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[D] KA in PvT then and now- NSHoSeo_san vs MVP_sC - Page 11

Forum Index > SC2 General
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how2TL
Profile Joined August 2010
1197 Posts
November 05 2011 01:31 GMT
#201
The best way to balance the game is to nerf anything interesting.
InFi.asc
Profile Joined May 2010
Germany518 Posts
November 05 2011 01:31 GMT
#202
On November 05 2011 10:25 eourcs wrote:
Show nested quote +
On November 05 2011 08:43 koolaid1990 wrote:
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.


KA was in no way balanced and i'm not sure where you got the 50% from. I distinctly remember many terrans saying that you couldn't let protoss get templar or else you'd lose (Drewbie said on stream once "hey guys i got a new sick tvp build. What I do is scan every minute and when i see a templar archive, i bring every single scv and allin them". There were many games where a terran would absolutely demolish a protoss army (which in of itself at the time was rare) and protoss would warp in 5 storms and herp derp the terran's army is gone. That doesn't seem like fun to watch. Now that terrans have gotten ridiculously good with ghosts, should the KA be put back in? Definitely not in its previous form, but a +15 energy or faster energy regen would be something neat to try out.

As for the people saying that Protosses cheese because that's the only thing viable, that's completely retarded. Do you really think that if "Macro protoss" was buffed (which it doesn't really need to be), people like Hongun, Hwangsin, Genius, and every single other alliny-protosses would suddenly adopt macro play? No, they allin because it's very easy to execute and can easily grant you free-wins which is what you're looking for when you're a bad player.


if we want to talk about pro level game balance please do not quote destiny or anyone of that caliber.

then i would like to hear which protoss isn't alliny right now in your opinion?


aside from that you say that with KA protoss just warped templars in and roflstomped the terran. that's kind of unlikely unless the terran decided to go on a full out attack at the protoss base, you know because HTs are damn slow. so they were used as defensive mechanism.

again, I am not saying KA was ok the way it was but your arguing is kinda of imo.
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
canikizu
Profile Joined September 2010
4860 Posts
November 05 2011 01:43 GMT
#203
I used to not thinking that KA was op, but then I watched White Ra's games. My God, those were hopeless. You literally just can't stop KA templar and a few zealots even if you know they're gonna come. You can't just send big chunk of your army to defend 2,3 bases at once because your main army has to station against the protoss's. You can send a group of army to defend the drop/sneaked pylon, but with equal supplies, KA templar + upgraded chargelots are much better than MMM. Even if you can defend 1 wave, it's gonna come again and your mmm out of hp to do anything good.
Benzzro
Profile Joined August 2011
Australia167 Posts
November 05 2011 01:45 GMT
#204
Lol, sC is so much better than San, this thread instantly fails.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
November 05 2011 01:51 GMT
#205
On November 05 2011 01:34 flowSthead wrote:
Show nested quote +
On November 05 2011 01:29 Numy wrote:
On November 05 2011 01:27 Roxy wrote:
On November 05 2011 01:21 Numy wrote:
On November 05 2011 01:17 Roxy wrote:
On November 05 2011 01:15 sunnata wrote:
On November 05 2011 00:46 Erasme wrote:
On November 05 2011 00:41 50bani wrote:
On November 05 2011 00:37 RemrafGrez wrote:
On November 05 2011 00:26 Snowbear wrote:
The removal had nothing to do with HT drops. It had something to do with the fact that you couldn't kill a protoss. After you killed his army, he could warp in some HT's and storm the hell out of you (which was possible since all the ghosts were dead after the fight).

Making amulet +15 energy instead of +25 would make it much more balanced.


I'm OK with +15 instead of +25, but was it really impossible to kill a Protoss because of KA? That seems counter intuitive to argue.

Roles reversed and P kills a T army. If you assume both players aren't missing rounds of production, in the flip scenario wouldn't Protoss have just as much trouble killing Terran because bio + ghosts + medivacs would pop, and the ghosts would have 75 energy for EMP? Or do you mean if you killed his army, you coudn't even hit an outlying expansion because he'd wait for you to arrive then warp in?


Ghosts come out of Barracks, HTs come out of thin air anywhere on the map, huge difference

Warp in storm anywhere on the map was op. Seriously, ghost does not insta travel to a hidden supply depot.


Great point! We should have troops calldown.. NOW WE'RE TALKING!

And a lot of you are just looking at PvT, what about PvZ and PvP?


