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TLPD Winrate Charts: December - Page 14

Forum Index > SC2 General
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hummingbird23
Profile Joined September 2011
Norway359 Posts
January 06 2012 07:03 GMT
#261
On January 06 2012 15:39 xrapture wrote:
Show nested quote +
On January 06 2012 06:17 Raambo11 wrote:
On January 06 2012 04:50 Mash2 wrote:
On January 06 2012 04:33 Recognizable wrote:
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.


Cool story bro. Stop bitching and switch then.

It could be... just maybe... that Terran players are better?


This is such a bad argument. Anyone who has ever taken a college statistics course should realize that.


At the pro level its a perfectly valid argument. Anyways I am thinking of switching from terran as well, if you have laddered lately you know a lot of Terran already have. Seeing these winrates makes me think another nerf is coming and if it does it will be close to unplayable until the pro levels, just my opinion. I don't have the time to practice all day until I can split vs storms while sniping HT at the same time.


Just because you'll lose a lot makes it unplayable? I've played Terran since beta and I'm not going to switch now just because times are tough. My macro games vs toss probably have me at a 30% winrate, hell I've even lost to plat tosses I've tried to play in a macro game, but working your ass off trying to improve your multitasking and micro against toss should be the main goal.

Who care's if Koreans are causing Terran to get nerfed? Any game we lose is SOLEY because our micro or macro wasn't good enough. More GG = More Skill.


Repeating it doesn't make it true. Games that you lost were not solely because of your macro/micro or strategy. Those are enormous variables, yes, but it doesn't zero out the contribution of race dynamics. You're matched with someone that the system thinks is equally skilled, you're not playing against HuK.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
Last Edited: 2012-01-06 07:08:51
January 06 2012 07:08 GMT
#262
On January 06 2012 16:03 hummingbird23 wrote:
Show nested quote +
On January 06 2012 15:39 xrapture wrote:
On January 06 2012 06:17 Raambo11 wrote:
On January 06 2012 04:50 Mash2 wrote:
On January 06 2012 04:33 Recognizable wrote:
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.


Cool story bro. Stop bitching and switch then.

It could be... just maybe... that Terran players are better?


This is such a bad argument. Anyone who has ever taken a college statistics course should realize that.


At the pro level its a perfectly valid argument. Anyways I am thinking of switching from terran as well, if you have laddered lately you know a lot of Terran already have. Seeing these winrates makes me think another nerf is coming and if it does it will be close to unplayable until the pro levels, just my opinion. I don't have the time to practice all day until I can split vs storms while sniping HT at the same time.


Just because you'll lose a lot makes it unplayable? I've played Terran since beta and I'm not going to switch now just because times are tough. My macro games vs toss probably have me at a 30% winrate, hell I've even lost to plat tosses I've tried to play in a macro game, but working your ass off trying to improve your multitasking and micro against toss should be the main goal.

Who care's if Koreans are causing Terran to get nerfed? Any game we lose is SOLEY because our micro or macro wasn't good enough. More GG = More Skill.


Repeating it doesn't make it true. Games that you lost were not solely because of your macro/micro or strategy. Those are enormous variables, yes, but it doesn't zero out the contribution of race dynamics. You're matched with someone that the system thinks is equally skilled, you're not playing against HuK.



more gg = more skill, its an attitude thing. The game balance has nothing to do with the mindset of getting better and ignoring the rest. This is why some people are in gm and beyond, while many are stuck in a hopeless shithole
Question.?
deadmau
Profile Joined September 2010
960 Posts
January 06 2012 07:09 GMT
#263
On January 06 2012 16:03 hummingbird23 wrote:
Show nested quote +
On January 06 2012 15:39 xrapture wrote:
On January 06 2012 06:17 Raambo11 wrote:
On January 06 2012 04:50 Mash2 wrote:
On January 06 2012 04:33 Recognizable wrote:
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.


Cool story bro. Stop bitching and switch then.

It could be... just maybe... that Terran players are better?


This is such a bad argument. Anyone who has ever taken a college statistics course should realize that.


At the pro level its a perfectly valid argument. Anyways I am thinking of switching from terran as well, if you have laddered lately you know a lot of Terran already have. Seeing these winrates makes me think another nerf is coming and if it does it will be close to unplayable until the pro levels, just my opinion. I don't have the time to practice all day until I can split vs storms while sniping HT at the same time.


