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Hello, citizens of Teamliquid.
Every time players below diamond league ask for strategy advice, inevitably the reply is given: macro better. However, many of these players really don't have any idea how to go about improving their macro, and many don't even know if their macro is suffering in the first place.
Here, I issue this challenge: Your goal is to max out building nothing but workers on an empty map. Use Metalopolis as the standard map, and you are not allowed to mine the gold. You may use chrono boost and queens, however, I believe making orbitals would slow you down.. not sure about this, but let's just say no orbitals so I don't have to bother testing lol. Only Faster game speed is allowed, obviously. The time is measured the second you hit 200 supply - pause / end the game and take note of the in game clock. For Zerg, you may only build one queen at each hatchery, and pre-building queens with other hatcheries is not allowed. Each hatchery may build its own queen and only one.
I will keep time records for each league, beginning with my own standard of GM league. I will list all times given, but if you break the record for your link, you are required to provide a replay and a link to your sc2ranks profile for validation.
There's no prize, just some friendly competition and attempts to master our macro.
The next challenge will be to max out on pure marines/zealots/lings etc as fast as possible (including workers obviously). I'll get that started and edit into OP in a bit.
Zerg Records + Show Spoiler [Grandmaster/Master] +Drunken.Jedi / 10:48 pwncakery / 10:54 dani` / 10:56 Ryps / 10:57 Comoguy / 10:58 Tendou / 10:59 REDBLUEGREEN / 11:03 ApBuLLet / 11:08 Pokebunny / 11:11 SeeDLiNg / 11:26 + Show Spoiler [Diamond] +tjosan / 10:59 Bwiggly / 11:09 + Show Spoiler [Platinum] +hydrus / 11:04 jura4 / 11:10 machination / 11:11 nobuild / 11:19 enemy2010 / 11:33 RPR_Tempest / 11:56 svefnleysi / 12:10 + Show Spoiler [Gold] +lazyitachi / 11:09 GizmoPT / 11:28 Bart331 / 11:50 + Show Spoiler [Silver] + + Show Spoiler [Bronze] +gwixter / 11:22 Nildawenn / 11:50
Terran Records + Show Spoiler [Grandmaster/Master] +Sero / 11:35 Pokebunny / 11:41 alyselol / 11:42 discobaas / 11:58 OpTiKDream / 12:06 Nightmarjoo / 12:07 cookiesinatree / 12:09 + Show Spoiler [Diamond] +hnim / 12:22 StrikeNova / 12:37 + Show Spoiler [Platinum] +Gfire / 11:50 hydrus / 11:58 Like / 12:00 BruteOLeary / 12:14 Blasterion / 12:42 + Show Spoiler [Gold] + + Show Spoiler [Silver] + + Show Spoiler [Bronze] +AwfulPlayer / 12:24 InfernoStarcraft / 12:37 SilentByte / 14:31
Protoss Records + Show Spoiler [Grandmaster/Master] +OminouS / 10:48 dani` / 11:01 Obelisco / 11:02 Mstring / 11:06 SCPlato / 11:08 Pokebunny / 11:10 Half / 11:12 Amornthep / 11:15 + Show Spoiler [Diamond] + + Show Spoiler [Platinum] +Arvd / 10:59 Big G / 11:27 HoMM / 11:30 Gofarman / 11:53 + Show Spoiler [Gold] + + Show Spoiler [Silver] + + Show Spoiler [Bronze] +
gl hf!
I'm not sure how difficult this will be to perfect for low league players, but we'll see! Should be fun nonetheless.
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I got 10:50 with zerg on shakuras. Maybe can do it by 11:15 due to expansions being further away. Maxed on roach drone and queen. Masters.
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Um... I admire the effort. But I would argue that mechanics are the key for lower level leagues, not necessarily macro.
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Edit: Did not read, delete please.
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In what dimension would making orbitals slow you down from maxing?
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pokebunny fighting
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On December 30 2011 14:17 Mafs wrote: I got 10:50 with zerg. Maxed on roach drone and queen. Masters. For the purposes of this list at the current moment, workers + queens only. Though I should limit queens.. to 5?
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On December 30 2011 14:17 itiswhatitis wrote: In what dimension would making orbitals slow you down from maxing? On pure scvs? I think the build time is more important than the cash for pure scvs.
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max out dont prove that you can macro better.... in a game you have to deal with so many situation that you cant max out that fast, or even max out army your army is still crap, like mass roach lings
edit: now let said put hardest computer and if you can still max out before 13 mins as zerg and 16-17 mins protoss terran and you are good to go.
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Oh this surely sounds interesting~! Hope you receive a lot of response for this, I'm curious what we can all get out of this.
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On December 30 2011 14:18 Pokebunny wrote:Show nested quote +On December 30 2011 14:17 Mafs wrote: I got 10:50 with zerg. Maxed on roach drone and queen. Masters. For the purposes of this list at the current moment, workers + queens only. Though I should limit queens.. to 5? I had like 160 drones and 4 queens. Workers only, and 4 queens would be like 11:20. You have like 15 hatcheries and >5000 minerals at the end no matter what.
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On December 30 2011 14:18 bqm wrote: max out dont prove that you can macro better.... in a game you have to deal with so many situation that you cant max out that fast, or even max out army your army is still crap, like mass roach lings This. There's a reason one base play is still strong
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On December 30 2011 14:17 itiswhatitis wrote: In what dimension would making orbitals slow you down from maxing?
You're trying to max on SCVs, so Mules are irrelevant. The build time of the OC is pointless.
