On December 21 2011 03:02 ArtisaBang wrote:
then you should make 1 gate expand,its blizzard's fault,not mine...
then you should make 1 gate expand,its blizzard's fault,not mine...
didnt say it was your fault, im saying its a shitty map for pvz.
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Condor Hero
United States2931 Posts
On December 21 2011 03:02 ArtisaBang wrote: Show nested quote + On December 21 2011 02:55 Condor Hero wrote: On December 21 2011 00:30 ArtisaBang wrote: just checked maps! forge expand for protoss on both maps: + Show Spoiler + ![]() ![]() i think Entombed Valley is definitely Terran map,siege positions good as Altarim. Entombed Valley: PvT > T favored with siege tank timings and positioning. PvZ > i think zerg favored because its pretty easy to taking 3rd. TvZ > terran favored imo! Arid Plateu hmm...i think this map is not good for zerg playes ![]() jesus look how much shit you have to put up just to keep yourself covered vs mild pressure. that kinda negates the point of forge expand if you have to dump 400+ more minerals just to keep safe. then you should make 1 gate expand,its blizzard's fault,not mine... didnt say it was your fault, im saying its a shitty map for pvz. | ||
Canadaehz
Canada59 Posts
For example look at the tileset differences comparing Arid and lets say Ohana (the map that one the TLMC) you probably will say that Ohana looks 100x better. In fact you could probably say that about almost all the maps in the TLMC and almost every good non-blizzard made map. It is apalling to know we have to play on bland, boring disgusting tile sets with no features and no creative design. Don't even get me started on map design... I only pose one question. Do you prefer GSL maps (Daybreak, Calm before the Storm, Taldarim Altar etc) or Blizzard maps? Don't get me wrong, Metalopolis, Antiga Shipyard and Shakuras Plateau are great maps but these new maps they implementing are half-ass pieces of garbage. I think the general consensus is GSL has the best map pool when it comes exciting macro games. If you haven't watched a lot of GSL games please don't comment. Anyways my map pool would be Daybreak, Calm before the Storm, Taldarim Altar, Metalopolis, ESV Cloud Kingdom, WCG Antiga Shipyard (much improved tile set), Bel'Shir Beach and either Shakuras Plateau or another ESV map. Disclaimer: This was written on my iPhone so excuse any typos. | ||
FeyFey
Germany10114 Posts
On December 21 2011 03:14 L3g3nd_ wrote: Show nested quote + On December 21 2011 02:48 AimlessAmoeba wrote: On December 21 2011 02:42 L3g3nd_ wrote: Man, i thought Season 4 maps were bad, Season 5 brings on a whole new meaning of bad. At least they're slowly, slowwwwwwly perfecting a good map pool. We're a long way away from the garbage of season 2 and 3 ^_^. But yeah, I feel like the new blizz maps every season are thrown together in a week. They're so uninspired, and so boring - they should really hire some of the TL contest guys or start outsourcing to GSL. it makes me wonder who is actually doing the map pool.... we still have TDA and XNC in the map pool.... Blizzard has a history of taking sc2 maps out of the map pool because they are awful, and a history of putting GSL maps into the map pool, and a history of making bad maps, yet they put their maps in, leave in imbalanced/bad maps, and dont add GSL maps. I really would like to see some justification of their map pool. XNC is one of the most imbalanced maps for ZvT, yet its been in there forever, I guess they could argue that thats what vetos are for, but imo vetos should be for maps you dont like, not for vetoing imbalanced maps because when it was out every zerg loved xel naga, thats why it was in every tournament for so long. And i think the Blizzard maps are well thought out. As so much stuff that is done on Blizzard maps is picked up by map makers, and the new maps actually do what they are supposed to do and shift out imbalances. (mutas and drop on macro maps for example, yay antiga, that made up the new first bases layout of every new map now) The restriction for the ladder maps are though that they have to be different from each other. maps that focus on macro or rushing or something in between. So its natural people will hate 3 maps at least and say the map pool is bad. I always enjoy seeing new maps that add some nice ideas and if they are good often make it into tournament maps. | ||
Zeroxk
Norway1244 Posts