Just because you'll lose a lot makes it unplayable? I've played Terran since beta and I'm not going to switch now just because times are tough. My macro games vs toss probably have me at a 30% winrate, hell I've even lost to plat tosses I've tried to play in a macro game, but working your ass off trying to improve your multitasking and micro against toss should be the main goal.

Who care's if Koreans are causing Terran to get nerfed? Any game we lose is SOLEY because our micro or macro wasn't good enough. More GG = More Skill.


Repeating it doesn't make it true. Games that you lost were not solely because of your macro/micro or strategy. Those are enormous variables, yes, but it doesn't zero out the contribution of race dynamics. You're matched with someone that the system thinks is equally skilled, you're not playing against HuK.


Jesus you are so contradictory. If you do not play at the pro level, then it's not your race holding you back, it's your macro/micro/mechanics, pick one two or three. There's just so much shit you're doing wrong at lower levels that racial imbalances play very little role in your losses, stop igniting imbalance wars, this is FACT. Get over your losses, improve your play till you're a pro, then complain.
ant885
Profile Joined July 2011
United States52 Posts
January 06 2012 07:25 GMT
#264
On January 06 2012 05:49 Smackzilla wrote:
Show nested quote +
On January 03 2012 03:33 Big J wrote:
On January 03 2012 03:28 Gurafity wrote:
These data come from the pros, and is not representative of all players. P>T in lowers leagues.

i think that david kim said that under grandmaster they have the problem that TvP is like 65% for terrans.
not sure if i remember it right (sounds pretty extreme) but i think it was in his last interview


Seems to contradict this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=163417

"In North America, we feel that ZvT/ZvP are balanced. Protoss seems to be favored in PvT with a 60% win percentage."

However, he goes on to say in top-tier korea, terran is favored:

"In PvT however, top-tier terrans have a 6% win rate advantage over protoss. We generally don't see a difference within 5% as a balance issue, but 6% is a little bit outside that range. As in the past, Terran may become more powerful once Korean strategies make their way to other regions. We are keeping an eye on it at the moment."


that's from october 2010 lol
hummingbird23
Profile Joined September 2011
Norway359 Posts
January 06 2012 08:51 GMT
#265
On January 06 2012 16:08 biology]major wrote:
Show nested quote +
On January 06 2012 16:03 hummingbird23 wrote:
On January 06 2012 15:39 xrapture wrote:
On January 06 2012 06:17 Raambo11 wrote:
On January 06 2012 04:50 Mash2 wrote:
On January 06 2012 04:33 Recognizable wrote:
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.


Cool story bro. Stop bitching and switch then.

It could be... just maybe... that Terran players are better?


This is such a bad argument. Anyone who has ever taken a college statistics course should realize that.


At the pro level its a perfectly valid argument. Anyways I am thinking of switching from terran as well, if you have laddered lately you know a lot of Terran already have. Seeing these winrates makes me think another nerf is coming and if it does it will be close to unplayable until the pro levels, just my opinion. I don't have the time to practice all day until I can split vs storms while sniping HT at the same time.


Just because you'll lose a lot makes it unplayable? I've played Terran since beta and I'm not going to switch now just because times are tough. My macro games vs toss probably have me at a 30% winrate, hell I've even lost to plat tosses I've tried to play in a macro game, but working your ass off trying to improve your multitasking and micro against toss should be the main goal.

Who care's if Koreans are causing Terran to get nerfed? Any game we lose is SOLEY because our micro or macro wasn't good enough. More GG = More Skill.


Repeating it doesn't make it true. Games that you lost were not solely because of your macro/micro or strategy. Those are enormous variables, yes, but it doesn't zero out the contribution of race dynamics. You're matched with someone that the system thinks is equally skilled, you're not playing against HuK.



more gg = more skill, its an attitude thing. The game balance has nothing to do with the mindset of getting better and ignoring the rest. This is why some people are in gm and beyond, while many are stuck in a hopeless shithole


The attitude is about realizing that you control 90% of the game. It's, as you said, a mindset for improving, not a model of how games are actually decided. "The only reason you didn't win was because you didn't have better macro/micro/strategy." is untrue, but it makes a good meme.
Gotmog
Profile Joined October 2010
Serbia899 Posts
January 06 2012 09:17 GMT
#266
On January 06 2012 16:03 hummingbird23 wrote:
Show nested quote +
On January 06 2012 15:39 xrapture wrote:
On January 06 2012 06:17 Raambo11 wrote:
On January 06 2012 04:50 Mash2 wrote:
On January 06 2012 04:33 Recognizable wrote:
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.


