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SC2's tacky and inconsistant UI - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
December 27 2011 18:39 GMT
#121
On December 27 2011 23:20 whatthefat wrote:
Show nested quote +
And feel free to add your own if you find something.
Well, I can't help myself.

+ Show Spoiler +
1)
[image loading]

2)
[image loading]

3)
[image loading]

4)
[image loading]

5)
[image loading]

too awesome
Ansinjunger
Profile Joined November 2010
United States2451 Posts
December 27 2011 18:40 GMT
#122
OP made good finds on relatively very unimportant issues but language used is drama bait. Whatever it takes to get responses, I guess.

If you get Blizzard to fix it, make them add a medic to the main menu. I'd rather not fumble around and potentially get caught doing it the non-legit way, or, more likely, screw something up.
Valashu
Profile Joined August 2010
Netherlands561 Posts
December 27 2011 19:06 GMT
#123
I didn't know what tacky ment, now I do.

The superior pilot uses his superior judgement to avoid exercising his superior skill.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
December 27 2011 19:10 GMT
#124
I don't care yay.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
December 27 2011 19:11 GMT
#125
It's time to call the guys from that show, uh... "Queer Eye for the Straight UI!"

For serious though, never really noticed before, and now that's all I'm gonna notice. Thanks for that
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
December 27 2011 19:13 GMT
#126
On December 27 2011 22:06 Cyro wrote:
Show nested quote +
On December 27 2011 22:03 bgx wrote:
typical rushed work of blizzard :D


It took people 18 months to notice

The same time it took people to realize that Apple had superior industrial design?
¯\_(ツ)_/¯
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
December 27 2011 19:19 GMT
#127
Kinda rushed from Blizzard who are known for attention for small details.
BUT!
18 months and no one noticed, it doesn't break gameplay, hell if I have not read the OP I might have never known. In fact the opening post reminds me of BSN where they argue about the face texture of one of the characters in Bioware games, the overdramatic tone (Inconsistencies in transperancy of the menus? SC2 RUINED FOREVER!) doesnt fit a respected multiplayer strategy forum like TL.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
December 27 2011 19:25 GMT
#128
On December 28 2011 04:19 ApocAlypsE007 wrote:
Kinda rushed from Blizzard who are known for attention for small details.
BUT!
18 months and no one noticed, it doesn't break gameplay, hell if I have not read the OP I might have never known. In fact the opening post reminds me of BSN where they argue about the face texture of one of the characters in Bioware games, the overdramatic tone (Inconsistencies in transperancy of the menus? SC2 RUINED FOREVER!) doesnt fit a respected multiplayer strategy forum like TL.

I think most people implicitly know these things. You may not see the specific things like the OP pointed out, but you can certainly "feel" whether a UI is sloppy or clean. And you can definitely notice when one is better than another.

Even BNet 1.0 had a more intuitive interface than BNet 2.0 -- chat room was the center of the screen, and then you clicked on the game list. In Bnet 2.0, chat is a little button in the corner, join game is hidden in the bottom right, your home page (the first thing you see when you open the game) is relating a single-player game mode that you don't play anymore, you get a page full of social media updates that no one gives a shit about, messaging a friend means going through every single person and trying to find the person you added and you weren't sure whether they were "RealID or character ID" and you can't /f m jgoidasjgdioas

There is just so much bad UI and the entire BNet 2.0 is literally garbage just pulled straight from the beta. They spent more time on the Hyperion single player interface that no one plays anymore over the multiplayer UI that was supposed to be "E-sports"
¯\_(ツ)_/¯
Klondikebar
Profile Joined October 2011
United States2227 Posts
December 27 2011 19:27 GMT
#129
On December 28 2011 04:25 adrenaLinG wrote:
Show nested quote +
On December 28 2011 04:19 ApocAlypsE007 wrote:
Kinda rushed from Blizzard who are known for attention for small details.
BUT!
18 months and no one noticed, it doesn't break gameplay, hell if I have not read the OP I might have never known. In fact the opening post reminds me of BSN where they argue about the face texture of one of the characters in Bioware games, the overdramatic tone (Inconsistencies in transperancy of the menus? SC2 RUINED FOREVER!) doesnt fit a respected multiplayer strategy forum like TL.

I think most people implicitly know these things. You may not see the specific things like the OP pointed out, but you can certainly "feel" whether a UI is sloppy or clean. And you can definitely notice when one is better than another.

Even BNet 1.0 had a more intuitive interface than BNet 2.0 -- chat room was the center of the screen, and then you clicked on the game list. In Bnet 2.0, chat is a little button in the corner, join game is hidden in the bottom right, your home page (the first thing you see when you open the game) is relating a single-player game mode that you don't play anymore, you get a page full of social media updates that no one gives a shit about, messaging a friend means going through every single person and trying to find the person you added and you weren't sure whether they were "RealID or character ID" and you can't /f m jgoidasjgdioas

There is just so much bad UI and the entire BNet 2.0 is literally garbage just pulled straight from the beta. They spent more time on the Hyperion single player interface that no one plays anymore over the multiplayer UI that was supposed to be "E-sports"


The battle.net UI looks like it was designed for a console. So much wasted space and the oddest button layouts I've seen in a long time.
#2throwed
oxxo
Profile Joined February 2010
988 Posts
December 27 2011 19:29 GMT
#130
You guys need to find something better to do if you think this kind of stuff = unfinished game.
Bazzyrick
Profile Blog Joined June 2011
United Kingdom361 Posts
December 27 2011 20:24 GMT
#131
Your a little bit OCD or something to sit and look through all these minor differences. These differences are so small and unimportant that I didn't even notice them. It doesn't affect the game or your game play. Stop thinking about it. Maybe play the game instead, after all it's more fun to kiss a woman than sit and point out her imperfections.
You exist because we allow it and you will end because we demand it.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
December 27 2011 20:33 GMT
#132
The differences were probably discussed by blizzard and agreed upon to improve clarity and simplicity
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Chronald
Profile Joined December 2009
United States619 Posts
Last Edited: 2011-12-27 20:37:20
December 27 2011 20:36 GMT
#133
Frankly, this isn't Blizzard doing this.