On December 21 2011 03:34 Canadaehz wrote: Has amyone ever come to the realization That Blizzard employees make these maps for a living? If you consider that you should come to the realization that the maps are so bad it is ridiculous. It is stupid how people who have a job or go to school and make maps as a hobby make better maps than people who do it for a living. For example look at the tileset differences comparing Arid and lets say Ohana (the map that one the TLMC) you probably will say that Ohana looks 100x better. In fact you could probably say that about almost all the maps in the TLMC and almost every good non-blizzard made map. It is apalling to know we have to play on bland, boring disgusting tile sets with no features and no creative design. Don't even get me started on map design... I only pose one question. Do you prefer GSL maps (Daybreak, Calm before the Storm, Taldarim Altar etc) or Blizzard maps? Don't get me wrong, Metalopolis, Antiga Shipyard and Shakuras Plateau are great maps but these new maps they implementing are half-ass pieces of garbage. I think the general consensus is GSL has the best map pool when it comes exciting macro games. If you haven't watched a lot of GSL games please don't comment. Anyways my map pool would be Daybreak, Calm before the Storm, Taldarim Altar, Metalopolis, ESV Cloud Kingdom, WCG Antiga Shipyard (much improved tile set), Bel'Shir Beach and either Shakuras Plateau or another ESV map. Disclaimer: This was written on my iPhone so excuse any typos. You speak as if GSL is exempt from bad maps, Crossfire, Bel'shir and Dual Sight are all villains now. And whining about tile sets, really? I do agree that Blizz needs to add more community/GSL maps, Tal'Darim is the only non-Blizz map in the pool! | ||
Chronald
United States619 Posts
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andaylin
United States10830 Posts
On December 21 2011 03:51 Zeroxk wrote: Show nested quote + On December 21 2011 03:34 Canadaehz wrote: Has amyone ever come to the realization That Blizzard employees make these maps for a living? If you consider that you should come to the realization that the maps are so bad it is ridiculous. It is stupid how people who have a job or go to school and make maps as a hobby make better maps than people who do it for a living. For example look at the tileset differences comparing Arid and lets say Ohana (the map that one the TLMC) you probably will say that Ohana looks 100x better. In fact you could probably say that about almost all the maps in the TLMC and almost every good non-blizzard made map. It is apalling to know we have to play on bland, boring disgusting tile sets with no features and no creative design. Don't even get me started on map design... I only pose one question. Do you prefer GSL maps (Daybreak, Calm before the Storm, Taldarim Altar etc) or Blizzard maps? Don't get me wrong, Metalopolis, Antiga Shipyard and Shakuras Plateau are great maps but these new maps they implementing are half-ass pieces of garbage. I think the general consensus is GSL has the best map pool when it comes exciting macro games. If you haven't watched a lot of GSL games please don't comment. Anyways my map pool would be Daybreak, Calm before the Storm, Taldarim Altar, Metalopolis, ESV Cloud Kingdom, WCG Antiga Shipyard (much improved tile set), Bel'Shir Beach and either Shakuras Plateau or another ESV map. Disclaimer: This was written on my iPhone so excuse any typos. You speak as if GSL is exempt from bad maps, Crossfire, Bel'shir and Dual Sight are all villains now. And whining about tile sets, really? I do agree that Blizz needs to add more community/GSL maps, Tal'Darim is the only non-Blizz map in the pool! Crossfire, Bel'shir, and Dual Sight have all been improved and even prior to that was host to some of the best GSL games. | ||
Canadaehz
Canada59 Posts
On December 21 2011 03:51 Zeroxk wrote: Show nested quote + On December 21 2011 03:34 Canadaehz wrote: Has amyone ever come to the realization That Blizzard employees make these maps for a living? If you consider that you should come to the realization that the maps are so bad it is ridiculous. It is stupid how people who have a job or go to school and make maps as a hobby make better maps than people who do it for a living. For example look at the tileset differences comparing Arid and lets say Ohana (the map that one the TLMC) you probably will say that Ohana looks 100x better. In fact you could probably say that about almost all the maps in the TLMC and almost every good non-blizzard made map. It is apalling to know we have to play on bland, boring disgusting tile sets with no features and no creative design. Don't even get me started on map design... I only pose one question. Do you prefer GSL maps (Daybreak, Calm before the Storm, Taldarim Altar etc) or Blizzard maps? Don't get me wrong, Metalopolis, Antiga Shipyard and Shakuras Plateau are great maps but these new maps they implementing are half-ass pieces of garbage. I think the general consensus is GSL has the best map pool when it comes exciting macro games. If you haven't watched a lot of GSL games please don't comment. Anyways my map pool would be Daybreak, Calm before the Storm, Taldarim Altar, Metalopolis, ESV Cloud Kingdom, WCG Antiga Shipyard (much improved tile set), Bel'Shir Beach and either Shakuras Plateau or another ESV map. Disclaimer: This was written on my iPhone so excuse any typos. You speak as if GSL is exempt from bad maps, Crossfire, Bel'shir and Dual Sight are all villains now. And whining about tile sets, really? Crossfire is actually balanced if you look at the ratios. Even I didn't expect that. And they also fixed Belshir and Dual Sight is 10x better than Arid or Entombed. And tile sets make the maps more appealing. I rather play on a beautiful map then a piece of dog s***. I do agree that Blizz needs to add more community/GSL maps, Tal'Darim is the only non-Blizz map in the pool! | ||
