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TLPD Winrate Charts: December - Page 12

Forum Index > SC2 General
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Sphen5117
Profile Joined September 2011
United States413 Posts
January 03 2012 17:06 GMT
#221
What a suprise, after stupid balance changes in a patch that did nothing to fix the actual problems in PvT, Terran dominate even more? November gave protoss a bit of luck becuase of the fact that pretty much all GSL protoss had to play baller and go straight down two tier 3 tech paths at once or rush double forge in order to counter...MMM... Now it seems terran all had an epiphany of "oh, if I play like that to it'll be roflcakes ezpz."
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2012-01-04 04:02:40
January 04 2012 04:02 GMT
#222
The volatility in TvP over the past 3 months is disheartening.
Keylime
Profile Joined July 2011
United States33 Posts
January 04 2012 04:09 GMT
#223
On January 02 2012 20:42 Kenshi235 wrote:
Can't wait for another terran nerf. TvP gets harder and harder every day for T for non GM/top masters players, but b/c Pros are getting it done we gonna get nerfed more. Additionally I get bm'ed by every P at start assuming I'm going to cheese or 111 when I don't. I guess I should join the crowd if I'm already being blamed right?


Unfortunately : (. I think I'm going to keep to 1 rax FE'ing every game and staying at a 30% win rate as i get rofl stomped by mid/late game P comps. Really hope they don't nerf T more (not asking for a P nerf either.)

Either way, stats are looking better and better with each passing month : )
¯\_(ツ)_/¯
imEnex
Profile Joined June 2011
Canada500 Posts
January 04 2012 04:12 GMT
#224
Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously , terran's 1-base all-ins are impossible.
Program yourself to Success
xrapture
Profile Blog Joined December 2011
United States1644 Posts
January 04 2012 04:26 GMT
#225
On January 04 2012 02:06 Sphen5117 wrote:
What a suprise, after stupid balance changes in a patch that did nothing to fix the actual problems in PvT, Terran dominate even more? November gave protoss a bit of luck becuase of the fact that pretty much all GSL protoss had to play baller and go straight down two tier 3 tech paths at once or rush double forge in order to counter...MMM... Now it seems terran all had an epiphany of "oh, if I play like that to it'll be roflcakes ezpz."


lmao why are you taking this so personally? Does such a small % difference at the PRO level really affect your play in whatever league you're in? You say Terran's are dominating but I honestly can't remember the last time a foreign Terran won a major live tournament. They are doing well in the GSL, yes, but is that fact honestly enough to make you act like a drama queen? calm down man lmao, it's a video game.
Everyone is either delusional, a nihlilst, or dead from suicide.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-01-04 04:30:51
January 04 2012 04:30 GMT
#226
On January 04 2012 13:12 imEnex wrote:
Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously , terran's 1-base all-ins are impossible.

All they have to do is give faster WG back. 4 gate stopped that for the most part. Not as good as 3 gate VR did but VR only does 25 DPS now instead of 41 when MC was wining everything. Anyway, that WG change which people/blizz said would stop PvP 4 gate and didnt but did make P more vulnerable early game one base all ins AND took away a harassment option.
MC for president
kofman
Profile Joined August 2011
Andorra698 Posts
January 04 2012 04:33 GMT
#227
Its funny how Terran remains the race with the best winrate even though its been nerfed the most in every patch since the game came out.
SpinmovE
Profile Joined August 2010
Canada119 Posts
January 04 2012 04:40 GMT
#228
On January 04 2012 00:51 Tyrant0 wrote:
Show nested quote +
On January 03 2012 23:09 Big J wrote:
On January 03 2012 22:30 Chargelot wrote:
Win rate is not a measure of balance, for the better player wins against the worse player. These graphs don't account for player skill, and therefore it can't possibly accurately represent balance, or even come close.

Lets stop pretending like win rate graphs actually mean something, please. If the best player in the whole world is a Terran, he's going to do better than the 12th best player in the world who is a Zerg or the 5th best player in the world who is a Protoss.

Love always,
Your Friend Logic.

so what should be used else?
based on that argument I could simply say every terran and protoss in the early beta was bad and 1supply 2armor 3range roaches were balanced, because you can't proof that they werent (without stats). immortals, colossi, tanks, marauders and air units still performed well vs them so whatever argument you bring on, i can just counter by: if P/T players had been good enough, they would have had enough of those against roach play.

it's bullshit to argue balance without a focus on statistics. the game isn't played by machines (perfect apm) and neither is it possible to have absolute knowledge (full vision and information about the match and the game overall). but those two ate needed to create a game based on nonstatistical balance.


