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On December 16 2011 20:48 Whitewing wrote:Show nested quote +On December 16 2011 20:00 Toadvine wrote:It always amazes me how these questions asked by pro players sound almost exactly like something taken straight from the B.Net forums. What's up with that, seriously? On December 16 2011 19:00 Jumonji wrote:On December 16 2011 18:50 darkness wrote:On December 16 2011 18:47 Jumonji wrote: Mass muta is bad: you just have to full canon your base with 2 archon and they it's over. Thanks to toss legendary lazyness that currently works. This is actually not good. You just give more and more advantage to zerg. Generally, anything that requires super heavy static def IS bad and shouldn't happen. Base trad before he gets 40 + muta / go for ht in your army and to defend your base. Go for mass air too etc... Are you really telling people to basetrade against muta/ling? I mean, why would you even think this is a good idea? Is that how you lose with Mutas against Protoss? I'm honestly confused. He clearly has no idea what he's talking about, he thinks having archons at your bases defends against mutas effectively.
He clearly knows that toss wait 10 min to attack the zerg then YES the zerg have 50+ mutalisk and like 10 tower per base. If toss were more clever they would push sooner when the first muta pop and harass his base and base trade. The poor zerg will just have gling wich is easily counterd by zealoth and sentry.
Specially when you understand that zerg expand and drone while harassing with muta...stop thinking zerg repop is amazing , if everything the zerg can pop is gling or poor roach with no upgrade the toss can push easily and crush the zerg.
Harass is a psychologic strategy: you are expecting the oponent to not attack you when he is busy with your harass: you just have to all in immediatly with all your drone and a +click like a bronze player while the zerg player have 2 tower and 12 ling 10 muta and no more larva because he maked drone , expecting the toss to stay home .Then it's over.
How many time a toss could have beat me if he wasn't so stupid trying to deal with my poor harass instead of just pushing me...
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Im curious who asked those questions. Some of them are pretty dumb. Auto larva inject? Reaper speed? EMP?
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On December 16 2011 22:56 power-overwhelming wrote: Im curious who asked those questions. Some of them are pretty dumb. Auto larva inject? Reaper speed? EMP?
I was wondering the same... I mean the only question I found to some point interesting were the ones regarding MULEs and choke points. The others have either sufficiently been discussed before or they just seem like forum-qq.
However I liked the remarks regarding TvP, which seems to me at this point to be the most balanced and watchable match up along with TvZ.
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On December 16 2011 11:45 juicyjames wrote:+ Show Spoiler [MULE -- Too effective on gold bases] +MULE -- Too effective when used on high yield mineral patches.
Concerns about the MULE are something that we hear most frequently from the player community at large, but it’s also feedback that we’ve seen from some pro players specifically with regard to high yield mineral patches. In fact, the GSL recently removed high yield patches from its maps in response to this concern. This change seems to have worked out well for the GSL so far, but all the other major tournaments that didn’t remove high yield resources from their maps are still showing very good race representation, so the change doesn’t appear necessary.
There are a lot of potential reasons this could be, but we’ll examine a couple of the most likely. First is that the change really did reduce terran effectiveness in the GSL specifically, but because the terran race does unusually well in Korea, it all balanced out. Another possible reason could be that there is an advantage to terran players from using MULEs on high yields, but it’s not significant enough for the removal of high yield resources to result in a noticeable effect on overall performance.
Regardless, we don’t jump to conclusions and we’re still investigating. If further research suggests conclusively that MULEs do offer too much of an advantage to terran players when used on high yield minerals, we’ll consider an appropriate course of action then.
If only they realized that the problem with mule is not the mule itself but the fact that there is no tradeoff Economy - Army in terran.
Protoss can chrono Eco - Tech - Army Zerg can use larvae for Eco - Army in a strong way in one or the other direction Terran can get Eco - Unblock supply - Ultimate scouting
That is the part that hey should look into.
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Great interview, always nice to see Davids PoV
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It was a nice interview, I feel like I had many of the same questions to ask. And so I'm pleased to hear back what I was looking for.
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The protoss army is very slow. High templars have the speed of a battle cruiser, for example. Warp-ins compensate this fact, but if you manage to clear all pylons it's just like you are playing against terran mech. I feel that terran players don't take enough advantage of this fact, especially on a big map. As terran you need to be the aggressor (that's the whole idea of the race). You need medivacs anyway, so just drop as soon as he moves out of his base.
On December 16 2011 20:28 Snowbear wrote:Show nested quote +On December 16 2011 13:57 soulking wrote: EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.
EMP is way too good. How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp 
And why is the opinion of Protoss less relevant? :S
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These were suppose to be concerns of progamers right? So Blizzard responds to the larve inject/management concern by saying: "Don't forget that all the races are different, you guys!"
Blizzard, I think the people who play your game for a living know that.
