wrote: Thanks for the help! I didn't know the chat bar could be brought up! They're doing a new version soon? I figured this would probably be it before LOTV came out and they got new stuff from that to work with. I may hold off on BW then until the new version comes out. Thanks for the heads up!
You're welcome! And yes, they are making 5.3. Quotes from Telenil (from the 55th page of this thread)
On January 02 2015 20:10 Telenil wrote: Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks!
On January 03 2015 21:20 Telenil wrote: I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.
Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked.
Here's a behavior which I'm not sure is intentional.
I just played Brood War Protoss 5, Battle of Braxis on hard, and each time I was given new reinforcements, all of my old ground troops, my old ones mysteriously disappeared. I'm all but positive this didn't occur in the SC1 version.
Is this a bug, or an intended behaviour to make Hard mode harder? I was able to complete the mission regardless, it just seemed really odd.
On January 20 2015 13:20 AmicusVenti wrote: Here's a behavior which I'm not sure is intentional.
I just played Brood War Protoss 5, Battle of Braxis on hard, and each time I was given new reinforcements, all of my old ground troops, my old ones mysteriously disappeared. I'm all but positive this didn't occur in the SC1 version.
Is this a bug, or an intended behaviour to make Hard mode harder? I was able to complete the mission regardless, it just seemed really odd.
Thanks! I look forward to 5.3!
It is intended. You probably missed the note. "In Hard mode, ground units are removed between each generator. Air units are still available."
So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!
On January 21 2015 05:47 Telenil wrote: So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!
On January 20 2015 13:20 AmicusVenti wrote: Here's a behavior which I'm not sure is intentional.
I just played Brood War Protoss 5, Battle of Braxis on hard, and each time I was given new reinforcements, all of my old ground troops, my old ones mysteriously disappeared. I'm all but positive this didn't occur in the SC1 version.
Is this a bug, or an intended behaviour to make Hard mode harder? I was able to complete the mission regardless, it just seemed really odd.
Thanks! I look forward to 5.3!
It is intended. You probably missed the note. "In Hard mode, ground units are removed between each generator. Air units are still available."
On January 21 2015 05:47 Telenil wrote: So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!
I wonder what additional changes were put in, since you said it was ready in december.
I just hope it's that dark selendis portrait, but I pretty much believe if it was that, then the modification would have been made in the mod file, not in one of the maps. But hey, one can hope, can't he? :p
As someone also reported in the sc2mapster thread in december, I also got 'The mod data loaded does not match the mod data which was originally used to play this game' error message while trying to load a saved game in Campaign 4 The Stand - I feel increasingly certain this bug is related to the latest Retro Mod. Strangely some saves would load some of the time but others would never load. (This made more sense and I rewrote this post after realizing the retro mod is renamed to SCMRmod and includes SCMRmod as SCMRcore.) Campaigns 1-3 were fine, and starting new missions always worked with retro mod. Fortunately I haven't had any loading problems since switching entirely to SCMRmod and abandoning Retro mod.
(I do also have the following mods installed possibly from previous versions of mass recall, I know Telenil would be careful with his mod dependencies so if these sound unfamiliar don't worry, but I'll include for sake of completeness: ) SC1BWmod (4/17/2013) SC1mod (4/1/2012) SCSmod (6/2/2013)
One feature I'd suggest - make there be some way to see the difficulty selected for a given saved game. The official sc2 campaigns did this in the loading screen and the options menu. It's helpful if you're picking up where you left off and want a sense of how hard you need to try. Or if you're paranoid like me that you forgot to select hard difficulty in the briefing screen.
On January 21 2015 05:47 Telenil wrote: So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!
On January 21 2015 05:47 Telenil wrote: So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!
I wonder what additional changes were put in, since you said it was ready in december.
I just hope it's that dark selendis portrait, but I pretty much believe if it was that, then the modification would have been made in the mod file, not in one of the maps. But hey, one can hope, can't he? :p
@ AmicusVenti: You're welcome!
Frankly, not a whole lot since then. Apart from the installer by Kostyarik that Telenil mentioned, of course. Mostly it's just been dragging on due to the usual: work, other commitments, laziness on my part.
Portraits or unit models haven't been touched. Not yet, at least. We've included a lot of subtle cosmetic improvements, though.
By the way, we see you helping out a lot of people on the forums, which is really cool. We appreciate it.
On January 09 2015 03:58 zEmini wrote: Looking forward to playing this campaign for the third time soon!
Also, do you think that perhaps the UED units could use some of the "Merc" models instead? One thing that never made sense in SC1 was the fact that they had the exact same technology. There should be at least some subtle differences. Just a little suggestion.
This would require a lot of data editing and replacing of pre-placed units. Subtle differences, sure, but we want to keep everything looking familiar and easily recognizable (also the bayonet on the merc marine model is dumb). We'll wait for LotV and see if we want to do something with the UED or unit models in general.
Also, will this receive another update when the "Blizzard created" models are released with LotV? See Dragoon.
If they're good.
On January 22 2015 02:13 Eregos wrote: As someone also reported in the sc2mapster thread in december, I also got 'The mod data loaded does not match the mod data which was originally used to play this game' error message while trying to load a saved game in Campaign 4 The Stand - I feel increasingly certain this bug is related to the latest Retro Mod. Strangely some saves would load some of the time but others would never load. (This made more sense and I rewrote this post after realizing the retro mod is renamed to SCMRmod and includes SCMRmod as SCMRcore.) Campaigns 1-3 were fine, and starting new missions always worked with retro mod. Fortunately I haven't had any loading problems since switching entirely to SCMRmod and abandoning Retro mod.
(I do also have the following mods installed possibly from previous versions of mass recall, I know Telenil would be careful with his mod dependencies so if these sound unfamiliar don't worry, but I'll include for sake of completeness SC1BWmod (4/17/2013) SC1mod (4/1/2012) SCSmod (6/2/2013)
We don't know what causes the issues with saves, all I know is sometimes starting the same map from the beginning, then loading the save from within the map works. Those mod files you listed are outdated and not used in versions 5.0 or newer. Having them or not having them shouldn't make any difference.
On January 22 2015 03:12 Eregos wrote: One feature I'd suggest - make there be some way to see the difficulty selected for a given saved game. The official sc2 campaigns did this in the loading screen and the options menu. It's helpful if you're picking up where you left off and want a sense of how hard you need to try. Or if you're paranoid like me that you forgot to select hard difficulty in the briefing screen.
This is actually a somewhat hidden feature - you can do this during gameplay by typing "mapinfo" as a chat message.
Bug report - If multiple command centers are in the same control group and one is under construction, pressing the cancel button explodes the constructing command center instead of cancelling SCVs that are under construction. Maybe the subgroup priority hierarchy needs to be changed? In combination with loading saved games on the final mission of the UED consistently causing ctds, I'm going to have to bump the difficulty down to medium.