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On December 30 2011 16:05 sToFu wrote: Stupid question but how do you make an empty map? :/
Start 1v1 custom game in 1v1 (I used the single player tab). Select metal. Set to 1v1, remove the AI, make sure the speed is on fastest. start the game.. The game will instantly say you won, hit escape to continue on.
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On December 30 2011 16:05 sToFu wrote: Stupid question but how do you make an empty map? :/ Create custom game on Metalopolis, then start without filling any of the other slots. After you finish loading, just click return to game.
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11:50 on metalopolis with zerg and 3 queens
edit: could max faster if i was allowed to make more queens
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Legit Bronze leaguer here.
As a zerg, I timed it a 13:00. SC2 just *had* to crash, so I have no screenshot. Profile here.
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Terran
High Diamond/ Low masters
12:09
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I don't think you'll find too much difference in times here, this is a bit too simple. I think the main problem people run into while trying to 'macro' in the lower leagues is actually effective multitasking. In this exercise it's a bit too easy to simplify much of the multitasking. Maybe it's slightly meaingful for zerg or toss since it may stress the inject timings or the chrono boosts, but I think even people of gold league won't be off by more than 30 seconds - 1 minute, as long as they are hotkeying their nexus/command center and for zerg using the standard zerg-inject methods.
I know trying to work off multiple bases is a challenge just because I have trouble being everywhere I want to be, doing everything I want to do at once. I know what I need to do, I just simply can't multitask effectively enough.
Some of it is that I'm not basic-mechanically sound enough (e.g. hotkeys) and some of it is having trouble with on-the-fly decision making while coordinating all of this. I really think a better progression for macro training is actually to do 1 base builds -> 2 base builds -> 3 base management -> as many bases as possible, especially for terran or protoss players. I'm not so sure about zerg, since their macro mechanics are so different.
Practicing mechanics helps you macro better because you can do the mechanics more by reflex, shortening the amount of time and thought that needs to go into it, freeing you up to do more in the same time frame, hence more effective multitasking for more effective macro. I think this has simplified it down a bit too much to be a good indicator.
Edit: missed the note at the bottom about maxing on units next. Perhaps this works as a sort of progression, I think you'll see more deviance in times the more complex you get. It'll be interesting in that regard.
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On December 30 2011 14:21 Jedclark wrote:Show nested quote +On December 30 2011 14:17 itiswhatitis wrote: In what dimension would making orbitals slow you down from maxing? You're trying to max on SCVs, so Mules are irrelevant. The build time of the OC is pointless.
Not really - for the time less than 2 SCVs, you can get mules, which mine enough to allow you to expand much, much faster.
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This is weird -- earlier this evening I downloaded the most recent Pokebunny replay pack and posted a video of a similar macro exercise here.
Somehow, despite inhabiting opposite ends of the skill spectrum, Pokebunny and I inhabit a strange synchronicity this evening.
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diamond toss, my 1st game was 14min somethin, and my second was 13:30, but i used a couple "macro" nexii, those not in base position. i will post areplay when i have a better game, no macro nexii.
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Masters Protoss, 11:15 or so. Supply blocked twice.
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11:33. Plat zerg. 
Got supply blocked two times 
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