Roxy
Canada753 Posts
I want more map changes... especially for the 2's, 3's and 4's maps ![]() | ||
Canadaehz
Canada59 Posts
Belshir Beach has been fixed. Dual Sight is a lot more balanced than Arid and Entombed. Also tile sets arent the biggest of problems compared to balance but quickly compare Belshir Beach or any GSL map for that matter to Arid, Entombed, Nerazim or Abyssal. Please dont tell me you think the Blizzard maps are appealing. | ||
TheOGBlitzKrieg
United States346 Posts
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HystericaLaughter
Australia720 Posts
Entombed valley appears to be ok, but its kind of awkward with the rock positioning on the third base, and I don't like the idea of horizontal spawns TvZ. I feel like Terran can just be like 'Sup Zerg base?' in about 10 seconds. | ||
Solo Terran
367 Posts
Then as long as the zerg take the initiative to attack on the t/p's side of the map with good macro even if they are not cost effective they come out ahead as long as they do significant damage to either production or the army of t/p since it takes so long to remake armies as t/p. I think everyone should give Arid Plateau a chance. | ||
Spekulatius
Germany2413 Posts
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rd
United States2586 Posts
Looks great PvT though. PvP looks okay, so many nice places to sneak a pylon on Entombed Valley. | ||
Xenomorph
United States137 Posts
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neoghaleon55
United States7435 Posts
Cliffs and chokes everywhere, hard to take down expansions if Terrans just have a planetary and 2 tanks at every base. Heavy chokes means force field will be much more effective. Each of the additional bases are held in small pockets that are hard to get a surround on... It feels like a worse version of Back Water Gulge | ||
IPA
United States3206 Posts
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iHirO
United Kingdom1381 Posts
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lim1017
Canada1278 Posts
On December 21 2011 12:02 neoghaleon55 wrote: Entombed Valley is absolute garbage for zergs. Cliffs and chokes everywhere, hard to take down expansions if Terrans just have a planetary and 2 tanks at every base. Heavy chokes means force field will be much more effective. Each of the additional bases are held in small pockets that are hard to get a surround on... It feels like a worse version of Back Water Gulge This its impossible to break a terran with tanks on Entombed valley without broods. | ||
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The_Templar
your Country52797 Posts
On December 21 2011 10:31 Solo Terran wrote: Why are so many people hating on Arid Plateau? I personally think that it is a really good map and is quite balanced for all races. Zergs complain because of the natural and I understand that it is pretty bad for zerg, but look at the rush distance. Zerg should have some patrolling zerglings and overlords and shoudl always spot rushes coming with enough time to react. I think as long as zergs invest in an early roach warren they should be able to defend any early pushes by z or p if they react in time. Then once zerg makes it into the mid game I think that the map is actually almost zerg favoured. The expansions are quite long distances away from another making ling run by's/ counter attacks very useful and the map is really good for mutas. Then as long as the zerg take the initiative to attack on the t/p's side of the map with good macro even if they are not cost effective they come out ahead as long as they do significant damage to either production or the army of t/p since it takes so long to remake armies as t/p. I think everyone should give Arid Plateau a chance. You might have 2 lings just spawned and 8 drones at your natural when a bunker rush comes with a 15 hatchery. If he comes in with 3-4 scvs and builds 2 bunkers at the choke at the narrow side, you absolutely CAN NOT kill him. By the time you go around the choke, his bunkers will almost be done. On December 21 2011 12:09 iHirO wrote: Theres a new 3v3 map called Dirt Side... so many gold bases! That is not new. | ||
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