PvZ
KA will help defend vs mutas
It may be an alternative to colosus against hydras.
KA not good vs roaches, brood lords, ultras.. onyl good vs clumped lings and vs hydras.
drop play is risky vs zerg because they get easy map cotnrol

PvP this would be interesting. obviuosly mirror matches should be held to a different measure of balance.. but if this results in less colosus battles, id be all for it


You are confusing what is good. Storm is good against Mutas and an alternative to Colossi vs Hydras. KA does not make storm better or worse vs these things. What KA does it make it so it removes any strategical positioning with your HT and army. You don't have to use anything to defend until you need to defend which removes a big element of play. The opponent can no longer force your hand into a specific position so he can abuse a hole it creates somewhere else since with KA there are no holes.

That in a nutshell is why KA was removed. It doesn't add options to the game, it removes them.


KA doesnt make the deathball stronger. Any templars sitting in your deathabll will already have enough energy anyways.

Protoss units are not very mobile, and they are very weak when not all together. Protoss is also the race that is most dependent on gas. It is too weakening to them to have 2 HT and a couple zealots sitting in EVERY base.

Drops are already really devastating. If your gates are on cooldown, you have no choice but to move your whole (or at least half) army do defend the drop.


You basically saying you want a invincible race. Cool


No, he is saying that Protoss defense sucks and that KA adds some needed defense. For example, Protoss is the only race that can actually have their buildings unpowered, as in they can have their buildings not die but still not be able to build anything. KA adds defense to Protoss bases late game.

Is adding in KA balanced? I cannot say, but it would not make Protoss invincible. It might make them OP, or it might make them more stable. It also might limit options if it forces Protoss to go Templar every game, but who knows? The game was different when it was taken away. There have been a lot of changes and it is difficult to tel what would happen if they re-introduced it. It's a moot point though since they definitely will not bring it back.


And that's the problem.
KA doesn't add defense. It adds offense.
If KA could somehow be magically worked to be a defensive-only ability relating to templar then it might be alright, but due to the warpgate mechanics, it was just too easy to get templar instantly to the exact right place on the map as and when they were required.
KA wasn't defensive, it was whatever it needed to be, and gave you an instant storm where you wanted. If you think Protoss needs some kind of defensive buff, then KA will never be it.
HOLY CHECK!
aksfjh
Profile Joined November 2010
United States4853 Posts
November 05 2011 01:53 GMT
#206
On November 05 2011 10:15 InFi.asc wrote:
Show nested quote +
On November 05 2011 10:12 aksfjh wrote:
On November 05 2011 09:59 InFi.asc wrote:
On November 05 2011 09:48 mlspmatt wrote:
On November 05 2011 09:45 aksfjh wrote:
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.

Amen to this.


so you agree that the current Protoss design is shit and needs a revamp.

weaker timing pushes and more end game capabilities?!

Except without the "end game" capabilities part. As long as "top" Protoss feel that they can use gimmicky all-in-ish builds, they will continue to prepare them as go-to builds. You can give them all the options and end-game buffs in the world, but as long as they have that deck of powerful early options, they will continue to use them at the detriment of tournament results, as long as they continue to work in practice. I guarantee you, no Protoss in GSL goes into their matches having practiced builds they lose a lot with in practice.


i kind of agree with you. that is what would happen.

the reality is a little different though, i think. i remember MC trying to play macro games against terrans, see the finals NASL and IEM against Puma and he got utterly destroyed despite of playing better (imo).

the trend is last month(s) has been back from macro games to gimmicky timing attacks because macro games failed protoss so hard.

edit: btw, I am not saying KA was fine the way it was!

I really think it's a matter of having that fall-back mindset. Back in the dark days of SCV pulls, we had a few Terrans try macro games and get mild, if not abysmal, results. The metagame revolved around Terrans really driving hard stim, seige, and banshee timing pushes. Luckily, it was a very systematic and discrete process, allowing Terrans to adapt slowly and not fall out of the scene. 1-1-1 is almost a window into that past, except the macro metagame had evolved as the fall-back.

