• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:50
CEST 14:50
KST 21:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced52BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Interview with Chris "ChanmanV" Chan The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Nobody gona talk about this year crazy qualifiers? BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? Scmdraft 2 - 0.9.0 Preview
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 707 users

Q & A With David Kim - Page 15

Forum Index > SC2 General
345 CommentsPost a Reply
Prev 1 13 14 15 16 17 18 Next All
freetgy
Profile Joined November 2010
1720 Posts
December 18 2011 18:08 GMT
#281
On December 19 2011 02:42 jcarlson08 wrote:
Show nested quote +
On December 16 2011 12:07 VirgilSC2 wrote:
I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm.


you have to remember though that terran units generally take up less space and are tighter packed than protoss units, so while you may be hitting less area, you are still hitting about the same number of units. Spreading helps mitigate this of course but the same can be said for protoss and it's also not feasible to spread perfectly in large engagements. Also remember that more important than raw damage is damage as a percentage of total health, which gives a more accurate picture of its effect on a unit/army, and one storm has the potential to do much more damage in that regard to terran units than emp does to protoss units in that regard, since terran bio units are typically high dps but low health where protoss units are higher health but lower dps.


thats why EMP is instant while Storm damage over time -.-
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2011-12-19 16:46:38
December 18 2011 18:21 GMT
#282
On December 16 2011 13:21 Rinrun wrote:
KA upgrade causes the warp in time for HTs to increase by 10 seconds... causes WG (that warped it) cooldown to increase by 5 seconds. Also flashing floating text outlining that "IT'S A HIGH TEMPLAR, WATCH OUT FOR STORMS"

Haha. I really want to see snipe get a nerf though... it's painful watching TvZ nowadays.



yh snipe is very strong, it also ignores armor and costs only 25 energy, for a range 10 45 damage no cool down shot

it should jsut cost 50 energy

also i would love to see ultralisk have a movement speed of 3

and hydralisk have 6 range, and grooved spine removed

also mules should jsut have a cooldown( since beta people have said this)

BTW on regular patches workers bring back 5 minerals per trip
on gold they bring 7 per trip

mules on regular minerals bring back 42 minerals

on gold bases they bring in double that( and THATS why its an issue)

just saying -_-
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
December 18 2011 18:22 GMT
#283
On December 17 2011 11:49 TheRedViper wrote:
TL;DR

David Kim is an advocate for the status quo.

He seems to think that statistical racial balance should be his only concern but doesn't address the fact that Protoss games are less interesting to watch.
Since amulet went P matchups are just less interesting than TvZ. He should really acknowledge that as a problem.
Although it doesn't really matter because HotS will change everything anyway.
Don't hate the player - Hate the game
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 18 2011 18:28 GMT
#284
On December 19 2011 03:22 Klive5ive wrote:
Show nested quote +
On December 17 2011 11:49 TheRedViper wrote:
TL;DR

David Kim is an advocate for the status quo.

He seems to think that statistical racial balance should be his only concern but doesn't address the fact that Protoss games are less interesting to watch.
Since amulet went P matchups are just less interesting than TvZ. He should really acknowledge that as a problem.
Although it doesn't really matter because HotS will change everything anyway.


It's because Warpgate.
It makes all three match-ups shit for the spectator.
Either you go all-in or you turtle because gateway units are expensive trash that you can't easily replace like marines / lings / roaches etc.
wat
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 18 2011 18:34 GMT
#285
On December 19 2011 03:28 Elefanto wrote:
Show nested quote +
On December 19 2011 03:22 Klive5ive wrote:
On December 17 2011 11:49 TheRedViper wrote:
TL;DR

David Kim is an advocate for the status quo.

He seems to think that statistical racial balance should be his only concern but doesn't address the fact that Protoss games are less interesting to watch.
Since amulet went P matchups are just less interesting than TvZ. He should really acknowledge that as a problem.
Although it doesn't really matter because HotS will change everything anyway.


It's because Warpgate.
It makes all three match-ups shit for the spectator.
Either you go all-in or you turtle because gateway units are expensive trash that you can't easily replace like marines / lings / roaches etc.


Agreed. I feel like, especially with larger maps, Warp Gate should be a very lategame upgrade for harassment.

Or else, you could have Warp Gates still warping in at Warp Prisms, but not Pylons. Interesting idea, though it would have its flaws.
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
Last Edited: 2011-12-18 18:57:04
December 18 2011 18:55 GMT
#286
It's hard to imagine a game with decent gw units. What would gateway stalkers and zealots look like thne? Would they recieve a movement speed boost atleast? I can't ever see them beating marine balls. That problem is more because terrans cant be forced down a mech route like BW. I can't see blizz changing the dynamic of Z. Roaches and hydras will always remain super effective against GW units as even without insta reinforcements blink stalkers would be difficult to deal with (since they are such momentum units and the nature of zerg unit production makes it especially difficult to deal with.)

