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On November 29 2011 08:00 KaiserJohan wrote:Show nested quote +On November 29 2011 07:53 Bodzilla wrote: I'm pretty sure Terran has the single biggest defenders advantage in the game.
hell you even have UPGRADES for your defensive structures. maybe try to diversify your units instead of the same garbage MMM that all terrans do.
check out jinro's sky terran vs San zenith. Call me crazy but I'd trade bunkers for FF any day of the week. Your bunkers are void on a 3gate immortal bust. On the other hand, the TvP 3rax all-in on a protoss FE -IMHO- protoss has a much better chance of surviving with just zeals, sentries and a couple of stalkers for support i would see it as quite equal chances of defense actually, forcefields dont give as much of a defenders advantage, but at the same time they give an offensive advantage so that evens out a bit, the only reason a 3rax allin would fail though would be if the P was zeal focused and managed to get the ff needed to cancel out all kiting...early on, either that or the P techs to colo and managed to ff the T out...which would be quite difficult to do for a prolonged period of time where one slip up is instant gg on the other hand, if you are more marine heavy and have stim when the 3gate immortal bust comes then you should be able to hold it with 3-5 bunkers (if you know he is allining keep building them, they salvage for dirt cheap)
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On November 29 2011 04:36 mvtaylor wrote:Show nested quote +On November 29 2011 04:14 Flonomenalz wrote: Protoss could say the exact same thing with late game Terran armies EMP'ing everything with 10 full energy cloaked ghosts. I'd really wish that, for once people would drop this stuff about EMP... EMP takes off (with the exception of Archons) 50% hp max and against Zealots it does very very little since they have more armour hp and are far more likely to have armour upgrades than shield, along with having innate armour. "they only do 50% damage to them, with a spell which is long ranged splash damage by a unit that can cloak, costs very little gas so it doesnt really delay any tech or upgrades significantly. EMP Does very little. Hell it's only 50% of their health... for free."
Wtf am i reading......
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On November 29 2011 08:00 KaiserJohan wrote:Show nested quote +On November 29 2011 07:53 Bodzilla wrote: I'm pretty sure Terran has the single biggest defenders advantage in the game.
hell you even have UPGRADES for your defensive structures. maybe try to diversify your units instead of the same garbage MMM that all terrans do.
check out jinro's sky terran vs San zenith. Call me crazy but I'd trade bunkers for FF any day of the week. Your bunkers are void on a 3gate immortal bust. On the other hand, the TvP 3rax all-in on a protoss FE -IMHO- protoss has a much better chance of surviving with just zeals, sentries and a couple of stalkers for support
I'll take that trade. I'd love to have forcefields. I can FF my ramp , I can FF your ramp w/e. I'd love to be able to block off chargelots and banelings away from my fragile bio. I'd feel so mobile with FF, I can regenerate energy, it doesn't cost additional money, it can't be broken down (it has a time limit) it doesn't have a build timer (except for generating energy but hey I should start off with 50 energy anyway to a maximum of 200 so that's 4 FF's) FF micro isn't exactly rocket science, it's about quickness and accuracy imo.
although forcefields in the terran army would probably break every match up in the game....... wonder why.
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On November 29 2011 06:52 tehemperorer wrote:Show nested quote +On November 29 2011 06:51 Avril_Lavigne wrote: I tried to hold off an immortal bust with 4+ bunkers with marines and marauders and scvs to repair. Forcefield + immortals = herp derp ez win for protoss ez win against ez Terran If you're not dropping you're not playing the mu right I'm not sure that dropping is always the right answer. All that dropping really gives you is scouting information, which can be helpful, but if the Protoss is just sitting around for a 3/3 200/200 army with high tech units, dropping will not do much of anything. The best chance it has of working is to delay the push and pray that the Terran can catch up in upgrades. At the same time, if you consistently drop, then your army will be decently weaker when the Protoss ball finally attacks and then you just die.
Plus, what you said doesn't even apply to what the post you quoted talked about.
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That's why you have to do drops, to keep Protoss in his base until you are "ready".
EDIT: TBH though I recommend all Terrans between Platinum and Diamond do some kind of all in. unless they are really focused on improving and getting into masters.
