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Low League Mechanics Challenge - Page 9

Forum Index > SC2 General
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Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
December 31 2011 17:02 GMT
#161
Managed to barely beat the existing Protoss record.

10:46 with P: http://drop.sc/81916

(I'm Master Zerg) http://eu.battle.net/sc2/de/profile/308655/1/drunkenJedi/
Sveet
Profile Joined November 2010
United States86 Posts
December 31 2011 17:11 GMT
#162
How is this mechanics at all? The whole point of this challenge is to spam building structures in absurd amounts in places you'd name make them in a real game
Tidus Mino
Profile Blog Joined March 2011
United Kingdom1108 Posts
December 31 2011 17:34 GMT
#163
Protoss Plat - 12:22 -

Head of Production at FACEITTV, ex-WW & Mouz SC2 manager
IMnoPro
Profile Joined December 2011
23 Posts
Last Edited: 2011-12-31 17:47:38
December 31 2011 17:46 GMT
#164
I've tried maxing out on drones myself even before this thread came up and I've also intended to open up a thread on TL myself. Glad I didn't cause I feel with Pokebunny as the OP it gets way more attention.

As of my final conclusion I feel that it is not a sufficient way to practice macro as the potential to improve is quite limited. Good macro is a result of good multitasking and awareness. Everybody can macro really well when he is completely unbothered by any harass and the need to build units. Even silver zerg seem to have no huge deficit in maxing out on drones fastly. Good macro starts when stuff distracts you when you have to harass yourself or prepare for timing pushes. It's a nice challenge but really not a good practice for a real game. When trying to max out on drones I never miss an inject. In a real game though I miss tons of injects past the 12 minute mark.

Zerg seems to have the highest potential for improving in this challenge as there is quite a clash. At some point your mineral income will go through the roof and this is the time where you could possibly max out before the 10 minute mark. You won't have the larva though. Biggest challenge seems to be to find the point where you have to cut worker production slightly to get down about three hatcheries with queens to have enought larva to do the final jump when the mineral boost comes.

Has anybody tried to find a perfect bo with evolution chamber? Theoretically it should be pretty good at maxing out fast.

Though I fly through the Valley of Death... I shall fear no evil. For I am at 80,000 feet and climbing.
Sero
Profile Joined October 2010
United States692 Posts
December 31 2011 17:48 GMT
#165
On December 31 2011 04:14 Sero wrote:
I tried a couple more times and was able to get down to 11:26. (Master Terran.) I think 11:20 might be possible, but would take some effort lol
http://i.imgur.com/MWXD3.jpg

Tried one last time, but did it in a completely different way... only did it one second faster lol.
11:25 http://i.imgur.com/w4EOW.jpg
<3 FlaSh HiyA Stats HoeJJa
cereal7802
Profile Joined December 2010
United States9 Posts
December 31 2011 17:51 GMT
#166
out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue.


13:29 (supply says 200/200)
13:46 (no active production)


nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having.


a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11.

another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22.

it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44.
Stuff and Things
Sero
Profile Joined October 2010
United States692 Posts
December 31 2011 18:01 GMT
#167
On January 01 2012 02:51 cereal7802 wrote:
out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue.


13:29 (supply says 200/200)
13:46 (no active production)


nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having.


a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11.

another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22.

it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44.