Cool story bro. Stop bitching and switch then.

It could be... just maybe... that Terran players are better?


This is such a bad argument. Anyone who has ever taken a college statistics course should realize that.


At the pro level its a perfectly valid argument. Anyways I am thinking of switching from terran as well, if you have laddered lately you know a lot of Terran already have. Seeing these winrates makes me think another nerf is coming and if it does it will be close to unplayable until the pro levels, just my opinion. I don't have the time to practice all day until I can split vs storms while sniping HT at the same time.


Just because you'll lose a lot makes it unplayable? I've played Terran since beta and I'm not going to switch now just because times are tough. My macro games vs toss probably have me at a 30% winrate, hell I've even lost to plat tosses I've tried to play in a macro game, but working your ass off trying to improve your multitasking and micro against toss should be the main goal.

Who care's if Koreans are causing Terran to get nerfed? Any game we lose is SOLEY because our micro or macro wasn't good enough. More GG = More Skill.


Repeating it doesn't make it true. Games that you lost were not solely because of your macro/micro or strategy. Those are enormous variables, yes, but it doesn't zero out the contribution of race dynamics. You're matched with someone that the system thinks is equally skilled, you're not playing against HuK.

I'd much rather lose because i know my multitasking/micro/macro/mechanichs need work.
Then to lose because some obvious imbalance.

However, I'm gonna say that P is just a stupid race by design...
You either have to iron out some silly all in timing atack (which they refuse to call allins.). Or you sit on 3 base and your 6 gaysers getting a deathball, while the game is just a long macro fest, where both sides can do very little to each other, and multitasking is completely irrelevant.

I have to say i hate playing against P as any race. And i dislike playing P as well. Icing on the cake is PvP which is hands down the worst MU in sc2 according to i think anyone objective (or not even obj)...

I am really having high hopes for P in HoTs....P has been just silly .
"When you play the game of drones, you win or you die. There is no middle ground"
Noocta
Profile Joined June 2010
France12578 Posts
January 06 2012 09:24 GMT
#267
Terran is already so hard to play between Diamond and High Master... i don't want another terran nerf aimed at TvP.

" I'm not gonna fight you. I'm gonna kick your ass ! "
NexCa
Profile Joined March 2011
Germany954 Posts
January 06 2012 09:32 GMT
#268
On January 02 2012 20:42 Kenshi235 wrote:
Can't wait for another terran nerf. TvP gets harder and harder every day for T for non GM/top masters players, but b/c Pros are getting it done we gonna get nerfed more. Additionally I get bm'ed by every P at start assuming I'm going to cheese or 111 when I don't. I guess I should join the crowd if I'm already being blamed right?



well, the fact is that Protoss (besides PvZ in Korea) is still the worst race, and Terran is starting to dominate the late game hard, Zerg is doing fine so far and those statistics just nailed it
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
January 06 2012 09:36 GMT
#269
Nobody should compare international graphs with the korean graphs. The graph we should be spotting out for is the international graph, simply because we are not koreans and we do not play like them. A 55% win rate for protoss in korea does not reflect the winrate of protosses internationally. Korean's mindset is to kill the enemy as soon as possible, while the mindset out of korea is to be really passive. Therefore, the graph of korea cannot represent the top level of play in StarCraft2. It only represents the korean's community in all aspect.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
hyperknight
Profile Joined May 2011
294 Posts
January 06 2012 09:41 GMT
#270
TvP is heavily favored for the protoss as the game goes longer. Hence we will see lot of terrans going 1/1/1 or all-in vs toss players. Mid and late game heavily favour toss armies. T_T
"you 6poll?" - aLive to IdrA on NASL Sunday Showmatch, Feb 2012
secretary bird
Profile Joined September 2011
447 Posts
January 06 2012 09:50 GMT
#271
On January 06 2012 18:36 HaruRH wrote:
Nobody should compare international graphs with the korean graphs. The graph we should be spotting out for is the international graph, simply because we are not koreans and we do not play like them. A 55% win rate for protoss in korea does not reflect the winrate of protosses internationally. Korean's mindset is to kill the enemy as soon as possible, while the mindset out of korea is to be really passive. Therefore, the graph of korea cannot represent the top level of play in StarCraft2. It only represents the korean's community in all aspect.