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How do you make a map without having the game instantly won?
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On December 30 2011 14:22 hnim wrote: How do you make a map without having the game instantly won? Just press return to game after creating an empty map.
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Obviously this isn't a perfect scenario test of macro, but at the very least it's a decent exercise for <platinum players to try to match higher league players.
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Holy shit people, read the thread. It's just a worker build challenge, no reason to even mention roaches or zerglings because you won't be making any...
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Canada47 Posts
This looks like a fun challenge, im going to try this first thing tomorrow but idk how maxing on workers improves normal macro. Shouldn't the challenge be trying to get the fastest 200/200 army the quickest possible so it challenges us to find the best 1 or 2 base builds?
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On December 30 2011 14:29 StrikeNova wrote: This looks like a fun challenge, im going to try this first thing tomorrow but idk how maxing on workers improves normal macro. Shouldn't the challenge be trying to get the fastest 200/200 army the quickest possible so it challenges us to find the best 1 or 2 base builds? Maybe I'll do that next :o
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Protoss Platinum 11:53 (pretty sure I could do it in 11ish cause I hard capped myself after not building nexus' fast enough)
As for a little bit of strategy I think it might be faster to only build 1 pylon and just do nexus' for supply after that.
EDIT-
Managed 11:29 on the third try avoiding any hard supply caps.
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Bronze (Could be higher but never play) 14:31 Terran Spent a lot of time flying CCs all over so I know I could do faster. Hard to test this really well with that kind of factor but cool none the less. Now onto Zerg and Protoss!
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Participating!
Screenshot With 22 drones in production Time ~ 11:45
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Protoss and Terran are done. Terran: 12:09 Protoss: 11:10 Adding everyone to OP.
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On December 30 2011 14:33 Cinema wrote:Participating! Screenshot With 22 drones in production Time ~ 11:45 League?
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got correct time and screenshot. go silver macro :p
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LOL 11:20 192/192
/facepalm
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Platinum Zerg, 200/200 at 12:05, would have shaved a few seconds off, but I got distracted by my dog for a few seconds. Oh well.
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Just finished Zerg at 11:11, think I could get down to 11ish with perfect injects. glhf
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Master Z, 200/200 at 11:26. 4base on metal.
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United Kingdom20283 Posts
Will this really provide good results? I mean making a nexus every time you pass 400 minerals plus a small buffer for probe production and pylons isnt that hard.
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On December 30 2011 14:52 Cyro wrote: Will this really provide good results? I mean making a nexus every time you pass 400 minerals plus a small buffer for probe production and pylons isnt that hard. Well, nobody has beaten my scores (on my first try). Chronoing perfectly will save quite a few seconds, same with injects. Terran skill cap I don't think is very high, though.
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On December 30 2011 14:43 RPR_Tempest wrote: Platinum Zerg, 200/200 at 12:05, would have shaved a few seconds off, but I got distracted by my dog for a few seconds. Oh well. Improved this down to 11:56. I can still do better...
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Did you make more than one queen from any hatchery? That was the condition I did mine under, don't really wanna check ._.
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11:30 diamond z with only 5 queens and the rest workers probably can be faster especially if i made more queens since i had a lot of hatches.
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I have a question, can macro hatches build queens as well or just one per mineral field? i got 11:08 with only 1 per mineral field but I think it could be much quicker making one per hatchery (had 5 macro hatches)
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11:12 Master Protoss ._. I was at 199/200 for like 4 seconds... if only I chronoed the right nexus. XD
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On December 30 2011 15:18 ApBuLLet wrote: I have a question, can macro hatches build queens as well or just one per mineral field? i got 11:08 with only 1 per mineral field but I think it could be much quicker making one per hatchery (had 5 macro hatches) Well, if you spread hatches, you can have ten. I think one per hatch is fine, though - doubtful you'll get many more.
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GRAND OLD AMERICA16375 Posts
Plat Zerg, hit 11:14. Messed up on 2nd queen timing ugh. BW mechanics is all I need
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Gonna have to try again tomorrow, people are beating me
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11:08 maxed probes. I think I beat Pokebunny!
Masters Protoss
was going to provide rep and profile, but looks like post below me just beat me. =/
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Master Protoss 11:02 200/200, got supply blocked around 122 so i think i can be improved. http://imgur.com/CAeXL
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Blah, everyone beating me. QQ
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On December 30 2011 15:39 Pokebunny wrote: Blah, everyone beating me. QQ
they're beating you.. smashing me..
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if zerg are building queens, then surely they would have a supply advantage. ie, 7 hatches = 7 queens = 14 supply tied up in queens meaning 14 less drones. right?
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Stupid question but how do you make an empty map? :/
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On December 30 2011 16:05 sToFu wrote: Stupid question but how do you make an empty map? :/
Start 1v1 custom game in 1v1 (I used the single player tab). Select metal. Set to 1v1, remove the AI, make sure the speed is on fastest. start the game.. The game will instantly say you won, hit escape to continue on.
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On December 30 2011 16:05 sToFu wrote: Stupid question but how do you make an empty map? :/ Create custom game on Metalopolis, then start without filling any of the other slots. After you finish loading, just click return to game.
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11:50 on metalopolis with zerg and 3 queens
edit: could max faster if i was allowed to make more queens
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Legit Bronze leaguer here.
As a zerg, I timed it a 13:00. SC2 just *had* to crash, so I have no screenshot. Profile here.
