User was temp banned for this post.
SC2's tacky and inconsistant UI - Page 9
Forum Index > SC2 General |
cmgillett
United States335 Posts
User was temp banned for this post. | ||
happyness
United States2400 Posts
On December 27 2011 22:02 Cyro wrote: When people complain about parts of the UI being transparent and other parts not in menus that are looked at perhaps once a month, you know the game is balanced decently. HAHA exactly | ||
Synwave
United States2803 Posts
This post recovers the humor a thread like this truly deserves. Thank you whatthefat, thank you from the bottom of my soul. | ||
pulpSC
United States31 Posts
- The whole thing with the one page being 'see-through', as you put it, is because that is the page has shows units, information, and charts. It is so it makes all the writing easier to see and not harder to see over what is going on in the background. - The fact that the fonts in the menu are different, I have no idea. But, if that is all how menu's are....then I am sure that it isn't a bug. They obviously picked DIFFERENT font's, and if it went a 'Default' then it would look like the font you are reading right now. | ||
Latedi
Sweden1027 Posts
![]() Edit: that second picture was just hilarious ^^ | ||
KimJongChill
United States6429 Posts
| ||
paralleluniverse
4065 Posts
On December 28 2011 00:01 Hopeless1der wrote: But there are consistent features within the items the OP listed. Addressing it by color used by the OP: WHITE: The Non-See through backgrounds are displaying in-game units or pictures. Transparency would distort those units and make them difficult for players to identify in some cases. It also draws from the artwork that the units were initially created for, and they may not want to diminish that artwork. The transparent ones are strictly text-based, information menus. No pictures to distract you. YELLOW: The Bolded font can use hotkeys to navigate each menu tab. PINK: To be perfectly honest I don't see this font difference. You would have to actually have the same word in both fields to be able to compare them properly. The OPTIONS screen is tighter for space and squished. It may not be a different font at all, just squeezed to fit the space provided. GREEN: CLOSE vs (Cancel) and (Accept) There is only 1 CLOSE Button on the bottom right. There is no option. There is no decision to be made other than I don't want to see this message box anymore. In the 'Lower Case' boxes, you are actively making changes, or at least have the option to. Screaming 'ACCEPT' at the user may have come off a bit harsh so they chose to give the option to: 1) Cancel the current changes or 2) Accept the current changes RED: In game, you have an assigned race. Out of game, you have a "most played race." Very similar but not quite the same. This actually would be a nice option, to be able to pick your menu frames by race played. However, this may need to be compared to other Bnet 2.0 interfaces to really draw any conclusions. Just because something isnt EXACTLY as you would like it doesn't mean its wrong. I could very well be wrong in everything I posted, but I consider my post to have reasonable and logical explanations for the 'flaws' that you pointed out. White: I don't see how having a semi-transparent background like the one used in the option menu, will prevent unit models and icons from being shown clearly. The background is transparent, not the fields, models, icon or movie. If they wanted a non-see-through background, then why aren't all those frames non-see-through? Yellow: And why don't they have hotkeys? Why should only the tabs on the side with hotkeys be bold? Green: I'm saying to change "CLOSE" to "Close" so that it matches "Accept" and "Cancel". Consistent capitalization. Pink: They are different font. Look at the "d", or look in game. All drop-down menus should use the same font. Red: Inside the game, the achievement frame (F9) uses a B.net frame style, and not race specific frames like the other frames (F10-F12). The planet background is obtrusive and out of place. | ||
paralleluniverse
4065 Posts
On December 28 2011 08:47 holynorth wrote: This. I feel like a majority of these inconsistencie aren't actually inconsistencies. OP just wanted something to bitch at and some attention. The achievements is Battle.net related, not race related. I don't get what you mean by accept, and the see-through is on everything except where formatted with pictures. So is the in-game achievement frame (F9) a B.net window? Maybe it is because it uses a B.net style instead of a race-specific style. But then again maybe it shouldn't because F10-F12 uses race specific frames. But if it is a B.net window, and should use the same B.net frame in and out of game, then how do you explain the hotkey frame, which uses the B.net style out of game, but the race-specific style in game? Why shouldn't the achievement frame use B.net style out of game and race-specific in-game, when the hotkey frame does? | ||
paralleluniverse
4065 Posts