The korean graph represents the highest level of play,the international one doesnt because most of the players are pretty bad. The international tournament winrates dont represent most of us because we dont play in tournaments and its meaningless because its for the most part progamers against random masters players, top koreans against foreigners and rarely players of somewhat equal skill against each other.
RoyAlex
Profile Joined August 2010
Norway420 Posts
Last Edited: 2012-01-06 09:56:32
January 06 2012 09:54 GMT
#272
On January 03 2012 04:05 Badfatpanda wrote:
Show nested quote +
On January 03 2012 03:01 Tyrant0 wrote:
On January 03 2012 02:37 Badfatpanda wrote:
On January 03 2012 02:04 laharl23 wrote:
On January 03 2012 01:49 Badfatpanda wrote:
On January 03 2012 00:56 laharl23 wrote:
On January 03 2012 00:51 ZenithM wrote:
On January 02 2012 23:39 Badfatpanda wrote:
On January 02 2012 23:00 ZenithM wrote:
On January 02 2012 22:47 Badfatpanda wrote:
[quote]

What? these are from professional matches.
Skymech hasn't been seen being used other than here and there in a random bo3 since beta against protoss.
People aren't learning to aim with EMP any more than 3 months ago, they've just been getting more ghosts.
The core problem of the matchup is warpgate remax and zealots ability to tank damage for Protoss AOE units so well.
And Terran getting ebays earlier than Protoss STILL end up with Protoss hitting 3/3 first because of chronoboost.

Come on man.


So, if there are only problems coming from Protoss OPness, how do you explain the even winrate? Better, Terran is actually ahead.

My only problem with Terran is the strength of their one base play because of minerals oversaturation with mules. This is really problematic, design wise. Why would they be allowed to have 25% more income on one base than Protoss or Zerg (you saturate with roughly 16-20 SCV and a MULE mines like 4 SCVs so it's literally 20-25% more mining)? It's gigantic and emphasizes all-in play, because of the momentum you gain over the over races.

The rest I'm ready to acknowledge everything you want, from "chargelots a-move boohoohoo OP, I must stutter step and it's hard " to "mech is so bad, why can't I go mech even though Protoss can't go stargate either :'(".
But I'd like the one base terran imbalance (in my humble opinion) to be dealt with, first. Then, nerf Protoss to the ground if you want.


I DIDN'T SAY THERE WERE ONLY PROBLEMS. Please ffs just read what I was responding to. He wrote why TvP was changing from P favored to T favored, I said that his reasons didn't hold up. I don't believe in these win rates I think the majority of the system data is inflated due to the nature that TLPD accumulates it's data, the skill difference will be quite large. And in addition look at what Protoss has to offer in Korea among the top tier of players. What have they done recently and what have their Terran equivalents won?

It's not due to imbalance it's due to a difference in player skill that has never really been examined and cannot be quantified into little graphs that come up every month.


Oh look, it's the usual "Terran players are just better".


every time i see that post i just laugh, "guys terran win rates are just high cause u know terrans are just the best players duah"


Prove me wrong hot shot? Besides are you really crying over 52-48 LOL. Please enlighten me as to how my assessment was wrong though really.


where was i whining about imbalance? I'm just saying its stupid to say that the only reason terran wins is because they're players are just better. if anyone is crying imbalance its you. Its impossible to prove whether a certain race of players are better and its just plain stupid to even bring that up when talking about balance.


I'm not crying imbalance, ffs I play random, the only racial affiliation I have comes up when people completely misjudge a matchup. But here's as much proof as I can put forward.

We're using these TLPD graphs to gather arguments from. Specifically the Korean W/R graph, as international has little to do with anything as the skill disparity is larger. So, by assuming these to have value, so does the Korean TLPD database. Now we can bring the TLPD ELO into the argument seeing as it is derived from the same games that the graphs are drawn from. Let's examine the amount of Terran players above 2100 ELO by the TLPD's system. We come up with 15, now this is solely Koreans and the majority of gameplay stems from the GSL, I believe 100% of the data stems from offline events as well, so lag and such isn't a factor. Take a look at how many Protoss cross the 2100 mark.