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Terran
High Diamond/ Low masters
12:09
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I don't think you'll find too much difference in times here, this is a bit too simple. I think the main problem people run into while trying to 'macro' in the lower leagues is actually effective multitasking. In this exercise it's a bit too easy to simplify much of the multitasking. Maybe it's slightly meaingful for zerg or toss since it may stress the inject timings or the chrono boosts, but I think even people of gold league won't be off by more than 30 seconds - 1 minute, as long as they are hotkeying their nexus/command center and for zerg using the standard zerg-inject methods.
I know trying to work off multiple bases is a challenge just because I have trouble being everywhere I want to be, doing everything I want to do at once. I know what I need to do, I just simply can't multitask effectively enough.
Some of it is that I'm not basic-mechanically sound enough (e.g. hotkeys) and some of it is having trouble with on-the-fly decision making while coordinating all of this. I really think a better progression for macro training is actually to do 1 base builds -> 2 base builds -> 3 base management -> as many bases as possible, especially for terran or protoss players. I'm not so sure about zerg, since their macro mechanics are so different.
Practicing mechanics helps you macro better because you can do the mechanics more by reflex, shortening the amount of time and thought that needs to go into it, freeing you up to do more in the same time frame, hence more effective multitasking for more effective macro. I think this has simplified it down a bit too much to be a good indicator.
Edit: missed the note at the bottom about maxing on units next. Perhaps this works as a sort of progression, I think you'll see more deviance in times the more complex you get. It'll be interesting in that regard.
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On December 30 2011 14:21 Jedclark wrote:Show nested quote +On December 30 2011 14:17 itiswhatitis wrote: In what dimension would making orbitals slow you down from maxing? You're trying to max on SCVs, so Mules are irrelevant. The build time of the OC is pointless.
Not really - for the time less than 2 SCVs, you can get mules, which mine enough to allow you to expand much, much faster.
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This is weird -- earlier this evening I downloaded the most recent Pokebunny replay pack and posted a video of a similar macro exercise here.
Somehow, despite inhabiting opposite ends of the skill spectrum, Pokebunny and I inhabit a strange synchronicity this evening.
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diamond toss, my 1st game was 14min somethin, and my second was 13:30, but i used a couple "macro" nexii, those not in base position. i will post areplay when i have a better game, no macro nexii.
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Masters Protoss, 11:15 or so. Supply blocked twice.
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11:33. Plat zerg. 
Got supply blocked two times 
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Does the game end at the second you hit 200/200 or when all the workers are produced so that you litterally have 200 workers on the map?
If 200/200 is enough, I made it 10:47 with Protoss / Master.
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I don't know how the further (more complex) challenges will go, but for the first challenge it seems the league will be of very little importance, and even some lower leagues may occasionally score better than higher leagues etc. Something to think about. Thanks Pokebunny for doing this.
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i got 12:37 as T, bronze T currently (plat Z)
edit: 12:00 with mules
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What will prevent us from only build workers in the following challenges? You're going to limit the worker count? This seems not very convenient, unless you have a custom map that tells you exactly how many workers you have at any point or something. With that being said, this challenge is not very APM intensive, you can count your workers manually because you have basically nothing else to do, I guess.
I'm pretty convinced that maxing out with SCV + marines with Terran is faster than with SCVs alone, but I'm pretty sure that drone only is way faster with Zerg. For Protoss it's more complicated, I'm not too sure: - probes and zealots have the same supply efficiency - BUT probes are built faster than zealots - BUT probes are produced from the Nexus, which is more expensive than a gateway/warpgate (another question arises: do we get 50 gas to research warpgate? Probably) - BUT additional nexuses provide you with additional chronoboosts, hence accelerate macro.
Judging from the current records and how Protoss can max out on probes as fast as Zerg does, I'd say that maxing out on pure probes will be faster than by building other units. What do you think?
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To be honest, I did this and I think this is not nearly a good enough way to do a max out challenge. Something better might be maxing out as Terran with a guideline that you have to have a minimum of 10 tanks, 60 marines, and 8 medivacs or something similar.
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12:03 as silver zerg
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The thread is titled 'Low League Mechanics Challenge' for a reason, yet most of the replies have been from Diamond and above, clearly they just want to boost their e-penis. There's a reason this is targeted at Bronze/Silver/Gold level players, and not Diamond/Master/GM players. Of course it's not going to be very good for you if you're a higher league, but if forces the lower leagues to continually build scv's so they get the quickest time possible.
Does anyone on TL have a brain anymore?
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On December 30 2011 19:54 BlondeOna wrote: The thread is titled 'Low League Mechanics Challenge' for a reason, yet most of the replies have been from Diamond and above, clearly they just want to boost their e-penis. There's a reason this is targeted at Bronze/Silver/Gold level players, and not Diamond/Master/GM players. Of course it's not going to be very good for you if you're a higher league, but if forces the lower leagues to continually build scv's so they get the quickest time possible.
Does anyone on TL have a brain anymore?
The point here is that you actually don't need a brain to only produce workers and max out. Even bronze leaguers will be able to do this shit perfectly. Low league players usually have troubles to do everything you must do at once in a game of Starcraft, not the part "building probes" alone, that's what higher leagues players complain about, I think.
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On December 30 2011 14:18 bqm wrote: max out dont prove that you can macro better.... in a game you have to deal with so many situation that you cant max out that fast, or even max out army your army is still crap, like mass roach lings
edit: now let said put hardest computer and if you can still max out before 13 mins as zerg and 16-17 mins protoss terran and you are good to go.
If this were true every league would be the same, but even with something as simple as this still GM > M > D.
