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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 47

Forum Index > SC2 General
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[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 20 2014 16:06 GMT
#921
On April 21 2014 00:07 varsovie wrote:
Show nested quote +
On April 17 2014 02:57 DrakeyC wrote:
- In a few missions it seems the resources are misaligned to as not allow base construction in an area where there was room in the original game. For example, though an inconsequential one, in the first Terran mission, the hill with the minerals on it has room for a command center in the original game, not here. There are a few other instances where I remember thinking I used to build my new base here and now I can't.


TBH in the original nearly every missions required you to move you CC closer to the mineral patches, in the remake I think only "Norad II" has it, although I haven't noted it thoroughly. I personally think having to move you CC at the start of every mission being an annoyance and maybe a trap for new players rather than a good map design.


Well at least with Terran you can move the CC. When you're protoss and it's a choice between spending 400 minerals on a nexus or 150 minerals on 3 extra probes (fuck you, Protoss-5), it sucks more. Zerg is okay because second hatchery means double production anyway.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Dionysus-
Profile Joined April 2014
3 Posts
April 23 2014 06:27 GMT
#922
On April 07 2014 10:39 Blazethesage wrote:
So, I'm having a major issue with AI behavior. Episode 6, Mission 6: Fury of the Swarm. After my four outlying bases are destroyed as per usual, the first note of concern arises when, after pulling troops in those bases back to preserve them, I use them to spy on the site of my former bases, in hopes of catching the enemy's new expansions before they are properly defended.

The enemy never expands there.

This is merely the calm before the storm.

By 7 minutes in, game-time, my primary base is assaulted by a *MASSIVE* amount of ground troops via overlord drop; large numbers of zerglings and hydralisks, and several Ultralisks. An attack this large is unprecedented that early, and I see no possible way to defend against something that intense that quickly. Maybe with professional-level macro dedicated specifically to building up a defense against that attack, but it would be a close shave.

Worth noting is that I'm even playing on Easy. I shudder to imagine what might happen on higher difficulties.


Ah, I'm glad I'm not the only one! I've finally made it to this mission playing on hard, and even though some maps were very difficult and took me hours to finally figure out, this one seemed to be impossible. Knowing it's a bug makes me feel better :D

Also I want to thank everyone who contributed to this project, it's awesome!
Blazethesage
Profile Joined June 2012
108 Posts
April 23 2014 17:03 GMT
#923
In regards to ceewi1's comment about the victory condition on the Kel-Morian Combine map in episode 6, I do remember playing through that map semi-recently (not in the last week, since I've been on a trip, but you know what I mean), and that victory condition is there; it's not specifically for infesting them all, merely when the enemy has no command centers left, they can be infested *or* destroyed. I remember because I only ended up infesting two out of five in my most recent run (due to Queen position timing, not realizing how fast the CC's were going down, etc), and still got that win condition.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-04-23 19:20:35
April 23 2014 17:26 GMT
#924
Korean translation is available on sc2mapster. German, Russian and French translations are on the way, though not necessarily coming at high speed. If you are planning on doing your own translation, I suggest waiting a few extra days until we've released 5.1.
Please let me know if you play in Easy and find any level too difficult. We want the level to be playable by most players but I'm not sure of the Easy difficulty I should aim for. Feedback would be very much appreciated.
Also, a guy called Jayborino has started a playthrough of the new Mass Recall in Hard. Check it out!
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Acceleratio
Profile Joined April 2014
Germany1 Post
April 23 2014 20:37 GMT
#925
Hey guys - quick question about the music. As with the newest Patch it should be possible to choose from either having SCII music /SC/BW music or both. The problem is. I only get the SC/BW music even if I select "All" Is that on purpose? Because I love to have some diversity and I cant really see any reason to force people which music the want to hear.

Anyways Thank you for this great great remake of a classic! Love how much you put into this!
siriuschw
Profile Joined December 2013
Chile19 Posts
Last Edited: 2014-04-23 21:52:04
April 23 2014 21:46 GMT
#926
Regarding the mission 'Fury of the Swarm', I don't think it's broken as some people claim, in fact, I beat it in hard mode.

I have to say I'm not a great player (I'm barely a platinum level player). All I did was to rush to lurker tech and place around 4 or 5 of them in the drop zone (which is always the same). I also morphed 4 or 5 spore colonies around that sector too. As time passes I keep reinforcing with hydralisks and replacing lost lurkers. With that defense, the AI drops are pretty much instantly killed when they unload (pretty fun to watch ), in fact the enemy overlords struggle to unload with the spore colonies and your units beneath them, there is not enough space, and the units that manage to unload are instantly massacred by the lurkers. As for the Nydus Worm, it always pops up at the exact same spot, so I placed two sunken colonies in range of that spot to kill it before it starts unloading too many units (two or three manage to unload but no big deal). Once you pass the 8-9 minutes mark, you are pretty much out of the woods and you can start to expand (safest location is at 6 o'clock).

