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Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.
TvT: Scans for both players. Enough said. TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout. TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.
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TvT easily, TvZ only seems the most developed because it appears to be the most balanced non-mirror, however all the games are the same... i don't see how that is developed.
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On November 22 2011 17:08 aebriol wrote: Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.
TvT: Scans for both players. Enough said. TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout. TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.
guess observers are nothing
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literally this is a hard answer for me... i believe that TvP is good, and solid. TvT is boring trench warfare but yes it is solid and the winner of a good TvT will deserve it. as for TvZ i was really shocked that that was the highest rated, when as a Zerg it somewhat good and bad. really off right now :/
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pvp seems like the most dicey MU because of various points of time that you cant raelly scout an opponent (inbeetwen probe scout and observer tech), zvz doesnt really follow as bad scouting restrictions as pvp, overseer or even overlords are always available, zergling/changeling, creep/overlord spread are really giving a huge information boost generally rewarding the player for his information gathering. Also overseer is really strong in this MU as it cant really be stopped until late-midgame. Everyone points on rock-paper-scissor openings, which are not raelly true, cheese exists in every MU, and opening fast pool is the same risk as opening late pool (after expand). Its actually all depending on maps, on biggest maps like Terminus, there is much less risk involved in hatch first, as even fast pool would have bad statistical record.
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TvT closely followed by TvZ imo.
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I hate watching ZvP, it is just based around one big battle, and unless the person who wins makes a major mistake afterwards the game is just over :/ .
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Id say TvT and TvZ as well. But I really liked ZvZ at Providence. Big tourneys such as MLG, where the best go head to head really helps the metagame a lot
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On November 22 2011 00:13 mrafaeldie12 wrote: I personally think TvT is the most developed MU because usually the best player always wins,it's not like ZvZ where in a flip of a coin a player like IM.NesTea can lose to TLAF'Liquid.HayprO Haypro almost beat MVP....he is no joke of a player. I agree with the poll. TvT and TvZ are the most developed, with TvP right behind. All the other matchups are a bit wonky at the moment.
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I don't think you can say any of ther terran matchups are very evolved becuase terran players don't use most of their units because the simple ones are soo good.
I don't think zerg is very defined as we still go for the big engagement style, I think in the future anyone who macros off one hatch hotkey is going to be an eample of sloppy play. I think the future of zerg is a lot of backstabs and small groups of units throughout the map for most of the game forcing trades and not keeping the opponent at home, but letting him come to you and getting a lot of gas early
Protoss, well, protoss isn't very defined either, as they've been doing the same thing since beta, really. Most people will say that's all they can do, but that's been proven wrong, and protoss just needs to be shaped out.
So, I don't think any matchup is very defined at all, we are all still playing like shit, honestly. I can't wait till we see the REALLY good strategies in the coming years.
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TvZ isn't quite as figured out as people tend to think. Muta-ling-bling vs. marine-tank-medivac is still a mainstay, but alternative styles (mech, Stephano style, roach openings, etc.) are starting to look just as good, or even better.
TvT, on the other hand, is definitely settling down. Bio vs. mech is still somewhat of a question, but pretty much every permutation of that has been played out and there's very little variation in what each side has to do. The fact that almost every 20+ minute TvT falls into the same pattern is proof of the MU's stability.
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TvT easily, theres a bit of weird stuff ultra late game but otherwise everythings figured I think
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I voted TvZ, but I think it's actually TvT. TvZ I find more exciting, but there are still a couple of units in TvZ which almost have no place (hydras, battlecruisers). Though then again, TvT has just slowly evolved into a matchup with many viable builds on various numbers of bases with all units viable in someway or another.
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TvZ without a thought, TvT after some reflection.
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The incredible range of strategies and builds and compositions I've seen in TvT for the last year makes me think it's the most developed matchup. For every build there is a counter, and the game flows from early to mid and then to late game seamlessly. Of course it has had the advantage over TvZ of never being inbalanced, and the huge number of tip top Terran pros also helped.
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On November 22 2011 17:11 fatworthlessvirgin wrote:Show nested quote +On November 22 2011 17:08 aebriol wrote: Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.
TvT: Scans for both players. Enough said. TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout. TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.
guess observers are nothing Early game As in, before tech routes are chosen.
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TvZ is interesting to watch, but its definitely not the most developed matchup
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On November 22 2011 18:41 aebriol wrote:Show nested quote +On November 22 2011 17:11 fatworthlessvirgin wrote:On November 22 2011 17:08 aebriol wrote: Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.
TvT: Scans for both players. Enough said. TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout. TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.
guess observers are nothing Early game  As in, before tech routes are chosen. Except Terrans only scan maybe once in the early game and often rely on SCV scouting and watchtower control for information instead. You have to mule your ass off early to avoid falling behind. It's not until much later that Terran can just drop scans more or less at will to get info.
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On November 22 2011 18:41 aebriol wrote:Show nested quote +On November 22 2011 17:11 fatworthlessvirgin wrote:On November 22 2011 17:08 aebriol wrote: Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.
TvT: Scans for both players. Enough said. TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout. TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.
guess observers are nothing Early game  As in, before tech routes are chosen. Scanning in the early game (before 8 minutes) is a HUGE investment that should almost never be done. The only exception to this is in TvT, when you go 1 rax FE and you have 2 OCs, so you can afford to burn a scan to see if you need an engy bay cause they are going banshees or other stuff like that.
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