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On December 30 2011 20:11 ZenithM wrote:Show nested quote +On December 30 2011 19:54 BlondeOna wrote: The thread is titled 'Low League Mechanics Challenge' for a reason, yet most of the replies have been from Diamond and above, clearly they just want to boost their e-penis. There's a reason this is targeted at Bronze/Silver/Gold level players, and not Diamond/Master/GM players. Of course it's not going to be very good for you if you're a higher league, but if forces the lower leagues to continually build scv's so they get the quickest time possible.
Does anyone on TL have a brain anymore? The point here is that you actually don't need a brain to only produce workers and max out. Even bronze leaguers will be able to do this shit perfectly. Low league players usually have troubles to do everything you must do at once in a game of Starcraft, not the part "building probes" alone, that's what higher leagues players complain about, I think.
You're right, but many bronze players forget to constantly build workers, so timing them and asking them to give a best possible time will encourage them to focus entirely on making sure they hit every worker cycle and depot timing, which will overall improve their macro. Once they master this they can move on to other things like maxing out as quick as possible on marines and scvs and so forth, at least that is what the intention of this should be.
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10:59 Platinum toss on first try I got 11:29 with a few supply blocks... How did that guy manage 10:48 with only 5 bases?!?! and are you allowed to use chronoboost? because when I got 10:59 I did...
SC2 Ranks Replay - I actually ended the game late because I did not realise I was maxed... :D
Thank you HoMM
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i did a little better time now and yet i fed up a lot i think i could make like around 10:50 if i didnt f it xD and i was 199/200 at like 11:20 ;'<<<<< lol
11:28 EU gold zerg http://drop.sc/81458
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What I tell my friends is to try to hit 200/200 with an army composition that they'd be happy actually fighting with against a standard composition, as fast as possible (seems 16 minutes is a realistic goal), against an easy bot just so they focus on making units.
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managed to reduce my time by almost 50 seconds in my 3rd try. terran bronze 12:24 yay + Show Spoiler +![[image loading]](http://i.imgur.com/d3kKQ.jpg) [url blocked]
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I did 11:05 as master zerg, on 1st try.
Arent we allowed to build as many hatches/queens as possibles ? I see people only getting 3 bases to 200, while I made 7 and some macro hatches. I built only 1 queen per hatch as soon as they finish.
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11:11, Master Protoss @ EU. Will probably try to shave some seconds off this, in the screenshot I see I have some unused Chrono Boost T_T Mass Nexus is OK right ^^?
Btw. at Protoss records you have 'GrandMaster / Master' and 'Master' categories 
~ edit Improved to 11:01. Still massive room for improvement it feels like.
![[image loading]](http://i.imgur.com/Q3pnX.jpg)
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gold Zerg, 11:50 had FKING zealot killing lot of drones tho, stupid very ezy ai
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On December 30 2011 21:23 Bart331 wrote: gold Zerg, 11:50 had FKING zealot killing lot of drones tho, stupid very ezy ai You don't need to play with an AI on the map
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Roughly 11mins zerg/protoss, terran seems really boring so cba
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how do u dodge ezy ai then?
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On December 30 2011 21:29 Bart331 wrote: how do u dodge ezy ai then? Just start the map with only you in it, and choose not to go to the score screen as the game won window pops
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At first I thought this was a bit too easy and leading to nothing really since it's so far from real game situations.
I was wrong. This is quite demanding and allows to spend more APM then I have atm (mid master, arround 90ish ingame). But the coolest part being that I made 50 workers in 9 minutes in the next game I threw up on the ladder, with the exact same build I used to have like 38-40 with at that time (PvZ). Sometimes I'm amazed about how well things work that seem stupid in the first place!
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Zerg Master 11:03 - More difficult than imagined with 277APM 147EAPM
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This looks VERY interesting :O Will be giving this a go as soon as I'm back at home
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No offense, but I really don't get the point of it... Almost everyone would be able to get very close to the shortest possible time in just several tries. The whole point is to be able to macro while doing all the other stuff like atacking, defending and microing, to not miss injects while doing it and so on... Being able to max out quickly with workers doesn't mean anything in a proper game imho.
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United Kingdom444 Posts
10:51 Zerg 1st try will see if i can improve, no mouse atm tho lol just touchpad, Diamond
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I remember sclegacy.com having a similar competition like this. I'm pretty sure old school bw players would remember. The goal was to max 200 on an LT map any way you can. I think terran was the fastest with about 9-10 minute mark because of the price and production speed of vultures.
I kinda remember doing something like this in a very small scale too. Fastest way to launch a nuke. I remember cutting a second every 3-4 tries and having it done around 4:42 which was a crazy fast time.
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10:56 with Zerg. I'm Master Protoss. + Show Spoiler [screenshot] +
I hope other people who try with Zerg do comply with this rule:
For Zerg, you may only build one queen at each hatchery, and pre-building queens with other hatcheries is not allowed.
Pre-building Queens with other Hatches would speed things up quite a lot I'd imagine.
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Canada47 Posts
I can only get around 12:50 after several tries as terran. How are others getting just over 12 minutes? Diamond Terran
Re-did it a couple of times, best time was 12:37... [Edit] Finally did 12:15 but no idea how others get times below 12 minutes as terran.
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1001 YEARS KESPAJAIL22272 Posts
Diamond Zerg.