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If i have 3 replicators and an observer i will make 3 ghosts as protoss and EMP their ghosts and medivacs ... or snipe the ghosts...
Protosses are the best race with a 200 supply army , so why they always try to win with a cheese strat on GSL ? maybe the problem is the economy i dont know... Ghosts are fine against protoss , and snipe is probably to good vs tier 3 zerg , but i like the fact that they know that they will unbalance the game with Hots in ways we never though it was possible..
I hope they release hots fast so that we can abuse the new units before the future nerfs...
The way i see the game right now :
TvZ : if terrans does nothing to zerg early they will drone and kill you fast TvP : Terrans need to kill protosses ASAP,before they get upgrades and collusus, archons , HT ,chargelots in the same army ZvP : same as TvZ ( zergs macro is to powerfull for mules and chrono boost
Z v Z is pretty insane , too fast .. spines should get more range , like the creep range or 10 range P v P is better now , but hots will probably help T v T is perfect , because terrans are perfect too
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On December 17 2011 00:55 Cobbbler wrote: These were suppose to be concerns of progamers right? So Blizzard responds to the larve inject/management concern by saying: "Don't forget that all the races are different, you guys!"
Blizzard, I think the people who play your game for a living know that.
I seriously doubt these were the questions the pro gamers asked.
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On December 17 2011 01:11 tapk69 wrote:Protosses are the best race with a 200 supply army , so why they always try to win with a cheese strat on GSL ?
Eh no
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I wish they wouldn't take these questions from the b.net forums, who the hell thinks larva injects are too hard? And for that matter who in their right minds complaints about something being hard? Thats the nice part about starcraft, the game itself is so hard that it allows for an insanely wide skill gap between the worst and best possible player, injects only add to that.
Liked the interview, love that they don't want to change thinks to drastically and rather safe huge changes for expansions.
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On December 17 2011 00:52 epicdemic wrote:The protoss army is very slow. High templars have the speed of a battle cruiser, for example. Warp-ins compensate this fact, but if you manage to clear all pylons it's just like you are playing against terran mech. I feel that terran players don't take enough advantage of this fact, especially on a big map. As terran you need to be the aggressor (that's the whole idea of the race). You need medivacs anyway, so just drop as soon as he moves out of his base. Show nested quote +On December 16 2011 20:28 Snowbear wrote:On December 16 2011 13:57 soulking wrote: EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.
EMP is way too good. How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp  And why is the opinion of Protoss less relevant? :S
Because you are very bad if you think terran would even stand a chance without EMP.
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On December 16 2011 20:39 Snowbear wrote:Show nested quote +On December 16 2011 20:34 JOJOsc2news wrote:On December 16 2011 20:28 Snowbear wrote:On December 16 2011 13:57 soulking wrote: EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.
EMP is way too good. How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp  TvP is not P favoured. + Show Spoiler + 1) http://www.teamliquid.net/forum/viewmessage.php?topic_id=291886 --> winrates from the highest level 2) since the winrates at the highest level point towards P being favoured, the winrates at the lower levels (high masters and below) will point even more towards P being favoured. Why? Because at the highest level terrans can abuse their race very well, with amazing micro and multitasking. Lower players can't micro and multitask like that, so they have a harder time. 3) talk to basicly any terran about TvP.
Way to ignore the fact that TvP was P favored for the first time this month. TvP has been heavily T favored since the removal of the amulette where it was pretty much at 50/50 on pro level. This month is the first time ever T has under 50% in any matchup for that matter, so please stop thinking terran is the race in need for some buffs here. It took them almost half a year to nerf EMP after TvP heavily tipped into T favore, 1 month of P being slightly favored won't change anything.
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On December 16 2011 12:15 Plansix wrote:Show nested quote +On December 16 2011 12:10 Wren wrote: As usual, very little in the responses, but I'm consistently impressed with how well-informed David Kim always is (or seems to be).
Set of questions were a little disappointing (early reaper speed, really?). The unit is basically unused except for early game scouting and minor worker harass. From a design standpoint, it is a worthless unit that has little place in the game. I can see them wanting to try to make it a valid part of game play. i think that this stigma of "useless units" needs to change. the ghost in sc:bw was useless, as well as the valkyrie and queens and scouts (for a long while). but the game still worked...really well. yeah the reaper might not be used, but that's OK because terran still has PLENTY of other options to go to (the hellion and the reaper fill a similar role). I am all for the "useless" units as they make games more exciting when they are actually used.
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Nice interview, Davim Kim is a cool guy but I just hope that they don't mess the balance of the game with HotS because right now the game is almost perfectly balanced.
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He didnt answer the question that is concerning a lot of tosses for HOTS: Why did they not even TRY to fix the carrier and just take it away now?
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I didnt like the questions in general, some of them were really not good.
Every answer was expected too, Blizzard is very cautious about making big changes, and rightfully so.
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Anyone else feel that HTs just need a speed upgrade?
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