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DreamHack - Appreciation Thread - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 36 Next All
pzu
Profile Joined June 2011
Sweden287 Posts
September 17 2012 05:42 GMT
#521
it was just soo entertaining to watch! gg!
Alryk
Profile Blog Joined November 2011
United States2718 Posts
September 17 2012 05:47 GMT
#522
Is it funny that I read the OP thinking it meant WCS?

This dreamhack was AMAZING. Dreamhack really is trying to be the standard/set the bar for foreign events around the world. I agree with pretty much every point made.
Team Liquid, IM, ViOlet!
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
September 17 2012 05:49 GMT
#523
you guys ran WCS very well. Impressed as always with the Dreamhack, 5/5 would watch again :D
can i get my estro logo back pls
Rasmudd
Profile Joined April 2012
Sweden127 Posts
September 17 2012 05:53 GMT
#524
It was nice. The map ban phase seemed weird though like if they tried to emulate the ban phase of dota2 but I felt like it carried no weight, like they where just going to take out a couple of maps and it had no meaning. Definately not the same vibe when the pick and bans in dota so dunno why they made a big thing of it, but I could be wrong .
Alryk
Profile Blog Joined November 2011
United States2718 Posts
September 17 2012 05:55 GMT
#525
On September 17 2012 14:53 Rasmudd wrote:
It was nice. The map ban phase seemed weird though like if they tried to emulate the ban phase of dota2 but I felt like it carried no weight, like they where just going to take out a couple of maps and it had no meaning. Definately not the same vibe when the pick and bans in dota so dunno why they made a big thing of it, but I could be wrong .


I actually liked it. It gives the casters an opportunity to analyze the mindset/decision making of each player before the map even starts.
Team Liquid, IM, ViOlet!
GettingIt
Profile Joined August 2011
1656 Posts
September 17 2012 05:57 GMT
#526
On September 17 2012 14:53 Rasmudd wrote:
It was nice. The map ban phase seemed weird though like if they tried to emulate the ban phase of dota2 but I felt like it carried no weight, like they where just going to take out a couple of maps and it had no meaning. Definately not the same vibe when the pick and bans in dota so dunno why they made a big thing of it, but I could be wrong .


Banning maps is a pretty big deal in SC2. It takes in to consideration race and opponent's style of play
Hiea
Profile Joined March 2012
Denmark1538 Posts
September 17 2012 06:14 GMT
#527
On September 17 2012 14:40 GettingIt wrote:
Show nested quote +
On September 17 2012 08:58 Doodsmack wrote:
I'm curious as to why this event got viewer numbers that seemed so much higher than all other recent events. I mean I've seen 40k-50k for other premier tournaments. MLG didn't release their Raleigh numbers so it's safe to assume they weren't great (not surprising since the event didn't have 1/10th as much hype as Anaheim). Was this event just better advertised?


It didn't hurt that this was Stephanos first big tourny since joining EG, and he was going on an absolute rampage.


That alone didn't bring the extra viewers.

One point is DreamHack simply puts on a MUCH better show than MLG has ever done.
bmml
Profile Joined December 2009
United Kingdom962 Posts
Last Edited: 2012-09-17 06:27:15
September 17 2012 06:26 GMT
#528
On September 17 2012 15:14 Hiea wrote:
Show nested quote +
On September 17 2012 14:40 GettingIt wrote:
On September 17 2012 08:58 Doodsmack wrote:
I'm curious as to why this event got viewer numbers that seemed so much higher than all other recent events. I mean I've seen 40k-50k for other premier tournaments. MLG didn't release their Raleigh numbers so it's safe to assume they weren't great (not surprising since the event didn't have 1/10th as much hype as Anaheim). Was this event just better advertised?


It didn't hurt that this was Stephanos first big tourny since joining EG, and he was going on an absolute rampage.


That alone didn't bring the extra viewers.

One point is DreamHack simply puts on a MUCH better show than MLG has ever done.


Another major point was that it was scheduled perfectly for EU/US timezones.

American tournaments usually only schedule for their national viewerbase.
Apom
Profile Blog Joined August 2011
France656 Posts
September 17 2012 06:32 GMT
#529
On September 17 2012 15:26 bmml wrote:
Show nested quote +
On September 17 2012 15:14 Hiea wrote:
On September 17 2012 14:40 GettingIt wrote:
On September 17 2012 08:58 Doodsmack wrote:
I'm curious as to why this event got viewer numbers that seemed so much higher than all other recent events. I mean I've seen 40k-50k for other premier tournaments. MLG didn't release their Raleigh numbers so it's safe to assume they weren't great (not surprising since the event didn't have 1/10th as much hype as Anaheim). Was this event just better advertised?


It didn't hurt that this was Stephanos first big tourny since joining EG, and he was going on an absolute rampage.


That alone didn't bring the extra viewers.

One point is DreamHack simply puts on a MUCH better show than MLG has ever done.


Another major point was that it was scheduled perfectly for EU/US timezones.

American tournaments usually only schedule for their national viewerbase.