Am I allowed to build macro hatches? How many hatches can I build? How many bases can I take? 5 base +1 macro hatch, I max out at 11:23. Tried going for more macro hatches earlier and still on 5 base but still get around the same mark
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On December 30 2011 17:22 Mr. Black wrote:This is weird -- earlier this evening I downloaded the most recent Pokebunny replay pack and posted a video of a similar macro exercise here. Somehow, despite inhabiting opposite ends of the skill spectrum, Pokebunny and I inhabit a strange synchronicity this evening. Part of my inspiration. Been meaning to post this for a long time, but I often search my id in content search on TL, so I found your post, and remembered I wanted to do this.
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More macro hatches doesn't always help, because if they don't finish in time to produce out of them, you lose a supply.
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Terribad 13:00 first try. Got 11:10 on second try. Screwed up on third try. Not willing to try a fourth time.
Zerg. Unranked atm. S4 Master.
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I tried a couple more times and was able to get down to 11:26. (Master Terran.) I think 11:20 might be possible, but would take some effort lol http://i.imgur.com/MWXD3.jpg
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Random Silver (S4) Silver S5 too (did placement), will try this on every race. (Used to main as terran though 2 from season 1-3, so that may affect the results a bit.)
These are all first tries.
Terran: 12:32 Protoss: 11:55 Zerg: 11:56 -> 11:46 (Was disappointed on the first try, and the second try was bad as well. )
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Bronze zerg player. My best is 13 minutes flat. I'm thinking I'm either not moving fast enough or I lack macro hatches. I had up 4 bases and no macros. Perhaps I should try 3 base 2 macro...since there is a cap on queens.
EDIT: Went 15 Hatch 16 pool with 3 bases and 2 macro. Got my time down to 11:56. Wow. Epic exercise Pokebunny.
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So I read through the thread to see if anyone asked this, so Terrans are not allowed to make OCs at all? Or are you just not counting any replays with them, I know in your OP you said it wasn't going to help but I think it would, any clarification on this?
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On December 31 2011 07:16 willz22912 wrote: So I read through the thread to see if anyone asked this, so Terrans are not allowed to make OCs at all? Or are you just not counting any replays with them, I know in your OP you said it wasn't going to help but I think it would, any clarification on this?
Afaik, if you take part in the challenge, it's preferable you won't. Try it a few times and see if you still think OC's would help. It is very easy to keep yourself not supply capped w/ terran since you end up making so many macro CC's too, and you won't need the extra income from mules.
E: Fun fact, edited this post three times for ridiculous typos. And there's probably still some.
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Edit: Nevermind on this post.
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Diamond Zerg, 11:20 ish on both shattered and megaton.
What I found interesting was that even if I did this on megaton and took the gold bases asap, I still came up with the same time of around 11:20... makes me have to stop and think about this for a bit. (ok re-did, 11:10 with taking all he golds, lol)
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11:56, Gold league Protoss. Had some slip ups, think I could better it with atleast 20-30 sec, but im not arsed 2 QQ
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Thanks for the challenge pokebunny! This is exactly what I was looking for, a very simple way to practice BASIC Macro principles - I noticed an immediate improvement in my larva injects, and overlord timing!
after a few tries(6), I got my time down to 11:38 on Metalopolis
Gold League Shmu.632 - Zerg http://drop.sc/81710
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very interesting thread..OP can we have maxing out with units as well? Tier 1?
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Lack of data but it's interesting that for zergs the difference between grandmasters and bronze isn't that different...I think the real difference comes in once you factor in other things such as builds and having to focus on more than building things.
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I'm plat zerg, got 11:31, supply blocked a few times though T_T.
Fun challenge, I'm gonna keep trying until I get under 10 minutes!
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13:17 bronze league terran, fun challenge
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It's funny that there are quite a few fails who can't read the OP properly and go about this challenge their own way or better yet posting incredulous times with no evidence.
Comon peeps... we need those replays! If you are that good I wanna copy you too! :p
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I did a build order test for terran and it says 10 supply depot then cc thereafter on 14 17 21 28 37 46 52 62 68 74 78 78 86 93 96 106 113 says it should only take 11:15 but the program doesn't take into account travel time for scv to go somewhere before building the CC. Ill test the other races and post them up.
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i got 12:12 as a Diamond Terran on antiga shipyard for the Only workers one.
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Did something like 11:28 as first attempt as Zerg...
Gold / Plat level but I only play like 1 game a week.
I realised about 8 minutes in that I can make a macro hatch lol? Or are we only meant to build bases at minerals? I ended up making 1 at around the same time I would take a 3rd to "simulate" a typical game. I could have got it earlier for the purposes of this exercise. I guess around 11 minutes is good if you are doing everything perfectly. Towards the end some of my queens had about 10 energy.
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the trick is after 4-5 bases you want to start macro nexi bc the travel distance to make nexi in bases on metal is wayyyyyyy too far. also use the Zerg back space trick to chrono all of your nexus in matter of seconds. Hell u can even chrono using mini map :D....
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based on the results so far it doesnt seem like theere is a significant differeence between the higher leagues and the lower leagues in just building workers and supply depots
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Australia18228 Posts
On December 31 2011 16:59 Brandish wrote: based on the results so far it doesnt seem like theere is a significant differeence between the higher leagues and the lower leagues in just building workers and supply depots
It's more about the build order and not screwing up more than anything, since you eventually have enough minerals to just queue SCV production.
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11:02, Master Protoss. Still lots of room for improvement.
