Season 5 Map Pool Changes Announced - Page 39
Forum Index > SC2 General |
-JoKeR-
Canada387 Posts
| ||
TerriBad
United States146 Posts
On December 21 2011 17:39 -JoKeR- wrote: I think we should give these maps a little more time, I remember people had Antiga vetoed because they thought it was bad but look how that map has turned out. fixed by MLG/GSL by disabling positional imbalances.... yeah, bad example bro. | ||
Hokay
United States738 Posts
![]() Defending the side looks tough just like Xel'Naga, except you have a canyon that helps you so your zerg opponent will have to commit more to one side only, or split his forces into 2 smaller weaker attack groups to attack both sides. The bottom canon can attack roaches that attack your nexus. But still, it looks dreadful to defend a roach ling rush on this map so more canons may be needed. ![]() One canon can hit all roaches on top while the stalker can dance in and out of roaches range to damage them without getting hit. You can even have warp an emergency warping Gateway wall to plug the hole during crucial times. Time to test out this layout on the ladder. | ||
RyuChus
Canada442 Posts
| ||
Qumquat
Israel353 Posts
| ||
Bulkers
Poland509 Posts
![]() | ||
akaMadMike
Norway93 Posts
But to be serious, the new 1v1 maps looks promising! Just dont get why Blizz have done no changes to 3v3 pool yet? 2v2 and 4v4 have been improved alot with more macrofriendly maps. But 3v3 is still unchanged for almost a year now? | ||
DarQraven
Netherlands553 Posts
On December 21 2011 18:10 Hokay wrote: I haven't played a single match yet but this is what I've decided on how to FFE on Arid Plateau by messing with the map editor. ![]() Defending the side looks tough just like Xel'Naga, except you have a canyon that helps you so your zerg opponent will have to commit more to one side only, or split his forces into 2 smaller weaker attack groups to attack both sides. The bottom canon can attack roaches that attack your nexus. But still, it looks dreadful to defend a roach ling rush on this map so more canons may be needed. ![]() One canon can hit all roaches on top while the stalker can dance in and out of roaches range to damage them without getting hit. You can even have warp an emergency warping Gateway wall to plug the hole during crucial times. Time to test out this layout on the ladder. Seems like a solid layout, only thing I worry about when trying this is that I can see myself fucking up the first pylon placement. One square to the left and I might as well GG ^^. | ||
Chillton
Canada85 Posts
Arid Plateau was ok though, maybe they will swap out Xelnaga next season | ||
Barbiero
Brazil5259 Posts
On December 21 2011 21:34 DarQraven wrote: Seems like a solid layout, only thing I worry about when trying this is that I can see myself fucking up the first pylon placement. One square to the left and I might as well GG ^^. It's not hard to get that placement, really. Sure a Nexus can help on positioning it, but you can throw the vanilla pylon correctly if you have grid mode enable and you take a look at the pylon radius; It's very intuitive. GJ Hokay. | ||
K9GM3
Netherlands116 Posts
On December 21 2011 23:01 Chillton wrote: Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before. Arid Plateau was ok though, maybe they will swap out Xelnaga next season By the time you take your third, you can probably afford to engage a little further inward. Alternatively, you could take another expansion as your third: the top-center and bottom-center ones are fairly open. | ||
Mondieu
Romania803 Posts
| ||
Chillton
Canada85 Posts
On December 21 2011 23:24 K9GM3 wrote: By the time you take your third, you can probably afford to engage a little further inward. Alternatively, you could take another expansion as your third: the top-center and bottom-center ones are fairly open. Good point, I was leaning towards that idea, seems you want to control the middle of the map, or at least the space in front of your ramps. | ||
neoghaleon55
United States7435 Posts
On December 21 2011 23:01 Chillton wrote: Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before. Arid Plateau was ok though, maybe they will swap out Xelnaga next season Agreed, I think Entombed is awful. It's even worse versus Terrans as you will run into tank fire off cliffs almost anywhere you go. It's definitely a muta map, but very easy to lose control because all the bases are so close together. Terrans should have an easy time defending their third as well as to force you to engage into chokes. Should be vetoed. Arid isn't as bad for zerg as everyone makes it out to be... The third, forth and fifth on Arid feels very natural to take with the luxury of an open field for flanks and surrounds. | ||
Aundasch
Germany38 Posts
| ||
oOOoOphidian
United States1402 Posts
On December 22 2011 02:48 Aundasch wrote: Im not sure if it wasnt answered yet, but you can only spawn up|down on the valley map right? No. People have been complaining that horizontal spawns are too close for tank pushes. Tanks can travel a very short distance and seige behind the rocks to the third base of the other player. | ||
Rizell
Sweden237 Posts
User was warned for this post | ||
royal.cze
Canada287 Posts
As Zerg if you spawn next to each other your 4th is SO far away its ridiculous... tank pushes on horizontal spawns thru a small choke... same with protoss pushes... its like there was no thought put into this map at all its frustrating as fuck that half the ladder maps are terrible. just my rant but this map is 100 times worse for zvp then taldarim was. | ||
Fruscainte
4596 Posts
| ||
joopajoo
Finland67 Posts
On December 21 2011 23:01 Chillton wrote: Does Entombed Valley suck for Zerg or what? Maybe I'm just a silver noob, but I played against my protoss friend last night, and that third behind the rocks is pretty hard to hold, and the only way over to the third is through that tiny little choke! You can't have a good engagement anywhere up in the natural. I played terrible but I have never felt that clausterphobic on a map before. Arid Plateau was ok though, maybe they will swap out Xelnaga next season As a terran i had a really weird claustrophobic feeling on both of the new maps, and both maps just felt really irritating to play.. Cant put my finger on why though... | ||
| ||