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On December 17 2011 01:11 tapk69 wrote: If i have 3 replicators and an observer i will make 3 ghosts as protoss and EMP their ghosts and medivacs ... or snipe the ghosts...
Protosses are the best race with a 200 supply army , so why they always try to win with a cheese strat on GSL ? maybe the problem is the economy i dont know... Ghosts are fine against protoss , and snipe is probably to good vs tier 3 zerg , but i like the fact that they know that they will unbalance the game with Hots in ways we never though it was possible..
I hope they release hots fast so that we can abuse the new units before the future nerfs...
The way i see the game right now :
TvZ : if terrans does nothing to zerg early they will drone and kill you fast TvP : Terrans need to kill protosses ASAP,before they get upgrades and collusus, archons , HT ,chargelots in the same army ZvP : same as TvZ ( zergs macro is to powerfull for mules and chrono boost
Z v Z is pretty insane , too fast .. spines should get more range , like the creep range or 10 range P v P is better now , but hots will probably help T v T is perfect , because terrans are perfect too 10 range on spine crawlers? Hahah wow, let's make spine crawlers broken.
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No, all High Templars need is dat sexy blue shadow from SC:BW. Then Protoss will become magically the god race.
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On December 16 2011 12:35 SarcasmMonster wrote:Show nested quote +On December 16 2011 12:32 Dingobloo wrote:On December 16 2011 12:31 SarcasmMonster wrote:On December 16 2011 12:29 Dingobloo wrote:Some additional info from the community manager too: VTavilo said:
Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.
You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.
TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?
Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.
They obviously made a mistake in the last palance patch and it needs to be addressed.
Daxxarri said:@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.Lol avilo. Where did you find that quote? Also lol avilo. Comment section Thanks, I usually avoid the comment section on Blizzard's site.
Curiosity got the best of me this time. Some of them were really painful, like the kid challenging David Kim to a game--provided David Kim doesn't harass with mutas.
Anyway, I thought both the questions asked and the the answers given were a little underwhelming, but I at least appreciate the attempt to give us anything at all. Hopefully they don't take the shit storm comments too seriously and do more like this in the future.
On December 17 2011 03:08 Louis8k8 wrote: No, all High Templars need is dat sexy blue shadow from SC:BW. Then Protoss will become magically the god race.
My vote is for dripping blue goo when immortals die. I wonder if that's the kind of thing they could add with the new HotS physics improvements. I can't stop getting excited at the thought of an immortal dying on a ramp and leaving a smear of blue mess running down to the bottom.
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always nice to hear from the developers pd: this is my first post :D i always read but i never comment
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David kim-"sorry I can't take any more questions because my G6 is waiting to take me to a Playboy party, hard life for a pimp"
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On December 17 2011 01:49 Recognizable wrote:Show nested quote +On December 17 2011 00:52 epicdemic wrote:The protoss army is very slow. High templars have the speed of a battle cruiser, for example. Warp-ins compensate this fact, but if you manage to clear all pylons it's just like you are playing against terran mech. I feel that terran players don't take enough advantage of this fact, especially on a big map. As terran you need to be the aggressor (that's the whole idea of the race). You need medivacs anyway, so just drop as soon as he moves out of his base. On December 16 2011 20:28 Snowbear wrote:On December 16 2011 13:57 soulking wrote: EMP should not be in the game at all...its crazy how fast my 100 food army can get crushed from 4 emp's...if Protoss and Terran are on the same mining rate then protoss cannot rebuild the army to deal with 4 emp's to the face.
EMP is way too good. How can you say that? Do you realise TvP is P favoured even WITH emp? Take away EMP and TvP would be impossible. You should talk to other terrans and ask them about tvp  And why is the opinion of Protoss less relevant? :S Because you are very bad if you think terran would even stand a chance without EMP. They seemed to be doing more then fine for the first 10 months of the game, Terrans have been using EMP/ghosts in general for a very short amount of time.
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I really hope they designed more than 3-5 units for each race. By that I mean having a back up plan in case a new unit needs replacement. This because the Protoss units look like shit. Shiny and gimmicky shit, but shit nonetheless.
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On December 17 2011 05:17 SaYyId wrote: I really hope they designed more than 3-5 units for each race. By that I mean having a back up plan in case a new unit needs replacement. This because the Protoss units look like shit. Shiny and gimmicky shit, but shit nonetheless.
Their "plan" is to go into early stages of beta, see what people think and go from there by changing things up as and when required.
No plan survives contact with the enemy and all that.
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On December 17 2011 05:17 SaYyId wrote: I really hope they designed more than 3-5 units for each race. By that I mean having a back up plan in case a new unit needs replacement. This because the Protoss units look like shit. Shiny and gimmicky shit, but shit nonetheless.
My guess is if one of the Protoss units is not viable, they'll rework the carrier or mothership.
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Very interesting read. Surprised to see Zerg whining about Larvae Management though, when as he says, it hasn't yet been mastered even at the highest level.
Thanks.
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At least hes paying attention to the community and clearing things up. Most corporate businesses release a game and dont pay attention the user base. Good job, Blizzard :D
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Agree re: KA. It's a shame that P has to wait ~45 seconds in order to vaporize a 200 food army of roaches in just 2 quick waves of storms.
