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On January 03 2012 05:03 secretary bird wrote:Show nested quote +On January 03 2012 04:59 Sabu113 wrote:On January 03 2012 04:28 secretary bird wrote:On January 03 2012 04:21 Sabu113 wrote:This is what J is seeking: Q.The match-making in the battle-net is designed so that players usually have around 50% win ratio in the ladder. How are you able to achieve that? Hide Spoiler - A. (David Kim) All we can get are numbers. The match-making may be 50:50 overall, but PvT Matchup tends to be 65% Terran winning. There are other ways for us in calculating these numbers. Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=297048As for your posts, are you stating that the game was balanced and the better player won in the PvT matchup during the pre-1.4.2 period ? Thats for korean GM only obviously. When have we cared about anything else? I am talking about watchability and balance at that level. Kim vindicated the claims that the game really was broken during those months. If anyone doesnt take ladder seriously at all ean GM players though.
just because I brought it up I would like to add here that I only wanted to use this 65% stats against some dumb comment that claimed that TvP is unplayable for nonpros... did not think that this would turn out into a discussion abou numbers that are completly offtopic.
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Looks like we are going for a double dip terran shitstorm. I'm not at a level where this completely dictates everything, but these statistics are considerably more and less balanced, PvZ is pretty much where it should be, PvT may always be a total wild card till HoTS, and TvZ is looking better than before. I'd say all that needs work is PvT now and that they could leave it alone for a good while considering everyone is <3% away from each other besides PvT.
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these stats =/= balance
to elaborate here's a quote:
International winrates are pointless because they include the most ridiculously pointless games with incredible skill gaps. Let's look at International PvT versus Korean PvT in December and you tell me what's a better indicator of balance.
International:
Brat_OK (T) vs. Pomi (P) Polt (T) vs. MaNa (P) MVP (T) vs. BlinG (P) MVP (T) vs. Cobo (P) MVP (T) vs. Splendour (P) MarineKing (T) vs. Wern (P) MarineKing (T) vs. Babyknight (P) MarineKing (T) vs. Hui (P)
Korean:
Clide (T) vs. JYP (P) Bomber (T) vs. Creator (P) Bomber (T) vs. MC (P) Noblesse (T) vs. Sage (P) MarineKing (T) vs. Squirtle (P) ASD (T) vs. Genius (P) NaDa (T) vs. HuK (P) Polt (T) vs. Naniwa (P)
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PVT is pretty borderline, but overall these are very acceptable numbers.
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On January 03 2012 05:26 Let it Raine wrote:these stats =/= balance to elaborate here's a quote: Show nested quote + International winrates are pointless because they include the most ridiculously pointless games with incredible skill gaps. Let's look at International PvT versus Korean PvT in December and you tell me what's a better indicator of balance.
International:
Brat_OK (T) vs. Pomi (P) Polt (T) vs. MaNa (P) MVP (T) vs. BlinG (P) MVP (T) vs. Cobo (P) MVP (T) vs. Splendour (P) MarineKing (T) vs. Wern (P) MarineKing (T) vs. Babyknight (P) MarineKing (T) vs. Hui (P)
Korean:
Clide (T) vs. JYP (P) Bomber (T) vs. Creator (P) Bomber (T) vs. MC (P) Noblesse (T) vs. Sage (P) MarineKing (T) vs. Squirtle (P) ASD (T) vs. Genius (P) NaDa (T) vs. HuK (P) Polt (T) vs. Naniwa (P)
well we/blizzard need some stats to discuss balance. seeing how international tournament stats at least have a useful monthly samplesize in the amount of game/players i prefer those furthermore i think (have no stats for this, but i think it has been argued by people with actual stats like blizzard) that race distribution is quite good among the international proscene, so these pro vs nonpro games should balance out overall... though this also means that everything gets closer to 50-50 and therefore 2% in those stats might actually be 10% in pro vs pro matches... fuck... the more i think about it, the less certain I am wether there are any good stats available at all from the proscene and all we can really take from them is something like "race X probably favored" kind of get now why blizzard uses their own stats...
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TvZ is getting closer, PvZ is just looping around, and TvP is just lol.