6

Take a look at the win ratios of top Korean Terrans. The large majority are well above 50% as a whole and weak in 1 variable matchup. Now examine the winrates of those Protoss above the 2100 ELO rating, they generally have MUCH lower avg winrates, yet again their weak matchup fluctuates.

As to the reason I chose 2100 as a reference point, many of the players below 2100 have fallen inactive, and the players above 2100 rating for all races are easily recognizable as very prolific and having great runs in the GSL Code A/S. What I would like to know, and I would hypothesize it being true, is if this trend continues to follow a similar ratio throughout the entire index, only accounting for players still active as of December where these statistics were gathered from.

Now go ahead, strawman this again, I know you will.


The statistics for the winrate graphs have to come from somewhere. You know, players. If the top ELO was dominated by Terran that can explain why Terran subsequently dominates match-up statistics for the most part, but you're still at the same cross roads trying to elaborate why.

Not very credible to pre-emptively lay down a response will be a strawman.


But there's a very high chance it will be considering the previous posts >.> OK, that's valid but since I look at ELO as a measure of skill in all matchups, mirror does come into account. So considering the fact that mirror matchups will dilute whatever potential imbalance there is, the resulting calculations will be a more accurate indication of performance as a whole. Regarding imbalance, any cries of imbalance relating to these graphs is relating to a fear that eventually if trends continue imbalance would exist.

These numbers aren’t static. They shift almost constantly with the metagame as newly discovered strategies spread through the community, and that heavily influences how they’re interpreted. Also, due to the way the math works out we will almost never see ratios of 50:50; we expect a variance of +/- 5% in these results. So, if a win/loss ratio is approximately 55%:45%, this would indicate that the matchup is well balanced—we expect those numbers to fluctuate within that range to some degree. Ratios just outside of that range are still within acceptable boundaries. It is only after win/loss ratios exceed 60%:40% that there is an indication that a potential imbalance might exist. We keep a sharp eye on these variations from day to day and week to week, staying constantly alert for where the numbers are changing and what the possible causes could be. It’s fairly common, for example, for a new strategy or build order to skew the numbers in favor of a particular race for a brief period, until the metagame catches up and the counter strategies spread through the community.

From the balance team, source: http://us.battle.net/sc2/en/blog/3551858/StarCraft_II_Balance_Snapshot_-9_22_2011#blog

So disregarding April, the game has been in a state of overall balance. And even the April turn only reinforces the point of the article I provided. Directly after the amulet removal toss were in a depression, 1 month later with no balance patch the MU magically was buffed up 14%.

So I feel ELO up to this point is determined more from player skill than it exists from a state of imbalance in the game overall.


I think you are completely right. But if there is around 45%-55% balanced with the same races remaining on each side of the scale for over 6 months or even a whole year. Like Terran has in ZvT, and in PvT. Then that should be enough cause to do something. Because even if the races just reverse its still not worse or better, but maybe they would get 47%-53% then it's better and we can see if players find something that would let them land on a even more balanced ground, or maybe more imbalanced back to 45%-55% agains, or even worse. But that is better than just have a continuous imbalance pointing towards the same race for above a year even.
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-01-06 10:25:13
January 06 2012 10:24 GMT
#273
On January 06 2012 18:41 hyperknight wrote:
TvP is heavily favored for the protoss as the game goes longer. Hence we will see lot of terrans going 1/1/1 or all-in vs toss players. Mid and late game heavily favour toss armies. T_T


I don't think that late game protoss(when terran has ghosts) (or especially Mid-game) is overpowered against T. I think the reason why terrans decide to all in is simply because its easier to execute than a macro game against toss, because of the way protoss techs(charge/blink/tier3aoe/upgrade advantages).
rEpulse
Profile Joined July 2011
United States77 Posts
January 06 2012 10:35 GMT
#274
On January 06 2012 19:24 erazerr wrote:
Show nested quote +
On January 06 2012 18:41 hyperknight wrote:
TvP is heavily favored for the protoss as the game goes longer. Hence we will see lot of terrans going 1/1/1 or all-in vs toss players. Mid and late game heavily favour toss armies. T_T


I don't think that late game protoss(when terran has ghosts) (or especially Mid-game) is overpowered against T. I think the reason why terrans decide to all in is simply because its easier to execute than a macro game against toss, because of the way protoss techs(charge/blink/tier3aoe/upgrade advantages).


