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Most Developed Match-Up - Page 4

Forum Index > SC2 General
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lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 21 2011 20:30 GMT
#61
Due to the flux, PvZ is actually the most figured out, or at least the most explored.

TvZ is not very explored though as Mech and Hydras have roles I'm sure will be found in the coming months.
SC2 Mapmaker
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 21 2011 21:04 GMT
#62
On November 22 2011 05:30 Lore-Fighting wrote:
Due to the flux, PvZ is actually the most figured out, or at least the most explored.

TvZ is not very explored though as Mech and Hydras have roles I'm sure will be found in the coming months.


Lol, hydra having a role in ZvT... lol...
As it turns out, marines don't actually cost any money -Jinro
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
November 21 2011 21:40 GMT
#63
On November 22 2011 05:09 SeaSwift wrote:
Show nested quote +
On November 22 2011 05:07 ejozl wrote:
PvZ hasn't reached mass ravens, medivac, marine, ghosts yet and it's a long road ahead.


If PvZ ever uses any of those units I will be quite shocked

Those are all the new Toss units in LoTV, true story.


Personally I think all the Toss matchups looked really well developed UNTIL a) Kheydarin Amulet removal (Yup I'm going there) and b) Warpgate nerf.

The warp gate nerf almost single-handedly killed 3 gate expo in PvZ (Which IMO looked pretty stable at that point, 2 base collosus --> moar expo for Protoss and Roach hydra --> lose game for Zerg LOL (Obviously a bit of an exaggeration)). Now if you are doing that build it is very difficult to hold off roach ling timings and in general all the timings associated with 3 gate expo were completely thrown off and are currently very weak.

It didn't effect PvT nearly as much but aggressive 3 gates and 4 gates became much weaker, meaning 1/1/1s could be much greedier.

In PvP right before the nerf I think the matchup was quite stable. Most often if both players 4 gated they could very easily transition into anything they could currently, and if one of the players were greedy he lost, simple as that. IMO 4 gate just kept everything honest. Since the nerf the matchup has had the grace of 2 monkeys flinging poo at each other.

For the amulet, it provided a means of a completely alternate playstyle from robo in PvZ. I don't think many Zergs would have considered it imbalanced or at the very least, more imbalanced than the Collosus IMHO it made for a very fun and dynamic game. Even still I consider San vs Nestea on Shakuras Plateau to be the best game in SC2 since its release.

In PvT I think Terrans just overreacted b/c they didn't know that barracks' could build a unit called the Ghost at that point in time.
nt-rAven
Profile Joined February 2011
Canada405 Posts
November 21 2011 21:43 GMT
#64
i guess u havent been watching metagame in pvz that closely, seeing as now majority of the games zerg goes muta involves an entire map basetrade, which always somehow favors zerg lol
get owned
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 21 2011 21:57 GMT
#65
On November 22 2011 06:40 Geovu wrote:
In PvT I think Terrans just overreacted b/c they didn't know that barracks' could build a unit called the Ghost at that point in time.


Funny thing is maybe...just MAYBE a slightly nerfed amulet (say, 70 or 65 energy?) would've worked so well that we wouldn't have even needed the ghost nerfs either.

Amulet removal indeed occured way too quickly and was a way too drastic nerf. I think there are few who wouldn't agree on that (I mean, there's always a way to just nerf it, no?)

Basicly PvT had to be completely re-developed from scratch.
"You see....YOU SEE..." © 2010 Sen
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-11-21 22:05:23
November 21 2011 22:03 GMT
#66
On November 22 2011 06:57 sleepingdog wrote:
Show nested quote +
On November 22 2011 06:40 Geovu wrote:
In PvT I think Terrans just overreacted b/c they didn't know that barracks' could build a unit called the Ghost at that point in time.


Funny thing is maybe...just MAYBE a slightly nerfed amulet (say, 70 or 65 energy?) would've worked so well that we wouldn't have even needed the ghost nerfs either.

Amulet removal indeed occured way too quickly and was a way too drastic nerf. I think there are few who wouldn't agree on that (I mean, there's always a way to just nerf it, no?)

Basicly PvT had to be completely re-developed from scratch.

I definitely don't disagree with you, though my inner toss feels that it didn't need any nerf at all

PvT had to be re-developed from scratch b/c of Amulet.

PvP had to be re-developed from scratch b/c of Warpgate.

PvZ had to be re-developed a bit b/c of both.