::shrugs:: 10% off 50/50 is supposedly concerning, right? I wonder if Terran is going to get nerfed again.
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Canada13389 Posts
On January 03 2012 05:58 DarkPlasmaBall wrote: TvZ is getting closer, PvZ is just looping around, and TvP is just lol.
::shrugs:: 10% off 50/50 is supposedly concerning, right? I wonder if Terran is going to get nerfed again.
No no no. Remember P is op since Terran had a 6% difference last time around in favour of P. Remember
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On January 03 2012 04:05 Badfatpanda wrote:Show nested quote +On January 03 2012 03:01 Tyrant0 wrote:On January 03 2012 02:37 Badfatpanda wrote:On January 03 2012 02:04 laharl23 wrote:On January 03 2012 01:49 Badfatpanda wrote:On January 03 2012 00:56 laharl23 wrote:On January 03 2012 00:51 ZenithM wrote:On January 02 2012 23:39 Badfatpanda wrote:On January 02 2012 23:00 ZenithM wrote:On January 02 2012 22:47 Badfatpanda wrote: [quote]
What? these are from professional matches. Skymech hasn't been seen being used other than here and there in a random bo3 since beta against protoss. People aren't learning to aim with EMP any more than 3 months ago, they've just been getting more ghosts. The core problem of the matchup is warpgate remax and zealots ability to tank damage for Protoss AOE units so well. And Terran getting ebays earlier than Protoss STILL end up with Protoss hitting 3/3 first because of chronoboost.
Come on man. So, if there are only problems coming from Protoss OPness, how do you explain the even winrate? Better, Terran is actually ahead. My only problem with Terran is the strength of their one base play because of minerals oversaturation with mules. This is really problematic, design wise. Why would they be allowed to have 25% more income on one base than Protoss or Zerg (you saturate with roughly 16-20 SCV and a MULE mines like 4 SCVs so it's literally 20-25% more mining)? It's gigantic and emphasizes all-in play, because of the momentum you gain over the over races. The rest I'm ready to acknowledge everything you want, from "chargelots a-move boohoohoo OP, I must stutter step and it's hard  " to "mech is so bad, why can't I go mech even though Protoss can't go stargate either :'(". But I'd like the one base terran imbalance (in my humble opinion) to be dealt with, first. Then, nerf Protoss to the ground if you want. I DIDN'T SAY THERE WERE ONLY PROBLEMS. Please ffs just read what I was responding to. He wrote why TvP was changing from P favored to T favored, I said that his reasons didn't hold up. I don't believe in these win rates I think the majority of the system data is inflated due to the nature that TLPD accumulates it's data, the skill difference will be quite large. And in addition look at what Protoss has to offer in Korea among the top tier of players. What have they done recently and what have their Terran equivalents won? It's not due to imbalance it's due to a difference in player skill that has never really been examined and cannot be quantified into little graphs that come up every month. Oh look, it's the usual "Terran players are just better". every time i see that post i just laugh, "guys terran win rates are just high cause u know terrans are just the best players duah" Prove me wrong hot shot? Besides are you really crying over 52-48 LOL. Please enlighten me as to how my assessment was wrong though really. where was i whining about imbalance? I'm just saying its stupid to say that the only reason terran wins is because they're players are just better. if anyone is crying imbalance its you. Its impossible to prove whether a certain race of players are better and its just plain stupid to even bring that up when talking about balance. I'm not crying imbalance, ffs I play random, the only racial affiliation I have comes up when people completely misjudge a matchup. But here's as much proof as I can put forward. We're using these TLPD graphs to gather arguments from. Specifically the Korean W/R graph, as international has little to do with anything as the skill disparity is larger. So, by assuming these to have value, so does the Korean TLPD database. Now we can bring the TLPD ELO into the argument seeing as it is derived from the same games that the graphs are drawn from. Let's examine the amount of Terran players above 2100 ELO by the TLPD's system. We come up with 15, now this is solely Koreans and the majority of gameplay stems from the GSL, I believe 100% of the data stems from offline events as well, so lag and such isn't a factor. Take a look at how many Protoss cross the 2100 mark. 6 Take a look at the win ratios of top Korean Terrans. The large majority are well above 50% as a whole and weak in 1 variable matchup. Now examine the winrates of those Protoss above the 2100 ELO rating, they generally have MUCH lower avg winrates, yet again their