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Season 5 Map Pool Changes Announced - Page 39

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 37 38 39 40 41 44 Next All
-JoKeR-
Profile Joined November 2011
Canada387 Posts
December 21 2011 08:39 GMT
#761
I think we should give these maps a little more time, I remember people had Antiga vetoed because they thought it was bad but look how that map has turned out.
TerriBad
Profile Joined December 2008
United States146 Posts
December 21 2011 08:51 GMT
#762
On December 21 2011 17:39 -JoKeR- wrote:
I think we should give these maps a little more time, I remember people had Antiga vetoed because they thought it was bad but look how that map has turned out.


fixed by MLG/GSL by disabling positional imbalances.... yeah, bad example bro.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2011-12-21 10:08:38
December 21 2011 09:10 GMT
#763
I haven't played a single match yet but this is what I've decided on how to FFE on Arid Plateau by messing with the map editor.

[image loading]
Defending the side looks tough just like Xel'Naga, except you have a canyon that helps you so your zerg opponent will have to commit more to one side only, or split his forces into 2 smaller weaker attack groups to attack both sides. The bottom canon can attack roaches that attack your nexus. But still, it looks dreadful to defend a roach ling rush on this map so more canons may be needed.

[image loading]
One canon can hit all roaches on top while the stalker can dance in and out of roaches range to damage them without getting hit. You can even have warp an emergency warping Gateway wall to plug the hole during crucial times.


Time to test out this layout on the ladder.
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
December 21 2011 09:17 GMT
#764
These maps look better than those other two removed maps. Gosh they were bad. I like how Blizzard says "maps that meet our standards" but I'm pretty sure the TLOpen maps from mapmakers are better than the original ones here. just imo.
I have an announcement to make, "Moo!" That is all.
Qumquat
Profile Joined April 2011
Israel353 Posts
December 21 2011 09:22 GMT
#765
Played some ladder games on the new maps, ZvP and ZvT. Both were really fun games and I felt like the maps were really balanced ^^
Bulkers
Profile Joined September 2010
Poland509 Posts
December 21 2011 09:41 GMT
#766
yey I was hoping to get to masters this season... I logged and did 0-8, Im hopeless noob
akaMadMike
Profile Joined January 2011
Norway93 Posts
December 21 2011 11:33 GMT
#767
BLIZZARD Y STILL NO CHANGE TO 3V3 MAP POOL?!?

But to be serious, the new 1v1 maps looks promising! Just dont get why Blizz have done no changes to 3v3 pool yet? 2v2 and 4v4 have been improved alot with more macrofriendly maps. But 3v3 is still unchanged for almost a year now?
I know i was born and I know that I’ll die – the in between is mine!
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-12-21 12:35:28
December 21 2011 12:34 GMT
#768
On December 21 2011 18:10 Hokay wrote:
I haven't played a single match yet but this is what I've decided on how to FFE on Arid Plateau by messing with the map editor.

[image loading]
Defending the side looks tough just like Xel'Naga, except you have a canyon that helps you so your zerg opponent will have to commit more to one side only, or split his forces into 2 smaller weaker attack groups to attack both sides. The bottom canon can attack roaches that attack your nexus. But still, it looks dreadful to defend a roach ling rush on this map so more canons may be needed.

[image loading]
One canon can hit all roaches on top while the stalker can dance in and out of roaches range to damage them without getting hit. You can even have warp an emergency warping Gateway wall to plug the hole during crucial times.


Time to test out this layout on the ladder.


Seems like a solid layout, only thing I worry about when trying this is that I can see myself fucking up the first pylon placement. One square to the left and I might as well GG ^^.
Chillton
Profile Joined January 2011
Canada85 Posts
December 21 2011 14:01 GMT
#769
Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before.

Arid Plateau was ok though, maybe they will swap out Xelnaga next season
Terran Fo' Life - Now Swarm Fo' Life :D
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 21 2011 14:18 GMT
#770
On December 21 2011 21:34 DarQraven wrote:
Show nested quote +
On December 21 2011 18:10 Hokay wrote:
I haven't played a single match yet but this is what I've decided on how to FFE on Arid Plateau by messing with the map editor.

[image loading]
Defending the side looks tough just like Xel'Naga, except you have a canyon that helps you so your zerg opponent will have to commit more to one side only, or split his forces into 2 smaller weaker attack groups to attack both sides. The bottom canon can attack roaches that attack your nexus. But still, it looks dreadful to defend a roach ling rush on this map so more canons may be needed.