The problem I have with episode 6 is at the ending of the mission Omega, I don't get the score screen so I cannot watch the ending. The "victory" music is playing in the background, but there's only a black screen that I cannot skip to watch the ending and the epilogue.
ad astra per aspera
Dionysus-
Profile Joined April 2014
3 Posts
April 23 2014 22:15 GMT
#927
On April 24 2014 06:46 siriuschw wrote:
Regarding the mission 'Fury of the Swarm', I don't think it's broken as some people claim, in fact, I beat it in hard mode.

I have to say I'm not a great player (I'm barely a platinum level player). All I did was to rush to lurker tech and place around 4 or 5 of them in the drop zone (which is always the same). I also morphed 4 or 5 spore colonies around that sector too. As time passes I keep reinforcing with hydralisks and replacing lost lurkers. With that defense, the AI drops are pretty much instantly killed when they unload (pretty fun to watch ), in fact the enemy overlords struggle to unload with the spore colonies and your units beneath them, there is not enough space, and the units that manage to unload are instantly massacred by the lurkers. As for the Nydus Worm, it always pops up at the exact same spot, so I placed two sunken colonies in range of that spot to kill it before it starts unloading too many units (two or three manage to unload but no big deal). Once you pass the 8-9 minutes mark, you are pretty much out of the woods and you can start to expand (safest location is at 6 o'clock).

The problem I have with episode 6 is at the ending of the mission Omega, I don't get the score screen so I cannot watch the ending. The "victory" music is playing in the background, but there's only a black screen that I cannot skip to watch the ending and the epilogue.



I did the exact same thing... several times... it doesn't work, there's just too many units. There are too many enemy overlords to hide your lurkers or kill with spores, and nothing beats several ultralisks & lurkers, dozens of hydralists and a nydus reinforcement @ 6 mins. I'd love to see a video of you beating the mission on hard, I just don't believe it.
siriuschw
Profile Joined December 2013
Chile19 Posts
Last Edited: 2014-04-24 05:26:34
April 24 2014 03:15 GMT
#928
On April 24 2014 07:15 Dionysus- wrote:
Show nested quote +
On April 24 2014 06:46 siriuschw wrote:
Regarding the mission 'Fury of the Swarm', I don't think it's broken as some people claim, in fact, I beat it in hard mode.

I have to say I'm not a great player (I'm barely a platinum level player). All I did was to rush to lurker tech and place around 4 or 5 of them in the drop zone (which is always the same). I also morphed 4 or 5 spore colonies around that sector too. As time passes I keep reinforcing with hydralisks and replacing lost lurkers. With that defense, the AI drops are pretty much instantly killed when they unload (pretty fun to watch ), in fact the enemy overlords struggle to unload with the spore colonies and your units beneath them, there is not enough space, and the units that manage to unload are instantly massacred by the lurkers. As for the Nydus Worm, it always pops up at the exact same spot, so I placed two sunken colonies in range of that spot to kill it before it starts unloading too many units (two or three manage to unload but no big deal). Once you pass the 8-9 minutes mark, you are pretty much out of the woods and you can start to expand (safest location is at 6 o'clock).

The problem I have with episode 6 is at the ending of the mission Omega, I don't get the score screen so I cannot watch the ending. The "victory" music is playing in the background, but there's only a black screen that I cannot skip to watch the ending and the epilogue.



I did the exact same thing... several times... it doesn't work, there's just too many units. There are too many enemy overlords to hide your lurkers or kill with spores, and nothing beats several ultralisks & lurkers, dozens of hydralists and a nydus reinforcement @ 6 mins. I'd love to see a video of you beating the mission on hard, I just don't believe it.



Ok, I'll do it and try to upload it as soon as I can

Update: Ok, I did it again, twice in fact. I've got two videos, I'll upload one of them tomorrow. I just recorded the first 15 minutes (15 minutes of video, around 20 in-game) since it's the critical part of the mission, the rest is pretty straightforward and I didn't want to record a longer video because it would take me too much time to upload with my shitty bandwidth. I'll post it tomorrow.
ad astra per aspera
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-04-24 07:06:36
April 24 2014 06:16 GMT
#929
Just FYI, the AI was like that on the Easy mode too. I think it's arguable that on the easiest difficulty someone doesn't need gold league mechanics to beat the level

But, maybe the map has already been updated... it was pointed out and noted a while ago. I'm downloading it now to check, and I'm only in silver league so we'll see what happens ; )

EDIT: OK I can confirm this actually works. I used more than 4/5 spore colonies at the top side of the base though. I lined the entire edge, had about 10 total. I needed 4 Lurkers to barely survive the first attack. Keep your Zerglings next to where the Nydus Canal pops out and 2 sunkens is enough for that.

I also made a set of Scourges to deal with the first Guardian that appears, and then Mutas/Scourges to deal with the Guardians that appear later.
siriuschw
Profile Joined December 2013
Chile19 Posts
Last Edited: 2014-04-24 19:22:40
April 24 2014 19:21 GMT
#930
Ok, here's the video. As I show, the difficulty is set to hard, but after I recorded this I tried the mission on easy to see how it was and it turned out to be the exact same level of difficulty. So, I think that perhaps the difficulty for easy and medium should be lowered, but I don't think that on hard should be modified, all you need is good positioning to defend the drops and the worm.

