• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:59
CEST 08:59
KST 15:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 653 users

Q & A With David Kim - Page 11

Forum Index > SC2 General
345 CommentsPost a Reply
Prev 1 9 10 11 12 13 18 Next All
Jumonji
Profile Joined May 2011
France60 Posts
Last Edited: 2011-12-16 13:42:43
December 16 2011 13:28 GMT
#201
On December 16 2011 20:48 Whitewing wrote:
Show nested quote +
On December 16 2011 20:00 Toadvine wrote:
It always amazes me how these questions asked by pro players sound almost exactly like something taken straight from the B.Net forums. What's up with that, seriously?

On December 16 2011 19:00 Jumonji wrote:
On December 16 2011 18:50 darkness wrote:
On December 16 2011 18:47 Jumonji wrote:
Mass muta is bad: you just have to full canon your base with 2 archon and they it's over. Thanks to toss legendary lazyness that currently works.


This is actually not good. You just give more and more advantage to zerg. Generally, anything that requires super heavy static def IS bad and shouldn't happen.


Base trad before he gets 40 + muta / go for ht in your army and to defend your base. Go for mass air too etc...


Are you really telling people to basetrade against muta/ling? I mean, why would you even think this is a good idea? Is that how you lose with Mutas against Protoss? I'm honestly confused.


He clearly has no idea what he's talking about, he thinks having archons at your bases defends against mutas effectively.


He clearly knows that toss wait 10 min to attack the zerg then YES the zerg have 50+ mutalisk and like 10 tower per base. If toss were more clever they would push sooner when the first muta pop and harass his base and base trade. The poor zerg will just have gling wich is easily counterd by zealoth and sentry.

Specially when you understand that zerg expand and drone while harassing with muta...stop thinking zerg repop is amazing , if everything the zerg can pop is gling or poor roach with no upgrade the toss can push easily and crush the zerg.

Harass is a psychologic strategy: you are expecting the oponent to not attack you when he is busy with your harass: you just have to all in immediatly with all your drone and a +click like a bronze player while the zerg player have 2 tower and 12 ling 10 muta and no more larva because he maked drone , expecting the toss to stay home .Then it's over.

How many time a toss could have beat me if he wasn't so stupid trying to deal with my poor harass instead of just pushing me...
power-overwhelming
Profile Joined December 2011
Canada306 Posts
December 16 2011 13:56 GMT
#202
Im curious who asked those questions. Some of them are pretty dumb. Auto larva inject? Reaper speed? EMP?
Iamyournoob
Profile Joined August 2010
Germany595 Posts
December 16 2011 14:51 GMT
#203
On December 16 2011 22:56 power-overwhelming wrote:
Im curious who asked those questions. Some of them are pretty dumb. Auto larva inject? Reaper speed? EMP?


I was wondering the same... I mean the only question I found to some point interesting were the ones regarding MULEs and choke points. The others have either sufficiently been discussed before or they just seem like forum-qq.

However I liked the remarks regarding TvP, which seems to me at this point to be the most balanced and watchable match up along with TvZ.
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2011-12-16 15:11:13
December 16 2011 15:08 GMT
#204
On December 16 2011 11:45 juicyjames wrote:
+ Show Spoiler [MULE -- Too effective on gold bases] +
MULE -- Too effective when used on high yield mineral patches.

Concerns about the MULE are something that we hear most frequently from the player community at large, but it’s also feedback that we’ve seen from some pro players specifically with regard to high yield mineral patches. In fact, the GSL recently removed high yield patches from its maps in response to this concern. This change seems to have worked out well for the GSL so far, but all the other major tournaments that didn’t remove high yield resources from their maps are still showing very good race representation, so the change doesn’t appear necessary.

There are a lot of potential reasons this could be, but we’ll examine a couple of the most likely. First is that the change really did reduce terran effectiveness in the GSL specifically, but because the terran race does unusually well in Korea, it all balanced out. Another possible reason could be that there is an advantage to terran players from using MULEs on high yields, but it’s not significant enough for the removal of high yield resources to result in a noticeable effect on overall performance.

Regardless, we don’t jump to conclusions and we’re still investigating. If further research suggests conclusively that MULEs do offer too much of an advantage to terran players when used on high yield minerals, we’ll consider an appropriate course of action then.


If only they realized that the problem with mule is not the mule itself but the fact that there is no tradeoff Economy - Army in terran.

