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On December 19 2011 03:53 Cyro wrote:Show nested quote +On December 18 2011 04:15 jaknize wrote: My map pool wish list: Bel'Shir Beach, Dual Sight, Metalopolis, Antiga Shipyard, Crevasse, Daybreak, The Shattered Temple, Shakuras Plateau all Tournament maps using tournament settings. Those are the good maps anyway and Blizzard can throw in a couple extras as a test to see if they are good maps. I wish people would stop asking for Dual Sight. It is one of the most imbalanced maps in tournament play... Show nested quote + Size: 150x120 Spots: 2, 8 Tileset: Ash World Games played: 266
Race Stats (non-mirrors): TvZ: 40-29 (58%) [ Games ] ZvP: 31-15 (67.4%) [ Games ] PvT: 22-31 (41.5%) [ Games ]
Use a different sample and the stats are totally different. Here's the International version. (seems very very balanced). Remember most on the games on Dual Sight 1.0 in Korea were played during the Sad Zealot era where every Protoss only knew how to lose.
Race Stats (non-mirrors): TvZ: 85-80 (51.5%) [ Games ] ZvP: 63-57 (52.5%) [ Games ] PvT: 77-58 (57%) [ Games ]
Here are stats for the 1.1 version of the maps in International and Korean (sample size a little too small though) Race Stats (non-mirrors): TvZ: 4-2 (66.7%) [ Games ] ZvP: 3-2 (60%) [ Games ] PvT: 3-5 (37.5%) [ Games ]
Race Stats (non-mirrors): TvZ: 13-10 (56.5%) [ Games ] ZvP: 6-9 (40%) [ Games ] (you will see it actually seems slightly Protoss favored) PvT: 6-11 (35.3%) [ Games ]
Dual Sight is hard for Protoss. But it's not as bad as say old Bel'Shir Beach or Terminus with rocks at 3rd entrance (Terminus SE 1.0).
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well dual sight isn't to bad for toss, since a 2 base push is really powerful with sentries onto opponents third and natural (forcefields do really well there). But taking the 3rd doesn't work without dealing a deadly blow, that it would be more wisely to deliver the final strike. They should add rocks to make the base zergs love to take (below or above the main) easier to wallof for the toss. It would be obviouse for the zerg that the toss wants a 3rd, but atleast they could pressure the zerg long enough so they can't kill the rocks preemptively.
On the other hand dual sight is a nice tournament map, because it delivers alot of early mid game fights. (since lategame some combinations are just to powerful on the map)
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I vote Daybreak into the map pool
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On December 21 2011 00:13 Nymbul wrote: I vote Daybreak into the map pool
seconded.
Not liking Arid so far. The natural is so awkwardly shaped. You can barely fit anything in there.
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just checked maps!
forge expand for protoss on both maps: + Show Spoiler +
i think Entombed Valley is definitely Terran map,siege positions good as Altarim. Entombed Valley: PvT > T favored with siege tank timings and positioning. PvZ > i think zerg favored because its pretty easy to taking 3rd. TvZ > terran favored imo!
Arid Plateu hmm...i think this map is not good for zerg playes pretty okey for terran and protoss.
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in my opinion these maps suck
Blizzard please quit trying ... you have so many good maps made by GSL USE THEM
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There is no way toss can FFE on these maps. I can't even veto out shattered and meta now... I really hate to go 1 gate expand, is like playing the game from behind against zerg.
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On December 21 2011 01:17 Zaurus wrote: There is no way toss can FFE on these maps. I can't even veto out shattered and meta now... I really hate to go 1 gate expand, is like playing the game from behind against zerg.
Did you look at the screenshots above by 'ArtisaBang'? Just a couple posts above. I think its extreme to say "there is no way Toss can FFE". I actually think FFE should be based on how often the zerg will 15 hatch, not exactly how perfectly the map is structured. If zerg 15 hatches, just FFE.
