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I did some searching on both Google and on Teamliquid, but I could not find a answer anywhere. It is quite common that Korean players stream playing on the North American server and NA players streaming playing on the Kr server frequently with little to no lag/delay.
But is it at all possible to play on the Korean server from Denmark in Europe or would it lag to much? So if anyone have any experience playing from any country in Europe on the Kr server please comment about how the experience is/was for you!
Thanks :D
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it just depends
go to battlenet change the language to korean or taiwanese make an account on that language download the game play the free mode and find out yourself
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pingtest.net click on korea, should give you an estimate of how much delay you are going to have in MS.
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On November 22 2011 16:11 Carush wrote: it just depends
go to battlenet change the language to korean or taiwanese make an account on that language download the game play the free mode and find out yourself
Isnt the free mode single player only?
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On November 22 2011 16:12 StrinterN wrote:Show nested quote +On November 22 2011 16:11 Carush wrote: it just depends
go to battlenet change the language to korean or taiwanese make an account on that language download the game play the free mode and find out yourself Isnt the free mode single player only? well, you can make multiplayer games on a few maps but you'd have to find someone to play with you doesn't really matter tho after a few seconds of playing you'll be able to decide if you can deal with the latency if you can deal with it then good for you i did 3 days of playing 8+ hours on korean server when i got back to na i was demolishing its super good practice
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Hi,
I'm from France and I have a Taiwanese account. I wouldn't recommend it, my ping is always over 500 ms, it really affects your gameplay. But if you can get used to it, I'm guessing it's fine. You basically have to take that into account when you pick your builds because for me (I'm P), I can't really rely on precise and timed forcefields for example, so I must be more safe than that, or pick even more A-movish strats than usual (:D), like zealot-archon. Marine vs banelings must be hard as hell too, and ZvZ baneling battles must be a real nightmare. If you're used to play quite fast, it's really slowing you down: for example warp ins have a 500 ms delay, which you must wait to be able to add units to your control groups. You won't have the most crisp and sharp execution you can have, that's for sure.
I hope it helped. Have a good day.
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On November 22 2011 16:22 ZenithM wrote: Hi,
I'm from France and I have a Taiwanese account. I wouldn't recommend it, my ping is always over 500 ms, it really affects your gameplay. But if you can get used to it, I'm guessing it's fine. You basically have to take that into account when you pick your builds because for me (I'm P), I can't really rely on precise and timed forcefields for example, so I must be more safe than that, or pick even more A-movish strats than usual (:D), like zealot-archon. Marine vs banelings must be hard as hell too, and ZvZ baneling battles must be a real nightmare. If you're used to play quite fast, it's really slowing you down: for example warp ins have a 500 ms delay, which you must wait to be able to add units to your control groups. You won't have the most crisp and sharp execution you can have, that's for sure.
I hope it helped. Have a good day. 500MS??? dude that's horrific i thought with 150ish i had it rough damn
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On November 22 2011 16:23 Carush wrote:Show nested quote +On November 22 2011 16:22 ZenithM wrote: Hi,
I'm from France and I have a Taiwanese account. I wouldn't recommend it, my ping is always over 500 ms, it really affects your gameplay. But if you can get used to it, I'm guessing it's fine. You basically have to take that into account when you pick your builds because for me (I'm P), I can't really rely on precise and timed forcefields for example, so I must be more safe than that, or pick even more A-movish strats than usual (:D), like zealot-archon. Marine vs banelings must be hard as hell too, and ZvZ baneling battles must be a real nightmare. If you're used to play quite fast, it's really slowing you down: for example warp ins have a 500 ms delay, which you must wait to be able to add units to your control groups. You won't have the most crisp and sharp execution you can have, that's for sure.
I hope it helped. Have a good day. 500MS??? dude that's horrific i thought with 150ish i had it rough damn
Yeah, EU to KR is much worse than NA to KR apparently. I didn't look into it enough before buying my account ;D. Not like my connection is bad either, I have a 3 ms local ping (to french hubs).
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Wow, 500 from france is quite alot. Anyone know what reasons why the ping when playing on US from EU is so much better, when the distance is about the same?
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Out of interest what do most people get on that test...
I'm on a university connection and to the nearest one to me I get a 5ms ping, to seoul it's 337ms
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On November 22 2011 16:06 StrinterN wrote: I did some searching on both Google and on Teamliquid, but I could not find a answer anywhere. It is quite common that Korean players stream playing on the North American server and NA players streaming playing on the Kr server frequently with little to no lag/delay.