It's reverse for Protoss right now. KA wouldn't fix that, nor would endgame buffs. The only way to highlight any REAL endgame problems would be to remove all effective early game fall-backs, like was done to Terran. I personally don't prefer that approach, but I retain my belief that is the only way to be remotely certain of endgame weaknesses.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
November 05 2011 01:53 GMT
#207
IMO KA should make an HT start with like 65-68 energy or something, that way you can't warp in --> storm, but you also don't have to wait too long for more. I don't like how Blizzard handles some balance changes sometimes. Like, they are getting rid of the Carrier in HotS after never tweaking it's build time, cost, strength, or anything really... and when they got rid of KA it went from instant storm to 'wait 44 seconds for storm'. In general they really do a great job though.

I'd really like to see a KA still in the game, but instead of:
+25 starting energy, cost 150/150
It could be:
+15 starting energy, cost 100/100 or 125/125

KA was a great upgrade and idea in general. I like that it made the game last longer, because if Terran beat your army in a big fight you could still hang on because of KA.
canikizu
Profile Joined September 2010
4860 Posts
November 05 2011 01:55 GMT
#208
Arc shield + zealots are looking better and better.
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
November 05 2011 01:56 GMT
#209
It was overpower as hell, even you had like 50-100 supply lead, terran were unable to break protoss even if you win the first fight coz next warp in and you had to go back and wait until your ghost get enough energy, god those days were terrible...
Hell
eourcs
Profile Joined February 2011
United States459 Posts
Last Edited: 2011-11-05 02:08:13
November 05 2011 02:06 GMT
#210
On November 05 2011 10:31 InFi.asc wrote:
Show nested quote +
On November 05 2011 10:25 eourcs wrote:
On November 05 2011 08:43 koolaid1990 wrote:
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.


KA was in no way balanced and i'm not sure where you got the 50% from. I distinctly remember many terrans saying that you couldn't let protoss get templar or else you'd lose (Drewbie said on stream once "hey guys i got a new sick tvp build. What I do is scan every minute and when i see a templar archive, i bring every single scv and allin them". There were many games where a terran would absolutely demolish a protoss army (which in of itself at the time was rare) and protoss would warp in 5 storms and herp derp the terran's army is gone. That doesn't seem like fun to watch. Now that terrans have gotten ridiculously good with ghosts, should the KA be put back in? Definitely not in its previous form, but a +15 energy or faster energy regen would be something neat to try out.

As for the people saying that Protosses cheese because that's the only thing viable, that's completely retarded. Do you really think that if "Macro protoss" was buffed (which it doesn't really need to be), people like Hongun, Hwangsin, Genius, and every single other alliny-protosses would suddenly adopt macro play? No, they allin because it's very easy to execute and can easily grant you free-wins which is what you're looking for when you're a bad player.


if we want to talk about pro level game balance please do not quote destiny or anyone of that caliber.

aside from that you say that with KA protoss just warped templars in and roflstomped the terran. that's kind of unlikely unless the terran decided to go on a full out attack at the protoss base, you know because HTs are damn slow. so they were used as defensive mechanism.

then i would like to hear which protoss isn't alliny right now in your opinion


Drewbie at the time was quite good. He wasn't tip-top, but reasonably good. I also don't really trust korean balance opinions because things can be lost in translation and koreans like to stir up drama :p. The problem was that let's say a terran won a battle very decisively. There's two things he can do, mass expand or attack. Mass expand works because the terran has a huge army lead so protoss can't do anything about it. However, you can mass expand when you're both maxed and sitting around and armies die so fast in 200/200 engagements that having 6 bases instead of 4 doesn't really matter until bases start mining out. So really, counter-attacking should be the most ideal option, because you can take advantage Of your army lead to deny bases, but you couldn't do that because of KA. So really, you basically could only sit there, letting the protoss remax and you rinse-repeat until some guy bashes their way to victory. Tl;dr. protoss could fuck up majorly, and terran couldn't do anything about it.

I haven't watched enough gsl recently but sage,jyp, and oz have looked solid and played smart in the games that i've seen. Hero plays well too, some of his tactics could be gimmicky but really, what is considered gimmicky now could be considered completely standard later on. Huk has great micro, but sometimes can be too agressive at times that he shouldn't be.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
mlspmatt
Profile Joined October 2011
Canada404 Posts
November 05 2011 02:06 GMT
#211
On November 05 2011 10:25 eourcs wrote:
Show nested quote +
On November 05 2011 08:43 koolaid1990 wrote:
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.


