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Q & A With David Kim - Page 13

Forum Index > SC2 General
345 CommentsPost a Reply
Prev 1 11 12 13 14 15 18 Next All
wOrD yO
Profile Joined December 2011
Australia119 Posts
December 16 2011 21:26 GMT
#241
hey cool thread, david kim is a baoss.
wOrD.339
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 16 2011 21:30 GMT
#242
On December 16 2011 12:04 TyrantPotato wrote:
their view on reapers IMO was completely wrong.

the only reason that reapers were too good against zerg was the tiny map size, and that they could kite everything

i preached back in the 5rax reaper days that all that needed to change was roach range increased to prevent kiting of roaches.

now with that increased range, bringing back the reaper speed will bring another way in which the tvz game could be played.

And because players were bad. Go back and watch IdrA vs MorroW at IEM. Both players are consistently making mistakes, so I think it would be interesting to see Reaper speed brought back.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 16 2011 21:31 GMT
#243
Also as far as "more varied Protoss play," how about more varied TvP to go along with it. Protoss has plenty of options in PvT, but TvP is literally limited to one type of play (that is if you don't want to All-in).
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 16 2011 21:43 GMT
#244
On December 17 2011 01:11 tapk69 wrote:
If i have 3 replicators and an observer i will make 3 ghosts as protoss and EMP their ghosts and medivacs ... or snipe the ghosts...

Protosses are the best race with a 200 supply army , so why they always try to win with a cheese strat on GSL ? maybe the problem is the economy i dont know... Ghosts are fine against protoss , and snipe is probably to good vs tier 3 zerg , but i like the fact that they know that they will unbalance the game with Hots in ways we never though it was possible..

I hope they release hots fast so that we can abuse the new units before the future nerfs...

The way i see the game right now :

TvZ : if terrans does nothing to zerg early they will drone and kill you fast
TvP : Terrans need to kill protosses ASAP,before they get upgrades and collusus, archons , HT ,chargelots in the same army
ZvP : same as TvZ ( zergs macro is to powerfull for mules and chrono boost


Z v Z is pretty insane , too fast .. spines should get more range , like the creep range or 10 range
P v P is better now , but hots will probably help
T v T is perfect , because terrans are perfect too

TvZ late game is a lot more balanced then you're giving it credit. Terrans just need to go mech and get Ghosts. TvP late game is impossibly hard though. ZvZ is actually getting a lot better recently, PvP could still use some help, and TvT is far from perfect. TvT was a great match-up pre Patch 1.4. Now that Mech is so much harder to do, the match-up really has become a lot worse. TvT with Bio play is bad to watch, boring to play, and often is changed by single seconds--something that TvT shouldn't be. TvT should be the super-macro oriented match-up that it always has been. Tank pushes or Banshee play is fine because they add a certain dynamic to the match-up, but when people are going so bio-intensive, there's something wrong with it.
Sphen5117
Profile Joined September 2011
United States413 Posts
December 16 2011 21:56 GMT
#245
Kind of depressing to hear an actual developer follow terrible misconceptions.

"Terran do unusually well in Korea"

You aren't getting it! They're doing well becuase Koreans are the best players! And in the most skilled hands, you will see results much more in line with a game's actual balance! He's basically attributing it to some magical force when the answer is right in front of him.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 16 2011 22:08 GMT
#246
On December 17 2011 06:31 The Final Boss wrote:
Also as far as "more varied Protoss play," how about more varied TvP to go along with it. Protoss has plenty of options in PvT, but TvP is literally limited to one type of play (that is if you don't want to All-in).


I don't agree that Protoss has plenty of options, but I do think the matchup in general needs a bit more variety and sustained excitement, rather than just "lets up build armies for X amount of time, have an exchange in 2 minutes than Y person wins".

I think the two matchups to look up to in this regard are TvT and TvZ, probably the two most consistently exciting matchups in the game. While there have been stand-out matches in PvT (NASL 1 finals, Dreamhack Winter 1 finals), most PvT matches have not got any sustained excitement.
tapk69
Profile Joined January 2011
Portugal264 Posts
December 16 2011 22:22 GMT
#247

"Terran do unusually well in Korea"

You aren't getting it! They're doing well becuase Koreans are the best players! And in the most skilled hands, you will see results much more in line with a game's actual balance! He's basically attributing it to some magical force when the answer is right in front of him.


What about this answer...


The best players picked terran because was the most powerful race when the game was released..
Terran is the race that has most options also...
or both...
ja foste
Sphen5117
Profile Joined September 2011
United States413 Posts
December 16 2011 22:30 GMT
#248
On December 17 2011 07:22 tapk69 wrote:
Show nested quote +

"Terran do unusually well in Korea"

You aren't getting it! They're doing well becuase Koreans are the best players! And in the most skilled hands, you will see results much more in line with a game's actual balance! He's basically attributing it to some magical force when the answer is right in front of him.


What about this answer...


The best players picked terran because was the most powerful race when the game was released..
Terran is the race that has most options also...
or both...



