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[Trans] Interview, Chris Sigaty/David Kim - Page 7

Forum Index > SC2 General
191 CommentsPost a Reply
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Paladia
Profile Joined August 2003
802 Posts
December 22 2011 21:22 GMT
#121
On December 22 2011 05:32 Antoine wrote:
thanks for translation! i rehosted the image since pxp has anti-image leech measures (and it's generally nice to not leech)

(you might also want to put something in about the original date of the article since some things have changed since then)

The image is copyrighted though, so perhaps it would be better to not use it at all and instead use one of your own pictures?
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
icclown
Profile Blog Joined July 2009
Denmark270 Posts
December 22 2011 22:13 GMT
#122
Terran has been nerfed in all patches so far...

t.t
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 22 2011 22:25 GMT
#123
On December 22 2011 12:49 ArtisaBang wrote:
Show nested quote +
On December 22 2011 12:36 The Final Boss wrote:
Bio isn't fun to play with or against and it creates awkward one-sided battles:
  1. The Marines all die to a single Storm/Baneling/Colossi/etc. and "Terran UP" chants ensue.

  2. The Marines roll the opponent and "Terran OP" chants ensue.

It makes it so that the game comes down to the tiniest millimeter that decides whether every single Marine explodes into green goo or if they overrun the Zerg base. It gets to the point where if you're MMA and your Marine micro is that good, then you need something more then just Banelings to beat him. But if you're not MMA (or you just happen to move out of your base without scanning) then 2 Banelings absolutely wreck your army, you lose all map presence, and you subsequently get destroyed. It's just poor game design to have something so fragile, yet so powerful that plays such a prominent role in the game. It's one thing to have fragile units that do lots of damage, but they shouldn't be the "core" unit like the Marine. That role should be for caster units or other high tech "support" units. With core units like Roaches or Zealots, Zerg and Protoss armies are a lot more durable (in the Zerg case, if their army is made up of Zerglings then they have the ability to remax it super quickly so it's not as important that it's super fragile) and a lot less likely to suddenly die or suddenly win the game. I just wish that Blizzard would find some way to make Mech better (especially vP, as it seems to be the only match-up that it hasn't been successful in, but making it less difficult to do in TvT would be fine with me ^^).

TL;DR: Bio is dumb, make mech better

Sincerely,
A Terran player

the fact is almost every protoss unit destorying mech in TvP.
Zealot ✔
Stalker ✔
Colossus ✔
Immortal ✔
HT-DT ✔
Archon ✔

It depends on the style of mech you're talking about. Personally I consider the style Jjakji utilized vs Puzzle on Daybreak to be "Mech." That style is a Thor/Banshee/Raven army that is really cool to watch and play with.

Yes Thors are weak to those units by themselves. Thors play the role of a tanking unit in this match-up, and they do it extremely well when coupled with Banshees/Ravens. Thors do a great job of tanking damage from whatever the Protoss has while your air force deals the majority of the damage. This composition is good and I could actually see it as being a viable "standard" style of play. The problem: High Templar.

Archons can be dealt with as they're not as effective of a unit in huge numbers. Yes they can deal a lot of damage, but they're so bulky that you can beat them just by forcing them to attack your Thors instead of your air force. If your opponent makes a super Zealot heavy army to deal with Thors, Banshees win. Stalkers melt to Thors especially when there's PDD and Banshee fire. Colossi and Immortals can't attack air. Dark Templar are, um, well not really going to do anything...

Right now, if you go Thor/Banshee/Raven and your banshees don't do significant economical damage/your opponent isn't an idiot, High Templar will wreck it. You'll have a highly upgraded, dangerous ball of death, you'll go into battle, you'll hear about fifteen feedback sounds and storms in the course of 4 seconds and your army will be gone. If Thors were not weak to feedback, then the battle between Thor/Banshee/Raven and High Templar would be an actual fight. Suddenly the Protoss would have to have multiple tech paths as if they go pure/heavy Robo, their units melt to the Terran air force and if they go heavy on the High Templar the Terran would be able to repair their Thors more easily without having to start at 50-75% health.

Remove Thor Cannons, as it's the biggest joke in the game (like literally I've never seen it used since it got nerfed), remove Thor energy, you've got a decent new style to play.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 22 2011 22:42 GMT
#124
On December 23 2011 04:31 SeaSwift wrote:
Show nested quote +
On December 23 2011 00:34 Genie1 wrote:

To the two posts quoted here. I stopped playing when they made mech no longer viable with the re-added energy to the Thor.