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Man, i thought Season 4 maps were bad, Season 5 brings on a whole new meaning of bad.
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The new blizzard maps are horrible like always. I'm going to abuse them as terran on my smurf
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On December 21 2011 02:42 L3g3nd_ wrote: Man, i thought Season 4 maps were bad, Season 5 brings on a whole new meaning of bad.
At least they're slowly, slowwwwwwly perfecting a good map pool. We're a long way away from the garbage of season 2 and 3 ^_^.
But yeah, I feel like the new blizz maps every season are thrown together in a week. They're so uninspired, and so boring - they should really hire some of the TL contest guys or start outsourcing to GSL.
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After been Gold for the last 4 seasons I'm Finally Platinium!! .
Thanks to all of you TL.net
I'm a Happy Brotoss today!!!
Placement match was aganist a Zerg in Shakuras he was Diamond apparently ~ I lose XD
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man that sand map looks awful for PvZ. Forge expand or die trying.
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On December 21 2011 00:30 ArtisaBang wrote:just checked maps! forge expand for protoss on both maps: + Show Spoiler +i think Entombed Valley is definitely Terran map,siege positions good as Altarim. Entombed Valley: PvT > T favored with siege tank timings and positioning. PvZ > i think zerg favored because its pretty easy to taking 3rd. TvZ > terran favored imo! Arid Plateu hmm...i think this map is not good for zerg playes  pretty okey for terran and protoss. jesus look how much shit you have to put up just to keep yourself covered vs mild pressure. that kinda negates the point of forge expand if you have to dump 400+ more minerals just to keep safe.
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These maps are complete garbage compared to GSL's map pool. Let's even ignore the balance factors and obsession with rocks. These are the least aesthetically pleasing maps to look at.
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On December 21 2011 02:55 Condor Hero wrote:Show nested quote +On December 21 2011 00:30 ArtisaBang wrote:just checked maps! forge expand for protoss on both maps: + Show Spoiler +i think Entombed Valley is definitely Terran map,siege positions good as Altarim. Entombed Valley: PvT > T favored with siege tank timings and positioning. PvZ > i think zerg favored because its pretty easy to taking 3rd. TvZ > terran favored imo! Arid Plateu hmm...i think this map is not good for zerg playes  pretty okey for terran and protoss. jesus look how much shit you have to put up just to keep yourself covered vs mild pressure. that kinda negates the point of forge expand if you have to dump 400+ more minerals just to keep safe. then you should make 1 gate expand,its blizzard's fault,not mine...
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I will go ahead and veto arid, xel(obvious), and im going to give entombed a chance
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On December 21 2011 02:48 AimlessAmoeba wrote:Show nested quote +On December 21 2011 02:42 L3g3nd_ wrote: Man, i thought Season 4 maps were bad, Season 5 brings on a whole new meaning of bad. At least they're slowly, slowwwwwwly perfecting a good map pool. We're a long way away from the garbage of season 2 and 3 ^_^. But yeah, I feel like the new blizz maps every season are thrown together in a week. They're so uninspired, and so boring - they should really hire some of the TL contest guys or start outsourcing to GSL. it makes me wonder who is actually doing the map pool.... we still have TDA and XNC in the map pool.... Blizzard has a history of taking sc2 maps out of the map pool because they are awful, and a history of putting GSL maps into the map pool, and a history of making bad maps, yet they put their maps in, leave in imbalanced/bad maps, and dont add GSL maps. I really would like to see some justification of their map pool. XNC is one of the most imbalanced maps for ZvT, yet its been in there forever, I guess they could argue that thats what vetos are for, but imo vetos should be for maps you dont like, not for vetoing imbalanced maps
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Just played 2 games on arid and already vetoe'd it. God awful map for zerg, natural is very hard to defend protosses pushes because there's almost no surface area you can get, and it seems like it's also very hard for protosses to FFE. Entombed is ok for ZvT.
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