I would say Mid game goes to terran, but once the game gets into late game it becomes extremely hard once the armies to engage to pull of a win against toss. You have to micro your vikings, your bio force, and ghosts. I know a lot of my wins usually when it does come down to late game against toss is that I caught him in a bad position, or he had his HT clumped up, but the toss who I've played against who spread their HT out usually kill me because I can't at the moment snipe, and do the other things in the fight.
“Education is the ability to listen to almost anything without losing your temper or your self-confidence.” - Robert Frost
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 06 2012 10:40 GMT
#275
On January 06 2012 10:13 double620 wrote:
My opinion about PvT.

In the past months, terrans did not have to play macro games against toss. They simply do not have to. For example, in gsl group nomination, puzzle said marineking on ladder never played marco games against him and mkp respond that because he does not think he has to. As a result, toss losing a lot of pvt and terran had many easy wins. Even one of the best pvt er in sc2 at all time, oGsMc lost a lot of pvts because he can not defend in the early game.
And because of 111, almost all the early toss cheese or timing did not work, simply because toss players had to prepared for 111 agresstion in the early and therefore, no 4 gate, no dt, no 6 gate. Toss needed a robo in the early game.
Therefore, the only way for toss to win is macro game.

A few months past, terran got nerf because the winrate in pvt looked too good for terran. In gsl, terran got even more nerf with some new introduced maps. So terrans are forced to play macro games. For example, puma is known to play 111. But in DH final, he used 111 in only one game and failed. He won nasl season2 with no 111 at all.
Terrans again needed to play macro games. But in general they found it hard and that makes sense. Because a lots of terrans they do not play macro games seriously in pvt for months and they are playing against toss players who only had a chance to win with macro games. Of course, in macro game, toss should be doing better.
If you can beat diamond toss with 111 before and now that did not work any more and you find yourself always lose to diamond toss in a macro game. That is not because of game inbalance, it is because you do not have the skill.

As a toss player, I agree at the moment pvt late game looks favored to toss. But I believe that can change anytime. For terran, there is one good thing which is in gsl codes there are so many good terran players there and they are showing new things all the time. For example, when Jiajji showed his mech play against puzzle, puzzle was in trouble and he had no answer to that.

After all, if there is one race should be nerf, it is terran. There is no reason to nerf a race losing more games than other races.


Doesn't make sense because if all the Terrans were allinning and not playing macro TvP, then none of the Protoss would have any experience either in the lategame as no Terran would take them there.
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
January 06 2012 10:44 GMT
#276
On January 06 2012 18:50 secretary bird wrote:
Show nested quote +
On January 06 2012 18:36 HaruRH wrote:
Nobody should compare international graphs with the korean graphs. The graph we should be spotting out for is the international graph, simply because we are not koreans and we do not play like them. A 55% win rate for protoss in korea does not reflect the winrate of protosses internationally. Korean's mindset is to kill the enemy as soon as possible, while the mindset out of korea is to be really passive. Therefore, the graph of korea cannot represent the top level of play in StarCraft2. It only represents the korean's community in all aspect.


The korean graph represents the highest level of play,the international one doesnt because most of the players are pretty bad. The international tournament winrates dont represent most of us because we dont play in tournaments and its meaningless because its for the most part progamers against random masters players, top koreans against foreigners and rarely players of somewhat equal skill against each other.


What would you consider highest level of play? The korean graph represents the 'highest korean level of play', not the 'highest level of play throughout the world'. The highest level of play is not playing with korean mindsets.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
AndAgain
Profile Joined November 2010
United States2621 Posts
January 06 2012 10:49 GMT
#277
My theory on why there aren't that many terrans at masters is that it's the least intuitive race to play strategically. Masters is the point where you need to have a little understanding of how timings work. Terran generally doesn't make units in bursts, so it's not clear how one takes advantage of timings.

Conversely, there are so many zergs around this level because they can make the most units in a small window of time. Protoss is in between.
All your teeth should fall out and hair should grow in their place!
Theovide
Profile Joined September 2010
Sweden914 Posts
January 06 2012 11:36 GMT
#278
On January 06 2012 19:49 AndAgain wrote:
My theory on why there aren't that many terrans at masters is that it's the least intuitive race to play strategically. Masters is the point where you need to have a little understanding of how timings work. Terran generally doesn't make units in bursts, so it's not clear how one takes advantage of timings.

