• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:08
CET 15:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!13$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1829 users

Season 5 Map Pool Changes Announced - Page 40

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 38 39 40 41 42 44 Next All
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-12-21 20:44:23
December 21 2011 20:31 GMT
#781
I played some games today and noticed that 2 rax is incredibly broken on Entombed Valley. Here are some bunker placements I discovered:

1
Ignore the bunker at the ramp as it's not really the important part.
[image loading]
Now you can optionally start the bunker at the top left and trap a marine inside first, or you can just make the two bunkers next to the rocks and have a marine behind them. I'm not really sure that the first bunker is necessary, but either way the two at the rock are insanely good. Note: these form a full wall.

Creep really doesn't spread to the ramp fast enough, so it's possible to hop bunkers into range of the hatchery with the bunker at the ramp or near there. One advantage to this positioning is that spine crawlers really cant deal with it effectively compared to bunkering the bottom of the ramp, as the creep isn't close enough.

2
This second placement is possibly even better
[image loading]
Here you can tuck many marines in the pocket and hop a bunker immediately in range of the hatchery. This placement makes reinforcement incredibly easy and it's very hard to engage these bunkers without multiple spine crawlers. Conveniently this placement also makes it fairly difficult for a zerg to cut off reinforcements.

3
This placement is not particularly great, as it is not in range of the hatchery and is fairly far from reinforcements and the main ramp, but it's possible to bunker hop or just micro back and forth from the bunkers. The main problem is that these bunkers are very likely to finish and possibly even get up without a zerg seeing them if the overlord is spotting for other positions.
[image loading]
Note: these bunkers form a full wall.

4
This placement is superior to the previous one, although it's possible that creep will already be there unless it is an 11/11 rax or the zerg did not hatch first. These bunkers form a tight wall making it hard to stop both of them with drones and they are in range of both the hatchery and the ramp. Reinforcement distance is not very far.
[image loading]

One of the biggest problems I see here is that there are simply so many good bunker placements that a single overlord will not spot all of them, nor will a drone patrolling deal with them all. There's also obviously the usual double bunker at the bottom of the ramp that works like any other ladder map. Between these glaring problems, the close horizontal positions for tank pushes, the choke below the natural for tank pushes, and the ease of Terran or Protoss expanding, I think all zerg players should seriously consider vetoing this map immediately. These bunker placements are also potentially useful in TvP, so they're worth learning for any Terran player.
Creator of sc2unmasked.com
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
December 21 2011 20:55 GMT
#782
Would be awesome to see the TL maps in the ladder soon
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
December 21 2011 21:02 GMT
#783
I'm really not enjoying the new maps.

Arid plateau just feels awkward to play on, and Entombed's third + rocks are a real bitch for zergs.
savior & jaedong
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
December 21 2011 21:09 GMT
#784
The rocks are the real problem, I think they make ZvT especially in close positions so hard, Siege tanks can be placed behind the rocks at the would be third and they can push up your ramp and you can do nothing about it, however I have had some success making 4-6 extra lings early on to break down the third rocks to stop tank pushes and also take the expansion safely.
SlayerS Fighting!
Moralez
Profile Joined May 2011
Portugal1857 Posts
December 21 2011 21:10 GMT
#785
please why would u post this delete asap!!
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
December 21 2011 21:33 GMT
#786
I played some 1v1 vs AI on the new maps and I did not like them at all, saw the 2 rax bunker placement that terran could do so I just vetoed them.
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
exzires
Profile Blog Joined July 2011
United States15 Posts
December 21 2011 21:39 GMT
#787
Yay terran. But really this has already happened to me and its just annoying to play against. I agree put the TL maps in...
"I hated every minute of training, but I said, “Don’t quit. Suffer now and live the rest of your life as a champion.”
DeadBull
Profile Joined August 2011
421 Posts
December 21 2011 22:04 GMT
#788
i already have them both on veto.
i guess ill have to play shattered and meta again -_-
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 21 2011 22:05 GMT
#789
I wish they woulda got rid of the season 1 maps.. they are quite boring to play on now
WWJD (What Would Jaedong Do)
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2011-12-21 22:18:09
December 21 2011 22:06 GMT
#790
I think we need to remember that island expo in the middle of the map surrounded by 2 strong destructible rocks. Terran gets a free non ground harrassable third

Also, when the rocks do go down the upper part of the ramp is within range of a planetary fortress making attacking the third difficult for almost any race.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sagdashin
Profile Joined January 2011
Norway45 Posts
December 21 2011 22:35 GMT
#791
The PvT immortal bust on Arid Plateu is ridiculously hard to survive as there's two narrow entrances to your natural which is easily in forcefield's favour when busting. To surround the natural with bunkers when spotting this is just stupid and too economic damaging for T (lets say 6 bunkers, 3 of them is in use as there's two entrances.). The only option i can see is to lift up and be FF contained when P is macroing happily at home...
RunAwayCactuar
Profile Joined August 2011
United Kingdom54 Posts
December 21 2011 23:28 GMT
#792
Mid masters Zerg and I'm in love with Entombed Valley...some bunker and cannon placements are a bit awkward to deal with but overall the landscape and amount of open space is amazing, first blizzard map I won't be veto-ing
mememolly
Profile Joined December 2011
4765 Posts
December 21 2011 23:34 GMT
#793
Arid plateau is terrible for Zerg, insane gap between main and nat and easy run by the hellions etc, just a stupid map
Eraserhead
Profile Joined October 2011
159 Posts
December 21 2011 23:38 GMT
#794
I bet any map is broken when you have to make 4 bunkers.... lmao

Shakuras only needs 3!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 21 2011 23:43 GMT
#795
On December 22 2011 08:38 Eraserhead wrote:
I bet any map is broken when you have to make 4 bunkers.... lmao

Shakuras only needs 3!


