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Low League Mechanics Challenge - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 All
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
January 01 2012 22:02 GMT
#201
The queen restriction about building one at intended hatchery is unrealistic.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 01 2012 22:02 GMT
#202
It's not that hard to do this pretty quickly. The hard part is keeping this up in an actual game situation.

I propose an extra challenge. Do this with a friend, except max on units, a standard composition like you would in a normal game. At least a 100 supply army. Then once you're both maxed, attack each other in the middle and don't drop below 180 supply. Also, micro the sh*t out of your army. See how long you can keep it up.
ZeroTalent
Profile Joined December 2010
United States297 Posts
January 01 2012 22:23 GMT
#203
On January 02 2012 07:02 TheRPGAddict wrote:
The queen restriction about building one at intended hatchery is unrealistic.


... the entire challenge here is "unrealistic", as are lay-up drills, various soccer drills, etudes, soft toss batting practice, lifting weights, etc. But that's not the point of doing it. The goal is sort exercises is not to simulate a real game, it's to make certain tasks so ingrained that they are close to muscle memory.
Can we get an official definition of "all-in"? Please?
IMnoPro
Profile Joined December 2011
23 Posts
Last Edited: 2012-01-02 02:05:14
January 02 2012 02:03 GMT
#204
On January 01 2012 23:31 Sneakyz wrote:
Show nested quote +
On January 01 2012 22:23 IMnoPro wrote:
For all people who say it's faster to max out on something different than workers: Pls show an example.
I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.

Sounds way more interesting than maxing out on workers aswell.

You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization.

No, you can't. Who is right now? Prove it with a replay.

@neowbowman:

If you let the protoss max out on colossus archon voidray carrier high temp mothership he won't ever drop below 180 supply
Though I fly through the Valley of Death... I shall fear no evil. For I am at 80,000 feet and climbing.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
January 02 2012 02:04 GMT
#205
Diamond Z, 10:49. I know I can do better though, was at 199 supply at 10:46 =[
[image loading]
ZeroTalent
Profile Joined December 2010
United States297 Posts
January 02 2012 02:47 GMT
#206
On January 01 2012 23:31 Sneakyz wrote:
+ Show Spoiler +
On January 01 2012 22:23 IMnoPro wrote:
For all people who say it's faster to max out on something different than workers: Pls show an example.
I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.

Sounds way more interesting than maxing out on workers aswell.

You can get maxed on roach by like 10:30 on 3 bases, probably even faster with so
me optimization.


At the risk of theorycrafting, zealots get you 2 supply in 38 seconds for 100 resources. Probes get you supply in 34 seconds for 100 resources. Just make probes. These are the units that even have a chance of improving the total time:

Immortal -13 seconds +35 gathers
Colossus -27 seconds +50 gathers
Marauder -4 seconds +7 gathers
Hellion -4 seconds +0 gathers
Tank -6 seconds +31 gathers
Thor -42 seconds +50 gathers
BC -12 seconds +75 gathers
Roach -7 seconds +2 gathers
Hydralisk -1 second +13 gathers
Ultralisk -47 seconds +50 gathers
Mutalisk -1 second] +25 gathers

Note: does not consider larva for Z; does not consider resources required to build tech tree.

If the bottleneck is gathering resources, then making workers must be better. But if the bottleneck is production time, then it's possible that building some units produces a faster time. And based on the OP's observation that building OCs doesn't help, the bottleneck seems to be production time.
Can we get an official definition of "all-in"? Please?
upperbound
Profile Joined September 2011
United States2300 Posts
January 02 2012 03:20 GMT
#207
I feel like this would be more of a mechanics challenge if you couldn't have more than 1 CC/Nex/Hatch on the same hotkey. At least that would train tapping.
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2012-01-02 07:49:34
January 02 2012 04:47 GMT
#208
Platinum T ZeroTalent 12:00 (this is on YABOT; see the timer in the top right):
+ Show Spoiler +
[image loading]
macro by niq77174, on Flickr

I know I can do better, I got supply blocked at the tail end and wasn't adding all of the CCs to my hotkey group.

(also I think after 10:00 you should build depots instead of CCs, as the CCs shouldn't produce any SCVs if you've done it right.)

EDIT: next try focusing on adding CCs to the hotkey group got me 11:43. I will call 2 seconds behind Pokebunny "good enough" :D
Can we get an official definition of "all-in"? Please?
reechard
Profile Joined April 2011
Canada2 Posts
January 02 2012 08:10 GMT
#209
diamond protoss 10:56
http://www.sc2ranks.com/search/starts/all/reechard
WigglyBitsSC
Profile Joined September 2011
United States4 Posts
January 02 2012 10:18 GMT
#210
11:52 Platinum Protoss
"If you guys are getting cold, I can spit some hot rhymes!" - coL.CatZ
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
Last Edited: 2012-01-02 15:26:53
January 02 2012 14:49 GMT
#211
On January 02 2012 11:03 IMnoPro wrote:
Show nested quote +
On January 01 2012 23:31 Sneakyz wrote:
On January 01 2012 22:23 IMnoPro wrote:
For all people who say it's faster to max out on something different than workers: Pls show an example.
I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.