But is it at all possible to play on the Korean server from Denmark in Europe or would it lag to much? So if anyone have any experience playing from any country in Europe on the Kr server please comment about how the experience is/was for you!
Thanks :D
alot of koreans play in the EU playhem dailies. They stream, and win alot of them so i would assume its good.
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On November 22 2011 16:31 mvtaylor wrote: Out of interest what do most people get on that test...
I'm on a university connection and to the nearest one to me I get a 5ms ping, to seoul it's 337ms i have an ok connection from texas and i'm getting 201
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On November 22 2011 16:34 Boblhead wrote:Show nested quote +On November 22 2011 16:06 StrinterN wrote: I did some searching on both Google and on Teamliquid, but I could not find a answer anywhere. It is quite common that Korean players stream playing on the North American server and NA players streaming playing on the Kr server frequently with little to no lag/delay.
But is it at all possible to play on the Korean server from Denmark in Europe or would it lag to much? So if anyone have any experience playing from any country in Europe on the Kr server please comment about how the experience is/was for you!
Thanks :D alot of koreans play in the EU playhem dailies. They stream, and win alot of them so i would assume its good.
alot of koreans? its just artist(us) violet(us) and rainbow(kr) but hes code a so hes much better than the caliber of players in playhem dailies so even with 400ms ping he manages to win sometimes.
isnt kr>us better than kr>eu becouse if you look at the world map then the distance between eu and kr is covered mostly by land and many nations and the distance between us and kr is mostly ocean, so maybe less disturbance in the force.
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On November 22 2011 16:23 Carush wrote:Show nested quote +On November 22 2011 16:22 ZenithM wrote: Hi,
I'm from France and I have a Taiwanese account. I wouldn't recommend it, my ping is always over 500 ms, it really affects your gameplay. But if you can get used to it, I'm guessing it's fine. You basically have to take that into account when you pick your builds because for me (I'm P), I can't really rely on precise and timed forcefields for example, so I must be more safe than that, or pick even more A-movish strats than usual (:D), like zealot-archon. Marine vs banelings must be hard as hell too, and ZvZ baneling battles must be a real nightmare. If you're used to play quite fast, it's really slowing you down: for example warp ins have a 500 ms delay, which you must wait to be able to add units to your control groups. You won't have the most crisp and sharp execution you can have, that's for sure.
I hope it helped. Have a good day. 500MS??? dude that's horrific i thought with 150ish i had it rough damn
What, 500ms? I get 280-330ms from Hong Kong to the EU server (which I think is located in Netherland or something).
Its definately noticable, something inbetween 0.5-1 second delay, its less noticeable the more you play, though I wouldn't recommend 1v1 too seriously, clutch forcefield is barely ok, when theres banelings rolling towards you it becomes quite messy since you won't have a lot of time to react.
I still play a lot of team games with some of my friends in EU, and occasionally 1v1 against lower MMR player (I improved quite a bit after moving to SEA).
The routing from SEA to Europe is awful compare with SEA<->California (~180ms) or EU<->US which is way more manageable.
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On November 22 2011 16:40 pycho wrote: isnt kr>us better than kr>eu becouse if you look at the world map then the distance between eu and kr is covered mostly by land and many nations and the distance between us and kr is mostly ocean, so maybe less disturbance in the force.
![[image loading]](http://4.bp.blogspot.com/_qgJiXhn9XmM/SWLNsk_lpbI/AAAAAAAAFxA/gT0GDsqncg8/s400/vader.jpg)
But yeah, that sounds reasonable
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Mmm, when I watched dragon's/rainbow's stream they said they refused to play on EU accounts because of the latency, and when they finally did they only played for a few hours cause the delay just made it not worth it.
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Testing from my work:
Ping Brooklyn NY: 280ms, Distance: 11650miles Ping Seul, Korea: 357ms, Distance: 4850miles.
Australia - Asia link is so friggin terrible.
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On November 22 2011 16:22 ZenithM wrote: Hi,
I'm from France and I have a Taiwanese account. I wouldn't recommend it, my ping is always over 500 ms, it really affects your gameplay. But if you can get used to it, I'm guessing it's fine. You basically have to take that into account when you pick your builds because for me (I'm P), I can't really rely on precise and timed forcefields for example, so I must be more safe than that, or pick even more A-movish strats than usual (:D), like zealot-archon. Marine vs banelings must be hard as hell too, and ZvZ baneling battles must be a real nightmare. If you're used to play quite fast, it's really slowing you down: for example warp ins have a 500 ms delay, which you must wait to be able to add units to your control groups. You won't have the most crisp and sharp execution you can have, that's for sure.
I hope it helped. Have a good day.
