|
On January 01 2012 07:25 Fruscainte wrote:Show nested quote +On January 01 2012 07:11 Alejandrisha wrote:On January 01 2012 07:02 Fruscainte wrote: I fail to see the purpose of this, tbh.
A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts A great idea, in theory. That's not what's happening at all, however. It's just make workers, make more expansions, spam your button more and to keep your money low, throw down 50 nexus' and keep spamming your button. I get what you're saying, I really do -- but in practice it's really just ineffective. It doesn't really teach anything unless you are absolutely that clueless about the game and its mechanics. yeah that's what i'm saying haha. i'd have some one do this before they could actually understand how to do a build order the same way every time. once they get there then yeah this is useless :D
|
|
I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.
|
On January 01 2012 09:22 Nizzy wrote: I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.
Well when you include gas + units that can cost up to 6 supply, it's not that hard. Workers is actually harder than maxing out normally, IMO.
|
On January 01 2012 09:52 Fruscainte wrote:Show nested quote +On January 01 2012 09:22 Nizzy wrote: I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins. Well when you include gas + units that can cost up to 6 supply, it's not that hard. Workers is actually harder than maxing out normally, IMO. got to agree. drones are 1 larvae for 1 supply. sure lings are same cost, but youre making a lot of muta which is 25-40 less larvae which is a lot. and maxing out on roach is even easier. say 120 supply of roach, thats 60 less larvae
|
|
Down to 10:38 as Zerg. I think I can get it down to 10:15 without a whole lot more effort.
|
got 12:30 as diamond terran...forgot i didn't have to make depots and shit with all the command centers lol. pretty bad
|
Bronze Terran, 13:30. Thanks for this--I've really been needing to improve my macro in every way, and I definitely do best with small doses at a time. %)
|
12:15 on 1st try terran(masters) 11:23 on 1st try protoss(masters terran, diamond protoss so im just assuming it would have counted as masters if i had made it)
|
Protoss maxes workers as fast as zerg. >.> Just confirmed a long held suspicion of mine.
11:55 terran diamond but supply blocked ):
Do ppl think its worth it building ccs on the vertically opposite sides of the map? the 4 bases in a line get saturated pretty quickly but it seems at that point just powering more ccs and workers is enough to spend most of the income.
|
The thread is titled 'Low League Mechanics Challenge' for a reason, yet most of the replies have been from Diamond and above, clearly they just want to boost their e-penis. There's a reason this is targeted at Bronze/Silver/Gold level players, and not Diamond/Master/GM players. Of course it's not going to be very good for you if you're a higher league, but if forces the lower leagues to continually build scv's so they get the quickest time possible. Why the hell are people using this in a comparative sense where they are comparing lower league players to higher league players?
Many bronze players forget to constantly build workers, so timing them and asking them to give a best possible time will encourage them to focus entirely on making sure they hit every worker cycle and depot timing, which will overall improve their macro. Once they master this they can move on to other things like maxing out as quick as possible on marines and scvs and so forth, at least that is what the intention of this should be.
|
How about "Finish this build as soon as possible:
Protoss: 4 Gate! Follow this build: _____ Record the time when your warp gate finishes.
Terran : 1 Rax expand! Follow this build: _____ Record the time when you're expansion is finished(No OC).
Zerg: 15/14! Follow this build: _____ Record the time when both queens are out.
GM/Masters should be much better than bronze this way"
|
|
For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell.
|
On January 01 2012 17:27 Kluey wrote: How about "Finish this build as soon as possible:
Protoss: 4 Gate! Follow this build: _____ Record the time when your warp gate finishes.
Terran : 1 Rax expand! Follow this build: _____ Record the time when you're expansion is finished(No OC).
Zerg: 15/14! Follow this build: _____ Record the time when both queens are out.
GM/Masters should be much better than bronze this way"
I'm pretty high EU master Protoss... Why would my 4gate hit much earlier? It's basicly a build, where you need to time very few things (chrono and throwing down buildings at certain supply)
|
|
On January 01 2012 22:23 IMnoPro wrote: For all people who say it's faster to max out on something different than workers: Pls show an example. I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.
Sounds way more interesting than maxing out on workers aswell. You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization.
|
Tried this in bw instead This doesn't seem very challenging compared to making units and keeping up supply etc. *as in an actual game that is. 
First try (as protoss): 10:02 + Show Spoiler [P] + Tried T aswell... + Show Spoiler [T] +
|
|
|
|
|