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got 10:43. will try to optimize a bit more tehehe ok 10:35 no more im sick of probes
![[image loading]](http://i1138.photobucket.com/albums/n536/alej15/Screenshot2011-12-3106_45_50.jpg) you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing..... with mules i could prob do it in 6 mins
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On December 31 2011 20:23 Alejandrisha wrote: got 10:43. will try to optimize a bit more tehehe ok 10:35 no more im sick of probes <img> you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing..... with mules i could prob do it in 6 mins You are not allowed to mine from the gold -_-
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On December 31 2011 20:53 dani` wrote:Show nested quote +On December 31 2011 20:23 Alejandrisha wrote: got 10:43. will try to optimize a bit more tehehe ok 10:35 no more im sick of probes <img> you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing..... with mules i could prob do it in 6 mins You are not allowed to mine from the gold -_- oh lol thats kind of a big deal O_O mb! ok got 10:55 w/o gold but will do bettr tomorrow i swear TT
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On December 31 2011 20:59 Alejandrisha wrote:Show nested quote +On December 31 2011 20:53 dani` wrote:On December 31 2011 20:23 Alejandrisha wrote: got 10:43. will try to optimize a bit more tehehe ok 10:35 no more im sick of probes <img> you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing..... with mules i could prob do it in 6 mins You are not allowed to mine from the gold -_- oh lol thats kind of a big deal O_O mb! ok got 10:55 w/o gold but will do bettr tomorrow i swear TT True I don't really understand why Metalopolis was chosen for this if you cannot mine from the gold anyway but alas, that's how it is ^^
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How is this mechanics at all? The whole point of this challenge is to spam building structures in absurd amounts in places you'd name make them in a real game
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Protoss Plat - 12:22 - 
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I've tried maxing out on drones myself even before this thread came up and I've also intended to open up a thread on TL myself. Glad I didn't cause I feel with Pokebunny as the OP it gets way more attention.
As of my final conclusion I feel that it is not a sufficient way to practice macro as the potential to improve is quite limited. Good macro is a result of good multitasking and awareness. Everybody can macro really well when he is completely unbothered by any harass and the need to build units. Even silver zerg seem to have no huge deficit in maxing out on drones fastly. Good macro starts when stuff distracts you when you have to harass yourself or prepare for timing pushes. It's a nice challenge but really not a good practice for a real game. When trying to max out on drones I never miss an inject. In a real game though I miss tons of injects past the 12 minute mark.
Zerg seems to have the highest potential for improving in this challenge as there is quite a clash. At some point your mineral income will go through the roof and this is the time where you could possibly max out before the 10 minute mark. You won't have the larva though. Biggest challenge seems to be to find the point where you have to cut worker production slightly to get down about three hatcheries with queens to have enought larva to do the final jump when the mineral boost comes.
Has anybody tried to find a perfect bo with evolution chamber? Theoretically it should be pretty good at maxing out fast.
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On December 31 2011 04:14 Sero wrote:I tried a couple more times and was able to get down to 11:26. (Master Terran.) I think 11:20 might be possible, but would take some effort lol http://i.imgur.com/MWXD3.jpg Tried one last time, but did it in a completely different way... only did it one second faster lol. 11:25 http://i.imgur.com/w4EOW.jpg
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out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue.
13:29 (supply says 200/200) 13:46 (no active production)
nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having.
a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11.
another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22.
it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44.
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On January 01 2012 02:51 cereal7802 wrote: out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue.
13:29 (supply says 200/200) 13:46 (no active production)
nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having.
a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11.
another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22.
it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44.
On December 30 2011 14:14 Pokebunny wrote: The time is measured the second you hit 200 supply
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I'm not really sure what this is going to do. Even the worst of players could make only workers in basically the same timeframe
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hmm, sounds like a good challenge, will have to try this cuz ive noticed my macro slips at a certain stage of the game
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just tried this, i am a mid diamond zerg maxed out at like 11:53 ish, a lot harder than i thought, its really weird taking bases when just mining mins cuz you think your other hatch should go down at one time and you realize you should like double or triple expo.
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wow, this is so much closer than i imagined it would be O.O
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On December 31 2011 22:21 dani` wrote:Show nested quote +On December 31 2011 20:59 Alejandrisha wrote:On December 31 2011 20:53 dani` wrote:On December 31 2011 20:23 Alejandrisha wrote: got 10:43. will try to optimize a bit more tehehe ok 10:35 no more im sick of probes <img> you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing..... with mules i could prob do it in 6 mins You are not allowed to mine from the gold -_- oh lol thats kind of a big deal O_O mb! ok got 10:55 w/o gold but will do bettr tomorrow i swear TT True  I don't really understand why Metalopolis was chosen for this if you cannot mine from the gold anyway but alas, that's how it is ^^ haha well where else can you get 5 bases so close together xD
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10:45 Masters Protoss
![[image loading]](http://i.imgur.com/RBHpP.jpg)
If anyone can make it under 10:30 I would be very impressed. Edit: I take that back, I made a 10:46 round while being supply capped for a total of 20 seconds. Thats 10:26 right there, if I wasn't such a noob.
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I fail to see the purpose of this, tbh.
A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice.
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10:47 Masters Zerg
![[image loading]](http://i.imgur.com/E3SNF.jpg)
Replay
I made a few minor mistakes so I think this can be improved by a couple seconds.
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On January 01 2012 07:02 Fruscainte wrote: I fail to see the purpose of this, tbh.
A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts
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On January 01 2012 02:51 cereal7802 wrote: out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue.
13:29 (supply says 200/200) 13:46 (no active production)
nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having.
a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11.
another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22.
it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44.
hmm I am pretty sure I paused the game at 11:22 and I was 200/200 .. I might have been wrong though ... I'll check replay when I get home later .... not that those 4 seconds really matter ^_^
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Master P, 11:01
Edit, tried again, did it at 10:46, and I was about 3 seconds late on doing anything at the start...