PS: Sorry about the black borders of the video, I made a mistake with the resolution when I encoded it.



ad astra per aspera
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-04-24 21:18:18
April 24 2014 20:56 GMT
#931
Nice. I felt bad for the Zerg who broke through the flak barrage to land on top of 4 lurkers and a pack of enraged hydralisks. But we are not going to keep a difficulty that requires such a level of planning, even though beating it was proven to be possible.

I remember we had a similar case a year ago in episode 6 mission 3. A bug made all five AIs activate at the same time, where three of them were supposed to stay idle for 15-20 minutes. Some people still managed to beat it, but I never thought of asking them to record it. There was also that time when a friend was testing The Stand, and I spawned 3 battlecruisers on top of his base at 4:00 just to mess with him. He used Kerrigan's cloak, and won.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Lorch
Profile Joined June 2011
Germany3691 Posts
April 24 2014 22:11 GMT
#932
First of all: I love your work and it's truly beautiful to see a ~15 year old campaign ported in such an amazing way.

However, is there any way to host it on a side that is not sc2mapster? I understand bringing traffic to the side, especially given that the sc2 modding/map making community isn't getting nearly enough love anyway, BUT every time I'm downloading this again I end up having to wait 1+ hour on a 300ish mb file. Now I didn't mind waiting 24 hours to download a Prince of Persia Warrior Within Demo that was 500 MB when I was using a 64kbit connection 10+ years ago. But nowadays I have kinda gotten used to downloading this kind of file in a few minutes maximum. It'd be great to be able to spontaneously play Brood War without having to wait so long.
frajen86
Profile Joined February 2014
168 Posts
April 25 2014 01:12 GMT
#933
I didn't have any issues with downloading the file. Took a few minutes. Maybe it's something local?
Dionysus-
Profile Joined April 2014
3 Posts
April 25 2014 06:09 GMT
#934
Nice. Guess I was wrong
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2014-04-25 17:48:23
April 25 2014 17:47 GMT
#935
Even if the map is beatable like that, it's still a bug that needs fixed for one simple reason.

The AI does not take over your satellite bases like it is supposed to. It ignores them once they're killed and focuses on going berserk all over your face. It ends up switching from long-term difficulty by stealing all your bases to sheer immediate massacre.
Lorch
Profile Joined June 2011
Germany3691 Posts
Last Edited: 2014-04-27 15:27:31
April 27 2014 15:24 GMT
#936
On April 25 2014 10:12 frajen86 wrote:
I didn't have any issues with downloading the file. Took a few minutes. Maybe it's something local?


Oddly enough, I have always downloaded this with like 64 kbits, however after I complained about it in this thread I had to redownload another part and magically loaded with full capacity.

In the final mission of the terran bw campaign on Char I can't attack sunken colonies, is this intended?

Oddly enoug flying units seem to be the only thing able to attack it.
Or maybe only vessels, apparently the sunkes are "invulnerable".
frajen86
Profile Joined February 2014
168 Posts
April 27 2014 15:49 GMT
#937
On April 28 2014 00:24 Lorch wrote:
In the final mission of the terran bw campaign on Char I can't attack sunken colonies, is this intended?

Oddly enoug flying units seem to be the only thing able to attack it.
Or maybe only vessels, apparently the sunkes are "invulnerable".

Yes, this is how it was in the original Brood War as well. You can't kill them until you kill the corresponding Cerebrates.
Lorch
Profile Joined June 2011
Germany3691 Posts
April 27 2014 16:10 GMT
#938
Oh well sadly I didn't even know bw existed until 3 years ago so I never played the original. Thanks!
digmouse
Profile Blog Joined November 2010
China6331 Posts
April 27 2014 16:43 GMT
#939
On April 25 2014 07:11 Lorch wrote:
First of all: I love your work and it's truly beautiful to see a ~15 year old campaign ported in such an amazing way.

However, is there any way to host it on a side that is not sc2mapster? I understand bringing traffic to the side, especially given that the sc2 modding/map making community isn't getting nearly enough love anyway, BUT every time I'm downloading this again I end up having to wait 1+ hour on a 300ish mb file. Now I didn't mind waiting 24 hours to download a Prince of Persia Warrior Within Demo that was 500 MB when I was using a 64kbit connection 10+ years ago. But nowadays I have kinda gotten used to downloading this kind of file in a few minutes maximum. It'd be great to be able to spontaneously play Brood War without having to wait so long.

There are a lot of useful download manager that can accelerate downloading around, and I think sc2mapster supports them.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Blazethesage
Profile Joined June 2012
108 Posts
April 27 2014 16:56 GMT
#940
The Sunken Colony's invulnerability being tied to the Cerebrate is something that you're tipped off about pretty much immediately by that marine who tells you that they "aren't being affected by anything [they] hit 'em with." That's the beautiful thing about these kinds of maps. Whenever your troops start talking to you, you always want to make sure you're paying attention, because even when it's not actual vital information... it's often hilarious.

"Hehehahaaaa! I LOVE the smell of toasted zerglin's in the mornin'!"
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