It is Activision. Look at the history of Activision, they are notorious for eeking each dollar out of a game, and making it as low-budget as possible.

Sadly, SC2 suffers from this. Dustin and his team are encouraged to rush things to production in order to improve people's purchase rates. These micro transactions (name change, etc.) are another example of money grubbing Activision.

There isn't an end in sight for these types of things, since B/A won't be going back to just B anytime soon. I wish there was a way to converse openly with Dustin about how piss poor this first effort was, and how bad Heart of the Swarm promises to be.

I really wish I didn't love RTS gaming so much anymore, because frankly SC2 is nothing more than Activision taking a Blizzard product that bastardizing it in order to 'profit' (even though from what I've read .SC2 wasn't a financial success for the most part, and good riddance in my mind, fuck activision).

On December 28 2011 05:24 Tristran wrote:
Your a little bit OCD or something to sit and look through all these minor differences. These differences are so small and unimportant that I didn't even notice them. It doesn't affect the game or your game play. Stop thinking about it. Maybe play the game instead, after all it's more fun to kiss a woman than sit and point out her imperfections.


But if you paid for that women, wouldn't you want her to be everything you desire?
Got that.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
December 27 2011 20:36 GMT
#134
On December 28 2011 05:24 Tristran wrote:
Your a little bit OCD or something to sit and look through all these minor differences. These differences are so small and unimportant that I didn't even notice them. It doesn't affect the game or your game play. Stop thinking about it. Maybe play the game instead, after all it's more fun to kiss a woman than sit and point out her imperfections.


That's because you have no eye for design.... someone who studies art or graphic design (like I'm assuming OP has some sort of formal understanding of design concepts) would notice these things immediately, like my gf has pointed these things out to me as well OO:
twitter.com/xerislight -- follow me~~
Conquerer67
Profile Joined May 2011
United States605 Posts
December 27 2011 22:49 GMT
#135
Somehow I know that somebody will eventually use this thread to say that terran is OP in some obscure forum somewhere.

I don't really think that it makes a big difference, but it does show that it was a either a slightly rushed job in the development, or they thought that you wouldn't really care. And we didn't really notice or care until now apparently.

As for the Achievement menu not being see-through in-game, ehhhh, I don't think you should be doing that while you're laddering in the first place. And if you're doing single-player, you can just press the pause button.

I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
JohnnyBanana
Profile Joined September 2011
Canada493 Posts
December 27 2011 23:03 GMT
#136
On December 28 2011 05:36 Xeris wrote:
Show nested quote +
On December 28 2011 05:24 Tristran wrote:
Your a little bit OCD or something to sit and look through all these minor differences. These differences are so small and unimportant that I didn't even notice them. It doesn't affect the game or your game play. Stop thinking about it. Maybe play the game instead, after all it's more fun to kiss a woman than sit and point out her imperfections.


That's because you have no eye for design.... someone who studies art or graphic design (like I'm assuming OP has some sort of formal understanding of design concepts) would notice these things immediately, like my gf has pointed these things out to me as well OO:

So games should be designed around people that study art/graphic design? Don't be ridiculous.

I'd rather Blizzard work on the name change service or replay observing with friends instead of wasting time on something that only future baristas can point out.
Cereb
Profile Joined November 2011
Denmark3388 Posts
December 27 2011 23:11 GMT
#137
I'm sorry, but are a few people actually trying to turn these small difference in the appearance of the menu into a discussion on how activision corrupted Blizzard with their money and greed??

This thread just made me realize that no game will ever ever ever be good enough to escape any kind of "critism" from the users


On a side note: I can't believe you find these differences. Someone should hire you to spot stuff like this in their games
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
December 27 2011 23:20 GMT
#138
Great finds :D

On December 27 2011 21:52 Sergio1992 wrote:
Game is still in beta,even if it is sold as a complete game. There is no alternative to starcraft on rts gaming, or I would surely have taken one. The fact that you gotta pay for three different sets to see a story being developed already explains how much blizzard care about you.And trust me, they will cost 60 bucks each. I don't know what happened to blizzard, but they became different from the society I remember made starcraft 1.


Um then by the definition of beta, it is not beta o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
December 27 2011 23:22 GMT
#139
I didn't even notice, but I guess I'm not an aesthetics type of guy. Good finds, but I wouldn't say too big of a deal.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Verator
Profile Joined June 2010
United States283 Posts
December 27 2011 23:25 GMT
#140
Battle.net windows use battle.net themes, buttons to agree to things are visually different from buttons to close things, in game menus are race themed, inside frames to display images aren't seethrough.

It looks pretty logical to me.

Shockingly, things that have different purposes don't have to be as similar as possible. Its almost like there are people that appreciate variety and visual differences.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
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