weak matchup fluctuates. As to the reason I chose 2100 as a reference point, many of the players below 2100 have fallen inactive, and the players above 2100 rating for all races are easily recognizable as very prolific and having great runs in the GSL Code A/S. What I would like to know, and I would hypothesize it being true, is if this trend continues to follow a similar ratio throughout the entire index, only accounting for players still active as of December where these statistics were gathered from. Now go ahead, strawman this again, I know you will. The statistics for the winrate graphs have to come from somewhere. You know, players. If the top ELO was dominated by Terran that can explain why Terran subsequently dominates match-up statistics for the most part, but you're still at the same cross roads trying to elaborate why. Not very credible to pre-emptively lay down a response will be a strawman. But there's a very high chance it will be considering the previous posts >.> OK, that's valid but since I look at ELO as a measure of skill in all matchups, mirror does come into account. So considering the fact that mirror matchups will dilute whatever potential imbalance there is, the resulting calculations will be a more accurate indication of performance as a whole. Regarding imbalance, any cries of imbalance relating to these graphs is relating to a fear that eventually if trends continue imbalance would exist. These numbers aren’t static. They shift almost constantly with the metagame as newly discovered strategies spread through the community, and that heavily influences how they’re interpreted. Also, due to the way the math works out we will almost never see ratios of 50:50; we expect a variance of +/- 5% in these results. So, if a win/loss ratio is approximately 55%:45%, this would indicate that the matchup is well balanced—we expect those numbers to fluctuate within that range to some degree. Ratios just outside of that range are still within acceptable boundaries. It is only after win/loss ratios exceed 60%:40% that there is an indication that a potential imbalance might exist. We keep a sharp eye on these variations from day to day and week to week, staying constantly alert for where the numbers are changing and what the possible causes could be. It’s fairly common, for example, for a new strategy or build order to skew the numbers in favor of a particular race for a brief period, until the metagame catches up and the counter strategies spread through the community. From the balance team, source: http://us.battle.net/sc2/en/blog/3551858/StarCraft_II_Balance_Snapshot_-9_22_2011#blogSo disregarding April, the game has been in a state of overall balance. And even the April turn only reinforces the point of the article I provided. Directly after the amulet removal toss were in a depression, 1 month later with no balance patch the MU magically was buffed up 14%. So I feel ELO up to this point is determined more from player skill than it exists from a state of imbalance in the game overall.
Oh I'm not arguing whether or not the stats indicate balance or player skill. I'm just pointing out the correlation between match-up statistics and Terrans in the high ELO are essentially the same thing.
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On January 02 2012 23:45 Ermac wrote: I wonder what TvP statistics would look like if you took out the all ins. Imho the matchup is balanced terribly at the moment. Protoss dominates most straight up games while Terran keeps crushing them with all ins. Unfortunately, that's unlikely to change until HOTS, because they are unlikely to do a big balance patch until then (I could be mistaken obviously, but unless they do something with pylon warp-in, nothing will change).
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What I think most people in this thread don't realize is that balance does not = good design and a good game. Sure, by looking at these statistics of roughly 50% win ratios at the top level (which is how it should be measured) you can say that the game is "balanced". However, this doesn't look at the real issues of game design. For example, in TvP, Terran tends to win much more before the "late" game. Also, Terran tends to use all-ins like the 1 base or 2 base 1/1/1 a lot to achieve these wins. Protoss, on the other hand, tends to have much higher win ratios in the late game.
You could see a similar situation in pretty much every match up. In PvZ, Protoss tends to win with either a big 2 base all-in, or a super late game situation where the Zerg can't handle the deathball.
In TvZ, Terran also tends to lose much more in the late game, and win much more in the early and mid game. It's no big secret that Terran overall is weaker in the late game than the other races, and instead tends to rely on gimmicky aggression-based builds and timings to win a lot if not most of their games.
