• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:52
CET 09:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2161 users

StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 56

Forum Index > SC2 General
Post a Reply
Prev 1 54 55 56 57 58 86 Next
varsovie
Profile Joined December 2013
Canada326 Posts
January 03 2015 13:28 GMT
#1101
On January 02 2015 20:10 Telenil wrote:
Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks!


Will it still be available installer-free? Mostly for us Linux folk. :p
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2015-01-03 15:54:27
January 03 2015 15:54 GMT
#1102
On January 03 2015 21:20 Telenil wrote:
Show nested quote +
On January 03 2015 01:14 valas991 wrote:

Btw, I suppose this little delay (you originally intended to release it in 2014 I think) is due to those "pesky inconveniences" like social life, work. :p

Hm, could we get some hints as to what will be changed? (apart from the cinematics) Or should it be surprise? Anyway, great news, again
I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.

Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked.



I pretty much believe that problem was with the game itself (pirated or not)
But I am also sure some people will have difficulties, no matter what.

That ...kind of unlocker will make it? (I mean, you have to unlock missions, you can't select them, unless you have that option)..once you've spoken about it.. And I think you once also said that you might put two options at the end of the campaign...one to see your cutscene, and one to see the actual cinematics.


(Also, if my little, childish poking did offend you even a bit, then sorry, I had no intentions to do so, althought you didn't show any upset reaction.)
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2015-01-03 19:53:59
January 03 2015 19:52 GMT
#1103
On January 03 2015 22:28 varsovie wrote:
Show nested quote +
On January 02 2015 20:10 Telenil wrote:
Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks!


Will it still be available installer-free? Mostly for us Linux folk. :p
Of course =) The installer simply puts the files where they should be, you can still move them by hand.

On January 04 2015 00:54 valas991 wrote:
Show nested quote +
On January 03 2015 21:20 Telenil wrote:
I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.

Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked.

I pretty much believe that problem was with the game itself (pirated or not)
But I am also sure some people will have difficulties, no matter what.

That ...kind of unlocker will make it? (I mean, you have to unlock missions, you can't select them, unless you have that option)..once you've spoken about it.. And I think you once also said that you might put two options at the end of the campaign...one to see your cutscene, and one to see the actual cinematics.
Yes, the mission will appear in the Launcher as you complete the previous one. But you will also be able to unlock them all at once from the Options.
I'm sure no offense was intended and none was taken. I used these words before to describe our delays :p
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Sleambean
Profile Joined July 2014
Bulgaria6 Posts
Last Edited: 2015-01-04 13:20:58
January 04 2015 13:20 GMT
#1104
Hey Telenil, I posted this a while ago but you never responded, I have a suggestion. You could make the command center in the Retro mod look more like the BW command center. The alpha model looks a lot more like it: http://starcraft2.judgehype.com/screenshots/images/artworks/26.jpg

I found this on a page with a lot more alpha models that you can use or be inspired by, like a BW-like adjutant portrait: http://www.sc2mapster.com/assets/dark-protoss/?page=18
I also found this, which could be of use:
http://www.sc2mapster.com/assets/ghostnovas-mods/

Great job on the mod! :D Looking forward to Version 5.3!
I squeeze gats till my clips is empty.
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2015-01-04 16:16:06
January 04 2015 15:04 GMT
#1105
On January 04 2015 22:20 Sleambean wrote:
Hey Telenil, I posted this a while ago but you never responded, I have a suggestion. You could make the command center in the Retro mod look more like the BW command center. The alpha model looks a lot more like it: http://starcraft2.judgehype.com/screenshots/images/artworks/26.jpg

I found this on a page with a lot more alpha models that you can use or be inspired by, like a BW-like adjutant portrait: http://www.sc2mapster.com/assets/dark-protoss/?page=18
I also found this, which could be of use:
http://www.sc2mapster.com/assets/ghostnovas-mods/

Great job on the mod! :D Looking forward to Version 5.3!


As I'm surfing through it, I found a DuGalle portrait.
http://www.sc2mapster.com/assets/dark-protoss/files/178-dugalle-portrait/
In my opinion, it's kinda good. (It's relatively new, so you might have not seen it yet)

This is good as well (though not that necessary)
http://www.sc2mapster.com/assets/dark-protoss/files/156-dropship-portrait/


You could also use the Dark Selendis
http://www.sc2mapster.com/assets/dark-protoss/files/32-dark-protoss-portraits/

(Although I think you gonna change her portrait once LotV is out...but still, it looks cool though!)