To be honest witnessing how imbalanced a unit can be, for example early beta roaches is a much better indicator than statistics. A huge disparity in winrate still requires you to find the cause of the imbalance either way. Not that statistics aren't useful, but the entire matter of balance is completely subjective. Even when accounting for statistics.

Show nested quote +
On January 03 2012 22:03 Dalavita wrote:
On January 03 2012 09:08 skatbone wrote:
On January 03 2012 04:37 SeaSwift wrote:
On January 03 2012 04:34 Let it Raine wrote:
http://sc2ranks.com/stats/league/fea/1/all


Interesting. It looks like on ladder, at least, Zerg is underrepresented in almost every league. Is the race just not appealing to play as or something?


I wouldn't read too much into these numbers. Just 3 or 4 weeks ago, Terran was so underrepresented, according to SC2Ranks, that we had that painful thread about Terrans dying out. Once Christmas break came around, the Terrans seemed to re-emerge in diamond. I play against more T now that I do P or Z.

tl;dr These things are in flux.


Terran is the least played race from gold-masters on sc2ranks global, US, EU, and it has been for ages. It's only in Korea/Sea/China where that doesn't apply.

Zerg is now the least played in grandmaster global, where terran used to be, but from what I understand after reading a couple of threads about it some week ago, grandmaster has nothing to do with actual skill but about gaming the system so anyone can get entered into it, which makes it irrelevant.


The fuck. You can't game the system to get into GM. How the fuck are people still making this retarded comment.


You can't game the system to get into GM? Then explain the players that were GM in season 2, played one game in season 3, zero games in season 4, lost one game this season and were placed into GM.

Are you honestly saying that it makes sense for such a player to be in GM? Perhaps they were once good enough to deserve being in GM but after 3 seasons of inactivity it doesn't make any sense for them to still be able to get placed into GM over active players.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
January 04 2012 04:50 GMT
#229
On January 04 2012 13:12 imEnex wrote:
Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously , terran's 1-base all-ins are impossible.


Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously, terran shouldn't have to 1-base all-in to win.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-01-04 14:04:13
January 04 2012 04:57 GMT
#230
On January 04 2012 13:50 Active.815 wrote:
Show nested quote +
On January 04 2012 13:12 imEnex wrote:
Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously , terran's 1-base all-ins are impossible.


Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously, terran shouldn't have to 1-base all-in to win.


I agree with both statements ><

-Reduce Marine HP by 5 (takes the tankiness away from a unit that should have never been tanky to begin with, shouldn't affect defense as bunkers exist for that purpose)
-Remove 250mm Cannon (since it's useless)
-Remove Thor energy bar (since all it does is makes HTs counter Thors)
*Now Thors are a viable "generalist unit" in TvP mech style and we might even see them used in bio balls to break FFs (yeah, I know, I'm dreaming)
-Increase Siege Tank Siege damage vs armored to 60
-Do whatever else needs to be done to make mech viable (I don't think that would be much from this point honestly)

Yey TvP is fixed!!
As it turns out, marines don't actually cost any money -Jinro
xrapture
Profile Blog Joined December 2011
United States1644 Posts
January 05 2012 05:06 GMT
#231
On January 04 2012 13:57 Jermstuddog wrote:
Show nested quote +
On January 04 2012 13:50 Active.815 wrote:
On January 04 2012 13:12 imEnex wrote:
Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously , terran's 1-base all-ins are impossible.


Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously, terran shouldn't have to 1-base all-in to win.


I agree with both statements ><

-Reduce Marine HP by 5 (takes the tankiness away from a unit that should have never been tanky to begin with, shouldn't affect defense as bunkers exist for that purpose)
-Remove 250mm Cannon (since it's useless)
-Remove Thor energy bar (since all it does is makes HTs counter Thors)
*Now Thors are a viable "generalist unit" in TvP mech style and we might even see them used in bio balls to break FFs (yeah, I know, I'm dreaming)
-Increase Siege Tank Siege damage vs armored to 60
-Do whatever else needs to be done to make mech viable (I don't think that would be much from this point honestly)

Yey TvP is fixed!!


Late games Marines are worthless. You even see players like Bomber and Major killing their marines because they serve no purpose other than being evaporated by storms and collosi, I have no idea why you are calling them 'tanky.' A guardian shielded zealot taking 1 damage from a marine is pretty tanky imo.