I like the fact that most match ups are going towards 50% balance, but that doesn't look at the issue of different races struggling at different points in a game, like Terran in Late game TvP, or Protoss fast expanding versus Zerg. Every race should win and lose at ANY point of the game resulting DIRECTLY from the skill and decisions of the player. THAT is good design, and what I think was almost achieved in Brood War.
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On January 03 2012 05:26 Let it Raine wrote:these stats =/= balance to elaborate here's a quote: Show nested quote + International winrates are pointless because they include the most ridiculously pointless games with incredible skill gaps. Let's look at International PvT versus Korean PvT in December and you tell me what's a better indicator of balance.
International:
Brat_OK (T) vs. Pomi (P) Polt (T) vs. MaNa (P) MVP (T) vs. BlinG (P) MVP (T) vs. Cobo (P) MVP (T) vs. Splendour (P) MarineKing (T) vs. Wern (P) MarineKing (T) vs. Babyknight (P) MarineKing (T) vs. Hui (P)
Korean:
Clide (T) vs. JYP (P) Bomber (T) vs. Creator (P) Bomber (T) vs. MC (P) Noblesse (T) vs. Sage (P) MarineKing (T) vs. Squirtle (P) ASD (T) vs. Genius (P) NaDa (T) vs. HuK (P) Polt (T) vs. Naniwa (P)
What's wrong with the Korean PvT?
It looks perfectly fine to me.
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Guys, look at the error bars before you freak out. I don't think I've even once seen someone mention the things, but they're there for a reason. The only really significant difference is international PvT (which is kinda surprising...). Everything else is reasonably within error, and has been for the last month or two.
I do wish Ctuchik would standardise his axes. The international looks a lot worse than it is because it's a 20% range and KR is 40.
I would also love it if TLPD stored game lengths. I think you'd see a huge correlation in PvT for that.
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On January 03 2012 04:37 SeaSwift wrote:Interesting. It looks like on ladder, at least, Zerg is underrepresented in almost every league. Is the race just not appealing to play as or something?
I wouldn't read too much into these numbers. Just 3 or 4 weeks ago, Terran was so underrepresented, according to SC2Ranks, that we had that painful thread about Terrans dying out. Once Christmas break came around, the Terrans seemed to re-emerge in diamond. I play against more T now that I do P or Z.
tl;dr These things are in flux.
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On January 03 2012 08:26 Scila wrote: What I think most people in this thread don't realize is that balance does not = good design and a good game. Sure, by looking at these statistics of roughly 50% win ratios at the top level (which is how it should be measured) you can say that the game is "balanced". However, this doesn't look at the real issues of game design. For example, in TvP, Terran tends to win much more before the "late" game. Also, Terran tends to use all-ins like the 1 base or 2 base 1/1/1 a lot to achieve these wins. Protoss, on the other hand, tends to have much higher win ratios in the late game.
You could see a similar situation in pretty much every match up. In PvZ, Protoss tends to win with either a big 2 base all-in, or a super late game situation where the Zerg can't handle the deathball.
In TvZ, Terran also tends to lose much more in the late game, and win much more in the early and mid game. It's no big secret that Terran overall is weaker in the late game than the other races, and instead tends to rely on gimmicky aggression-based builds and timings to win a lot if not most of their games.
I like the fact that most match ups are going towards 50% balance, but that doesn't look at the issue of different races struggling at different points in a game, like Terran in Late game TvP, or Protoss fast expanding versus Zerg. Every race should win and lose at ANY point of the game resulting DIRECTLY from the skill and decisions of the player. THAT is good design, and what I think was almost achieved in Brood War.
until there are any statistics for this (which there wont be because it's simply not true... the game has been designed for each race to have achievable composition in the lategame that can at least be even with your opponents) this is nothing but the usual "races i dont play are imba"-crap paired with a little bit of "bw is better"-crap.
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I wonder if the creators of these graphs could add error bars to the graphics?
Just calculate it on a 95% confidence level (p<0.05) based on the number of matches going into each graph. That would clear up a lot of doubts, because I personally have a feeling that the data base for the December graph - especially the Korean - is rather shaky.
