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Most Developed Match-Up - Page 5

Forum Index > SC2 General
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aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2011-11-22 08:09:18
November 22 2011 08:08 GMT
#81
Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.

TvT: Scans for both players. Enough said.
TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout.
TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.
MagickMan
Profile Joined March 2011
Australia498 Posts
Last Edited: 2011-11-22 08:11:53
November 22 2011 08:11 GMT
#82
TvT easily, TvZ only seems the most developed because it appears to be the most balanced non-mirror, however all the games are the same... i don't see how that is developed.
fatworthlessvirgin
Profile Joined November 2011
United States34 Posts
November 22 2011 08:11 GMT
#83
On November 22 2011 17:08 aebriol wrote:
Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.

TvT: Scans for both players. Enough said.
TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout.
TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.


guess observers are nothing
I am literal scum.
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
November 22 2011 08:19 GMT
#84
TvZ of course.
http://www.ipstarcraft.com/ --iPCHOMP
Mvrio
Profile Joined July 2011
689 Posts
November 22 2011 08:21 GMT
#85
literally this is a hard answer for me... i believe that TvP is good, and solid. TvT is boring trench warfare but yes it is solid and the winner of a good TvT will deserve it. as for TvZ i was really shocked that that was the highest rated, when as a Zerg it somewhat good and bad. really off right now :/
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
bgx
Profile Joined August 2010
Poland6595 Posts
November 22 2011 08:23 GMT
#86
pvp seems like the most dicey MU because of various points of time that you cant raelly scout an opponent (inbeetwen probe scout and observer tech), zvz doesnt really follow as bad scouting restrictions as pvp, overseer or even overlords are always available, zergling/changeling, creep/overlord spread are really giving a huge information boost generally rewarding the player for his information gathering. Also overseer is really strong in this MU as it cant really be stopped until late-midgame. Everyone points on rock-paper-scissor openings, which are not raelly true, cheese exists in every MU, and opening fast pool is the same risk as opening late pool (after expand). Its actually all depending on maps, on biggest maps like Terminus, there is much less risk involved in hatch first, as even fast pool would have bad statistical record.
Stork[gm]
Mario1209
Profile Joined September 2010
United States1077 Posts
November 22 2011 08:25 GMT
#87
TvT closely followed by TvZ imo.
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
November 22 2011 08:28 GMT
#88
I hate watching ZvP, it is just based around one big battle, and unless the person who wins makes a major mistake afterwards the game is just over :/ .
Archie_Lewis
Profile Joined July 2011
Czech Republic87 Posts
November 22 2011 08:29 GMT
#89
Id say TvT and TvZ as well. But I really liked ZvZ at Providence. Big tourneys such as MLG, where the best go head to head really helps the metagame a lot
"wow im so bad at this game..." - Chris Loranger
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2011-11-22 08:33:55
November 22 2011 08:33 GMT
#90
On November 22 2011 00:13 mrafaeldie12 wrote:
I personally think TvT is the most developed MU because usually the best player always wins,it's not like ZvZ where in a flip of a coin a player like IM.NesTea can lose to TLAF'Liquid.HayprO

Haypro almost beat MVP....he is no joke of a player.
I agree with the poll. TvT and TvZ are the most developed, with TvP right behind. All the other matchups are a bit wonky at the moment.
more weight
Arisen
Profile Blog Joined October 2010
United States2382 Posts
November 22 2011 08:38 GMT
#91
I don't think you can say any of ther terran matchups are very evolved becuase terran players don't use most of their units because the simple ones are soo good.

I don't think zerg is very defined as we still go for the big engagement style, I think in the future anyone who macros off one hatch hotkey is going to be an eample of sloppy play. I think the future of zerg is a lot of backstabs and small groups of units throughout the map for most of the game forcing trades and not keeping the opponent at home, but letting him come to you and getting a lot of gas early

Protoss, well, protoss isn't very defined either, as they've been doing the same thing since beta, really. Most people will say that's all they can do, but that's been proven wrong, and protoss just needs to be shaped out.

