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SC2's tacky and inconsistant UI - Page 9

Forum Index > SC2 General
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cmgillett
Profile Joined March 2010
United States335 Posts
December 28 2011 01:18 GMT
#161
get a wife

User was temp banned for this post.
happyness
Profile Joined June 2010
United States2400 Posts
December 28 2011 01:37 GMT
#162
I don't see how the OP criticisms are important at all. The sc2 UI is functional and easy to learn, which imo, is all that matters


On December 27 2011 22:02 Cyro wrote:
When people complain about parts of the UI being transparent and other parts not in menus that are looked at perhaps once a month, you know the game is balanced decently.


HAHA exactly
Synwave
Profile Joined July 2009
United States2803 Posts
December 28 2011 01:53 GMT
#163
On December 27 2011 23:20 whatthefat wrote:
Show nested quote +
And feel free to add your own if you find something.
Well, I can't help myself.

+ Show Spoiler +
1)
[image loading]

2)
[image loading]

3)
[image loading]

4)
[image loading]

5)
[image loading]



This post recovers the humor a thread like this truly deserves. Thank you whatthefat, thank you from the bottom of my soul.
♞Nerdrage is the cause of global warming♞
pulpSC
Profile Blog Joined August 2011
United States31 Posts
Last Edited: 2011-12-28 01:55:36
December 28 2011 01:55 GMT
#164
- I think they are themed different so you don't have every single window always the same...adding variety, which is actually really good that they about that small detail and implemented it.

- The whole thing with the one page being 'see-through', as you put it, is because that is the page has shows units, information, and charts. It is so it makes all the writing easier to see and not harder to see over what is going on in the background.

- The fact that the fonts in the menu are different, I have no idea. But, if that is all how menu's are....then I am sure that it isn't a bug. They obviously picked DIFFERENT font's, and if it went a 'Default' then it would look like the font you are reading right now.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-12-28 01:59:10
December 28 2011 01:56 GMT
#165
Go try some game development guys. Graphical consistency is probably harder than broodwar when working in a team

Edit: that second picture was just hilarious ^^
I am Latedi.
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 28 2011 01:58 GMT
#166
Sounds like the end of the world.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
paralleluniverse
Profile Joined July 2010
4065 Posts
December 28 2011 03:08 GMT
#167
On December 28 2011 00:01 Hopeless1der wrote:
Show nested quote +
On December 27 2011 23:47 sevhil wrote:
It isn't about if you care or not, or if you find it irrelevant. It is about consistency with is what presentation/UI is all about. I just imagine the days when websites didn't use .CSS and some still don't do.


But there are consistent features within the items the OP listed. Addressing it by color used by the OP:

WHITE: The Non-See through backgrounds are displaying in-game units or pictures. Transparency would distort those units and make them difficult for players to identify in some cases. It also draws from the artwork that the units were initially created for, and they may not want to diminish that artwork.
The transparent ones are strictly text-based, information menus. No pictures to distract you.

YELLOW: The Bolded font can use hotkeys to navigate each menu tab.

PINK: To be perfectly honest I don't see this font difference. You would have to actually have the same word in both fields to be able to compare them properly. The OPTIONS screen is tighter for space and squished. It may not be a different font at all, just squeezed to fit the space provided.

GREEN: CLOSE vs (Cancel) and (Accept)
There is only 1 CLOSE Button on the bottom right. There is no option. There is no decision to be made other than I don't want to see this message box anymore.
In the 'Lower Case' boxes, you are actively making changes, or at least have the option to. Screaming 'ACCEPT' at the user may have come off a bit harsh so they chose to give the option to: 1) Cancel the current changes or 2) Accept the current changes

RED: In game, you have an assigned race. Out of game, you have a "most played race." Very similar but not quite the same. This actually would be a nice option, to be able to pick your menu frames by race played. However, this may need to be compared to other Bnet 2.0 interfaces to really draw any conclusions.

Just because something isnt EXACTLY as you would like it doesn't mean its wrong. I could very well be wrong in everything I posted, but I consider my post to have reasonable and logical explanations for the 'flaws' that you pointed out.

White: I don't see how having a semi-transparent background like the one used in the option menu, will prevent unit models and icons from being shown clearly. The background is transparent, not the fields, models, icon or movie. If they wanted a non-see-through background, then why aren't all those frames non-see-through?