On December 28 2011 09:42 Parlortricks wrote: This kind of analogy always puts a smile on my face. Companies have separate departments which juggle various tasks. What does a graphic designer's project have to do with a database/web engineer's project? The design of the user interface is important and having such inconsistencies gives the game an unpolished feel, something you can't have in one of your top titles. There's nothing wrong with different styles of fonts, as long as they are used consistently. For example, having drop down menus using one font in some windows, and another font in other windows is inconsistent. It's OK that the font used in drop down menus is different from the font used for in-game chat, and they are, because drop down menus are different from in-game chat, but drop down menus are not different from drop down menus. Likewise, I can think of no good reason why in the B.net lobby, the option frame is see-through, but the hotkey frame isn't. Note that I'm not asking for the icon's to be see-through, just as how the drop-down menus in the option frame are not see-through, only that the background be see-through. Or not be see-through in all cases. | ||
castled
United States322 Posts
| ||
nakedsurfer
Canada500 Posts
Ps- I'm being sarcastic. This game is great and so what if theres some flaws like this. I personally don't give a shit about it really and no one should either. If you're going to be this nit-picky then why bother play any game at all because they will all have some flaws here and there. | ||
chaynesore
Australia175 Posts
On December 28 2011 12:50 nakedsurfer wrote: Yea...It's such a shame that a great game like this isn't perfect. It shows how much Blizzard really doesn't care. How dare they waste this past year fixing the unimportant things in the game like balance and glitches Instead of the UI. Ps- I'm being sarcastic. This game is great and so what if theres some flaws like this. I personally don't give a shit about it really and no one should either. If you're going to be this nit-picky then why bother play any game at all because they will all have some flaws here and there. Oh wow, you were being sarcastic? Thanks man, I wouldn't have gleaned that from the first paragraph at all. They're functionally insignificant errors but they are errors and shouldn't be in the game. They aren't the end of the world when it comes to fixing them either so just chill. Also to add to it, somebody pointed out that the star on the Masters icon is off centre. Can't unsee it now ![]() | ||
iokke
United States1179 Posts
On December 27 2011 22:02 Sergio1992 wrote: Sorry, these are the first things that come the my mind. Now post is getting too long - Why don't you add a selection menu when you join custom melee games where you can choose the league which you wanna play with and which race? It is so boring when people leaves at game start or while game is starting, and I'm not claiming I never did it. . Man that would be so nice, trying to practice a PvZ build without a practice partner, and its a pain in the ass. Your other points were good too though, but i'd love to see this implemented the most | ||
ThatGuy89
United Kingdom1968 Posts
The different winds you've brought up, with the 4 shots together? the reason 2 say close and 2 say accept are that you can change things in the ones that say 'accept' and therefore you have to accept the changes. If that makes sense. the rest, well,does it really matter? wouldnt you prefer if they spent more timebalancing the game or something? good eye to notice these things though | ||
ishyishy
United States826 Posts
| ||
adrenaLinG
Canada676 Posts
| ||
carloselcoco
United States2302 Posts
I wonder why there are so many people in this thread that do not get satire! o.o To me this inconsistency problem is unacceptable and should never happen! This makes me less likely to open up those menus! I REFUSE TO!!!! xD | ||
Apom
France655 Posts
On December 31 2011 08:27 adrenaLinG wrote: Seems like a lot of posters here wouldn't even care if the UI was made with Comic Sans Serif and used every colour in the rainbow so long as Blizzard cares about their "balance". Please don't exaggerate. Rainbow colors may be OK, but Comic Sans is imbalanced. | ||
B.I.G.
3251 Posts
| ||
box-killa
Australia13 Posts
I know for a fact that in HOTS the custom game UI will get an overhaul, we all know that was a catastrophe. Whether or not they will overhaul the entire games UI to be more consistent and not so massive and cluttered, we will have to wait and see. I think blizzard has a tendency to hide the big problems under the rug (like the UI) until the expansions. For example, they are revamping the talent tree for the panda expansion in wow, since they realise how flawed the system is, they could have done it in a patch, but they chose not too. In this case the UI doesn't really effect game balance so it may not be so apparent to blizzard. Whatever UI enhancements we can eeak out of the expansion and beta will most likely be all we will get. | ||
| ||