EDIT: Also, Terran still has a defenders advantage, only it's half of what it would normally be. Thats why you engage on the Protosses side of the map so when everything gets fucking owned you can maybe escape with your medivacs and have a second force back at home.
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On November 29 2011 03:37 redbrain wrote: I am a Diamond EU Terran and I find TvP extremely difficult a matchup to play-out and i would like to open this thread to my thoughts on why TvP in some ways is a broken matchup from the perspective of Terran reaching late/End-game with protoss.
Lets look at the current meta game of things protoss are doing, warp-gate timings are incredibly powerful, mixed with the warp prism which most protoss just refused to use for a long time makes warp gates even more scary where most protoss seem to abuse the sentry drop to FF your ramp before your have drop ships, this build simply will kill a terran not prepared with units up the ramp and the only way to stop it is to zone out the warp prism untill you have a viking or drop ships.
Immortal busts make bunkers kind of useless at the moment where you simply have to be extremely ontop of your scouting to know how to stop this, and even then it can simply kill you quite easily.
mass zealot late game vs terran is extremely powerful but can be dealt with micro or a tech switch to reactor blue flame helion.
But the be all and end of all what i am pointing Terran lack so much defenders advantage in TvP to such a huge extent. Look at the other matchups tanks provide such a huge defenders advantage and why is this important?
For a matchup to be dynamic and interesting we need back and forth game play, Protoss haves immortals, collosus and HT or even DT along with chrono'd warp gates to muster together a defenders advantage quite easily and allows them to survive and have a fighting chance to play out the game, but when a collosus timming off 2 base hits your choke and you only have 3 vikings and MMM even with a macro advantage and upgrade advantage, you simply will die unless you stall them and micro out in the middle of the map. It feels so much in this matchup terran _simply_ dies rather than he holds on and fights out the game.
Why dont we use Tanks?
In TvP its widly accepted that mech doesn't work for many reasons, if the protoss player plays stright up.
1) immortals tank alot of splash dmg from tanks 2) collosus or archons can destroy your blocking helions very very easily 3) charge lots always hit on charge of micro with helions because very volatile and hard to keep alive to support your tanks 4) lack of a good anti air option since you cant simply just go thors for anti air as 2 thors is simply a huge investment for a not great anti air option.
So were left with MMM with ghosts and vikings. But the longer the game goes on Terran will get weaker and weaker with this unit combo, since 2 decent HT storms can quite simply melt your stim'd army along with 4/5 collosus constantly damaging your army. I really dislike TvP in how simply volatile this matchup can be in that really terran is forced to make marauders and just keep trying to kill you and hit an upgrade timing after getting dmg done by drops. But in my opinion if there was a better defenders advantage for terran this matchup could be so much more interesting. TvP has so much sick potential as Artosis will say on the GSL but its extremely hard to do this with the current game design and balance in my opinion.
PS this isn't a balance discussion but a discussion on what you think about TvP and terrans defenders advantage in TvP in the current meta game.
OMG, I play Terran and have been trying to explain this to my practice partners! Thanks for the post OP, will be linking them this thread.
And YES, I 100% completely agree with you.
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Different races are different. Zerg has to deal with 6/7 gates in almost every game, not to mention how much protoss have been whining about 1/1/1, but most terrans insist that it is either balanced or UP. To me, it just seems that any MU that contains a protoss player is a volatile one.
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I don't think there's a problem with Terrans defenders advantage, but late game TvP is a mess. Granted most TvP's don't reach late game but those that do are very one sided since the recent patch. Most 200/200 engagements end with Toss up 40/50 supply and that's usually gg.
I do thin Terran has the edge in the early/mid game but the edge is much smaller than before the recent patch and I'm not sure it makes up for the totally lopsided late game.
It's likely that the 1-1-1 and other 1 and 2 base all-Ins will become more frequent as Terrans do everything they can to avoid late game, which makes for less than stellar games. IMO. Until Terran finds a composition that they believe can work other than heavy Bio, the MU will remain a troublesome one for Blizzard.