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On January 03 2012 05:58 DarkPlasmaBall wrote: TvZ is getting closer, PvZ is just looping around, and TvP is just lol.
::shrugs:: 10% off 50/50 is supposedly concerning, right? I wonder if Terran is going to get nerfed again. I guess they will continue the pattern and to nothing about the early game and keep buffing protoss late game. Hey, balance!
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On January 02 2012 21:10 HowardRoark wrote: Korean stats are the only that ought to matter, and fairly balanced. Zerg having the worst winrates, but with the highest skill ceiling for Z I do not see any problem with this. Zerg will in some month's come up on top without patches. Elitism for the win man? No not really though, they should definatly take in winrates from more then Koreans seeing as how the majority of the people playing the game are non Koreans. Yea the Koreans are better but when the majority of the populace isn't Korean why only focus on winrates that don't apply to them as players. These winrates are here to get a general consensus of which race is winning an discuss the reasons for that. Only adding Koreans negates more then 50% of the community cause most don't have the skill of a Korean so why have us compare ourselves against them?
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Give all Protoss units Stim. Watch PvT go to 100%.
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On January 03 2012 09:36 Big J wrote:Show nested quote +On January 03 2012 08:26 Scila wrote: What I think most people in this thread don't realize is that balance does not = good design and a good game. Sure, by looking at these statistics of roughly 50% win ratios at the top level (which is how it should be measured) you can say that the game is "balanced". However, this doesn't look at the real issues of game design. For example, in TvP, Terran tends to win much more before the "late" game. Also, Terran tends to use all-ins like the 1 base or 2 base 1/1/1 a lot to achieve these wins. Protoss, on the other hand, tends to have much higher win ratios in the late game.
You could see a similar situation in pretty much every match up. In PvZ, Protoss tends to win with either a big 2 base all-in, or a super late game situation where the Zerg can't handle the deathball.
In TvZ, Terran also tends to lose much more in the late game, and win much more in the early and mid game. It's no big secret that Terran overall is weaker in the late game than the other races, and instead tends to rely on gimmicky aggression-based builds and timings to win a lot if not most of their games.
I like the fact that most match ups are going towards 50% balance, but that doesn't look at the issue of different races struggling at different points in a game, like Terran in Late game TvP, or Protoss fast expanding versus Zerg. Every race should win and lose at ANY point of the game resulting DIRECTLY from the skill and decisions of the player. THAT is good design, and what I think was almost achieved in Brood War.
until there are any statistics for this (which there wont be because it's simply not true... the game has been designed for each race to have achievable composition in the lategame that can at least be even with your opponents) this is nothing but the usual "races i dont play are imba"-crap paired with a little bit of "bw is better"-crap.
Not really. He is right about design.
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+ Show Spoiler +On January 03 2012 08:26 Scila wrote: What I think most people in this thread don't realize is that balance does not = good design and a good game. Sure, by looking at these statistics of roughly 50% win ratios at the top level (which is how it should be measured) you can say that the game is "balanced". However, this doesn't look at the real issues of game design. For example, in TvP, Terran tends to win much more before the "late" game. Also, Terran tends to use all-ins like the 1 base or 2 base 1/1/1 a lot to achieve these wins. Protoss, on the other hand, tends to have much higher win ratios in the late game.
You could see a similar situation in pretty much every match up. In PvZ, Protoss tends to win with either a big 2 base all-in, or a super late game situation where the Zerg can't handle the deathball.
In TvZ, Terran also tends to lose much more in the late game, and win much more in the early and mid game. It's no big secret that Terran overall is weaker in the late game than the other races, and instead tends to rely on gimmicky aggression-based builds and timings to win a lot if not most of their games.
I like the fact that most match ups are going towards 50% balance, but that doesn't look at the issue of different races struggling at different points in a game, like Terran in Late game TvP, or Protoss fast expanding versus Zerg. Every race should win and lose at ANY point of the game resulting DIRECTLY from the skill and decisions of the player. THAT is good design, and what I think was almost achieved in Brood War.
I really like this post! I think you are 100% right - these are things blizzard should recognize and deal with!
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