Wouldn't having more viable options than another race be considered stronger? If that's the point you're making then I agree, but saying that Terran simply does well now becuase over a year ago the best players picked it is a bit wrong. There were more Korean Protoss at release. Where'd they go?
Nazeron
Profile Joined September 2010
Canada1046 Posts
December 16 2011 22:30 GMT
#249
good interview
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
HighlyToxic
Profile Joined July 2011
France101 Posts
December 16 2011 22:49 GMT
#250
The only thing I will understand about this article is the fact you must wait hots
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 16 2011 22:58 GMT
#251
On December 17 2011 07:08 SeaSwift wrote:
Show nested quote +
On December 17 2011 06:31 The Final Boss wrote:
Also as far as "more varied Protoss play," how about more varied TvP to go along with it. Protoss has plenty of options in PvT, but TvP is literally limited to one type of play (that is if you don't want to All-in).


I don't agree that Protoss has plenty of options, but I do think the matchup in general needs a bit more variety and sustained excitement, rather than just "lets up build armies for X amount of time, have an exchange in 2 minutes than Y person wins".

I think the two matchups to look up to in this regard are TvT and TvZ, probably the two most consistently exciting matchups in the game. While there have been stand-out matches in PvT (NASL 1 finals, Dreamhack Winter 1 finals), most PvT matches have not got any sustained excitement.

As far as TvP is concerned, in the late stages of the game Protoss has far more variety. Terran has to go MMMGV (maybe add in Ravens? Banshees? but not enough to be a significant impact) where as Protoss can go for a multitude of mixtures of Colossi, High Templar, Phoenix, and Gateway units. Terran armies always look the same, but Protoss armies vary a lot of the time based on the player's preference or their response.
Iamyournoob
Profile Joined August 2010
Germany595 Posts
December 16 2011 23:02 GMT
#252
On December 17 2011 07:22 tapk69 wrote:
Show nested quote +

"Terran do unusually well in Korea"

You aren't getting it! They're doing well becuase Koreans are the best players! And in the most skilled hands, you will see results much more in line with a game's actual balance! He's basically attributing it to some magical force when the answer is right in front of him.


What about this answer...


The best players picked terran because was the most powerful race when the game was released..
Terran is the race that has most options also...
or both...


Given how much the game has evolved since release, I hardly doubt that anybody could have said for certain back in summer 2010 that Terran is by design the strongest race.
I'd even say that this assumption is completely wrong.

It is more probable to assume that skill among races is evenly distributed and that players (at least those who played SC2 from the beginning) choose their race according to personal preferences.

Yes, there may be players with exceptional skill that might skew results in a certain direction (e. g. MVP), but there is no reason, except for self-deception, to believe that "more skilled players" (I wonder: How do you as a player know when you start playing SC2 if you are good or bad?) have a Terran bias.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 16 2011 23:18 GMT
#253
Those were probably some of the most neutral responses I've read :o
Its good that they are acknowledging it though.
133 221 333 123 111
LuckyMacro
Profile Joined July 2010
United States1482 Posts
December 16 2011 23:39 GMT
#254
Sooooooo many comments I wish I didn't read here...but that's what I get for entering a thread about balance =X...
David's got hella work coming up with HoTS on the way...
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
December 16 2011 23:41 GMT
#255
Oh wow, nothing about chargelots lategame TvP? Disappointing I guess they have their Band-Aid fix for it lined up with the battle hellion for HOTS.

Still, cant help but like David Kim for some reason.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
December 17 2011 01:45 GMT
#256
Hmm cant help but feel that the answers were full of fluff. Wait for HOTS, we are working hard to balance the game, we don't want to make changes to quickly because it causes surprising effects.

What I really want to hear is what David Kim thinks, not the process of balancing he uses, we all already know that.
My wife for hire! - Zealot
RavenLoud
Profile Joined March 2011
Canada1100 Posts
December 17 2011 01:53 GMT
#257
On December 17 2011 10:45 HystericaLaughter wrote:
Hmm cant help but feel that the answers were full of fluff. Wait for HOTS, we are working hard to balance the game, we don't want to make changes to quickly because it causes surprising effects.

What I really want to hear is what David Kim thinks, not the process of balancing he uses, we all already know that.

You could tell what he and Dustin thinks with the HotS reveal. It'll be even clearer when the beta hits.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
December 17 2011 02:15 GMT
#258
On December 17 2011 06:30 The Final Boss wrote:
Show nested quote +
On December 16 2011 12:04 TyrantPotato wrote:
their view on reapers IMO was completely wrong.

the only reason that reapers were too good against zerg was the tiny map size, and that they could kite everything

i preached back in the 5rax reaper days that all that needed to change was roach range increased to prevent kiting of roaches.

now with that increased range, bringing back the reaper speed will bring another way in which the tvz game could be played.

And because players were bad. Go back and watch IdrA vs MorroW at IEM. Both players are consistently making mistakes, so I think it would be interesting to see Reaper speed brought back.


I do admit that that both players made mistakes but the game was imbalanced at that time.Morrow abused the reapers to its maximum.
Play your best
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
December 17 2011 02:22 GMT
#259
On December 16 2011 12:07 eleaf wrote:
Just explain why current master/GM are flooded with zerg. Hard race and need auto lava inject? I dont think so.

User was warned for this post



Are you retarded? The race distribution is extremely close if you actually look at the statistics instead of bullshitting, and also when I last looked at Korean grandmaster (which was when people were QQing a lot about zerg) there were about equal terran and protoss and much less zerg.
AziDon
Profile Joined October 2010
Denmark142 Posts
December 17 2011 02:35 GMT
#260
Good read, Q&A/Interviews with blizzard employees should be done more often imo.
Twitter: @AziDonSC
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