If that was the reason why you stopped playing, you must feel stupid now. Mech is used consistently in both TvT and TvZ, and Hellion drops/Jjakji's mech timings are working their way into pro TvP.

Not to mention that from Diamond and below you could go mass Vikings every game and win consistently. Mech was not used for a time in high level matches, but why should that stop you?

Finally, that it balance change may have made you quit the game, but if you balance the game around lower levels the pros can potentially lose thousands of pounds. Imagine if MC had won vs Puma at IEM Cologne - he would be thousands of euros richer. I don't think your "I quite because of a small balance change which barely affected me anyway" compares to that.

First, what on earth are you talking about Vikings? Actually ignore that question because I really don't want to know...

Mech is good in TvZ, it's good in TvT BUT it is highly difficult (also it depends on the map a lot as to whether or not it is a good build. Hellions aren't nearly as effective as they used to be so you have to be careful and so Bio is making a huge comeback in the match-up).

Now then, on to Mech in TvP. Hellion drops are not mech. They can be used as a part of mech, but just because you have a Medivac filled with Hellions does not mean that you're going mech in TvP. Secondly, Jjakji's mech "timing" as you call it, happened in a single game. Puzzle had no idea how to handle it, played horribly against the Banshee harass, probably assumed that there was a 1-1-1 incoming, and lost because he was unprepared (not to mention Puzzle played absolutely terribly that day, it was the worst I'd ever seen him). That's the ONLY game where I have seen Jjakji do that style; it's a good build if your opponent does not respond to it properly (aka he doesn't build High Templar....) but it's success in that game does not somehow reveal that Mech is going to become a "standard" play in TvP.

Also if you're trying to say that PuMa only won IEM Cologne because of an imbalance all I can say is HAHAHAHAHAHA (if that's not what you're implying then never mind the rest of this). 1-1-1 looked unstoppable because nobody knew what to do against it. When a build first comes out, it takes time and a lot of hard work to definitively say "This build cannot be stopped." 1-1-1 has experienced very minor changes, and yet I see players holding it off all the time now. It's the same thing when MMA and BoxeR went to MLG and wrecked every Zerg with their Blue Flame Hellion build. It looked like they had come up with a build that was literally unstoppable, but later there were Zergs who were able to beat it (even before the Blue Flame nerf).
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
December 22 2011 22:42 GMT
#125
On December 23 2011 06:14 Odoakar wrote:
I'm worried that HotS will completely break the current state of the game and that it will take another year to bring the game back to the existing level of play.


Who would have thought...
That's exactly the reason why Blizzard releases expansions.
Too keep the game interesting.
Genie1
Profile Joined April 2011
Canada333 Posts
December 22 2011 22:44 GMT
#126
On December 23 2011 04:31 SeaSwift wrote:
Show nested quote +
On December 23 2011 00:34 Genie1 wrote:

To the two posts quoted here. I stopped playing when they made mech no longer viable with the re-added energy to the Thor.


If that was the reason why you stopped playing, you must feel stupid now. Mech is used consistently in both TvT and TvZ, and Hellion drops/Jjakji's mech timings are working their way into pro TvP.

Not to mention that from Diamond and below you could go mass Vikings every game and win consistently. Mech was not used for a time in high level matches, but why should that stop you?

Finally, that it balance change may have made you quit the game, but if you balance the game around lower levels the pros can potentially lose thousands of pounds. Imagine if MC had won vs Puma at IEM Cologne - he would be thousands of euros richer. I don't think your "I quite because of a small balance change which barely affected me anyway" compares to that.


Why should I feel stupid? It's a decision that I made and choose to stick to it and personally I find that I have a more healthy life style too now because of it. I enjoy watching Starcraft instead now and prefer being a viewer who can just tune in and just enjoy the matches. I prefer matches that don't have Korean's much more enjoyable but then again it's personal taste.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 22 2011 22:47 GMT
#127
On December 23 2011 07:44 Genie1 wrote:
Show nested quote +
On December 23 2011 04:31 SeaSwift wrote:
On December 23 2011 00:34 Genie1 wrote:

To the two posts quoted here. I stopped playing when they made mech no longer viable with the re-added energy to the Thor.


If that was the reason why you stopped playing, you must feel stupid now. Mech is used consistently in both TvT and TvZ, and Hellion drops/Jjakji's mech timings are working their way into pro TvP.

Not to mention that from Diamond and below you could go mass Vikings every game and win consistently. Mech was not used for a time in high level matches, but why should that stop you?