The only time I think this has ever happened in any other MU is TvZ 5 rax reaper which was obviously lol and needed to be changed, while neither of these toss changes were at all 'necessary' in nearly the same way.
TheBomb
Profile Joined October 2011
237 Posts
November 21 2011 22:10 GMT
#67
For sure TvT and then TvZ and although TvT is a bit boring, especially after so many gomTV TvT's, TvZ on the other hand is very developed and interesting.
Starcraft 2 needs LAN support
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
November 21 2011 22:21 GMT
#68
As a terran, I feel like I have to spend 70% of my practice time working on TvZ because there's so much to work on. Thank god my best friend/blood brother is a zerg, we can play the best matchup together!

Otherwise, TvT is pretty fun and figured out but the variability keeps it fresh. I don't like watching TvT but I love playing it. Just the fact there's so many 1 base openings keep it fun, and the fact that so many compositions WORK. Bio, Bio+Tank, Pure Mech, Hellion Banshee, Skyterran.

Beyond that? ZvP and TvP seem about even on the "Figured out" scale, though slightly more volatile.
"If you don't give a shit which gum you buy, get stride" - Tyler
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
November 21 2011 22:29 GMT
#69
isn't it amazing how good and how many TvZs we get despite there being so many more terrans than zerg? o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 21 2011 22:31 GMT
#70
TvZ seems the most developed to me. It seems like everything has its place.
cvt
Profile Joined November 2011
United States192 Posts
November 21 2011 22:31 GMT
#71
No question at all that it is TvZ. It's probably the only matchup with an established and well balanced meta game (imo).
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-11-21 22:34:17
November 21 2011 22:33 GMT
#72
On November 22 2011 05:30 Lore-Fighting wrote:
Due to the flux, PvZ is actually the most figured out, or at least the most explored.

TvZ is not very explored though as Mech and Hydras have roles I'm sure will be found in the coming months.


What I completely disagree. A lot of zergs are struggling in zvp now so I wouldn't say its figured out at all as there is a lot of things that could happen in the mu that isn't figured out and what not compared to zvt lol.

TvZ is definitely the most developed balanced match up in the game for most of the game except possibly late late (ghosts).

But no hydra's won't have a role they are to slow and bad just like in zvp how most people try to avoid hydra's due to the same weaknesses that are just to unforgiving. If you attack with hydra's you have to commit you can not retreat 9 times out of 10 and that's just bad when you are guaranteed to either lose them if you engage an army with them ever.
When I think of something else, something will go here
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 21 2011 22:37 GMT
#73
Interesting poll. I disagree strongly with the results.

I think PvP is the most developed matchup. Because of the warpin mechanic, there is no room for any mistakes, otherwise you'll instantly lose. Specifically, this means early and mid game is almost perfectly mapped out. Admittedly, late game PvP isn't completely actualized, but despite naysayers I'd say it's about as developed as any other matchup.
AndAgain
Profile Joined November 2010
United States2621 Posts
November 21 2011 22:37 GMT
#74
I think it's either PvP or ZvZ just because there's the least to be figured out. There's the least room for error or greediness.
All your teeth should fall out and hair should grow in their place!
413X
Profile Joined April 2010
Sweden203 Posts
November 21 2011 22:57 GMT
#75
Im in the opinion that PvZ is the match up most figured out. Protoss had free reign over zerg for an entire year to bash zerg. Now zerg has figured out how to play and it's quite obvious that zerg is extremely strong in that match up. Zerg have all the strats while protoss has to rely on 2 base timings and cheese strats and some very limited macro oriented strats to get that deathball up on more than 3 bases. I obviously don't really have much to support my opinions but it's how i think it's how it is now.
The pro noob
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
November 21 2011 23:02 GMT
#76
I don't know about most developed, but least developed is definitely PvP. And the poll results do reflect that, so I'm all done here.
Don.681
Profile Joined September 2010
Philippines189 Posts
November 22 2011 07:54 GMT
#77
I think anything that involves P is not yet fully developed.

Z and T in all match-ups may use the entire tech tree. That's why ZvT feels the most developed matchup.

Whenever P is in the mix, you get 1 race that has 2 less units to use vs the others. The Mothership and Carrier tech path is never a serious strategic choice. Even if you are already ahead.

I think the key is to change the stats around the carrier and interceptor so that it becomes a heavy defensive unit as opposed to the offensive nature of the colossi.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 22 2011 07:59 GMT
#78
TvZ until ghosts. i havent seen some good zerg play vs lots of ghost.
| Idra | YuGiOh | Leenock | Coca |
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
November 22 2011 08:00 GMT
#79
Didn't an interviewer at MLG ask MVP if he agreed with what Artosis said about TvT turning into mech war, and MVP basically said no, larger maps actually favor heavy bio play?
KeKeSynergy
Profile Joined September 2010
United States13 Posts
November 22 2011 08:08 GMT
#80
"ZvG" - Lindsey Sporrer



But all jokes aside I think TvT is the most developed match-up :D
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