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On November 29 2011 08:15 Avril_Lavigne wrote:Show nested quote +On November 29 2011 08:00 KaiserJohan wrote:On November 29 2011 07:53 Bodzilla wrote: I'm pretty sure Terran has the single biggest defenders advantage in the game.
hell you even have UPGRADES for your defensive structures. maybe try to diversify your units instead of the same garbage MMM that all terrans do.
check out jinro's sky terran vs San zenith. Call me crazy but I'd trade bunkers for FF any day of the week. Your bunkers are void on a 3gate immortal bust. On the other hand, the TvP 3rax all-in on a protoss FE -IMHO- protoss has a much better chance of surviving with just zeals, sentries and a couple of stalkers for support I'll take that trade. I'd love to have forcefields. I can FF my ramp , I can FF your ramp w/e. I'd love to be able to block off chargelots and banelings away from my fragile bio. I'd feel so mobile with FF, I can regenerate energy, it doesn't cost additional money, it can't be broken down (it has a time limit) it doesn't have a build timer (except for generating energy but hey I should start off with 50 energy anyway to a maximum of 200 so that's 4 FF's) FF micro isn't exactly rocket science, it's about quickness and accuracy imo. although forcefields in the terran army would probably break every match up in the game....... wonder why. FF would make T OP, while it makes P a playable race. To OP: Defender's advantage shouldn't be talked about without a replay. PvT equal early game, heavily in Terran favor after stim, back to balanced/P's favor once ranged colossi numbers are at 3+, back to normal/T favored once vikings are out. No question about it if you want to talk about advantage, P needs 3rd base before T does, blah blah blah, need to see situationally what you're talking about because of too much variance.
Also, you don't want to trade bunkers for FF. You're going to be able to afford only marines and sentries, and both of those units are shit vs Gateway units.
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combat shields is good against immortal bust. I think repair and 3 bunkers plus 5 rax only 1 techlab is enough to hold it, don't need for more than 1 gas either. can easily transition but you are sacraficing tech to defend an all in, which I think is justified.
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On November 29 2011 04:18 Lorch wrote: And why the fuck should it ever matter whether or not a matchup is broken in some random wood league? Protoss is kinda op in bronze ya know, mass void ray so tough to beat... Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance. I don't understand this attitude that game balance is a luxury reserved for progamers. Obviously the game shouldn't be primarily balanced around bronze league but if you have non-trivial imbalances affecting a large percent of casual players then that's a problem that needs to be addressed.
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I've decided just to wait for the warhound and the battle hellion in hots and not complain until then. Just 1base or 2base allin vs protoss, because if you stay on MMM/ghost/viking you WILL lose straight-up battle vs colossus/archon/storm/zealot. If you do end up in a late game scenario like that it's best just to base trade.
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On November 29 2011 08:40 Came Norrection wrote: combat shields is good against immortal bust. I think repair and 3 bunkers plus 5 rax only 1 techlab is enough to hold it, don't need for more than 1 gas either. can easily transition but you are sacraficing tech to defend an all in, which I think is justified.
assuming the protoss does immortal all in push you before you can scout it at all ... thats smart  3 bunkers also are definitely not enough. 4 is the minimum if the protoss uses decent FFs.
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On November 29 2011 08:43 MysteryHours wrote:Show nested quote +On November 29 2011 04:18 Lorch wrote: And why the fuck should it ever matter whether or not a matchup is broken in some random wood league? Protoss is kinda op in bronze ya know, mass void ray so tough to beat... Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance. I don't understand this attitude that game balance is a luxury reserved for progamers. Obviously the game shouldn't be primarily balanced around bronze league but if you have non-trivial imbalances affecting a large percent of casual players then that's a problem that needs to be addressed. Yes, the problem is that people need to stop having games hold their hand and get achievements/victory screens all the time and just improve. If something is "balanced" at a certain level then that means it's possible for you to get to that level. So instead of wasting your time QQ'ing that you in low gold can't beat protoss death ball qq 1-a you should try to improve to that level of skill.
Not putting in the time to improve and just complaining is insulting to everyone else that does. It's honestly ridiculous and sad that people still do this.
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On November 29 2011 08:47 SevenShots wrote:Show nested quote +On November 29 2011 08:40 Came Norrection wrote: combat shields is good against immortal bust. I think repair and 3 bunkers plus 5 rax only 1 techlab is enough to hold it, don't need for more than 1 gas either. can easily transition but you are sacraficing tech to defend an all in, which I think is justified. assuming the protoss does immortal all in push you before you can scout it at all ... thats smart  I donno, there is a thing from an orbital that allows you to "scan" for things anywhere on the map. maybe that might be helpful. scout the front with scv and scan his base? Teching too fast is ussually how people lose to allins.