Yellow: And why don't they have hotkeys? Why should only the tabs on the side with hotkeys be bold?

Green: I'm saying to change "CLOSE" to "Close" so that it matches "Accept" and "Cancel". Consistent capitalization.

Pink: They are different font. Look at the "d", or look in game. All drop-down menus should use the same font.

Red: Inside the game, the achievement frame (F9) uses a B.net frame style, and not race specific frames like the other frames (F10-F12). The planet background is obtrusive and out of place.
paralleluniverse
Profile Joined July 2010
4065 Posts
December 28 2011 03:22 GMT
#168
On December 28 2011 08:47 holynorth wrote:
Show nested quote +
On December 28 2011 08:25 Verator wrote:
Battle.net windows use battle.net themes, buttons to agree to things are visually different from buttons to close things, in game menus are race themed, inside frames to display images aren't seethrough.

It looks pretty logical to me.

Shockingly, things that have different purposes don't have to be as similar as possible. Its almost like there are people that appreciate variety and visual differences.


This. I feel like a majority of these inconsistencie aren't actually inconsistencies. OP just wanted something to bitch at and some attention.

The achievements is Battle.net related, not race related. I don't get what you mean by accept, and the see-through is on everything except where formatted with pictures.

So is the in-game achievement frame (F9) a B.net window?

Maybe it is because it uses a B.net style instead of a race-specific style.

But then again maybe it shouldn't because F10-F12 uses race specific frames.

But if it is a B.net window, and should use the same B.net frame in and out of game, then how do you explain the hotkey frame, which uses the B.net style out of game, but the race-specific style in game?

Why shouldn't the achievement frame use B.net style out of game and race-specific in-game, when the hotkey frame does?
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2011-12-28 03:30:17
December 28 2011 03:29 GMT
#169
On December 28 2011 09:42 Parlortricks wrote:
Show nested quote +
On December 28 2011 08:03 JohnnyBanana wrote:
On December 28 2011 05:36 Xeris wrote:
On December 28 2011 05:24 Tristran wrote:
Your a little bit OCD or something to sit and look through all these minor differences. These differences are so small and unimportant that I didn't even notice them. It doesn't affect the game or your game play. Stop thinking about it. Maybe play the game instead, after all it's more fun to kiss a woman than sit and point out her imperfections.


That's because you have no eye for design.... someone who studies art or graphic design (like I'm assuming OP has some sort of formal understanding of design concepts) would notice these things immediately, like my gf has pointed these things out to me as well OO:

So games should be designed around people that study art/graphic design? Don't be ridiculous.

I'd rather Blizzard work on the name change service or replay observing with friends instead of wasting time on something that only future baristas can point out.

This kind of analogy always puts a smile on my face. Companies have separate departments which juggle various tasks. What does a graphic designer's project have to do with a database/web engineer's project? The design of the user interface is important and having such inconsistencies gives the game an unpolished feel, something you can't have in one of your top titles.

There's nothing wrong with different styles of fonts, as long as they are used consistently.

For example, having drop down menus using one font in some windows, and another font in other windows is inconsistent. It's OK that the font used in drop down menus is different from the font used for in-game chat, and they are, because drop down menus are different from in-game chat, but drop down menus are not different from drop down menus.

Likewise, I can think of no good reason why in the B.net lobby, the option frame is see-through, but the hotkey frame isn't. Note that I'm not asking for the icon's to be see-through, just as how the drop-down menus in the option frame are not see-through, only that the background be see-through. Or not be see-through in all cases.
castled
Profile Joined March 2011
United States322 Posts
December 28 2011 03:35 GMT
#170
It's telling that these inconsistencies had a chance to happen at all. A well designed program would usually have a unified system for menus and popups and the like, where you would probably change universal variables to change the fonts, window styles, etc. for any menus used in the game.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
December 28 2011 03:50 GMT
#171
Yea...It's such a shame that a great game like this isn't perfect. It shows how much Blizzard really doesn't care. How dare they waste this past year fixing the unimportant things in the game like balance and glitches Instead of the UI.