BTW, I know 5.3 is 'essentially' ready, therefore you don't really want to change stuffs now (I suppose)
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
zEmini
Profile Joined April 2011
United States4 Posts
Last Edited: 2015-01-08 19:04:21
January 08 2015 18:58 GMT
#1106
Looking forward to playing this campaign for the third time soon!

Also, do you think that perhaps the UED units could use some of the "Merc" models instead? One thing that never made sense in SC1 was the fact that they had the exact same technology. There should be at least some subtle differences. Just a little suggestion.

Also, will this receive another update when the "Blizzard created" models are released with LotV? See Dragoon.
C3rberu5
Profile Joined January 2015
17 Posts
January 15 2015 04:11 GMT
#1107
Hey all, I have to say that I'm a really huge fan of this mod. It's really brought back a great bit of nostalga for me gaming through the original stories again in such a great graphical update as SC2 is. I recently went through and updated the Mod to the new 5.2 version with all the HOTS updates and was really blown away with all the improvements from normal sunken colonies for Zerg to the fact that we have talking portraits now. The only issue I've run across in the Mod thus far in my playthrough is during Eye of the Storm. I managed to beat the mission and the final scripted blurb happens where Tassadar says he'll go on a suicide run to kill the Overmind but once I get to the victory screen my cursor won't appear so I can't click the Victory button to trigger the final cinematic/epilogue text. I'm running the updated maps and the Retro mod. I'll admit it's possible you may have already dealt with this issue I just am not all together certain how to search the forums yet. If someone could help me resolve the issue I'd greatly appreciate the help. Thanks in advance!
valas991
Profile Joined September 2014
Hungary181 Posts
January 15 2015 12:33 GMT
#1108
On January 15 2015 13:11 C3rberu5 wrote:
Hey all, I have to say that I'm a really huge fan of this mod. It's really brought back a great bit of nostalga for me gaming through the original stories again in such a great graphical update as SC2 is. I recently went through and updated the Mod to the new 5.2 version with all the HOTS updates and was really blown away with all the improvements from normal sunken colonies for Zerg to the fact that we have talking portraits now. The only issue I've run across in the Mod thus far in my playthrough is during Eye of the Storm. I managed to beat the mission and the final scripted blurb happens where Tassadar says he'll go on a suicide run to kill the Overmind but once I get to the victory screen my cursor won't appear so I can't click the Victory button to trigger the final cinematic/epilogue text. I'm running the updated maps and the Retro mod. I'll admit it's possible you may have already dealt with this issue I just am not all together certain how to search the forums yet. If someone could help me resolve the issue I'd greatly appreciate the help. Thanks in advance!


If you press enter (to open the chat-bar or what) on that victory screen, the cursor will appear (at least it did for me) and will remain there as long as you have that chat bar open.

Btw, the latest version should be released real soon, which includes some other changes...You might wanna wait for it.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
C3rberu5
Profile Joined January 2015
17 Posts
January 15 2015 20:34 GMT
#1109
Thanks for the help! I didn't know the chat bar could be brought up! They're doing a new version soon? I figured this would probably be it before LOTV came out and they got new stuff from that to work with. I may hold off on BW then until the new version comes out. Thanks for the heads up!
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2015-01-16 06:20:12
January 15 2015 21:27 GMT
#1110
On January 16 2015 05:34 C3rberu5 wrote:
Thanks for the help! I didn't know the chat bar could be brought up! They're doing a new version soon? I figured this would probably be it before LOTV came out and they got new stuff from that to work with. I may hold off on BW then until the new version comes out. Thanks for the heads up!


You're welcome!
And yes, they are making 5.3. Quotes from Telenil (from the 55th page of this thread)

On January 02 2015 20:10 Telenil wrote:
Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks!





On January 03 2015 21:20 Telenil wrote:
I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.

Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked.

"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
AmicusVenti
Profile Joined July 2013
United States61 Posts
January 20 2015 04:20 GMT
#1111
Here's a behavior which I'm not sure is intentional.

I just played Brood War Protoss 5, Battle of Braxis on hard, and each time I was given new reinforcements, all of my old ground troops, my old ones mysteriously disappeared. I'm all but positive this didn't occur in the SC1 version.

Is this a bug, or an intended behaviour to make Hard mode harder? I was able to complete the mission regardless, it just seemed really odd.

Thanks! I look forward to 5.3!
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2015-01-20 07:11:52
January 20 2015 07:11 GMT
#1112
On January 20 2015 13:20 AmicusVenti wrote:
Here's a behavior which I'm not sure is intentional.