[image loading]
One canon can hit all roaches on top while the stalker can dance in and out of roaches range to damage them without getting hit. You can even have warp an emergency warping Gateway wall to plug the hole during crucial times.


Time to test out this layout on the ladder.


Seems like a solid layout, only thing I worry about when trying this is that I can see myself fucking up the first pylon placement. One square to the left and I might as well GG ^^.


It's not hard to get that placement, really. Sure a Nexus can help on positioning it, but you can throw the vanilla pylon correctly if you have grid mode enable and you take a look at the pylon radius; It's very intuitive.

GJ Hokay.
♥ The world needs more hearts! ♥
K9GM3
Profile Joined January 2011
Netherlands116 Posts
December 21 2011 14:24 GMT
#771
On December 21 2011 23:01 Chillton wrote:
Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before.

Arid Plateau was ok though, maybe they will swap out Xelnaga next season

By the time you take your third, you can probably afford to engage a little further inward. Alternatively, you could take another expansion as your third: the top-center and bottom-center ones are fairly open.
No, I don't want your number.
Mondieu
Profile Joined November 2011
Romania803 Posts
December 21 2011 14:29 GMT
#772
new maps are awesome!
Chillton
Profile Joined January 2011
Canada85 Posts
December 21 2011 14:35 GMT
#773
On December 21 2011 23:24 K9GM3 wrote:
Show nested quote +
On December 21 2011 23:01 Chillton wrote:
Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before.

Arid Plateau was ok though, maybe they will swap out Xelnaga next season

By the time you take your third, you can probably afford to engage a little further inward. Alternatively, you could take another expansion as your third: the top-center and bottom-center ones are fairly open.


Good point, I was leaning towards that idea, seems you want to control the middle of the map, or at least the space in front of your ramps.
Terran Fo' Life - Now Swarm Fo' Life :D
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 21 2011 15:01 GMT
#774
On December 21 2011 23:01 Chillton wrote:
Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before.

Arid Plateau was ok though, maybe they will swap out Xelnaga next season


Agreed, I think Entombed is awful.
It's even worse versus Terrans as you will run into tank fire off cliffs almost anywhere you go.
It's definitely a muta map, but very easy to lose control because all the bases are so close together. Terrans should have an easy time defending their third as well as to force you to engage into chokes.
Should be vetoed.

Arid isn't as bad for zerg as everyone makes it out to be...
The third, forth and fifth on Arid feels very natural to take with the luxury of an open field for flanks and surrounds.
moo...for DRG
Aundasch
Profile Joined July 2011
Germany38 Posts
Last Edited: 2011-12-21 17:55:27
December 21 2011 17:48 GMT
#775
Im not sure if it wasnt answered yet, but you can only spawn up|down on the valley map right?
Daily #252
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 21 2011 18:10 GMT
#776
On December 22 2011 02:48 Aundasch wrote:
Im not sure if it wasnt answered yet, but you can only spawn up|down on the valley map right?

No. People have been complaining that horizontal spawns are too close for tank pushes. Tanks can travel a very short distance and seige behind the rocks to the third base of the other player.
Creator of sc2unmasked.com
Rizell
Profile Joined August 2010
Sweden237 Posts
December 21 2011 18:48 GMT
#777
BLIZZARD, Y U STILL SUCK AT MAKING MAPS?

User was warned for this post
So poor, cant' even pay attention.
royal.cze
Profile Joined May 2010
Canada287 Posts
December 21 2011 19:01 GMT
#778
Is it just me or is Entombed Valley the dumbest ZvP and ZvT map ever ? Both races can take a third before 30 supply and you can pretty much do nothing to stop them... Roach / Ling pushes to try and counter the double expand work like shit because its a ramp so forcefields and 1 or 2 cannons wreck everything...

As Zerg if you spawn next to each other your 4th is SO far away its ridiculous... tank pushes on horizontal spawns thru a small choke... same with protoss pushes... its like there was no thought put into this map at all its frustrating as fuck that half the ladder maps are terrible.

just my rant but this map is 100 times worse for zvp then taldarim was.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-12-21 19:12:22
December 21 2011 19:07 GMT
#779
That 4 player map looks...interesting, to say the least.
joopajoo
Profile Joined September 2011
Finland67 Posts
December 21 2011 19:08 GMT
#780
On December 21 2011 23:01 Chillton wrote:
Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before.

Arid Plateau was ok though, maybe they will swap out Xelnaga next season


As a terran i had a really weird claustrophobic feeling on both of the new maps, and both maps just felt really irritating to play.. Cant put my finger on why though...
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