Mech is no where near being viable. Even with an insane army advantage an entire mech army can die to chargelots and immortals. The thor energy removal is needed, no doubt, but helions don't really counter chargelots late game and die instantly. Once chargelots get to your tanks you just kill your own units with friendly fire and immortals tank damage and dish it out unparalleled.

Major, Gretorp, and Jinro have said mech is straight up terrible vs toss, I don't think mech is 'close' to being viable, like you said.

I share sentiments with many people above me. As the race with the highest skillcap, Terran will always do well in Korea. Look outside of Korea and they don't do nearly as well, and look at Diamond and masters and Terrans are crying. In a late game battle Terran will require more micro and APM than a protoss, not a knock on them it's just the nature of the race. So a player with diamond level mechanics will have a rather hard time defeating a toss player with the same mechanics.
Everyone is either delusional, a nihlilst, or dead from suicide.
Big J
Profile Joined March 2011
Austria16289 Posts
January 05 2012 13:13 GMT
#232
On January 05 2012 14:06 xrapture wrote:
Show nested quote +
On January 04 2012 13:57 Jermstuddog wrote:
On January 04 2012 13:50 Active.815 wrote:
On January 04 2012 13:12 imEnex wrote:
Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously , terran's 1-base all-ins are impossible.


Wow, the PvT is horrible.
Blizzard needs to take action for this matchup. Seriously, terran shouldn't have to 1-base all-in to win.


I agree with both statements ><

-Reduce Marine HP by 5 (takes the tankiness away from a unit that should have never been tanky to begin with, shouldn't affect defense as bunkers exist for that purpose)
-Remove 250mm Cannon (since it's useless)
-Remove Thor energy bar (since all it does is makes HTs counter Thors)
*Now Thors are a viable "generalist unit" in TvP mech style and we might even see them used in bio balls to break FFs (yeah, I know, I'm dreaming)
-Increase Siege Tank Siege damage vs armored to 60
-Do whatever else needs to be done to make mech viable (I don't think that would be much from this point honestly)

Yey TvP is fixed!!


Late games Marines are worthless. You even see players like Bomber and Major killing their marines because they serve no purpose other than being evaporated by storms and collosi, I have no idea why you are calling them 'tanky.' A guardian shielded zealot taking 1 damage from a marine is pretty tanky imo.

Mech is no where near being viable. Even with an insane army advantage an entire mech army can die to chargelots and immortals. The thor energy removal is needed, no doubt, but helions don't really counter chargelots late game and die instantly. Once chargelots get to your tanks you just kill your own units with friendly fire and immortals tank damage and dish it out unparalleled.

Major, Gretorp, and Jinro have said mech is straight up terrible vs toss, I don't think mech is 'close' to being viable, like you said.

I share sentiments with many people above me. As the race with the highest skillcap, Terran will always do well in Korea. Look outside of Korea and they don't do nearly as well, and look at Diamond and masters and Terrans are crying. In a late game battle Terran will require more micro and APM than a protoss, not a knock on them it's just the nature of the race. So a player with diamond level mechanics will have a rather hard time defeating a toss player with the same mechanics.


-) terran does not require more apm... no matter what level you play. at least there are no stats and the whole myth comes from whiners that exist in every race. (if you dont inject/forcefield/blink/stutter step/muta harass/drop... like a pro...)
-) all races have skillcaps that are not reachable by humans. not in the slightest. therefore argumenting based on skillcaps makes no sense to begin with.
-) if you split the discussion in pro and nonpro you cant say that mech isnt viable in TvP. at least up to diamond mech is very very viable and if you thonk apm spamming... sry i meant stutter stepping is too hard for you, then you should be in a league in which mech is a good style.
-) if terrans outside of korea did as well as in korea, then you would be glad about those little nerfs like emp range and.that blizzard did not remove the marine and the tank at all.
DawN883
Profile Joined November 2011
Sweden558 Posts
January 05 2012 13:34 GMT
#233
Terran gets nerfed and continues to win tourneys? I bet it's the player that wins, not the race
If the dead are not raised, Let us eat and drink, for tomorrow we die
Olsson
Profile Joined April 2011
Sweden931 Posts
January 05 2012 13:35 GMT
#234
I play zerg so what I'm saying might be completely wrong. In ZvP zerg has to do something to stop protoss from getting away with bases and reaching their late game. It feels like terran has to do the same and this is where terrans are complaining because they can't stop them.
Naniwa <3
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 05 2012 13:44 GMT
#235
Big J - from a low masters perspective as a Protoss, I would say mid-late game requirements on Terran are higher than Protoss.