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On November 29 2011 08:53 Came Norrection wrote:Show nested quote +On November 29 2011 08:47 SevenShots wrote:On November 29 2011 08:40 Came Norrection wrote: combat shields is good against immortal bust. I think repair and 3 bunkers plus 5 rax only 1 techlab is enough to hold it, don't need for more than 1 gas either. can easily transition but you are sacraficing tech to defend an all in, which I think is justified. assuming the protoss does immortal all in push you before you can scout it at all ... thats smart  I donno, there is a thing from an orbital that allows you to "scan" for things anywhere on the map. maybe that might be helpful. scout the front with scv and scan his base? Teching too fast is ussually how people lose to allins.
yes and the protoss places his all in tech right there where i scan so that i can prepare properly.  that sounds right.
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On November 29 2011 08:43 MysteryHours wrote:Show nested quote +On November 29 2011 04:18 Lorch wrote: And why the fuck should it ever matter whether or not a matchup is broken in some random wood league? Protoss is kinda op in bronze ya know, mass void ray so tough to beat... Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance. I don't understand this attitude that game balance is a luxury reserved for progamers. Obviously the game shouldn't be primarily balanced around bronze league but if you have non-trivial imbalances affecting a large percent of casual players then that's a problem that needs to be addressed.
Addressed by said players via getting better. There are few, blatant, non-trivial imbalances in lower leagues. They're immediately solved by researching how to stop X imbalanced build, then moving on. It's definitely not reserved for pros either; GM/high masters enjoy the same meta game at a lower skill level.
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On November 29 2011 04:18 Lorch wrote: And why the fuck should it ever matter whether or not a matchup is broken in some random wood league? Protoss is kinda op in bronze ya know, mass void ray so tough to beat... Prolevel shows TvP is fine, if you have issues open a thread in the strategy section asking for help and don't come here whinning about balance.
Posts like this really piss me off. I purchased a game that cost $100 to have fun with. Not deal with broken shit. Your so called "wood" leagues are the community that keeps this game rolling. You just keep staring at the fucking GSL all day long. As much as Blizzard might want to balance it at top notch pro level, they also need to keep what you call "wood leauges" in mind as well.
Have a look around you and realise the decline of Terran players outside of Korea, I feel like I play against a freaking zerg almost every game, and if it isn't a zerg it will be a toss. I don't play against Terrans anywhere near as much as what I used to. I wonder why this is?
To those saying build bunkers..... what a fucking joke.
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On November 29 2011 08:44 Meta wrote: I've decided just to wait for the warhound and the battle hellion in hots and not complain until then. Just 1base or 2base allin vs protoss, because if you stay on MMM/ghost/viking you WILL lose straight-up battle vs colossus/archon/storm/zealot. If you do end up in a late game scenario like that it's best just to base trade.
I agree with this. Right now, more then half the "tech tree" is useless vs Protoss after the 10 min mark.
BTW, even Goody has given up on mech in TvP FFS. Battle hellions, we need you! :p
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On November 29 2011 08:40 Came Norrection wrote: combat shields is good against immortal bust. I think repair and 3 bunkers plus 5 rax only 1 techlab is enough to hold it, don't need for more than 1 gas either. can easily transition but you are sacraficing tech to defend an all in, which I think is justified. I've actually done very similar builds to that (possibly that exactly, though I've normally gone up to at least 4 or 5 bunkers) and still been walked over by Immortal all-ins with ease. Basically I've tried everything I can think of within the MMMG composition (from the basis of a gasless FE) and never beaten an Immortal all-in from a player of similar level (mid-Masters). Last time I lost to it I asked the Protoss what beat it and his answer was that either he really really messes up his FFs, or every single SCV is sacraficed to defend the push and followed up with an immediate counter-attack, neither of which tickle my fancy.
My next plan is to scout when it's about to hit and retreat my natural back inside my main to try and hold there, since holding the natural just seems impossible. But if it's a 2 base variant this would set me really far behind. The search continues.
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