StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 55
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Cricketer12
United States13959 Posts
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marcussc2brasil
Brazil36 Posts
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valas991
Hungary181 Posts
http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/ more bug and stuff, but it works @marcussc2brasil Telenil is planning to do it, but he's got no time recently due to real life stuff. | ||
TaDa1.
655 Posts
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Raisorblade
Italy32 Posts
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TaDa1.
655 Posts
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Raisorblade
Italy32 Posts
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Erasorz
7 Posts
![]() I didn't dare to read the whole 55 pages to find the answer of my question, so : Is it intended to not be able to upgrade the mech armor in BW terran missions ? (I don't remember if it was the case in the original game) | ||
dariusvlad
1 Post
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RODTHEOGD
9 Posts
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WHIPLASH87
Czech Republic1 Post
But there's a bit of a problem I've encountered and I'm not getting it at all. First three campaigns run smoothly and everything was fine. In second map of Protoss campaign "Dunes of Shakuras", I'm getting this error "The mod data loaded does not match the mod data which was originally used to play this game." and I cannot load it at all. I've made some graphics adjustments during the game before the save but I changed it back and nothing. I was trying to google what's wrong, tried to load it from SC2, from Mass Recall, with various settings...nothing. Did the same happen to anyone of you? Thanks a lot. | ||
valas991
Hungary181 Posts
On November 30 2014 03:22 WHIPLASH87 wrote: First, I'd like to say big THANK YOU. You've done an amazing job with this mod and I'm really enjoying it! But there's a bit of a problem I've encountered and I'm not getting it at all. First three campaigns run smoothly and everything was fine. In second map of Protoss campaign "Dunes of Shakuras", I'm getting this error "The mod data loaded does not match the mod data which was originally used to play this game." and I cannot load it at all. I've made some graphics adjustments during the game before the save but I changed it back and nothing. I was trying to google what's wrong, tried to load it from SC2, from Mass Recall, with various settings...nothing. Did the same happen to anyone of you? Thanks a lot. Do you mean that after you save, you cannot load the map, because u get that error? [but you can still restart it anytime] If yes, the same has happened to me, however, it only occurs in mission 1, and 2.... from the 3rd map on, it works fine. (at least, it worked for me) | ||
Zoar
United States39 Posts
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propagare
Germany93 Posts
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Telenil
France484 Posts
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Cren
Italy2 Posts
In fact, launching SCMR Campaign Launcher.SC2Map opens the main menu where it is possible to launch missions from episodes. However, when I try to launch any mission, the result is always the same: "Unable to open map". I tried following mod versions: 5.0, 5.1 and 5.2 (always English version, as is my game language). What's wrong and how can I fix? I give you some details about my software:
Maybe these warning messages may shed some light (they're taken from editor's messages when I open Terran00t.SC2Map): [12/27/2014 10:40:52 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map' [12/27/2014 10:41:10 PM] Warning: USER: 2 too many operands for the requirement 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'. [12/27/2014 10:41:10 PM] Warning: USER: 2 too many operands for the requirement 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'. [12/27/2014 10:41:10 PM] Warning: USER: CActorSound[ActorSound_Impaler_TentacleImpact] Has event without a triggering message. Event[Terms "" Send ""] [12/27/2014 10:41:10 PM] Warning: USER: CActorSound[ActorSound_Impaler_TentacleVox] Has event without a triggering message. Event[Terms "" Send ""] [12/27/2014 10:41:10 PM] Warning: USER: [ 180 1] CActorDoodad[TRaynor02Crane] TRaynor02Crane Assets\Doodads\MarSaraCrane\MarSaraCrane_02.m3; Could not find texture with slot generic01.diffuse and expression Innate. [12/27/2014 10:41:10 PM] Warning: USER: [ 180 1] CActorDoodad[TRaynor02Crane] TRaynor02Crane Assets\Doodads\MarSaraCrane\MarSaraCrane_02.m3; Could not find texture with slot generic01.specular and expression Innate. | ||
valas991
Hungary181 Posts
Because of your version, I'd assume your game is pirated (we have 2.1.7 at the moment), and it won't work with that. However, with the StarCraft II: Starter Edition, you should be able to run in. You can use this as well http://www.sc2mapster.com/maps/starcraft-mass-recall/#c460 (In case you got legit game, try to update it and sorry for the assumption) | ||
Telenil
France484 Posts
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valas991
Hungary181 Posts
On January 02 2015 20:10 Telenil wrote: Just a quick update: version 5.3 is essentially done, but we are working with a guy called Kostyarik to make an automated installer for Mass Recall. We will hopefully release everything within a couple of weeks! woah, great! this new installer is gonna work with the starter edition, right? Btw, I suppose this little delay (you originally intended to release it in 2014 I think) is due to those "pesky inconveniences" like social life, work. :p Hm, could we get some hints as to what will be changed? (apart from the cinematics) Or should it be surprise? Anyway, great news, again ![]() | ||
Telenil
France484 Posts
On January 03 2015 01:14 valas991 wrote: I could have released the update in the last days of December, but that was when I learned about the installer so I decided to delay it a bit. I don't like missing a deadline, but the installation was the biggest hassle with the campaign so I figured it would be worth the wait.Btw, I suppose this little delay (you originally intended to release it in 2014 I think) is due to those "pesky inconveniences" like social life, work. :p Hm, could we get some hints as to what will be changed? (apart from the cinematics) Or should it be surprise? Anyway, great news, again ![]() Apart from minor bug fixes, the update will include the cinematics, the installer, Easy difficulty will be made easier and a couple of cutscenes have been reworked. | ||
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