Low League Mechanics Challenge - Page 11
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TheRPGAddict
United States1403 Posts
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neobowman
Canada3324 Posts
I propose an extra challenge. Do this with a friend, except max on units, a standard composition like you would in a normal game. At least a 100 supply army. Then once you're both maxed, attack each other in the middle and don't drop below 180 supply. Also, micro the sh*t out of your army. See how long you can keep it up. | ||
ZeroTalent
United States297 Posts
On January 02 2012 07:02 TheRPGAddict wrote: The queen restriction about building one at intended hatchery is unrealistic. ... the entire challenge here is "unrealistic", as are lay-up drills, various soccer drills, etudes, soft toss batting practice, lifting weights, etc. But that's not the point of doing it. The goal is sort exercises is not to simulate a real game, it's to make certain tasks so ingrained that they are close to muscle memory. | ||
IMnoPro
23 Posts
On January 01 2012 23:31 Sneakyz wrote: You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization. No, you can't. Who is right now? Prove it with a replay. @neowbowman: If you let the protoss max out on colossus archon voidray carrier high temp mothership he won't ever drop below 180 supply | ||
TheRabidDeer
United States3806 Posts
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ZeroTalent
United States297 Posts
On January 01 2012 23:31 Sneakyz wrote: + Show Spoiler + On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark. Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with so At the risk of theorycrafting, zealots get you 2 supply in 38 seconds for 100 resources. Probes get you supply in 34 seconds for 100 resources. Just make probes. These are the units that even have a chance of improving the total time: Immortal -13 seconds +35 gathers Colossus -27 seconds +50 gathers Marauder -4 seconds +7 gathers Hellion -4 seconds +0 gathers Tank -6 seconds +31 gathers Thor -42 seconds +50 gathers BC -12 seconds +75 gathers Roach -7 seconds +2 gathers Hydralisk -1 second +13 gathers Ultralisk -47 seconds +50 gathers Mutalisk -1 second] +25 gathers Note: does not consider larva for Z; does not consider resources required to build tech tree. If the bottleneck is gathering resources, then making workers must be better. But if the bottleneck is production time, then it's possible that building some units produces a faster time. And based on the OP's observation that building OCs doesn't help, the bottleneck seems to be production time. | ||
upperbound
United States2300 Posts
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ZeroTalent
United States297 Posts
+ Show Spoiler + I know I can do better, I got supply blocked at the tail end and wasn't adding all of the CCs to my hotkey group. (also I think after 10:00 you should build depots instead of CCs, as the CCs shouldn't produce any SCVs if you've done it right.) EDIT: next try focusing on adding CCs to the hotkey group got me 11:43. I will call 2 seconds behind Pokebunny "good enough" :D | ||
reechard
Canada2 Posts
http://www.sc2ranks.com/search/starts/all/reechard | ||
WigglyBitsSC
United States4 Posts
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Sneakyz
Sweden2361 Posts
On January 02 2012 11:03 IMnoPro wrote: No, you can't. Who is right now? Prove it with a replay. Large pic + Show Spoiler + ![]() Sloppy build, too late gas and a few supply blocks. First try 10:42. Edit: Even using a more ladder'ish build, 15hatch/16pool, 17gas, 2lings, lingspeed and third at 5min, I got maxed in 11:05 first try. + Show Spoiler + ![]() | ||
Baum
Germany1010 Posts
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dani`
Netherlands2402 Posts
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Tactical
United States77 Posts
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shizaep
Canada2920 Posts
I think that this is what concentration does to you. The bane of lower league players is that they have the capability to macro well, it's just whenever something happens and they either have to think or react or keep track of various things, they completely fall apart. At least that is the conclusion that I would draw from these results. | ||
Mongolbonjwa
Finland376 Posts
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Alejandrisha
United States6565 Posts
On January 02 2012 11:47 ZeroTalent wrote: At the risk of theorycrafting, zealots get you 2 supply in 38 seconds for 100 resources. Probes get you supply in 34 seconds for 100 resources. Just make probes. These are the units that even have a chance of improving the total time: Immortal -13 seconds +35 gathers Colossus -27 seconds +50 gathers Marauder -4 seconds +7 gathers Hellion -4 seconds +0 gathers Tank -6 seconds +31 gathers Thor -42 seconds +50 gathers BC -12 seconds +75 gathers Roach -7 seconds +2 gathers Hydralisk -1 second +13 gathers Ultralisk -47 seconds +50 gathers Mutalisk -1 second] +25 gathers Note: does not consider larva for Z; does not consider resources required to build tech tree. If the bottleneck is gathering resources, then making workers must be better. But if the bottleneck is production time, then it's possible that building some units produces a faster time. And based on the OP's observation that building OCs doesn't help, the bottleneck seems to be production time. a gateway costs 150 and nexus cost 400 tho. if bottleneck is production time you want more (cost efficient) production ^^ edit: actually, nexus is 300 because with gateways you'd have to actually make pylons! | ||
Mongolbonjwa
Finland376 Posts
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figq
12519 Posts
On January 12 2012 15:27 shizaep wrote: Yeah, I think it's about targeting a specific goal - after many tries, you'd memorize all optimal actions and essentially not really multitask, just do the right sequence without thinking --VS-- actually having to react quickly with the right decision on the fly, improvise, be surprised, be fast, and still keep your routine portion of actions too. But the good news is, experience does help.Looked at the results, not at all what I expected. Bronze league zergs beat grandmaster zergs and overall, nearly all the scores across all the leagues were very similar. I think that this is what concentration does to you. The bane of lower league players is that they have the capability to macro well, it's just whenever something happens and they either have to think or react or keep track of various things, they completely fall apart. At least that is the conclusion that I would draw from these results. | ||
Gladiator6
Sweden7024 Posts
11:35 as master toss | ||
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