So, I don't think any matchup is very defined at all, we are all still playing like shit, honestly. I can't wait till we see the REALLY good strategies in the coming years.
"If you're not angry, you're not paying attention"
sevia
Profile Joined May 2010
United States954 Posts
November 22 2011 08:44 GMT
#92
TvZ isn't quite as figured out as people tend to think. Muta-ling-bling vs. marine-tank-medivac is still a mainstay, but alternative styles (mech, Stephano style, roach openings, etc.) are starting to look just as good, or even better.

TvT, on the other hand, is definitely settling down. Bio vs. mech is still somewhat of a question, but pretty much every permutation of that has been played out and there's very little variation in what each side has to do. The fact that almost every 20+ minute TvT falls into the same pattern is proof of the MU's stability.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Iksf
Profile Joined March 2011
United Kingdom444 Posts
November 22 2011 09:08 GMT
#93
TvT easily, theres a bit of weird stuff ultra late game but otherwise everythings figured I think
bittman
Profile Joined February 2011
Australia8759 Posts
November 22 2011 09:12 GMT
#94
I voted TvZ, but I think it's actually TvT. TvZ I find more exciting, but there are still a couple of units in TvZ which almost have no place (hydras, battlecruisers). Though then again, TvT has just slowly evolved into a matchup with many viable builds on various numbers of bases with all units viable in someway or another.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
nihoh
Profile Blog Joined May 2010
Australia978 Posts
November 22 2011 09:18 GMT
#95
TvZ without a thought, TvT after some reflection.
Dont look at the finger or you will miss all that heavenly glory.
nokz88
Profile Joined October 2010
Brazil1253 Posts
November 22 2011 09:32 GMT
#96
The incredible range of strategies and builds and compositions I've seen in TvT for the last year makes me think it's the most developed matchup. For every build there is a counter, and the game flows from early to mid and then to late game seamlessly. Of course it has had the advantage over TvZ of never being inbalanced, and the huge number of tip top Terran pros also helped.
in a state of trance
aebriol
Profile Joined April 2010
Norway2066 Posts
November 22 2011 09:41 GMT
#97
On November 22 2011 17:11 fatworthlessvirgin wrote:
Show nested quote +
On November 22 2011 17:08 aebriol wrote:
Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.

TvT: Scans for both players. Enough said.
TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout.
TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.


guess observers are nothing

Early game As in, before tech routes are chosen.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
November 22 2011 09:53 GMT
#98
TvZ is interesting to watch, but its definitely not the most developed matchup
forsooth
Profile Joined February 2011
United States3648 Posts
November 23 2011 06:37 GMT
#99
On November 22 2011 18:41 aebriol wrote:
Show nested quote +
On November 22 2011 17:11 fatworthlessvirgin wrote:
On November 22 2011 17:08 aebriol wrote:
Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.

TvT: Scans for both players. Enough said.
TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout.
TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.


guess observers are nothing

Early game As in, before tech routes are chosen.

Except Terrans only scan maybe once in the early game and often rely on SCV scouting and watchtower control for information instead. You have to mule your ass off early to avoid falling behind. It's not until much later that Terran can just drop scans more or less at will to get info.
kofman
Profile Joined August 2011
Andorra698 Posts
November 23 2011 06:45 GMT
#100
On November 22 2011 18:41 aebriol wrote:
Show nested quote +
On November 22 2011 17:11 fatworthlessvirgin wrote:
On November 22 2011 17:08 aebriol wrote:
Heh funny enough ... the matchups are figured out in the exact order of scouting abilities early game.

TvT: Scans for both players. Enough said.
TvZ: Scan for one player, overlords that can skip chokes and sneak into a base to scout.
TvP: Scan for one player, the other ... pretty much nothing. Same for the rest of the matchups, except neither player have scan.


guess observers are nothing

Early game As in, before tech routes are chosen.

Scanning in the early game (before 8 minutes) is a HUGE investment that should almost never be done. The only exception to this is in TvT, when you go 1 rax FE and you have 2 OCs, so you can afford to burn a scan to see if you need an engy bay cause they are going banshees or other stuff like that.
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