Finally, that it balance change may have made you quit the game, but if you balance the game around lower levels the pros can potentially lose thousands of pounds. Imagine if MC had won vs Puma at IEM Cologne - he would be thousands of euros richer. I don't think your "I quite because of a small balance change which barely affected me anyway" compares to that.


Why should I feel stupid? It's a decision that I made and choose to stick to it and personally I find that I have a more healthy life style too now because of it. I enjoy watching Starcraft instead now and prefer being a viewer who can just tune in and just enjoy the matches. I prefer matches that don't have Korean's much more enjoyable but then again it's personal taste.

Wait you don't enjoy matches with Koreans? Like I'll be honest when there's a foreigner against a Korean I'll tend to root for the foreigner, but what you're saying is ridiculous. Koreans provide the best games out there, why would you go out of your way to watch games that aren't played by Koreans?
Genie1
Profile Joined April 2011
Canada333 Posts
Last Edited: 2011-12-22 23:02:24
December 22 2011 23:00 GMT
#128
On December 23 2011 07:47 The Final Boss wrote:
Show nested quote +
On December 23 2011 07:44 Genie1 wrote:
On December 23 2011 04:31 SeaSwift wrote:
On December 23 2011 00:34 Genie1 wrote:

To the two posts quoted here. I stopped playing when they made mech no longer viable with the re-added energy to the Thor.


If that was the reason why you stopped playing, you must feel stupid now. Mech is used consistently in both TvT and TvZ, and Hellion drops/Jjakji's mech timings are working their way into pro TvP.

Not to mention that from Diamond and below you could go mass Vikings every game and win consistently. Mech was not used for a time in high level matches, but why should that stop you?

Finally, that it balance change may have made you quit the game, but if you balance the game around lower levels the pros can potentially lose thousands of pounds. Imagine if MC had won vs Puma at IEM Cologne - he would be thousands of euros richer. I don't think your "I quite because of a small balance change which barely affected me anyway" compares to that.


Why should I feel stupid? It's a decision that I made and choose to stick to it and personally I find that I have a more healthy life style too now because of it. I enjoy watching Starcraft instead now and prefer being a viewer who can just tune in and just enjoy the matches. I prefer matches that don't have Korean's much more enjoyable but then again it's personal taste.

Wait you don't enjoy matches with Koreans? Like I'll be honest when there's a foreigner against a Korean I'll tend to root for the foreigner, but what you're saying is ridiculous. Koreans provide the best games out there, why would you go out of your way to watch games that aren't played by Koreans?


When it has someone who isn't Korean vs. a Korean I will watch it. I like some Korean players but not all of them. HongUn is one of my favorite to watch of all because he makes great use of carriers and motherships which is enjoyable to watch.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 22 2011 23:33 GMT
#129
I'm glad they finally admit that there is a balance problem with the game.
In previous interviews, DK and bowder would always say "LOL, but it looks balanced to us..."
moo...for DRG
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
December 22 2011 23:36 GMT
#130
"we don't try to balance the game, we just try to please the cry babies so they continue to support our product"
"let your freak flag fly"
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
December 23 2011 00:41 GMT
#131
"In Korean ladder, the Terran tends to be a little stronger. But in GSL, Terrans are dominating"
Derp, I didn't know that ~__~'' David Kim doesn't really answers the question does he...
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 23 2011 16:05 GMT
#132
On December 23 2011 07:42 Jakkerr wrote:
Show nested quote +
On December 23 2011 06:14 Odoakar wrote:
I'm worried that HotS will completely break the current state of the game and that it will take another year to bring the game back to the existing level of play.


Who would have thought...
That's exactly the reason why Blizzard releases expansions.
Too keep the game interesting.


they should release a followup to Brood War as well then
beep boop
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 23 2011 16:15 GMT
#133
On December 24 2011 01:05 7mk wrote:
Show nested quote +
On December 23 2011 07:42 Jakkerr wrote:
On December 23 2011 06:14 Odoakar wrote:
I'm worried that HotS will completely break the current state of the game and that it will take another year to bring the game back to the existing level of play.