11:36 as terran first try, think I could cut a few seconds off that pretty easily.
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On January 01 2012 07:11 Alejandrisha wrote:Show nested quote +On January 01 2012 07:02 Fruscainte wrote: I fail to see the purpose of this, tbh.
A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts
A great idea, in theory.
That's not what's happening at all, however. It's just make workers, make more expansions, spam your button more and to keep your money low, throw down 50 nexus' and keep spamming your button. I get what you're saying, I really do -- but in practice it's really just ineffective. It doesn't really teach anything unless you are absolutely that clueless about the game and its mechanics.
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On January 01 2012 07:25 Fruscainte wrote:Show nested quote +On January 01 2012 07:11 Alejandrisha wrote:On January 01 2012 07:02 Fruscainte wrote: I fail to see the purpose of this, tbh.
A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts A great idea, in theory. That's not what's happening at all, however. It's just make workers, make more expansions, spam your button more and to keep your money low, throw down 50 nexus' and keep spamming your button. I get what you're saying, I really do -- but in practice it's really just ineffective. It doesn't really teach anything unless you are absolutely that clueless about the game and its mechanics. yeah that's what i'm saying haha. i'd have some one do this before they could actually understand how to do a build order the same way every time. once they get there then yeah this is useless :D
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I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.
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On January 01 2012 09:22 Nizzy wrote: I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.
Well when you include gas + units that can cost up to 6 supply, it's not that hard. Workers is actually harder than maxing out normally, IMO.
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On January 01 2012 09:52 Fruscainte wrote:Show nested quote +On January 01 2012 09:22 Nizzy wrote: I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins. Well when you include gas + units that can cost up to 6 supply, it's not that hard. Workers is actually harder than maxing out normally, IMO. got to agree. drones are 1 larvae for 1 supply. sure lings are same cost, but youre making a lot of muta which is 25-40 less larvae which is a lot. and maxing out on roach is even easier. say 120 supply of roach, thats 60 less larvae
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Down to 10:38 as Zerg. I think I can get it down to 10:15 without a whole lot more effort.
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got 12:30 as diamond terran...forgot i didn't have to make depots and shit with all the command centers lol. pretty bad
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Bronze Terran, 13:30. Thanks for this--I've really been needing to improve my macro in every way, and I definitely do best with small doses at a time. %)
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12:15 on 1st try terran(masters) 11:23 on 1st try protoss(masters terran, diamond protoss so im just assuming it would have counted as masters if i had made it)
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Protoss maxes workers as fast as zerg. >.> Just confirmed a long held suspicion of mine.
11:55 terran diamond but supply blocked ):
Do ppl think its worth it building ccs on the vertically opposite sides of the map? the 4 bases in a line get saturated pretty quickly but it seems at that point just powering more ccs and workers is enough to spend most of the income.
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The thread is titled 'Low League Mechanics Challenge' for a reason, yet most of the replies have been from Diamond and above, clearly they just want to boost their e-penis. There's a reason this is targeted at Bronze/Silver/Gold level players, and not Diamond/Master/GM players. Of course it's not going to be very good for you if you're a higher league, but if forces the lower leagues to continually build scv's so they get the quickest time possible. Why the hell are people using this in a comparative sense where they are comparing lower league players to higher league players?
Many bronze players forget to constantly build workers, so timing them and asking them to give a best possible time will encourage them to focus entirely on making sure they hit every worker cycle and depot timing, which will overall improve their macro. Once they master this they can move on to other things like maxing out as quick as possible on marines and scvs and so forth, at least that is what the intention of this should be.
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How about "Finish this build as soon as possible:
Protoss: 4 Gate! Follow this build: _____ Record the time when your warp gate finishes.
Terran : 1 Rax expand! Follow this build: _____ Record the time when you're expansion is finished(No OC).
Zerg: 15/14! Follow this build: _____ Record the time when both queens are out.
GM/Masters should be much better than bronze this way"
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For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell.
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On January 01 2012 17:27 Kluey wrote: How about "Finish this build as soon as possible:
Protoss: 4 Gate! Follow this build: _____ Record the time when your warp gate finishes.
Terran : 1 Rax expand! Follow this build: _____ Record the time when you're expansion is finished(No OC).
Zerg: 15/14! Follow this build: _____ Record the time when both queens are out.
GM/Masters should be much better than bronze this way"
I'm pretty high EU master Protoss... Why would my 4gate hit much earlier? It's basicly a build, where you need to time very few things (chrono and throwing down buildings at certain supply)
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On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization.
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Tried this in bw instead This doesn't seem very challenging compared to making units and keeping up supply etc. *as in an actual game that is. 
First try (as protoss): 10:02 + Show Spoiler [P] + Tried T aswell... + Show Spoiler [T] +
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The queen restriction about building one at intended hatchery is unrealistic.
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It's not that hard to do this pretty quickly. The hard part is keeping this up in an actual game situation.
I propose an extra challenge. Do this with a friend, except max on units, a standard composition like you would in a normal game. At least a 100 supply army. Then once you're both maxed, attack each other in the middle and don't drop below 180 supply. Also, micro the sh*t out of your army. See how long you can keep it up.
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On January 02 2012 07:02 TheRPGAddict wrote: The queen restriction about building one at intended hatchery is unrealistic.
... the entire challenge here is "unrealistic", as are lay-up drills, various soccer drills, etudes, soft toss batting practice, lifting weights, etc. But that's not the point of doing it. The goal is sort exercises is not to simulate a real game, it's to make certain tasks so ingrained that they are close to muscle memory.