Conversely, there are so many zergs around this level because they can make the most units in a small window of time. Protoss is in between.


Afaik there are less terrans at all levels except bronze (which is most likely because campaign heroes picks terran to start of their multiplaying experience). And I think you can do timings just fine as a terran, at least I use timings a lot :o.
Artok
Profile Joined May 2011
Netherlands2219 Posts
January 06 2012 11:37 GMT
#279
On January 06 2012 19:49 AndAgain wrote:
My theory on why there aren't that many terrans at masters is that it's the least intuitive race to play strategically. Masters is the point where you need to have a little understanding of how timings work. Terran generally doesn't make units in bursts, so it's not clear how one takes advantage of timings.

Conversely, there are so many zergs around this level because they can make the most units in a small window of time. Protoss is in between.

wat?..
there arent as many terrans cuz their race involves most micro, which seems to be pretty hard for eu/na players, compared to z/p terran has to multitask drops while pushing in zvt at the proper timing window, lategame battles in tvp (ghosts emp/snipe hts while splitting army).
Chun-li since ST
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2012-01-06 11:42:30
January 06 2012 11:42 GMT
#280
On January 06 2012 17:51 hummingbird23 wrote:
Show nested quote +
On January 06 2012 16:08 biology]major wrote:
On January 06 2012 16:03 hummingbird23 wrote:
On January 06 2012 15:39 xrapture wrote:
On January 06 2012 06:17 Raambo11 wrote:
On January 06 2012 04:50 Mash2 wrote:
On January 06 2012 04:33 Recognizable wrote:
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.


Cool story bro. Stop bitching and switch then.

It could be... just maybe... that Terran players are better?


This is such a bad argument. Anyone who has ever taken a college statistics course should realize that.


At the pro level its a perfectly valid argument. Anyways I am thinking of switching from terran as well, if you have laddered lately you know a lot of Terran already have. Seeing these winrates makes me think another nerf is coming and if it does it will be close to unplayable until the pro levels, just my opinion. I don't have the time to practice all day until I can split vs storms while sniping HT at the same time.


Just because you'll lose a lot makes it unplayable? I've played Terran since beta and I'm not going to switch now just because times are tough. My macro games vs toss probably have me at a 30% winrate, hell I've even lost to plat tosses I've tried to play in a macro game, but working your ass off trying to improve your multitasking and micro against toss should be the main goal.

Who care's if Koreans are causing Terran to get nerfed? Any game we lose is SOLEY because our micro or macro wasn't good enough. More GG = More Skill.


Repeating it doesn't make it true. Games that you lost were not solely because of your macro/micro or strategy. Those are enormous variables, yes, but it doesn't zero out the contribution of race dynamics. You're matched with someone that the system thinks is equally skilled, you're not playing against HuK.



more gg = more skill, its an attitude thing. The game balance has nothing to do with the mindset of getting better and ignoring the rest. This is why some people are in gm and beyond, while many are stuck in a hopeless shithole


The attitude is about realizing that you control 90% of the game. It's, as you said, a mindset for improving, not a model of how games are actually decided. "The only reason you didn't win was because you didn't have better macro/micro/strategy." is untrue, but it makes a good meme.


You have horrible mindset, and you will forever remain in limbo with your "racial imbalance" mindset. Pros hardly ever complain about racial imbalance, and again i said "hardly" not "never." Especially the tip-top pros we all oh so love to put on a pedestal, yea the Koreans.

When they run into losses, they find solutions, they don't sit there and whine about this race is imbalanced this and that, that's why they are fucking pros. This is why you will never ever become a pro heck you won't even be tip top tier foreigner, because you sit there and whine all day about this huge immovable obstacle that stands in the way of you winning tiny meaningless games, where as pros play thousands and thousands and realize their losses are nothing but their mistakes, and that is it.

For Christ's sake if you are not a fucking pro, you have almost no right to complain about balance, you are fucking terrible at the game, so there's other shit holding you back. I am not pro, so when I lose, it's because of my mistakes, and my piss poor mechanics that are not up to par with pros/my opponent, this is fucking fact!

Quit the bullshit my fellow non-pro players, which I will call casuals. As casual players you're just bad, so please stfu and play, and enjoy watching pros play at a level you will never reach because you bitch and complain.
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