Who would have thought...
That's exactly the reason why Blizzard releases expansions.
Too keep the game interesting.


they should release a followup to Brood War as well then


they did

it's called starcraft 2
slappy
Profile Blog Joined March 2010
United States1271 Posts
December 23 2011 22:07 GMT
#134
I don't know if I like their approach to balance in HOTS, and I felt his answers were quite vague... Thanks for the interview, though. I'm always dying to know what's going on inside the brains of those at Blizzard.
jaedong imba
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 24 2011 02:44 GMT
#135
How in the world does shredder encourage splitting up units? You'd want to run in with specific types of units and lots of them to avoid taking massive damage. Also that only deals with terran, how does it encourage army splitting any more than the game does now (mostly from drop type situations)?
Goldfish
Profile Blog Joined August 2010
2230 Posts
December 24 2011 03:27 GMT
#136
On December 22 2011 06:20 suspiria wrote:
I'm seriously thinking about starting a "Save the Overseer" petition. While HOTS is a whiles away and little is known about it (to me at least), at this point, getting rid of the overseer seems like a huge mistake to me. Now, this is me imagining the viper's detection spell as a one-off, not energy based. If that's not the case, then my feelings are a bit unfounded. On the other hand, losing the changeling as an army tracker and general, cheap scout, would be a loss.

RELEVANCE EDIT: Sigaty said he listens to feedback, here's your feedback. Also, I think it would be a great thing for the community at large if each expansion was designed to create 3 truly viable games, though, I could see that being problematic for tournaments.


Agreed. I don't think any units should be removed (except maybe the mothership because of archon toilet >.>).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
BamBam
Profile Blog Joined November 2009
745 Posts
December 24 2011 04:03 GMT
#137
On December 24 2011 12:27 Goldfish wrote:
Show nested quote +
On December 22 2011 06:20 suspiria wrote:
I'm seriously thinking about starting a "Save the Overseer" petition. While HOTS is a whiles away and little is known about it (to me at least), at this point, getting rid of the overseer seems like a huge mistake to me. Now, this is me imagining the viper's detection spell as a one-off, not energy based. If that's not the case, then my feelings are a bit unfounded. On the other hand, losing the changeling as an army tracker and general, cheap scout, would be a loss.

RELEVANCE EDIT: Sigaty said he listens to feedback, here's your feedback. Also, I think it would be a great thing for the community at large if each expansion was designed to create 3 truly viable games, though, I could see that being problematic for tournaments.


Agreed. I don't think any units should be removed (except maybe the mothership because of archon toilet >.>).


I'm actually fine with overseer getting scrapped if it means zerg gets another harass unit and a better passive detector (Such as creep tumors getting detection or regular overlords)
"two is way better than twice as one" - artosis
Khai
Profile Joined August 2010
Australia551 Posts
December 24 2011 17:08 GMT
#138
On December 24 2011 13:03 Energizer wrote:
Show nested quote +
On December 24 2011 12:27 Goldfish wrote:
On December 22 2011 06:20 suspiria wrote:
I'm seriously thinking about starting a "Save the Overseer" petition. While HOTS is a whiles away and little is known about it (to me at least), at this point, getting rid of the overseer seems like a huge mistake to me. Now, this is me imagining the viper's detection spell as a one-off, not energy based. If that's not the case, then my feelings are a bit unfounded. On the other hand, losing the changeling as an army tracker and general, cheap scout, would be a loss.

RELEVANCE EDIT: Sigaty said he listens to feedback, here's your feedback. Also, I think it would be a great thing for the community at large if each expansion was designed to create 3 truly viable games, though, I could see that being problematic for tournaments.


Agreed. I don't think any units should be removed (except maybe the mothership because of archon toilet >.>).


I'm actually fine with overseer getting scrapped if it means zerg gets another harass unit and a better passive detector (Such as creep tumors getting detection or regular overlords)


Won't happen because that will make Banshees worthless as they can't attack Overlords and make DTs pretty bad. In BW where overlords are detectors Wraith are pretty good anti air and Protoss Corsairs are pretty efficient at taking out Overlords.
TheTurk
Profile Joined January 2011
United States732 Posts
December 24 2011 23:49 GMT
#139
On December 22 2011 05:48 Lebzetu wrote:

EDIT: And yes, I think ZvP is Zerg favored and that ZvT is the most balanced matchup in the game.


ZvT has NEVER, in the history of SC2 SINCE THE BETA been balanced, on any server, in a any region, in any patch.
Terran has ALWAYS statistically had a higher win rate.
This is true both on ladder and tourneys all over the world.
Starcraft is a lifestyle.
Silky
Profile Blog Joined June 2011
United States260 Posts
December 25 2011 00:48 GMT
#140
Protoss is NOT weak it's completely OP. Protoss players just need to stop being in denial and wake up to this fact. Everyone knows it...

User was warned for this post
Have a good life
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