Ps- I'm being sarcastic. This game is great and so what if theres some flaws like this. I personally don't give a shit about it really and no one should either. If you're going to be this nit-picky then why bother play any game at all because they will all have some flaws here and there.
Root4Root
chaynesore
Profile Joined October 2011
Australia175 Posts
December 28 2011 04:30 GMT
#172
On December 28 2011 12:50 nakedsurfer wrote:
Yea...It's such a shame that a great game like this isn't perfect. It shows how much Blizzard really doesn't care. How dare they waste this past year fixing the unimportant things in the game like balance and glitches Instead of the UI.

Ps- I'm being sarcastic. This game is great and so what if theres some flaws like this. I personally don't give a shit about it really and no one should either. If you're going to be this nit-picky then why bother play any game at all because they will all have some flaws here and there.

Oh wow, you were being sarcastic? Thanks man, I wouldn't have gleaned that from the first paragraph at all.

They're functionally insignificant errors but they are errors and shouldn't be in the game. They aren't the end of the world when it comes to fixing them either so just chill. Also to add to it, somebody pointed out that the star on the Masters icon is off centre. Can't unsee it now
"When things get weird, I'm in my element." - Liquid`TLO
iokke
Profile Blog Joined May 2010
United States1179 Posts
December 28 2011 05:08 GMT
#173
On December 27 2011 22:02 Sergio1992 wrote:
Show nested quote +
On December 27 2011 21:58 nihlon wrote:
The game is still in beta wut?

Sorry, these are the first things that come the my mind. Now post is getting too long


- Why don't you add a selection menu when you join custom melee games where you can choose the league which you wanna play with and which race? It is so boring when people leaves at game start or while game is starting, and I'm not claiming I never did it.
.

Man that would be so nice, trying to practice a PvZ build without a practice partner, and its a pain in the ass.
Your other points were good too though, but i'd love to see this implemented the most
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
December 30 2011 22:29 GMT
#174
i havent read all 9 pages of replies, but im guessing someone else has said the same as me.
The different winds you've brought up, with the 4 shots together? the reason 2 say close and 2 say accept are that you can change things in the ones that say 'accept' and therefore you have to accept the changes. If that makes sense.

the rest, well,does it really matter? wouldnt you prefer if they spent more timebalancing the game or something?

good eye to notice these things though
ishyishy
Profile Joined February 2011
United States826 Posts
December 30 2011 22:33 GMT
#175
Hmm....well I cant say that any of this information matters to me at all. There's always 'that guy' that tries to find every single mistake. However, none of these "mistakes" that you claim to have found actually cause any problems or issues with the game at all. However, I am glad you didnt make a thread about BM on the ladder. At least this is something different lol.
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
December 30 2011 23:27 GMT
#176
Seems like a lot of posters here wouldn't even care if the UI was made with Comic Sans Serif and used every colour in the rainbow so long as Blizzard cares about their "balance".
¯\_(ツ)_/¯
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
December 30 2011 23:39 GMT
#177
+ Show Spoiler +
I wonder why there are so many people in this thread that do not get satire! o.o

To me this inconsistency problem is unacceptable and should never happen! This makes me less likely to open up those menus! I REFUSE TO!!!! xD
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Apom
Profile Blog Joined August 2011
France656 Posts
December 30 2011 23:40 GMT
#178
On December 31 2011 08:27 adrenaLinG wrote:
Seems like a lot of posters here wouldn't even care if the UI was made with Comic Sans Serif and used every colour in the rainbow so long as Blizzard cares about their "balance".

Please don't exaggerate. Rainbow colors may be OK, but Comic Sans is imbalanced.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
December 30 2011 23:42 GMT
#179
stop hurting e-sports blizzard!
box-killa
Profile Joined January 2011
Australia13 Posts
December 31 2011 10:15 GMT
#180
I have a feeling that the main UI guy for the dev team got the sack. I remember seeing a posting on the forum for a new UI designer, cant give any reference though.

I know for a fact that in HOTS the custom game UI will get an overhaul, we all know that was a catastrophe. Whether or not they will overhaul the entire games UI to be more consistent and not so massive and cluttered, we will have to wait and see.

I think blizzard has a tendency to hide the big problems under the rug (like the UI) until the expansions. For example, they are revamping the talent tree for the panda expansion in wow, since they realise how flawed the system is, they could have done it in a patch, but they chose not too.

In this case the UI doesn't really effect game balance so it may not be so apparent to blizzard. Whatever UI enhancements we can eeak out of the expansion and beta will most likely be all we will get.
Thou shalt not pass
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