10:46 with P: http://drop.sc/81916
(I'm Master Zerg) http://eu.battle.net/sc2/de/profile/308655/1/drunkenJedi/
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Drunken.Jedi
Germany446 Posts
10:46 with P: http://drop.sc/81916 (I'm Master Zerg) http://eu.battle.net/sc2/de/profile/308655/1/drunkenJedi/ | ||
Sveet
United States86 Posts
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Tidus Mino
United Kingdom1108 Posts
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IMnoPro
23 Posts
As of my final conclusion I feel that it is not a sufficient way to practice macro as the potential to improve is quite limited. Good macro is a result of good multitasking and awareness. Everybody can macro really well when he is completely unbothered by any harass and the need to build units. Even silver zerg seem to have no huge deficit in maxing out on drones fastly. Good macro starts when stuff distracts you when you have to harass yourself or prepare for timing pushes. It's a nice challenge but really not a good practice for a real game. When trying to max out on drones I never miss an inject. In a real game though I miss tons of injects past the 12 minute mark. Zerg seems to have the highest potential for improving in this challenge as there is quite a clash. At some point your mineral income will go through the roof and this is the time where you could possibly max out before the 10 minute mark. You won't have the larva though. Biggest challenge seems to be to find the point where you have to cut worker production slightly to get down about three hatcheries with queens to have enought larva to do the final jump when the mineral boost comes. Has anybody tried to find a perfect bo with evolution chamber? Theoretically it should be pretty good at maxing out fast. | ||
Sero
United States692 Posts
On December 31 2011 04:14 Sero wrote: I tried a couple more times and was able to get down to 11:26. (Master Terran.) I think 11:20 might be possible, but would take some effort lol http://i.imgur.com/MWXD3.jpg Tried one last time, but did it in a completely different way... only did it one second faster lol. 11:25 http://i.imgur.com/w4EOW.jpg | ||
cereal7802
United States9 Posts
13:29 (supply says 200/200) 13:46 (no active production) nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having. a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11. another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22. it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44. | ||
Sero
United States692 Posts
On January 01 2012 02:51 cereal7802 wrote: out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue. 13:29 (supply says 200/200) 13:46 (no active production) nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having. a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11. another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22. it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44. On December 30 2011 14:14 Pokebunny wrote: The time is measured the second you hit 200 supply | ||
magnaflow
Canada1521 Posts
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Nazeron
Canada1046 Posts
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Nazeron
Canada1046 Posts
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TheWarbler
United States1659 Posts
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unit
United States2621 Posts
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Alejandrisha
United States6565 Posts
On December 31 2011 22:21 dani` wrote: Show nested quote + On December 31 2011 20:59 Alejandrisha wrote: On December 31 2011 20:53 dani` wrote: On December 31 2011 20:23 Alejandrisha wrote: got 10:43. will try to optimize a bit more tehehe ok 10:35 no more im sick of probes <img> you can push even closer to 10:00 but you'd need really robot cb usage and robot nexus timing..... with mules i could prob do it in 6 mins You are not allowed to mine from the gold -_- oh lol thats kind of a big deal O_O mb! ok got 10:55 w/o gold but will do bettr tomorrow i swear TT True ![]() haha well where else can you get 5 bases so close together xD | ||
OminouS
Sweden1343 Posts
![]() If anyone can make it under 10:30 I would be very impressed. Edit: I take that back, I made a 10:46 round while being supply capped for a total of 20 seconds. Thats 10:26 right there, if I wasn't such a noob. | ||
Fruscainte
4596 Posts
A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. | ||
haxorz
United States138 Posts
![]() Replay I made a few minor mistakes so I think this can be improved by a couple seconds. | ||
Alejandrisha
United States6565 Posts
On January 01 2012 07:02 Fruscainte wrote: I fail to see the purpose of this, tbh. A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts | ||
gwixter
Slovakia336 Posts
On January 01 2012 02:51 cereal7802 wrote: hmm I am pretty sure I paused the game at 11:22 and I was 200/200 .. I might have been wrong though ... I'll check replay when I get home later .... not that those 4 seconds really matter ^_^out of curiosity are people stating they are maxed out when the top right bar says 200/200 or when they actually have 200 scvs as indicated by the units bar? the times could be very different. a few people have posted screenshots saying they are at 200/200 with over 20 workers still in the production queue. 13:29 (supply says 200/200) 13:46 (no active production) nearly 20 seconds difference between the 2. i realize its the same time it takes for a single scv to be produced but still. might account for the very close numbers people are having. a good example where this would effect the time, pwncakery(10:54). he left the game as soon as it hit 200/200. he still has 15 drones in production. his actual time would have been closer to 11:11. another would be tjosan(10:59). he left the game with 15 workers in production at 11:05. if you wait for there to be 200 supply on the map his time is closer to 11:22. it's not just the high end players either. the replay for qwixter is listed as 11:22. it ends at 11:29 with 18 in production(last one started at 11:27). time would be more like 11:44. | ||
Lobber
Canada414 Posts
Edit, tried again, did it at 10:46, and I was about 3 seconds late on doing anything at the start... 11:36 as terran first try, think I could cut a few seconds off that pretty easily. | ||
Fruscainte
4596 Posts
On January 01 2012 07:11 Alejandrisha wrote: Show nested quote + On January 01 2012 07:02 Fruscainte wrote: I fail to see the purpose of this, tbh. A trained monkey could do this challenge under 11-12 minutes like everyone else is. What makes macro "hard" is that you need to handle a LOT of different things at once. It's easy to put 20 command centers on 4 and just spam S all day. It's more difficult to handle SCV production, rax + factory + starport production, upgrades, army positioning, proper expansion timings, etc. Or perhaps managing larvae between drones and army, keeping a perfect dichotomy of army size and economy with the same larvae. Something like that can only come from practice. i actually think it's a great exercise. the hardest thing for a new player to do is conceptualize what macro really is. what is it, really? it's having all of your shit constantly working and growing at an exponential pace. by simplifying it to only 1 production building and one unit, it becomes stupidly easy to understand. and how to you get the best time? being like a robo--you never miss a probe, you make a new nexus at exactly 400 minerals and you spread your doods as efficiently as possible across your lines. makes it painfully obvious what "macro" means in terms of rts A great idea, in theory. That's not what's happening at all, however. It's just make workers, make more expansions, spam your button more and to keep your money low, throw down 50 nexus' and keep spamming your button. I get what you're saying, I really do -- but in practice it's really just ineffective. It doesn't really teach anything unless you are absolutely that clueless about the game and its mechanics. | ||
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