Protoss can chrono Eco - Tech - Army
Zerg can use larvae for Eco - Army in a strong way in one or the other direction
Terran can get Eco - Unblock supply - Ultimate scouting

That is the part that hey should look into.
Perfect
Profile Joined August 2010
United States322 Posts
December 16 2011 15:31 GMT
#205
Great interview, always nice to see Davids PoV
BraneSC2
Profile Joined May 2010
United States123 Posts
December 16 2011 15:38 GMT
#206
It was a nice interview, I feel like I had many of the same questions to ask. And so I'm pleased to hear back what I was looking for.
No fighting in the war room!
epicdemic
Profile Joined October 2011
Netherlands137 Posts
December 16 2011 15:52 GMT
#207
The protoss army is very slow. High templars have the speed of a battle cruiser, for example. Warp-ins compensate this fact, but if you manage to clear all pylons it's just like you are playing against terran mech. I feel that terran players don't take enough advantage of this fact, especially on a big map. As terran you need to be the aggressor (that's the whole idea of the race). You need medivacs anyway, so just drop as soon as he moves out of his base.

On December 16 2011 20:28 Snowbear wrote:
Show nested quote +
On December 16 2011 13:57 soulking wrote:
EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.

EMP is way too good.


How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp


And why is the opinion of Protoss less relevant? :S

Cobbbler
Profile Joined July 2010
United States60 Posts
December 16 2011 15:55 GMT
#208
These were suppose to be concerns of progamers right? So Blizzard responds to the larve inject/management concern by saying: "Don't forget that all the races are different, you guys!"

Blizzard, I think the people who play your game for a living know that.
tapk69
Profile Joined January 2011
Portugal264 Posts
Last Edited: 2011-12-16 16:13:19
December 16 2011 16:11 GMT
#209
If i have 3 replicators and an observer i will make 3 ghosts as protoss and EMP their ghosts and medivacs ... or snipe the ghosts...

Protosses are the best race with a 200 supply army , so why they always try to win with a cheese strat on GSL ? maybe the problem is the economy i dont know... Ghosts are fine against protoss , and snipe is probably to good vs tier 3 zerg , but i like the fact that they know that they will unbalance the game with Hots in ways we never though it was possible..

I hope they release hots fast so that we can abuse the new units before the future nerfs...

The way i see the game right now :

TvZ : if terrans does nothing to zerg early they will drone and kill you fast
TvP : Terrans need to kill protosses ASAP,before they get upgrades and collusus, archons , HT ,chargelots in the same army
ZvP : same as TvZ ( zergs macro is to powerfull for mules and chrono boost


Z v Z is pretty insane , too fast .. spines should get more range , like the creep range or 10 range
P v P is better now , but hots will probably help
T v T is perfect , because terrans are perfect too
ja foste
zimms
Profile Joined November 2009
Austria561 Posts
December 16 2011 16:22 GMT
#210
On December 17 2011 00:55 Cobbbler wrote:
These were suppose to be concerns of progamers right? So Blizzard responds to the larve inject/management concern by saying: "Don't forget that all the races are different, you guys!"

Blizzard, I think the people who play your game for a living know that.


I seriously doubt these were the questions the pro gamers asked.
epicdemic
Profile Joined October 2011
Netherlands137 Posts
December 16 2011 16:36 GMT
#211
On December 17 2011 01:11 tapk69 wrote:Protosses are the best race with a 200 supply army , so why they always try to win with a cheese strat on GSL ?


Eh no
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2011-12-16 16:46:17
December 16 2011 16:46 GMT
#212
I wish they wouldn't take these questions from the b.net forums, who the hell thinks larva injects are too hard? And for that matter who in their right minds complaints about something being hard? Thats the nice part about starcraft, the game itself is so hard that it allows for an insanely wide skill gap between the worst and best possible player, injects only add to that.

Liked the interview, love that they don't want to change thinks to drastically and rather safe huge changes for expansions.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
December 16 2011 16:49 GMT
#213
On December 17 2011 00:52 epicdemic wrote:
The protoss army is very slow. High templars have the speed of a battle cruiser, for example. Warp-ins compensate this fact, but if you manage to clear all pylons it's just like you are playing against terran mech. I feel that terran players don't take enough advantage of this fact, especially on a big map. As terran you need to be the aggressor (that's the whole idea of the race). You need medivacs anyway, so just drop as soon as he moves out of his base.

Show nested quote +
On December 16 2011 20:28 Snowbear wrote:
On December 16 2011 13:57 soulking wrote:
EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.

EMP is way too good.