I just played Brood War Protoss 5, Battle of Braxis on hard, and each time I was given new reinforcements, all of my old ground troops, my old ones mysteriously disappeared. I'm all but positive this didn't occur in the SC1 version.

Is this a bug, or an intended behaviour to make Hard mode harder? I was able to complete the mission regardless, it just seemed really odd.

Thanks! I look forward to 5.3!


It is intended. You probably missed the note.
"In Hard mode, ground units are removed between each generator. Air units are still available."

In this video, it's around 4:33
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Telenil
Profile Joined September 2010
France484 Posts
January 20 2015 20:47 GMT
#1113
So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Sleambean
Profile Joined July 2014
Bulgaria6 Posts
January 20 2015 22:06 GMT
#1114
On January 21 2015 05:47 Telenil wrote:
So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!


Have you read my suggestions?
I squeeze gats till my clips is empty.
AmicusVenti
Profile Joined July 2013
United States61 Posts
January 20 2015 23:18 GMT
#1115
On January 20 2015 16:11 valas991 wrote:
Show nested quote +
On January 20 2015 13:20 AmicusVenti wrote:
Here's a behavior which I'm not sure is intentional.

I just played Brood War Protoss 5, Battle of Braxis on hard, and each time I was given new reinforcements, all of my old ground troops, my old ones mysteriously disappeared. I'm all but positive this didn't occur in the SC1 version.

Is this a bug, or an intended behaviour to make Hard mode harder? I was able to complete the mission regardless, it just seemed really odd.

Thanks! I look forward to 5.3!


It is intended. You probably missed the note.
"In Hard mode, ground units are removed between each generator. Air units are still available."

In this video, it's around 4:33
https://www.youtube.com/watch?v=qyfbQSdiwwU


Yep! Totally missed the note. How funny, I almost checked Jayborino's LP to see if he experienced the same thing. Thanks!
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2015-01-21 08:09:58
January 21 2015 06:24 GMT
#1116
On January 21 2015 05:47 Telenil wrote:
So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!



I wonder what additional changes were put in, since you said it was ready in december.

I just hope it's that dark selendis portrait, but I pretty much believe if it was that, then the modification would have been made in the mod file, not in one of the maps.
But hey, one can hope, can't he? :p

@ AmicusVenti: You're welcome!
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Eregos
Profile Joined July 2013
United States34 Posts
Last Edited: 2015-01-22 04:05:44
January 21 2015 17:13 GMT
#1117
As someone also reported in the sc2mapster thread in december, I also got 'The mod data loaded does not match the mod data which was originally used to play this game' error message while trying to load a saved game in Campaign 4 The Stand - I feel increasingly certain this bug is related to the latest Retro Mod. Strangely some saves would load some of the time but others would never load. (This made more sense and I rewrote this post after realizing the retro mod is renamed to SCMRmod and includes SCMRmod as SCMRcore.) Campaigns 1-3 were fine, and starting new missions always worked with retro mod. Fortunately I haven't had any loading problems since switching entirely to SCMRmod and abandoning Retro mod.

(I do also have the following mods installed possibly from previous versions of mass recall, I know Telenil would be careful with his mod dependencies so if these sound unfamiliar don't worry, but I'll include for sake of completeness: )
SC1BWmod (4/17/2013)
SC1mod (4/1/2012)
SCSmod (6/2/2013)



Eregos
Profile Joined July 2013
United States34 Posts
January 21 2015 18:12 GMT
#1118
One feature I'd suggest - make there be some way to see the difficulty selected for a given saved game. The official sc2 campaigns did this in the loading screen and the options menu. It's helpful if you're picking up where you left off and want a sense of how hard you need to try. Or if you're paranoid like me that you forgot to select hard difficulty in the briefing screen.
Jones313
Profile Joined April 2011
Finland172 Posts
January 22 2015 01:02 GMT
#1119
On January 21 2015 05:47 Telenil wrote:
So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!


I'm back, so to speak. Let's do this.


On January 21 2015 15:24 valas991 wrote:
Show nested quote +
On January 21 2015 05:47 Telenil wrote:
So version 5.3 is 99% complete, Jones only has some changes to put in one of the maps but I couldn't reach him for a while. Release will come when he gets back!



I wonder what additional changes were put in, since you said it was ready in december.

I just hope it's that dark selendis portrait, but I pretty much believe if it was that, then the modification would have been made in the mod file, not in one of the maps.
But hey, one can hope, can't he? :p

@ AmicusVenti: You're welcome!