Sounds way more interesting than maxing out on workers aswell.

You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization.

No, you can't. Who is right now? Prove it with a replay.

Large pic
+ Show Spoiler +
[image loading]

Sloppy build, too late gas and a few supply blocks. First try 10:42.

Edit: Even using a more ladder'ish build, 15hatch/16pool, 17gas, 2lings, lingspeed and third at 5min, I got maxed in 11:05 first try.
+ Show Spoiler +
[image loading]
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2012-01-06 00:01:04
January 05 2012 23:55 GMT
#212



I want to be with those who share secret things or else alone.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2012-01-09 20:07:47
January 07 2012 14:07 GMT
#213
No idea if this is still getting updated, but I got 10:40 for Zerg (I'm Master Protoss):
[image loading]
Tactical
Profile Joined January 2011
United States77 Posts
January 10 2012 19:26 GMT
#214
Gold Terran, 12:19, supply capped myself a few times so I could probably get it under 12 if I work at it.

[image loading]
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 12 2012 06:27 GMT
#215
Looked at the results, not at all what I expected. Bronze league zergs beat grandmaster zergs and overall, nearly all the scores across all the leagues were very similar.
I think that this is what concentration does to you. The bane of lower league players is that they have the capability to macro well, it's just whenever something happens and they either have to think or react or keep track of various things, they completely fall apart. At least that is the conclusion that I would draw from these results.
You mean I just write stuff here and other people can see it?
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 12 2012 06:33 GMT
#216
What is the point of this challenge really? this does not reflect real game by any noticeable means. Low league noob can excel at this challenge but still suck like no one else before in the real games of starcraft.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-01-12 06:48:40
January 12 2012 06:40 GMT
#217
On January 02 2012 11:47 ZeroTalent wrote:
Show nested quote +
On January 01 2012 23:31 Sneakyz wrote:
+ Show Spoiler +
On January 01 2012 22:23 IMnoPro wrote:
For all people who say it's faster to max out on something different than workers: Pls show an example.
I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.

Sounds way more interesting than maxing out on workers aswell.

You can get maxed on roach by like 10:30 on 3 bases, probably even faster with so
me optimization.


At the risk of theorycrafting, zealots get you 2 supply in 38 seconds for 100 resources. Probes get you supply in 34 seconds for 100 resources. Just make probes. These are the units that even have a chance of improving the total time:

Immortal -13 seconds +35 gathers
Colossus -27 seconds +50 gathers
Marauder -4 seconds +7 gathers
Hellion -4 seconds +0 gathers
Tank -6 seconds +31 gathers
Thor -42 seconds +50 gathers
BC -12 seconds +75 gathers
Roach -7 seconds +2 gathers
Hydralisk -1 second +13 gathers
Ultralisk -47 seconds +50 gathers
Mutalisk -1 second] +25 gathers

Note: does not consider larva for Z; does not consider resources required to build tech tree.

If the bottleneck is gathering resources, then making workers must be better. But if the bottleneck is production time, then it's possible that building some units produces a faster time. And based on the OP's observation that building OCs doesn't help, the bottleneck seems to be production time.


a gateway costs 150 and nexus cost 400 tho. if bottleneck is production time you want more (cost efficient) production ^^

edit: actually, nexus is 300 because with gateways you'd have to actually make pylons!
get rich or die mining
TL+ Member
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 12 2012 06:44 GMT
#218
in theory, you just have to make most economical build ever. Which means you make CCfirst and continue making CCs whenever you have the money for it without giving up saturation of mining
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-01-12 07:20:51
January 12 2012 07:19 GMT
#219
On January 12 2012 15:27 shizaep wrote:
Looked at the results, not at all what I expected. Bronze league zergs beat grandmaster zergs and overall, nearly all the scores across all the leagues were very similar.
I think that this is what concentration does to you. The bane of lower league players is that they have the capability to macro well, it's just whenever something happens and they either have to think or react or keep track of various things, they completely fall apart. At least that is the conclusion that I would draw from these results.
Yeah, I think it's about targeting a specific goal - after many tries, you'd memorize all optimal actions and essentially not really multitask, just do the right sequence without thinking --VS-- actually having to react quickly with the right decision on the fly, improvise, be surprised, be fast, and still keep your routine portion of actions too. But the good news is, experience does help.
If you stand next to my head, you can hear the ocean. - Day[9]
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 12 2012 07:47 GMT
#220
Haha wow my macro must be really bad lol, or I didnt expo enough... :D

11:35 as master toss
Flying, sOs, free, Light, Soulkey & ZerO
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