All three are good reasons. I will also add that this tournament had title contenders of all nationalities, which automatically draws more attention than when the players who actually stand a chance are Stephano and seven Koreans (five of which unknown).
Hiea
Profile Joined March 2012
Denmark1538 Posts
September 17 2012 06:44 GMT
#530
On September 17 2012 15:32 Apom wrote:
Show nested quote +
On September 17 2012 15:26 bmml wrote:
On September 17 2012 15:14 Hiea wrote:
On September 17 2012 14:40 GettingIt wrote:
On September 17 2012 08:58 Doodsmack wrote:
I'm curious as to why this event got viewer numbers that seemed so much higher than all other recent events. I mean I've seen 40k-50k for other premier tournaments. MLG didn't release their Raleigh numbers so it's safe to assume they weren't great (not surprising since the event didn't have 1/10th as much hype as Anaheim). Was this event just better advertised?


It didn't hurt that this was Stephanos first big tourny since joining EG, and he was going on an absolute rampage.


That alone didn't bring the extra viewers.

One point is DreamHack simply puts on a MUCH better show than MLG has ever done.


Another major point was that it was scheduled perfectly for EU/US timezones.

American tournaments usually only schedule for their national viewerbase.

All three are good reasons. I will also add that this tournament had title contenders of all nationalities, which automatically draws more attention than when the players who actually stand a chance are Stephano and seven Koreans (five of which unknown).


Thats true aswell, and I really think not having the "faceless koreans" there helped a lot, and I felt like the games was still top notch, and since koreans useally just copy whatever is good at the time, while here we got to see some peoples unique styles, like BabyKnight had some interesting plays, Lowely was also very unique, and overall the games were pretty close thoughout the main stage of the event.
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
September 17 2012 06:47 GMT
#531
Except for the mappool (which I assume is Blizzards fault), the entire event and production was really well done.
Lies, damned lies and statistics: http://aligulac.com
mec
Profile Joined December 2010
Sweden192 Posts
September 17 2012 07:34 GMT
#532
I cant agree more about the koreans, I always felt like they just made the game boring. I mean they are great players no doubt but not everything is about playing perfect, its about innovation and entertainment for me.

Not to mention that pretty much every single player was good enough to qualify and that made it so much more exciting for everyone!

Once again, great job DH. The only issues I had was the stream issues with 720p+ and some sound issues that the production had. MLG really need to take a hard look how you are suppose to have a award ceremony.
Hiea
Profile Joined March 2012
Denmark1538 Posts
September 17 2012 07:38 GMT
#533
On September 17 2012 16:34 mec wrote:
I cant agree more about the koreans, I always felt like they just made the game boring. I mean they are great players no doubt but not everything is about playing perfect, its about innovation and entertainment for me.

Not to mention that pretty much every single player was good enough to qualify and that made it so much more exciting for everyone!

Once again, great job DH. The only issues I had was the stream issues with 720p+ and some sound issues that the production had. MLG really need to take a hard look how you are suppose to have a award ceremony.

Most important thing about getting people excited it properly timed music, there is almost no music whatsoever at MLG, whenever someone wins there is no lights flashing, epic music playing or some guy sitting in a couch waiting to have a winner's interview with the champion.

I also like the veto in public, it adds a bit of personality to the game, and lets us get inside the mind of a player more, and Hellspawn was sick at announcing
DonkTV
Profile Joined May 2012
Iceland49 Posts
September 17 2012 09:09 GMT
#534
Spectacular event!
I reject your reality and substitute my own
Uquu
Profile Joined April 2011
Finland474 Posts
September 17 2012 09:12 GMT
#535
This was the best event by dreamhack by far(my opinion)! Awesome stuff!
|| Thorzain || Grubby || NesTea || Jaedong || Flash || Ferrari_430 ||
snailz
Profile Joined April 2011
Croatia900 Posts
September 17 2012 09:17 GMT
#536
the numbers last night were just unreal.

production was sick. dreamhack always was the best organizer, but damn, did they show it off last night once again. great work, i even went on twitter to follow you guys, which i barely ever use.
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Mirham
Profile Joined November 2010
Denmark44 Posts
September 17 2012 09:19 GMT
#537
The map pool banning i like, they did the same thing for last event 2gd's team hosted (forgot name) but with so small a map pool it really doesn't matter that much imo. Its almost always the same maps getting removed in the matchup (emphasize on almost). If the map pool had maybe 1-2 more maps, i would be abit more exited personally.
It's only after we've lost everything that we're free to do anything.
Oldfool
Profile Joined January 2011
Australia394 Posts
September 17 2012 09:49 GMT
#538
This event was one of, if not the very best produced SC2 events I've ever watched, hats off the the Dreamhack production crew!
Also this image was fantastic!
[image loading]
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2012-09-17 11:33:22
September 17 2012 11:33 GMT
#539
Awesome venue, awesome casts, awesome production!

Also convinced me that Apollo/Kalaeris is best caster duo ever.
Bora Pain minha porra!
WerderBremen
Profile Joined September 2011
Germany1070 Posts
September 17 2012 11:37 GMT
#540
Everything was awesome, had never any issue with stream or whatever.

Keep up the amazing work!
"Thats the moment you send the kids outta the room - when you get contained by MarineKing." Tasteless
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