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On December 16 2011 21:54 Pulimuli wrote:Show nested quote +On December 16 2011 18:42 laguu wrote: Just reduce marine damage from 6 -> 5 and you have the game fixed. They are simply too high dps. Sure, you can hard counter them with colossus etc but hard counters dont make a good game. Dumbest thing ive ever read right here... Terrans are doing bad lately so you want to nerf the most used unit in the entire terran army? -.- gj winning anything above bronze level if they nerf the marines
You guys are both clueless, Marines have 5 range 
What needs to happen is Tanks need to be good in TvP because they have and always should form the backbone of the Terran army.
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On December 17 2011 05:43 jdsowa wrote: Agree re: KA. It's a shame that P has to wait ~45 seconds in order to vaporize a 200 food army of roaches in just 2 quick waves of storms.
HTs against roaches? That's barely cost efficient.
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On December 17 2011 05:55 Zombo Joe wrote:Show nested quote +On December 16 2011 21:54 Pulimuli wrote:On December 16 2011 18:42 laguu wrote: Just reduce marine damage from 6 -> 5 and you have the game fixed. They are simply too high dps. Sure, you can hard counter them with colossus etc but hard counters dont make a good game. Dumbest thing ive ever read right here... Terrans are doing bad lately so you want to nerf the most used unit in the entire terran army? -.- gj winning anything above bronze level if they nerf the marines You guys are both clueless, Marines have 5 range  What needs to happen is Tanks need to be good in TvP because they have and always should form the backbone of the Terran army.
to make terran better, just remove colossus and give back reaver.
its not tank, although tanks + smartfire was overpowered. they could remove smartfire. but the real issue is and has always been colossus. vs marines, vs all zerg, etc.
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On December 16 2011 17:42 Capiachi wrote: 1. People keep forgetting that when you can drop 15 mules at the same time it means the terran didn't have the economy he should have had earlier. Pooling energy is worse then using it consistently. I wouldn't mind a change on mules, but chronoboost and spawn larvae makes terran need something.
2. Gold bases were just getting some more tactics to them, alot of zergs started taking them again P for example. And Im sure they havn't played around enough with it. I think zerg had a decent way of handling any type of base right now(even planetaries). I think the main problem with golds is that we dont see protoss using them as much as zerg/terran.
4. I think that's a bit extreme, Leenock has shown some awesome play and very irritating baneling mines. His style is pretty "new" and underused. AND it makes terran economy worse. The reason we didn't see Lenoock win GSL was some unfortunete decisions from his side. I'm still very impressed.
I will still stand by my reasoning that Zerg is by far the best race, aslong as you know whats going on. There is so much potential in the race that I think once people figure zerg out completly it will very hard to handle.
Well if I pool energy on my queens I cant inject 15 times why should terrans be able to drop 15 mules?
Explain your second point a bit more how exactly do zerg have easy ways of handling planetary fortress? Like have you ever tried to kill a pf on shattered temple? Tanks marines and a pf on the gold with turrets. Like you can push into it but you will be losing a good deal of units in the process. Personally ive just had to resort to letting them have the gold and just hoping I can out macro them myself and that isnt a perfect solution. Protoss actually take it just fine with cannons id say they just prefer to take safer bases it might be a race difference.
Ill take your point about 4 but still I don't think he could have gotten to the final without the map changes but ill drop that point.
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On December 17 2011 05:58 RavenLoud wrote:Show nested quote +On December 17 2011 05:43 jdsowa wrote: Agree re: KA. It's a shame that P has to wait ~45 seconds in order to vaporize a 200 food army of roaches in just 2 quick waves of storms. HTs against roaches? That's barely cost efficient.
In most situations, especially in pro games, it actually is not cost efficient. Colossi are FAR better vs Zerg ground units in general than HTs. HTs are mostly used because either Zerg has overcountered Colossi with Corruptors, or because Mutas/BLs are out.
EDIT: Or because of Infestors, althought HTs aren't a plausible fast response to seeing Infestors.
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United States7483 Posts
On December 17 2011 06:05 SeaSwift wrote:Show nested quote +On December 17 2011 05:58 RavenLoud wrote:On December 17 2011 05:43 jdsowa wrote: Agree re: KA. It's a shame that P has to wait ~45 seconds in order to vaporize a 200 food army of roaches in just 2 quick waves of storms. HTs against roaches? That's barely cost efficient. In most situations, especially in pro games, it actually is not cost efficient. Colossi are FAR better vs Zerg ground units in general than HTs. HTs are mostly used because either Zerg has overcountered Colossi with Corruptors, or because Mutas/BLs are out. EDIT: Or because of Infestors, althought HTs aren't a plausible fast response to seeing Infestors.
Yeah, the issue here isn't that HT's are good against roaches, they aren't, but that a 200/200 roach army is just freaking terrible: you should never max on roaches against a protoss army that actually has good amounts of tech (like storm or colossi) in it. Roaches are a midgame army, you should have swapped a while ago if they can actually afford to blanket storm your entire army.
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So to sum this up, there are some concerns they are looking and possible changes will be implemented with HotS... I dont like that kind of thinking, also few things like mules/larvae mechanics are discussing in community for over a year and they still dont have any conclusions and still investigating this issues... I know balancing cannot involve rushed decisions but seriously after 1.5 year you still dont know if some mechanic are broken or not?
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