On December 30 2011 14:14 Pokebunny wrote:
The time is measured the second you hit 200 supply
<3 FlaSh HiyA Stats HoeJJa
magnaflow
Profile Joined August 2011
Canada1521 Posts
December 31 2011 18:12 GMT
#168
I'm not really sure what this is going to do. Even the worst of players could make only workers in basically the same timeframe
Nazeron
Profile Joined September 2010
Canada1046 Posts
December 31 2011 18:27 GMT
#169
hmm, sounds like a good challenge, will have to try this cuz ive noticed my macro slips at a certain stage of the game
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Nazeron
Profile Joined September 2010
Canada1046 Posts
December 31 2011 18:39 GMT
#170
just tried this, i am a mid diamond zerg maxed out at like 11:53 ish, a lot harder than i thought, its really weird taking bases when just mining mins cuz you think your other hatch should go down at one time and you realize you should like double or triple expo.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
December 31 2011 18:42 GMT
#171
Terran 12:06 masters
if you can believe you can concieve
unit
Profile Blog Joined March 2009
United States2621 Posts
December 31 2011 18:42 GMT
#172
wow, this is so much closer than i imagined it would be O.O
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 31 2011 21:28 GMT
#173
On December 31 2011 22:21 dani` wrote:
Show nested quote +
On December 31 2011 20:59 Alejandrisha wrote:
On December 31 2011 20:53 dani` wrote:
On December 31 2011 20:23 Alejandrisha wrote:
got 10:43. will try to optimize a bit more tehehe
ok 10:35 no more im sick of probes
<img>
you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing.....
with mules i could prob do it in 6 mins

You are not allowed to mine from the gold -_-

oh lol thats kind of a big deal O_O
mb!
ok got 10:55 w/o gold but will do bettr tomorrow i swear TT

True I don't really understand why Metalopolis was chosen for this if you cannot mine from the gold anyway but alas, that's how it is ^^

haha well where else can you get 5 bases so close together xD
get rich or die mining
TL+ Member
OminouS
Profile Joined February 2010
Sweden1343 Posts
Last Edited: 2011-12-31 22:15:41
December 31 2011 22:00 GMT
#174
10:45 Masters Protoss

[image loading]

If anyone can make it under 10:30 I would be very impressed.
Edit: I take that back, I made a 10:46 round while being supply capped for a total of 20 seconds. Thats 10:26 right there, if I wasn't such a noob.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-12-31 22:03:27
December 31 2011 22:02 GMT
#175
I fail to see the purpose of this, tbh.

A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice.
haxorz
Profile Blog Joined June 2009
United States138 Posts
December 31 2011 22:03 GMT
#176
10:47 Masters Zerg

[image loading]

Replay

I made a few minor mistakes so I think this can be improved by a couple seconds.
And theres the GG.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 31 2011 22:11 GMT
#177
On January 01 2012 07:02 Fruscainte wrote:
I fail to see the purpose of this, tbh.

A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice.

i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts
get rich or die mining
TL+ Member
gwixter
Profile Joined January 2011
Slovakia336 Posts
December 31 2011 22:19 GMT
#178
On January 01 2012 02:51 cereal7802 wrote:
out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue.


13:29 (supply says 200/200)
13:46 (no active production)


nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having.


a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11.

another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22.

it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44.
hmm I am pretty sure I paused the game at 11:22 and I was 200/200 .. I might have been wrong though ... I'll check replay when I get home later .... not that those 4 seconds really matter ^_^
"If you can chill, chill" - Liquid`Tyler || <3 Kiira Korpi :D
Lobber
Profile Joined August 2010
Canada414 Posts
Last Edited: 2011-12-31 22:50:55
December 31 2011 22:23 GMT
#179
Master P, 11:01

Edit, tried again, did it at 10:46, and I was about 3 seconds late on doing anything at the start...

11:36 as terran first try, think I could cut a few seconds off that pretty easily.
You are not your APM, you are not you ladder ranking.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-12-31 22:25:35
December 31 2011 22:25 GMT
#180
On January 01 2012 07:11 Alejandrisha wrote:
Show nested quote +
On January 01 2012 07:02 Fruscainte wrote:
I fail to see the purpose of this, tbh.

A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice.

i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts


A great idea, in theory.

That's not what's happening at all, however. It's just make workers, make more expansions, spam your button more and to keep your money low, throw down 50 nexus' and keep spamming your button. I get what you're saying, I really do -- but in practice it's really just ineffective. It doesn't really teach anything unless you are absolutely that clueless about the game and its mechanics.
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