Wth 500ms O_O When i do speedtest i have around 280-300 and i think it would be too much, how can you play with that much delay :O
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On November 22 2011 16:45 pZu wrote:Show nested quote +On November 22 2011 16:40 pycho wrote: isnt kr>us better than kr>eu becouse if you look at the world map then the distance between eu and kr is covered mostly by land and many nations and the distance between us and kr is mostly ocean, so maybe less disturbance in the force.
![[image loading]](http://4.bp.blogspot.com/_qgJiXhn9XmM/SWLNsk_lpbI/AAAAAAAAFxA/gT0GDsqncg8/s400/vader.jpg) But yeah, that sounds reasonable 
Dat picture xD From what i've heard the best place to be when wanting to play another server is NA, because they have good connection/ms playing on Eu server and on Kr server :/ as people posted in this thread there are a couple of koreans playing on eu and streaming ZenexYong comes to mind.
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Belgium to Seoul, just did the test: around 600 ms.
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been wondering myself if it's worth getting a kr acc from eu
Did my test I got between 330 - 350 ms
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my ping to korea was 450 and my ping to eu was 130
east coast
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Aotearoa39261 Posts
I live in NZ, literally on the opposite side of the world to Spain, and I can play on EU. There is noticeable delay somewhere in the region of bnet 1 low latency (not chaos launcher low). It's not easy to play under those conditions but you can get used to it, however you won't be able to do super precise builds that require accuracy and quick reflexes.
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On November 22 2011 16:30 pZu wrote: Wow, 500 from france is quite alot. Anyone know what reasons why the ping when playing on US from EU is so much better, when the distance is about the same?
500 from germany as well... there is just no highspeed cable between middle europe and korea, there are some from us to kor etc etc but you need to take a longer way from eu to kr cause of no direct line
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i got 558 from spain so yeah it isnt that rare i guess...
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I got 354 from Croatia. 500+ from Germany Belgium France and Spain????? Wtf
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Russian Federation154 Posts
I think, much more fair, it's make traceroute to Korean server it's mine
Трассировка маршрута к kr.battle.net [121.254.166.38] с максимальным числом прыжков 30:
1 <1 мс <1 мс <1 мс 217.195.208.82 2 <1 мс <1 мс <1 мс 217.195.211.81 3 <1 мс <1 мс <1 мс 194.186.39.93 4 72 ms 72 ms 72 ms 64.209.110.97 5 98 ms 98 ms 97 ms ae8.scr3.FRA4.gblx.net [67.16.145.237] 6 219 ms 219 ms 218 ms po5-40G.ar5.LAX2.gblx.net [67.16.134.94] 7 218 ms 218 ms 218 ms ASIA-NETCOM-ASIA-PACIFIC-LTD.TenGigabitEthernet1 -2.ar5.LAX2.gblx.net [64.215.81.146] 8 341 ms 341 ms 341 ms po4-0-0.cr2.nrt1.asianetcom.net [202.147.0.37] 9 * * * Превышен интервал ожидания для запроса. 10 382 ms 380 ms 376 ms LGT-0001.gw3.sel2.asianetcom.net [202.147.9.18]
11 380 ms 385 ms 375 ms 1.208.104.245 12 392 ms 393 ms 395 ms 211.174.48.62 13 371 ms 368 ms 377 ms 211.234.120.10 14 * * * Превышен интервал ожидания для запроса. 15 * * * Превышен интервал ожидания для запроса.
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from france:
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I just did a test at work (university Janet, i.e <10 pings to UK) - my ping to Korea is over 400ms. It does seem like the infrastructure is poor between here and Korea.
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Generally the EU<->KR ping is known to be of the worst of all the cross-server pings, whereas playing from NA<->KR is barely noticeable after a while.
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wasn't this discussed in depth around TSL3?
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It's pretty horrible, but playable up to like diamond where they start to get good as well. Mirror matches are crap to deal with. Sources: Played like 10 games there myself.
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open command prompt
try: tracert eu.battle.net tracert sea.battle.net tracert kr.logon.battle.net
this gives actual pings to the servers, not just a "korea" ping from speedtest.
compare and see. Generally you'll want to be no more than 300ms though...I play on EU from NA with 158 and which is a noticeable difference when I ping 12ms on NA server but you get used to it after a while.
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lol 249ms over here (montreal to korea) but i remember being able to play on korea without having any lag issues just a few months after the game was released (around december-january).. then blizz patched something and the server became unplayable
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On November 23 2011 05:16 redeux wrote: open command prompt
try: tracert eu.battle.net tracert sea.battle.net tracert kr.logon.battle.net
this gives actual pings to the servers, not just a "korea" ping from speedtest.
compare and see. Generally you'll want to be no more than 300ms though...I play on EU from NA with 158 and which is a noticeable difference when I ping 12ms on NA server but you get used to it after a while.