How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp


And why is the opinion of Protoss less relevant? :S



Because you are very bad if you think terran would even stand a chance without EMP.
Lorch
Profile Joined June 2011
Germany3683 Posts
December 16 2011 16:49 GMT
#214
On December 16 2011 20:39 Snowbear wrote:
Show nested quote +
On December 16 2011 20:34 JOJOsc2news wrote:
On December 16 2011 20:28 Snowbear wrote:
On December 16 2011 13:57 soulking wrote:
EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.

EMP is way too good.


How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp


TvP is not P favoured.
+ Show Spoiler +
and everyone knows that




1) http://www.teamliquid.net/forum/viewmessage.php?topic_id=291886 --> winrates from the highest level
2) since the winrates at the highest level point towards P being favoured, the winrates at the lower levels (high masters and below) will point even more towards P being favoured. Why? Because at the highest level terrans can abuse their race very well, with amazing micro and multitasking. Lower players can't micro and multitask like that, so they have a harder time.
3) talk to basicly any terran about TvP.


Way to ignore the fact that TvP was P favored for the first time this month. TvP has been heavily T favored since the removal of the amulette where it was pretty much at 50/50 on pro level. This month is the first time ever T has under 50% in any matchup for that matter, so please stop thinking terran is the race in need for some buffs here. It took them almost half a year to nerf EMP after TvP heavily tipped into T favore, 1 month of P being slightly favored won't change anything.
ishboh
Profile Joined October 2010
United States954 Posts
December 16 2011 16:49 GMT
#215
On December 16 2011 12:15 Plansix wrote:
Show nested quote +
On December 16 2011 12:10 Wren wrote:
As usual, very little in the responses, but I'm consistently impressed with how well-informed David Kim always is (or seems to be).

Set of questions were a little disappointing (early reaper speed, really?).


The unit is basically unused except for early game scouting and minor worker harass. From a design standpoint, it is a worthless unit that has little place in the game. I can see them wanting to try to make it a valid part of game play.

i think that this stigma of "useless units" needs to change. the ghost in sc:bw was useless, as well as the valkyrie and queens and scouts (for a long while). but the game still worked...really well. yeah the reaper might not be used, but that's OK because terran still has PLENTY of other options to go to (the hellion and the reaper fill a similar role). I am all for the "useless" units as they make games more exciting when they are actually used.
Yaki
Profile Joined April 2011
France4234 Posts
December 16 2011 16:55 GMT
#216
Nice interview, Davim Kim is a cool guy but I just hope that they don't mess the balance of the game with HotS because right now the game is almost perfectly balanced.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
decaf
Profile Joined October 2010
Austria1797 Posts
December 16 2011 16:56 GMT
#217
Bad questions overall.
TotalNightmare
Profile Blog Joined September 2011
Germany139 Posts
December 16 2011 17:26 GMT
#218
He didnt answer the question that is concerning a lot of tosses for HOTS: Why did they not even TRY to fix the carrier and just take it away now?
"That's like somone walking into YOUR house and putting a plant down on the table and starting to water it. While he shoots you with a gun!" - Day9
Roggay
Profile Joined April 2010
Switzerland6320 Posts
December 16 2011 17:28 GMT
#219
I didnt like the questions in general, some of them were really not good.

Every answer was expected too, Blizzard is very cautious about making big changes, and rightfully so.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
December 16 2011 17:33 GMT
#220
Anyone else feel that HTs just need a speed upgrade?
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Prev 1 9 10 11 12 13 18 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#43
davetesta37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech14
StarCraft: Brood War
Rain 6338
ggaemo 2581
Zeus 862
Backho 537
Larva 348
PianO 179
Leta 160
Nal_rA 106
Dewaltoss 89
Aegong 51
[ Show more ]
Noble 15
ivOry 5
Stormgate
WinterStarcraft991
Dota 2
BananaSlamJamma19
XcaliburYe18
Counter-Strike
Stewie2K719
Other Games
summit1g6733
Fnx 2661
singsing573
Tasteless212
Organizations
Other Games
gamesdonequick825
StarCraft: Brood War
UltimateBattle 67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Sammyuel 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1725
• Stunt257
• HappyZerGling164
Other Games
• Scarra991
Upcoming Events
WardiTV Summer Champion…
4h 1m
Stormgate Nexus
7h 1m
uThermal 2v2 Circuit
9h 1m
The PondCast
1d 3h
WardiTV Summer Champion…
1d 4h
Replay Cast
1d 17h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.