You only really have to make the two next to the rocks and the game is basically over. The rest are just examples of things that are possible and potentially useful. If you don't want to use them, that's your business, but they certainly are powerful.
Creator of sc2unmasked.com
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2011-12-21 23:55:33
December 21 2011 23:54 GMT
#796
don't like the new maps.
entombed valley is almost like the stupid lava map that got removed really fast and arid plateau feels like beta again.
these maps are nowhere near to be crisp, not in looks and not in gameplay.
the last two maps that got removed were better in both aspects imo, and i really want maps like calm before the storm or xel naga fortress, dual sight, testbug...

come on blizzard, show some balls and integrate some cool non blizzard maps.
i don't get the big deal that it seems to be.

.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2011-12-21 23:59:45
December 21 2011 23:56 GMT
#797
I can't figure out how Zerg is supposed to live on Arid Plateau (and I'm posting this as a Protoss player!). I haven't lost a PvZ here yet doing the most derp strategy (after sentry expand, it's not even all in!). Exhibit:

[image loading]

~10 minute attack with +1 sentry stalker and scouting observer. Forcefields make it a total clusterf--- for the Zerg and almost impossible. A few people have put down spine crawlers there, but the bushes make the crawler useless without an overlord...which the stalkers can just snipe. Ordinarily a standard amount of roach ling with crawlers would crush this attack, but the positioning is so laughable.

Am I missing something? Is Zerg's only option to all in counter attack (which is pretty easy to defend with wall + cannon)?
Moralez
Profile Joined May 2011
Portugal1857 Posts
December 21 2011 23:56 GMT
#798
yeah they leep failing on their maps, just put the GSL ones and every1 would be happy. from bronze to gm
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Moralez
Profile Joined May 2011
Portugal1857 Posts
December 21 2011 23:59 GMT
#799
On December 22 2011 08:56 Sentient wrote:
I can't figure out how Zerg is supposed to live on Arid Plateau (and I'm posting this as a Protoss player!). I haven't lost a PvZ here yet doing the most derp strategy. Exhibit:

[image loading]

~10 minute attack with +1 sentry stalker and scouting observer. Forcefields make it a total clusterf--- for the Zerg and almost impossible. A few people have put down spine crawlers there, but the bushes make the crawler useless without an overlord...which the stalkers can just snipe. Ordinarily a standard amount of roach ling with crawlers would crush this attack, but the positioning is so laughable.

Am I missing something? Is Zerg's only option to all in counter attack (which is pretty easy to defend with wall + cannon)?

yep too bad that map has some nice ovie placements but the natural is just retarded...
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 22 2011 00:01 GMT
#800
On December 22 2011 08:56 Sentient wrote:
I can't figure out how Zerg is supposed to live on Arid Plateau (and I'm posting this as a Protoss player!). I haven't lost a PvZ here yet doing the most derp strategy (after sentry expand, it's not even all in!). Exhibit:

[image loading]

~10 minute attack with +1 sentry stalker and scouting observer. Forcefields make it a total clusterf--- for the Zerg and almost impossible. A few people have put down spine crawlers there, but the bushes make the crawler useless without an overlord...which the stalkers can just snipe. Ordinarily a standard amount of roach ling with crawlers would crush this attack, but the positioning is so laughable.

Am I missing something? Is Zerg's only option to all in counter attack (which is pretty easy to defend with wall + cannon)?


I just put a lot of spine crawlers there and got a good flank when a protoss came at me.he forcefielded my roaches in a box but just ate the spine crawler fire.

It totally sucks. I open speedling on the map just so you can't proxy me and then hope for the best.
Prev 1 38 39 40 41 42 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko248
RotterdaM 116
StarCraft: Brood War
Mini 2118
Sea 1720
GuemChi 1303
Jaedong 1045
Soma 718
firebathero 491
Stork 406
Leta 254
hero 210
Pusan 168
[ Show more ]
Rush 156
Hyun 130
sSak 116
Barracks 109
Mong 92
Snow 79
Hyuk 76
Sharp 73
Backho 62
ToSsGirL 45
Shine 20
Movie 19
Terrorterran 16
scan(afreeca) 10
IntoTheRainbow 9
Noble 9
Dota 2
qojqva1500
Dendi435
Counter-Strike
x6flipin580
zeus345
oskar127
edward124
markeloff84
Other Games
singsing2151
B2W.Neo756
hiko402
DeMusliM380
crisheroes323
Fuzer 219
Liquid`LucifroN181
XcaliburYe139
XaKoH 118
Mew2King53
QueenE30
Organizations
Counter-Strike
PGL142
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 106
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 18
• Azhi_Dahaki12
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV362
League of Legends
• Jankos2171
Upcoming Events
LAN Event
52m
OSC
7h 52m
Replay Cast
8h 52m
OSC
21h 52m
LAN Event
1d
Korean StarCraft League
1d 12h
CranKy Ducklings
1d 19h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.