WGs are here to stay. KA needs to go back to its 65 energy start to be robust enough to be a viable option. Right now IMO collosi are the obviously better option unless there's 10 or so aa air units about. A moderate wait will give Toss a nice unique advantage, something it seems to lack. It will also put hts more on par with the other , superior casters.

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
RavenLoud
Profile Joined March 2011
Canada1100 Posts
December 18 2011 19:47 GMT
#287
On December 18 2011 19:34 thesums wrote:
maybe they should make Khaydarin Amulet available , but take away the warp tech for the Templars, or increase the warp time to the equivalent of normal building times. This would make it same as SC1, and I would have no problem with it. Otherwise, the protoss should not complain because with the emp area nerf, Temps should not be buffed.

THe emp is nerfed so much since SC1 though,
-originally aoe is nerfed from science vessels, but since it is lower tier unit, this is reasonable
-instead of taking all shield away now it only takes 100 shield
- take only 100 energy instead of all energy.
- The emp was nerfed 2 times in terms of aoe, i believe once during beta, and now again. It is hard to hit multiple units, now they should just give a target attack then, because it is so easy to miss now, pros miss them a lot as well.


PS: Make sure you actually play terran after the patch to see the EMP nerf, it is ridiculously small radius

Did you see the thread about the PTR? The old beta radius was HUGE, the SC1 vessel box size is about the same as the current one, with the same radius/box size but it's a box instead of a circle.

The ridiculously small radius is the same as psi storm, just so you know.
jcarlson08
Profile Joined March 2011
United States267 Posts
December 18 2011 22:32 GMT
#288
On December 19 2011 03:08 freetgy wrote:
Show nested quote +
On December 19 2011 02:42 jcarlson08 wrote:
On December 16 2011 12:07 VirgilSC2 wrote:
I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm.


you have to remember though that terran units generally take up less space and are tighter packed than protoss units, so while you may be hitting less area, you are still hitting about the same number of units. Spreading helps mitigate this of course but the same can be said for protoss and it's also not feasible to spread perfectly in large engagements. Also remember that more important than raw damage is damage as a percentage of total health, which gives a more accurate picture of its effect on a unit/army, and one storm has the potential to do much more damage in that regard to terran units than emp does to protoss units in that regard, since terran bio units are typically high dps but low health where protoss units are higher health but lower dps.


thats why EMP is instant while Storm damage over time -.-



It is probably one of the reasons, but it doesn't have to be the only one. Perhaps Dot isn't enough to correct the disparity alone? It's silly to isolate one stat from one race's spell and compare it vs another; Proper balance discussion has to account for all factors. It's even possible emp should be "imbalanced" when compared to storm as a whole in order to compensate for weakness elsewhere. Balance discussion is meaningless outside the context of the matchup taken as a whole; statements such as yours and "it was done to bring emp radius in line with storm radius" don't really contribute much value unless the goal is to balance the game by making every race the same.
celeryman
Profile Joined January 2011
United States54 Posts
December 19 2011 02:18 GMT
#289
On December 18 2011 19:38 thesums wrote:
Terrans are only doing well in Korea because so many Koreans play the Terran race. A lot of Terran players in SC1 as well, it is like a tradition, and they are the coolest looking race to use (i think to general public). Also a lot of top terran players were actually good SC1 players (more recent players i mean), such as MVP and FIN. It is understandable they have better multi-tasking skills, and one can see this easily in competitions, where they can micro is like 2 or 3 fronts almost simultaneously

This is true, but the current Korean GM ladder is not dominated by Terrans. The current spread (as of this post) is 35% terran, 37.5% toss, and 25.5% zerg. The NA server is 29% T, 32% Toss, 36% Zerg. EU is the zerg heaviest GM ladder with 40%, and China GM ladder is uniquely weird in that it has the highest proportion of any one race, with Toss at 42%. SEA has the most even balance of GM frequency between the races.
Humanfails
Profile Blog Joined November 2011
224 Posts
December 19 2011 06:37 GMT
#290
On December 16 2011 12:07 eleaf wrote:
Just explain why current master/GM are flooded with zerg. Hard race and need auto lava inject? I dont think so.