Are you sure this should work? It seems all the battle.net servers block ping requests..... even us.battle.net.
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^^ It gets blocked out after a point, but it gives you a better picture of what really happens when you play the game, because it's a ping to the server you'll be playing on and not a general "korea" server.
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On November 22 2011 17:31 StrinterN wrote:I tried using this guide -> http://www.sc2sea.com/showthread.php?t=1893&tgm=8And my ms is around 270-290 to the sea/kr server. Also thanks for all the answers, even though there is a lot of different answers xD Is it playable for you?
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On November 23 2011 00:24 brrrtmn wrote:I think, much more fair, it's make traceroute to Korean server it's mine Show nested quote +Трассировка маршрута к kr.battle.net [121.254.166.38] с максимальным числом прыжков 30:
1 <1 мс <1 мс <1 мс 217.195.208.82 2 <1 мс <1 мс <1 мс 217.195.211.81 3 <1 мс <1 мс <1 мс 194.186.39.93 4 72 ms 72 ms 72 ms 64.209.110.97 5 98 ms 98 ms 97 ms ae8.scr3.FRA4.gblx.net [67.16.145.237] 6 219 ms 219 ms 218 ms po5-40G.ar5.LAX2.gblx.net [67.16.134.94] 7 218 ms 218 ms 218 ms ASIA-NETCOM-ASIA-PACIFIC-LTD.TenGigabitEthernet1 -2.ar5.LAX2.gblx.net [64.215.81.146] 8 341 ms 341 ms 341 ms po4-0-0.cr2.nrt1.asianetcom.net [202.147.0.37] 9 * * * Превышен интервал ожидания для запроса. 10 382 ms 380 ms 376 ms LGT-0001.gw3.sel2.asianetcom.net [202.147.9.18]
11 380 ms 385 ms 375 ms 1.208.104.245 12 392 ms 393 ms 395 ms 211.174.48.62 13 371 ms 368 ms 377 ms 211.234.120.10 14 * * * Превышен интервал ожидания для запроса. 15 * * * Превышен интервал ожидания для запроса.
This traceroute shows the simple reason why a ping from europe to korea is so big. The packets go from Russia to Frankfurt (line 5), Los Angeles (6 and 7), Narita-Tokyo (I guess, line 8) and Seoul (line 10). I believe the reason the routing goes this way is because there is no big backbone going through the middle east or russia to china/far east.
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On November 22 2011 16:45 pZu wrote:Show nested quote +On November 22 2011 16:40 pycho wrote: isnt kr>us better than kr>eu becouse if you look at the world map then the distance between eu and kr is covered mostly by land and many nations and the distance between us and kr is mostly ocean, so maybe less disturbance in the force.
![[image loading]](http://4.bp.blogspot.com/_qgJiXhn9XmM/SWLNsk_lpbI/AAAAAAAAFxA/gT0GDsqncg8/s400/vader.jpg) But yeah, that sounds reasonable 
Possilby the 2 funnest posts I've seen on TL. Voted for 2011!
I seriously cracked upa good laugh!
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Well, gratz on the account however, SEA and KR are not the same server, nor are they at the same location, but for me, it's terrible latency to EU, and its mainly because there are not any really good connections from Asia to Europe, probably because its over land, and somehow (weird), it's harder to get good lines through all the countries, than compared to the lines that go over to ocean to North America.
But to test the latency, there is a really easy somewhat accurate way to do it.
If you open command prompt, or any terminal prog, u can take a trace route to battle.net logon servers.
go to start - run - type "cmd" hit enter - type "tracert -d kr.logon.battle.net"
EU: tracert -d eu.logon.battle.net NA: tracert -d us.logon.battle.net SEA: tracert -d sea.logon.battle.net KR/TW: tracert -d kr.logon.battle.net
The last route it "usually" finds, should be near to the server. and u get a somewhat accurate latency measurement.
GLHF.
EDIT: this was actually mentioned in another post, that I missed. But it's a good indication of the latency.
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It is possible to play SC2 with a lot of lag. Not terribly fun, but it is possible (and, who knows, you may get waaaaaaaay better at the super-laggy version and become a total boss when there isn't lag :D). My old laptop used to lag like crazy when I played SC2, but didn't really have much of an effect. I just didn't use blink timings that much cause I couldn't blink micro to save my life (still can't xD).
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