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On January 01 2012 23:31 Sneakyz wrote:Show nested quote +On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization. No, you can't. Who is right now? Prove it with a replay.
@neowbowman:
If you let the protoss max out on colossus archon voidray carrier high temp mothership he won't ever drop below 180 supply
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Diamond Z, 10:49. I know I can do better though, was at 199 supply at 10:46 =[
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On January 01 2012 23:31 Sneakyz wrote:+ Show Spoiler +On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with so me optimization.
At the risk of theorycrafting, zealots get you 2 supply in 38 seconds for 100 resources. Probes get you supply in 34 seconds for 100 resources. Just make probes. These are the units that even have a chance of improving the total time:
Immortal -13 seconds +35 gathers Colossus -27 seconds +50 gathers Marauder -4 seconds +7 gathers Hellion -4 seconds +0 gathers Tank -6 seconds +31 gathers Thor -42 seconds +50 gathers BC -12 seconds +75 gathers Roach -7 seconds +2 gathers Hydralisk -1 second +13 gathers Ultralisk -47 seconds +50 gathers Mutalisk -1 second] +25 gathers
Note: does not consider larva for Z; does not consider resources required to build tech tree.
If the bottleneck is gathering resources, then making workers must be better. But if the bottleneck is production time, then it's possible that building some units produces a faster time. And based on the OP's observation that building OCs doesn't help, the bottleneck seems to be production time.
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I feel like this would be more of a mechanics challenge if you couldn't have more than 1 CC/Nex/Hatch on the same hotkey. At least that would train tapping.
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Platinum T ZeroTalent 12:00 (this is on YABOT; see the timer in the top right): + Show Spoiler + I know I can do better, I got supply blocked at the tail end and wasn't adding all of the CCs to my hotkey group.
(also I think after 10:00 you should build depots instead of CCs, as the CCs shouldn't produce any SCVs if you've done it right.)
EDIT: next try focusing on adding CCs to the hotkey group got me 11:43. I will call 2 seconds behind Pokebunny "good enough" :D
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On January 02 2012 11:03 IMnoPro wrote:Show nested quote +On January 01 2012 23:31 Sneakyz wrote:On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization. No, you can't. Who is right now? Prove it with a replay. Large pic + Show Spoiler + Sloppy build, too late gas and a few supply blocks. First try 10:42.
Edit: Even using a more ladder'ish build, 15hatch/16pool, 17gas, 2lings, lingspeed and third at 5min, I got maxed in 11:05 first try. + Show Spoiler +
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No idea if this is still getting updated, but I got 10:40 for Zerg (I'm Master Protoss):
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Gold Terran, 12:19, supply capped myself a few times so I could probably get it under 12 if I work at it.
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Looked at the results, not at all what I expected. Bronze league zergs beat grandmaster zergs and overall, nearly all the scores across all the leagues were very similar. I think that this is what concentration does to you. The bane of lower league players is that they have the capability to macro well, it's just whenever something happens and they either have to think or react or keep track of various things, they completely fall apart. At least that is the conclusion that I would draw from these results.
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What is the point of this challenge really? this does not reflect real game by any noticeable means. Low league noob can excel at this challenge but still suck like no one else before in the real games of starcraft.
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On January 02 2012 11:47 ZeroTalent wrote:Show nested quote +On January 01 2012 23:31 Sneakyz wrote:+ Show Spoiler +On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with so me optimization. At the risk of theorycrafting, zealots get you 2 supply in 38 seconds for 100 resources. Probes get you supply in 34 seconds for 100 resources. Just make probes. These are the units that even have a chance of improving the total time: Immortal -13 seconds +35 gathers Colossus -27 seconds +50 gathers Marauder -4 seconds +7 gathers Hellion -4 seconds +0 gathers Tank -6 seconds +31 gathers Thor -42 seconds +50 gathers BC -12 seconds +75 gathers Roach -7 seconds +2 gathers Hydralisk -1 second +13 gathers Ultralisk -47 seconds +50 gathers Mutalisk -1 second] +25 gathers Note: does not consider larva for Z; does not consider resources required to build tech tree. If the bottleneck is gathering resources, then making workers must be better. But if the bottleneck is production time, then it's possible that building some units produces a faster time. And based on the OP's observation that building OCs doesn't help, the bottleneck seems to be production time.
a gateway costs 150 and nexus cost 400 tho. if bottleneck is production time you want more (cost efficient) production ^^
edit: actually, nexus is 300 because with gateways you'd have to actually make pylons!
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in theory, you just have to make most economical build ever. Which means you make CCfirst and continue making CCs whenever you have the money for it without giving up saturation of mining
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On January 12 2012 15:27 shizaep wrote: Looked at the results, not at all what I expected. Bronze league zergs beat grandmaster zergs and overall, nearly all the scores across all the leagues were very similar. I think that this is what concentration does to you. The bane of lower league players is that they have the capability to macro well, it's just whenever something happens and they either have to think or react or keep track of various things, they completely fall apart. At least that is the conclusion that I would draw from these results. Yeah, I think it's about targeting a specific goal - after many tries, you'd memorize all optimal actions and essentially not really multitask, just do the right sequence without thinking --VS-- actually having to react quickly with the right decision on the fly, improvise, be surprised, be fast, and still keep your routine portion of actions too. But the good news is, experience does help.
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Haha wow my macro must be really bad lol, or I didnt expo enough... :D
11:35 as master toss
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