User was warned for this post


higher percentage of zerg being player on ladder = higher percentage of representation in all divisions and leagues. There are two reasons races can appear balanced. One is that more people player the harder race, and despite this the races come withing 55% w/l so they appear balanced. The other is that skill level plays a part in high level balance. Even if a race is unbalanced, a person cannot go beyond a certain amount of skill relative to other players.

For example. Lets say we could reduce timing attacks, build orders, and unit comps, and micro, essentially everything to numbers.

Lets say of these numbers, it takes 100 skill, which is a number of all these combined traits, to beat race Y when the player of race Y has 90 skill. Now, the previous player of race X gets 100 skill. He can now beat race Y, but his skill ceiling peak, because in order to beat the player of race Y when he gets 100 skill himself, the players of race X actually has to experience and strive to get the skills to beat the players of race Y at 100. As long as player of race Y only has 90 skill, player of race X does not increase in skill beyond what is necessary to kill player of race Y at 90 skill.

to summarize, at the highest levels of play, the skill ceiling is what keeps races appearing balanced to each other. Its relative to players. That tells you something about how these players are so good, that prevalent imbalances can appear meaningless, which is why I believe that true balance should be achieved at all levels of play, and not simply at the highest. IF you achieve balance at all levels of play, player skill means more in order to get higher in the game.

Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 19 2011 08:32 GMT
#291
fairly standard we are aware of the concerns, we're looking into it, and wont do much about it, buy HotS
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
KULA_u
Profile Joined March 2010
Switzerland107 Posts
December 19 2011 09:26 GMT
#292
On December 16 2011 12:01 Carras wrote:
thats completely empty as usual.. not a single line worth reading.. you could summarize the hole post with "we r working hard , wait for HOTS"


indeed. I'd rather have nothing than this. they don't really like to talk about the real problems, and if they do, they marginalize them and tell us to wait for HotS...
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
December 19 2011 09:37 GMT
#293
He basically answered the same politically correct answer to all the questions... Didn't go in depth at all. What a useless Q&A...
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
December 19 2011 09:42 GMT
#294
Wh do they give Q+A's when they answer like NOTHING? Even on problems that are widely known since the Beta?..


Mules are, especially on Gold Minerals, a bit strong? NO SHIT SHERLOCK?
KULA_u
Profile Joined March 2010
Switzerland107 Posts
December 19 2011 09:50 GMT
#295
On December 19 2011 03:34 SeaSwift wrote:

Agreed. I feel like, especially with larger maps, Warp Gate should be a very lategame upgrade for harassment.

Or else, you could have Warp Gates still warping in at Warp Prisms, but not Pylons. Interesting idea, though it would have its flaws.


agree with both things.

games would be a lot more interesting if warpgate was a very late game tech as it would then have more of a "holy shit, he has warptech, now I have a problem" feeling and an actual strategic choice instead of the 100% predictability of today, where you could just as well make it available from the beginning...

(I also think the cooldown of both warpgates and gateway buildtime should be the same.)


a speed upgrade for zealots instead of charge would also be much more interesting as you'd get a very fast ground unit you can harrass and scout, and micro would become more interesting. (but there are really just too many things wrong with protoss unit design and this is just one of them.)


sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-12-19 09:55:46
December 19 2011 09:53 GMT
#296
If reapers were stronger against armored late game cost 75 minerals (no gas) and could go faster than speedlings they would be used a lot more

[vultures]


On December 19 2011 18:50 KULA_u wrote:
Show nested quote +
On December 19 2011 03:34 SeaSwift wrote:

Agreed. I feel like, especially with larger maps, Warp Gate should be a very lategame upgrade for harassment.

Or else, you could have Warp Gates still warping in at Warp Prisms, but not Pylons. Interesting idea, though it would have its flaws.


agree with both things.

games would be a lot more interesting if warpgate was a very late game tech as it would then have more of a "holy shit, he has warptech, now I have a problem" feeling and an actual strategic choice instead of the 100% predictability of today, where you could just as well make it available from the beginning...

(I also think the cooldown of both warpgates and gateway buildtime should be the same.)


a speed upgrade for zealots instead of charge would also be much more interesting as you'd get a very fast ground unit you can harrass and scout, and micro would become more interesting. (but there are really just too many things wrong with protoss unit design and this is just one of them.)





This was what happened with recall in BW, and is the source of a lot of very exciting moments. It was a very expensive upgrade and the highest tier tech out of any upgrade of any race, why Protoss gets it now for 50/50 from a cybercore with no energy or arbiter makes no sense to me.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2011-12-19 10:10:42
December 19 2011 10:07 GMT
#297
On December 19 2011 17:32 Geo.Rion wrote:
fairly standard we are aware of the concerns, we're looking into it, and wont do much about it, buy HotS


When there are big imbalances in design or balance you can't just change numbers around, you'll have to make big changes (remove or add units).