Frankly, not a whole lot since then. Apart from the installer by Kostyarik that Telenil mentioned, of course. Mostly it's just been dragging on due to the usual: work, other commitments, laziness on my part.

Portraits or unit models haven't been touched. Not yet, at least. We've included a lot of subtle cosmetic improvements, though.

By the way, we see you helping out a lot of people on the forums, which is really cool. We appreciate it.

On January 09 2015 03:58 zEmini wrote:
Looking forward to playing this campaign for the third time soon!

Also, do you think that perhaps the UED units could use some of the "Merc" models instead? One thing that never made sense in SC1 was the fact that they had the exact same technology. There should be at least some subtle differences. Just a little suggestion.


This would require a lot of data editing and replacing of pre-placed units. Subtle differences, sure, but we want to keep everything looking familiar and easily recognizable (also the bayonet on the merc marine model is dumb). We'll wait for LotV and see if we want to do something with the UED or unit models in general.

Also, will this receive another update when the "Blizzard created" models are released with LotV? See Dragoon.


If they're good.

On January 22 2015 02:13 Eregos wrote:
As someone also reported in the sc2mapster thread in december, I also got 'The mod data loaded does not match the mod data which was originally used to play this game' error message while trying to load a saved game in Campaign 4 The Stand - I feel increasingly certain this bug is related to the latest Retro Mod. Strangely some saves would load some of the time but others would never load. (This made more sense and I rewrote this post after realizing the retro mod is renamed to SCMRmod and includes SCMRmod as SCMRcore.) Campaigns 1-3 were fine, and starting new missions always worked with retro mod. Fortunately I haven't had any loading problems since switching entirely to SCMRmod and abandoning Retro mod.

(I do also have the following mods installed possibly from previous versions of mass recall, I know Telenil would be careful with his mod dependencies so if these sound unfamiliar don't worry, but I'll include for sake of completeness
SC1BWmod (4/17/2013)
SC1mod (4/1/2012)
SCSmod (6/2/2013)


We don't know what causes the issues with saves, all I know is sometimes starting the same map from the beginning, then loading the save from within the map works. Those mod files you listed are outdated and not used in versions 5.0 or newer. Having them or not having them shouldn't make any difference.

On January 22 2015 03:12 Eregos wrote:
One feature I'd suggest - make there be some way to see the difficulty selected for a given saved game. The official sc2 campaigns did this in the loading screen and the options menu. It's helpful if you're picking up where you left off and want a sense of how hard you need to try. Or if you're paranoid like me that you forgot to select hard difficulty in the briefing screen.


This is actually a somewhat hidden feature - you can do this during gameplay by typing "mapinfo" as a chat message.
Eregos
Profile Joined July 2013
United States34 Posts
January 23 2015 04:09 GMT
#1120
Thanks, thats useful

Bug report - If multiple command centers are in the same control group and one is under construction, pressing the cancel button explodes the constructing command center instead of cancelling SCVs that are under construction. Maybe the subgroup priority hierarchy needs to be changed? In combination with loading saved games on the final mission of the UED consistently causing ctds, I'm going to have to bump the difficulty down to medium.
Prev 1 54 55 56 57 58 86 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 216
StarCraft: Brood War
Hyuk 1363
Zeus 679
Jaedong 553
Shuttle 484
Stork 352
Leta 333
PianO 177
Dewaltoss 62
Shinee 53
Bale 27
[ Show more ]
soO 21
Hm[arnc] 19
NotJumperer 18
JulyZerg 8
Dota 2
XaKoH 456
NeuroSwarm101
XcaliburYe15
League of Legends
JimRising 536
Counter-Strike
fl0m1910
Other Games
summit1g15872
FrodaN1905
WinterStarcraft513
C9.Mang0250
mouzStarbuck156
KnowMe95
Mew2King42
Organizations
Dota 2
PGL Dota 2 - Main Stream10774
PGL Dota 2 - Secondary Stream744
Other Games
gamesdonequick630
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH128
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1411
• Lourlo1014
• HappyZerGling110
Upcoming Events
CranKy Ducklings
1h 8m
RSL Revival
1h 8m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3h 8m
Cure vs Reynor
Classic vs herO
IPSL
8h 8m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
10h 8m
BSL 21
11h 8m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 1h
RSL Revival
1d 1h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 3h
WardiTV Korean Royale
1d 3h
[ Show More ]
BSL 21
1d 11h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 11h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 14h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.