Early game is hard for Protoss, because of all the weird shenaningans Terran can do. Drops are hard too. But generally, warping in 15 chargelots in the middle of a large battle is quite nice, and in mid-late game, so is tech switches - the Protoss just has to be clever enough to make the switches, Terran has to anticipate and respond to them.

I think Terran definitely has the tools to deal with Protoss, which is why they do so well at the highest levels; ghosts, vikings, and excellent stutter-step are really pretty damn good counters to the Protoss army. It just all has to be done very well, with a very high skill cap.

This seems to contrast to PvZ, where Zerg shit their pants between 8-12 minutes, trying to work out and respond to the large variety of very strong 2 base attacks/all-ins that Protoss can do. But beyond that in a longer macro game, Protoss has to work very very hard to keep up with the Zerg (it is possible, as in TvP, but hard).
[15:15] <Palmar> and yes marv, you're a total hottie
Big J
Profile Joined March 2011
Austria16289 Posts
January 05 2012 14:02 GMT
#236
On January 05 2012 22:44 marvellosity wrote:
Big J - from a low masters perspective as a Protoss, I would say mid-late game requirements on Terran are higher than Protoss.

Early game is hard for Protoss, because of all the weird shenaningans Terran can do. Drops are hard too. But generally, warping in 15 chargelots in the middle of a large battle is quite nice, and in mid-late game, so is tech switches - the Protoss just has to be clever enough to make the switches, Terran has to anticipate and respond to them.

I think Terran definitely has the tools to deal with Protoss, which is why they do so well at the highest levels; ghosts, vikings, and excellent stutter-step are really pretty damn good counters to the Protoss army. It just all has to be done very well, with a very high skill cap.

This seems to contrast to PvZ, where Zerg shit their pants between 8-12 minutes, trying to work out and respond to the large variety of very strong 2 base attacks/all-ins that Protoss can do. But beyond that in a longer macro game, Protoss has to work very very hard to keep up with the Zerg (it is possible, as in TvP, but hard).

well, maybe it's just my own perspective but as mid- high masters zerg player I always got the feeling that (whenever I was offracing with terran) I could just bang my head against the keyboard and whatever composition came out worked as long as I was spamming enough apm, while as protoss I usually had the feeling that whenever I did not engage with the proper composition (and therefore played right for all of the game, not just in battles) I was dead to begin with in TvP.
(to put things into perspective, i could beat master/high diamond players of all races with terran, but started to have trouble with protoss in macro games somewhere around mid diamond)

so in conclusion I would say that this sort of X is harder than Y is just a question of the player and what they have trouble with and can by no means be generalized.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-01-05 19:34:49
January 05 2012 19:33 GMT
#237
I'm going to switch to zerg or toss, i'm fucking done with this. Protoss is just too easy to play and because of the pro's terran keeps getting nerfed. Unless you are some god who can do all the multitasking required in a lategame situation against toss you aren't going to win shit. It's just rediculous. Just an example, protoss deals with drops by warping in zealots. I fucking lose against 8 marines in a tvt. Protoss macro is just too easy and PvZ, PvT is for both terran and zerg like a ticking time bomb, the longer the game goes on the lesser your chances are and the better then your opponent you have to be.
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
January 05 2012 19:39 GMT
#238
On January 04 2012 13:33 kofman wrote:
Its funny how Terran remains the race with the best winrate even though its been nerfed the most in every patch since the game came out.


It could be... just maybe... that Terran players are better?


You can't have 50% balance all across the board. When will people realize talent/skill is not equally distributed? Not saying this is true to this situation, but just saying that a 50% winrate does not necessarily mean everything is fine and dandy.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
January 05 2012 19:42 GMT
#239
On January 06 2012 04:39 SniXSniPe wrote:
Show nested quote +
On January 04 2012 13:33 kofman wrote:
Its funny how Terran remains the race with the best winrate even though its been nerfed the most in every patch since the game came out.


It could be... just maybe... that Terran players are better?


You can't have 50% balance all across the board. When will people realize talent/skill is not equally distributed? Not saying this is true to this situation, but just saying that a 50% winrate does not necessarily mean everything is fine and dandy.



If anything, it indicates that the race has way more potential than is being used right now, and that patches force terrans to explore those options and refine their play.
wat
Lunit
Profile Joined July 2010
United States183 Posts
January 05 2012 19:46 GMT
#240
This is what you call a balanced game, theres obviously always going to be small difference, cant be a perfect ratio for all races
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