On December 19 2011 18:42 Velr wrote:
Wh do they give Q+A's when they answer like NOTHING? Even on problems that are widely known since the Beta?..


Mules are, especially on Gold Minerals, a bit strong? NO SHIT SHERLOCK?



The Q&A's purpose is to find out what the balance team is feeling, not specifically what changes they will implement. You'll find that out when such changes show up in a PTR. Without the Q&A, hell we might not know that David Kim agrees that MULEs on gold patches might be imbalanced. Instead we might be afraid that he thinks that they are perfectly fine and working as intended.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
genius_man16
Profile Joined February 2011
United States749 Posts
December 19 2011 10:23 GMT
#298
On December 16 2011 12:04 TyrantPotato wrote:
their view on reapers IMO was completely wrong.

the only reason that reapers were too good against zerg was the tiny map size, and that they could kite everything

i preached back in the 5rax reaper days that all that needed to change was roach range increased to prevent kiting of roaches.

now with that increased range, bringing back the reaper speed will bring another way in which the tvz game could be played.


I was another who thought that was all that was needed to stop the 5 rax from being such an OP strat. I will never understand why Blizz both took away the speed up AND gave roaches extra range.

Yet they somehow sit there and say "gee it's weird that no one uses reapers anymore..."

Even in this interview, he didn't say anything noteworthy.

It blows my mind how both David Kim and Dustin Browder can speak for 15 minutes and not say a single useful or interesting thing.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Promethium
Profile Joined October 2010
Australia32 Posts
December 19 2011 10:45 GMT
#299
On December 19 2011 19:23 genius_man16 wrote:
I was another who thought that was all that was needed to stop the 5 rax from being such an OP strat. I will never understand why Blizz both took away the speed up AND gave roaches extra range.

Yet they somehow sit there and say "gee it's weird that no one uses reapers anymore..."


The reasoning behind the extra Roach range wasn't just because of Reapers. In ZvP the prevalent unit composition was Roach/Hydra but the Roaches wouldn't "stack" well with the Hydras because of such a short range. Stalkers could also kite the Roaches a lot easier and because Hydras are so slow, you'd end up losing half your army before you reached the opponents base.

Yes, Nitro Packs need to be put back on Tech Lab tech, and I wouldn't mind seeing the proposed change (Slow health regen, no building attack) go into at least the first beta build to see how it will play out.

The major problem at the current stage is that they have no role. Hellions do tremendous amounts of damage to both Zerglings and Drones even with the BFH nerf, so there's no need for a Reaper. They buffed the health of the Hatchery/Lair/Hive as well as the Spawning Pool, and nerfed the Reaper building attack so now they're useless in quickly assaulting tech structures or buildings of any kind. So what's the point in making a Reaper at all? It's not as simple as pushing back their speed tech and giving Roaches an extra range.
That which does not kill you has made a tactical error.
Scila
Profile Joined October 2010
Canada1849 Posts
December 19 2011 12:00 GMT
#300
Basically "wait for HOTS for the fixes to anything" and "we won't make any comments on any real balance/design issues and just pretend that everything is fine because the numbers we have say so". Also most of the questions were terrible. I don't understand why they wouldn't look at the real issues like chargelots in TvP. Meh
All we have to decide is what to do with the time that is given to us.
Prev 1 13 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #100
Creator vs ShoWTimELIVE!
CranKy Ducklings323
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 41
ProTech38
Aristorii 12
StarCraft: Brood War
Britney 75622
Calm 6737
Horang2 2123
BeSt 1214
Mini 655
ggaemo 644
Nal_rA 524
Larva 448
EffOrt 366
Hyuk 358
[ Show more ]
firebathero 350
hero 256
Mong 251
Leta 157
Zeus 135
TY 116
ToSsGirL 96
Noble 19
Killer 17
Icarus 15
Terrorterran 1
Dota 2
qojqva3028
XcaliburYe550
Super Smash Bros
Westballz37
Heroes of the Storm
Khaldor295
Other Games
B2W.Neo779
DeMusliM597
Fuzer 233
mouzStarbuck185
ArmadaUGS26
Organizations
StarCraft: Brood War
CasterMuse 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta47
• Gemini_19 30
• Reevou 8
• Dystopia_ 1
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
• FirePhoenix0
Dota 2
• WagamamaTV949
League of Legends
• Jankos1576
Upcoming Events
BSL20 Non-Korean Champi…
1h 10m
Bonyth vs TBD
WardiTV European League
3h 10m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
22h 10m
OSC
1d 11h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.