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Low League Mechanics Challenge - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 31 2011 23:09 GMT
#181
On January 01 2012 07:25 Fruscainte wrote:
Show nested quote +
On January 01 2012 07:11 Alejandrisha wrote:
On January 01 2012 07:02 Fruscainte wrote:
I fail to see the purpose of this, tbh.

A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice.

i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts


A great idea, in theory.

That's not what's happening at all, however. It's just make workers, make more expansions, spam your button more and to keep your money low, throw down 50 nexus' and keep spamming your button. I get what you're saying, I really do -- but in practice it's really just ineffective. It doesn't really teach anything unless you are absolutely that clueless about the game and its mechanics.

yeah that's what i'm saying haha. i'd have some one do this before they could actually understand how to do a build order the same way every time. once they get there then yeah this is useless :D
get rich or die mining
TL+ Member
ZwuckeL
Profile Blog Joined April 2010
Germany563 Posts
Last Edited: 2011-12-31 23:40:54
December 31 2011 23:21 GMT
#182
wasnt right_T
Nizzy
Profile Blog Joined November 2010
United States839 Posts
January 01 2012 00:22 GMT
#183
I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
January 01 2012 00:52 GMT
#184
On January 01 2012 09:22 Nizzy wrote:
I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.


Well when you include gas + units that can cost up to 6 supply, it's not that hard. Workers is actually harder than maxing out normally, IMO.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-01-01 01:44:18
January 01 2012 01:43 GMT
#185
On January 01 2012 09:52 Fruscainte wrote:
Show nested quote +
On January 01 2012 09:22 Nizzy wrote:
I remember there was a pro game in some big tournament (totally can't remember) and IdrA was maxed with a standard zerg army of lings/bane/muta around the 14:30 mark. That's insane if the fastest you can get to 200/200 drones is around 10 mins.


Well when you include gas + units that can cost up to 6 supply, it's not that hard. Workers is actually harder than maxing out normally, IMO.

got to agree. drones are 1 larvae for 1 supply. sure lings are same cost, but youre making a lot of muta which is 25-40 less larvae which is a lot. and maxing out on roach is even easier. say 120 supply of roach, thats 60 less larvae
https://twitter.com/#!/IrisAnother
ZergSamurai
Profile Joined December 2011
United States3 Posts
January 01 2012 01:46 GMT
#186
10:50 Platinum League
More GG, more skill
ZergSamurai
Profile Joined December 2011
United States3 Posts
January 01 2012 02:00 GMT
#187
Down to 10:38 as Zerg. I think I can get it down to 10:15 without a whole lot more effort.
More GG, more skill
darthfoley
Profile Blog Joined February 2011
United States8001 Posts
January 01 2012 02:20 GMT
#188
got 12:30 as diamond terran...forgot i didn't have to make depots and shit with all the command centers lol. pretty bad
watch the wall collide with my fist, mostly over problems that i know i should fix
TurboBird
Profile Joined January 2012
13 Posts
January 01 2012 05:07 GMT
#189
Bronze Terran, 13:30. Thanks for this--I've really been needing to improve my macro in every way, and I definitely do best with small doses at a time. %)
Donnie_Par
Profile Blog Joined May 2011
Canada72 Posts
January 01 2012 05:54 GMT
#190
12:15 on 1st try terran(masters)
11:23 on 1st try protoss(masters terran, diamond protoss so im just assuming it would have counted as masters if i had made it)
darnaldo never end
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
January 01 2012 06:44 GMT
#191
Protoss maxes workers as fast as zerg. >.> Just confirmed a long held suspicion of mine.

11:55 terran diamond but supply blocked ):

Do ppl think its worth it building ccs on the vertically opposite sides of the map? the 4 bases in a line get saturated pretty quickly but it seems at that point just powering more ccs and workers is enough to spend most of the income.
BlondeOna
Profile Joined November 2011
Australia89 Posts
January 01 2012 06:52 GMT
#192
The thread is titled 'Low League Mechanics Challenge' for a reason, yet most of the replies have been from Diamond and above, clearly they just want to boost their e-penis. There's a reason this is targeted at Bronze/Silver/Gold level players, and not Diamond/Master/GM players. Of course it's not going to be very good for you if you're a higher league, but if forces the lower leagues to continually build scv's so they get the quickest time possible. Why the hell are people using this in a comparative sense where they are comparing lower league players to higher league players?

Many bronze players forget to constantly build workers, so timing them and asking them to give a best possible time will encourage them to focus entirely on making sure they hit every worker cycle and depot timing, which will overall improve their macro. Once they master this they can move on to other things like maxing out as quick as possible on marines and scvs and so forth, at least that is what the intention of this should be.



'This is a f****** joke, f*** you'
Kluey
Profile Joined April 2011
Canada1197 Posts
January 01 2012 08:27 GMT
#193
How about "Finish this build as soon as possible:

Protoss: 4 Gate! Follow this build: _____
Record the time when your warp gate finishes.

Terran : 1 Rax expand! Follow this build: _____
Record the time when you're expansion is finished(No OC).

Zerg: 15/14! Follow this build: _____
Record the time when both queens are out.

GM/Masters should be much better than bronze this way"
phershey
Profile Blog Joined January 2011
United States62 Posts
January 01 2012 13:15 GMT
#194
11:51 Platinum Terran
http://drop.sc/82269
http://sc2ranks.com/us/388434/phershey
IMnoPro
Profile Joined December 2011
23 Posts
January 01 2012 13:23 GMT
#195
For all people who say it's faster to max out on something different than workers: Pls show an example.
I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.

Sounds way more interesting than maxing out on workers aswell.
Though I fly through the Valley of Death... I shall fear no evil. For I am at 80,000 feet and climbing.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
January 01 2012 13:53 GMT
#196
On January 01 2012 17:27 Kluey wrote:
How about "Finish this build as soon as possible:

Protoss: 4 Gate! Follow this build: _____
Record the time when your warp gate finishes.

Terran : 1 Rax expand! Follow this build: _____
Record the time when you're expansion is finished(No OC).

Zerg: 15/14! Follow this build: _____
Record the time when both queens are out.

GM/Masters should be much better than bronze this way"


I'm pretty high EU master Protoss... Why would my 4gate hit much earlier? It's basicly a build, where you need to time very few things (chrono and throwing down buildings at certain supply)
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2012-01-01 14:00:29
January 01 2012 13:59 GMT
#197
11:31 Diamond Zergy
when life gives you lemons, make banelings
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
January 01 2012 14:31 GMT
#198
On January 01 2012 22:23 IMnoPro wrote:
For all people who say it's faster to max out on something different than workers: Pls show an example.
I see nobody maxing out with Zealot/Stalker or Roaches before the 12 minute mark.

Sounds way more interesting than maxing out on workers aswell.

You can get maxed on roach by like 10:30 on 3 bases, probably even faster with some optimization.
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2012-01-01 16:00:18
January 01 2012 14:52 GMT
#199
Tried this in bw instead
This doesn't seem very challenging compared to making units and keeping up supply etc.
*as in an actual game that is.

First try (as protoss): 10:02
+ Show Spoiler [P] +
[image loading]

Tried T aswell...
+ Show Spoiler [T] +
[image loading]
화이팅
metbull
Profile Joined April 2011
United States404 Posts
Last Edited: 2012-01-01 22:02:41
January 01 2012 21:55 GMT
#200
Silver Zerg: 11:48
Metbull
http://imgur.com/RY2o3
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