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Season 5 Map Pool Changes Announced - Page 38

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 36 37 38 39 40 44 Next All
whatthefat
Profile Blog Joined August 2010
United States918 Posts
December 21 2011 04:55 GMT
#741
Removed two awful maps, replaced them with two equally awful maps.

Pretty depressing after the TLMC...
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
IMoperator
Profile Joined October 2011
4476 Posts
December 21 2011 05:15 GMT
#742
I think the maps are pretty good. The desertish one is really hard to defend your natural against runbys vs. zerg however.
Vei
Profile Joined March 2010
United States2845 Posts
December 21 2011 05:37 GMT
#743
The desert one looks like a nightmare, haven't they learned their lesson with the dual-opening-to-natural thing? Otherwise, I forsee a TON of 4gate proxy pylon (and rage to accompany it) on the area rock'd off by the natural.
www.justin.tv/veisc2 ~ 720p + commentary
thekoven
Profile Joined July 2010
United States128 Posts
December 21 2011 05:42 GMT
#744
I cannot believe Blizzard is PAYING THESE FUCKS to make maps for us... They are a JOKE. People make better ones for free.
twitch.tv/thekoven
shockaslim
Profile Joined December 2010
United States1105 Posts
December 21 2011 06:06 GMT
#745
On Arid Plateau, has any one playing TvT run into the problem where they siege your natural from that side path and you cant attack back? Very infuriating since the layout protects them and hurts you.
Dirty Deeds...DONE DIRT CHEAP!!!
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
December 21 2011 06:11 GMT
#746
Got a chance to play these maps and I think I will be vetoing Arid Plateau and as for the other one I think that its an alright map
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
TerriBad
Profile Joined December 2008
United States146 Posts
Last Edited: 2011-12-21 06:37:33
December 21 2011 06:37 GMT
#747
I'm sure this has been posted but yeah, all zerg veto arid plateau.

Terran bunker abuse.
+ Show Spoiler +
[image loading]
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
December 21 2011 06:51 GMT
#748
Hahhahaha haha who invented those 2 maps hahahahahahah.
Die tomorrow - Live today
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
December 21 2011 07:00 GMT
#749
On December 21 2011 15:37 TerriBad wrote:
I'm sure this has been posted but yeah, all zerg veto arid plateau.

Terran bunker abuse.
+ Show Spoiler +
[image loading]


What... That's so bad. "Tournament ready" needs a little revision here.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-12-21 12:47:29
December 21 2011 07:03 GMT
#750
I've seen some people claim FFE isn't possible on Arid Plateau and also some people who posted bad wall-offs that have holes in them.

Here's one I did that has no gaps: [image loading]

Here's another one that is probably a bit riskier in some way, but looks okay and has no holes either, even without a zealot needed. [image loading]

This one starts at the ramp (so should be safer against early pools): [image loading]
The second gateway makes a full wall, otherwise the cannon is good enough and leaves a spot for a zealot or probe to block.
Creator of sc2unmasked.com
ReseT
Profile Blog Joined August 2010
United States273 Posts
December 21 2011 07:09 GMT
#751
You can just patrol a drone up and down.. Just like you do for your ramp.
vVv Gaming
Miotonir
Profile Joined March 2011
Poland66 Posts
December 21 2011 07:11 GMT
#752
On December 17 2011 06:40 jnkw wrote:
FFE on Entombed:
[image loading]

FFE on Arid:
[image loading]


On Entombed your cybernetics is so exposed to roaches ... 3 roaches will fuck it up then lings run in and its over
JL_GG
Profile Joined March 2010
Canada249 Posts
December 21 2011 07:11 GMT
#753
arid plateau is a bad map -_-
TerriBad
Profile Joined December 2008
United States146 Posts
December 21 2011 07:17 GMT
#754
On December 21 2011 16:09 ReseT wrote:
You can just patrol a drone up and down.. Just like you do for your ramp.


So zerg should just have 15% of their drones on patrol command? yeah, no.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 21 2011 07:31 GMT
#755
On December 21 2011 16:11 Miotonir wrote:
Show nested quote +
On December 17 2011 06:40 jnkw wrote:
FFE on Entombed:
[image loading]

FFE on Arid:
[image loading]


On Entombed your cybernetics is so exposed to roaches ... 3 roaches will fuck it up then lings run in and its over


The map names are backwards fyi
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 21 2011 07:35 GMT
#756
i dont mind not being able to ffe since i dont like that build anyways. side paths are annoying as balls but can be dealt with. the main issue on the new maps that i've seen so far is what someone mentioned above about tanks below the main on arid. not so much of an issue for me as a toss, but tvt and tvz that would be really annoying
Disciple....Top 3 control in Clarion County
Ben...
Profile Joined January 2011
Canada3485 Posts
December 21 2011 07:59 GMT
#757
On December 21 2011 15:06 shockaslim wrote:
On Arid Plateau, has any one playing TvT run into the problem where they siege your natural from that side path and you cant attack back? Very infuriating since the layout protects them and hurts you.
I said this would happen around 20-30 pages back before the maps were even playable because it seems like such an obvious exploit. It'll be even more common for 1/1/1ers in TvP and for those 10-12ish minute marine/tank pushes in TvZ. Literally, I want to see a 1/1/1 against Protoss through that choke, it'll be worse than Xel'Naga Caverns. The only way to attack into that position is to either go around or attack into two tiny chokes, which obviously favours the tanks. It's such bad design and it doesn't even require a knowledge of map design to see it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
rd
Profile Blog Joined July 2010
United States2586 Posts
December 21 2011 08:08 GMT
#758
On December 21 2011 16:11 Miotonir wrote:
Show nested quote +
On December 17 2011 06:40 jnkw wrote:
FFE on Entombed:
[image loading]

FFE on Arid:
[image loading]


On Entombed your cybernetics is so exposed to roaches ... 3 roaches will fuck it up then lings run in and its over


I don't know why anyone would attempt an FFE on arid unless they knew for a fact their opponent would rush or were willing to put 3-4 cannons down. If the gateway near the ramp falls lings will flood in.
kusto
Profile Joined November 2010
Russian Federation823 Posts
December 21 2011 08:17 GMT
#759
On December 21 2011 16:09 ReseT wrote:
You can just patrol a drone up and down.. Just like you do for your ramp.


Sure, let's have Zerg patrol and lose minerals to prevent terran from abusing the map and getting a free win without any risk whatsoever, like in the good old Jungle Basin/Steppes of War times.
the game is the game
Angry.Zerg
Profile Blog Joined October 2010
Mexico305 Posts
December 21 2011 08:19 GMT
#760
After playing a couple of ladder games on the new maps, I definitely banned them. They are horrible.
You play to win
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