KA was in no way balanced and i'm not sure where you got the 50% from. I distinctly remember many terrans saying that you couldn't let protoss get templar or else you'd lose (Drewbie said on stream once "hey guys i got a new sick tvp build. What I do is scan every minute and when i see a templar archive, i bring every single scv and allin them". There were many games where a terran would absolutely demolish a protoss army (which in of itself at the time was rare) and protoss would warp in 5 storms and herp derp the terran's army is gone. That doesn't seem like fun to watch. Now that terrans have gotten ridiculously good with ghosts, should the KA be put back in? Definitely not in its previous form, but a +15 energy or faster energy regen would be something neat to try out.

As for the people saying that Protosses cheese because that's the only thing viable, that's completely retarded. Do you really think that if "Macro protoss" was buffed (which it doesn't really need to be), people like Hongun, Hwangsin, Genius, and every single other alliny-protosses would suddenly adopt macro play? No, they allin because it's very easy to execute and can easily grant you free-wins which is what you're looking for when you're a bad player.

Amen.
flowSthead
Profile Blog Joined March 2011
1065 Posts
November 05 2011 02:13 GMT
#212
On November 05 2011 10:51 Lonyo wrote:
Show nested quote +
On November 05 2011 01:34 flowSthead wrote:
On November 05 2011 01:29 Numy wrote:
On November 05 2011 01:27 Roxy wrote:
On November 05 2011 01:21 Numy wrote:
On November 05 2011 01:17 Roxy wrote:
On November 05 2011 01:15 sunnata wrote:
On November 05 2011 00:46 Erasme wrote:
On November 05 2011 00:41 50bani wrote:
On November 05 2011 00:37 RemrafGrez wrote:
[quote]

I'm OK with +15 instead of +25, but was it really impossible to kill a Protoss because of KA? That seems counter intuitive to argue.

Roles reversed and P kills a T army. If you assume both players aren't missing rounds of production, in the flip scenario wouldn't Protoss have just as much trouble killing Terran because bio + ghosts + medivacs would pop, and the ghosts would have 75 energy for EMP? Or do you mean if you killed his army, you coudn't even hit an outlying expansion because he'd wait for you to arrive then warp in?


Ghosts come out of Barracks, HTs come out of thin air anywhere on the map, huge difference

Warp in storm anywhere on the map was op. Seriously, ghost does not insta travel to a hidden supply depot.


Great point! We should have troops calldown.. NOW WE'RE TALKING!

And a lot of you are just looking at PvT, what about PvZ and PvP?


PvZ
KA will help defend vs mutas
It may be an alternative to colosus against hydras.
KA not good vs roaches, brood lords, ultras.. onyl good vs clumped lings and vs hydras.
drop play is risky vs zerg because they get easy map cotnrol

PvP this would be interesting. obviuosly mirror matches should be held to a different measure of balance.. but if this results in less colosus battles, id be all for it


You are confusing what is good. Storm is good against Mutas and an alternative to Colossi vs Hydras. KA does not make storm better or worse vs these things. What KA does it make it so it removes any strategical positioning with your HT and army. You don't have to use anything to defend until you need to defend which removes a big element of play. The opponent can no longer force your hand into a specific position so he can abuse a hole it creates somewhere else since with KA there are no holes.

That in a nutshell is why KA was removed. It doesn't add options to the game, it removes them.


KA doesnt make the deathball stronger. Any templars sitting in your deathabll will already have enough energy anyways.

Protoss units are not very mobile, and they are very weak when not all together. Protoss is also the race that is most dependent on gas. It is too weakening to them to have 2 HT and a couple zealots sitting in EVERY base.

Drops are already really devastating. If your gates are on cooldown, you have no choice but to move your whole (or at least half) army do defend the drop.


You basically saying you want a invincible race. Cool


No, he is saying that Protoss defense sucks and that KA adds some needed defense. For example, Protoss is the only race that can actually have their buildings unpowered, as in they can have their buildings not die but still not be able to build anything. KA adds defense to Protoss bases late game.

Is adding in KA balanced? I cannot say, but it would not make Protoss invincible. It might make them OP, or it might make them more stable. It also might limit options if it forces Protoss to go Templar every game, but who knows? The game was different when it was taken away. There have been a lot of changes and it is difficult to tel what would happen if they re-introduced it. It's a moot point though since they definitely will not bring it back.


And that's the problem.
KA doesn't add defense. It adds offense.
If KA could somehow be magically worked to be a defensive-only ability relating to templar then it might be alright, but due to the warpgate mechanics, it was just too easy to get templar instantly to the exact right place on the map as and when they were required.
KA wasn't defensive, it was whatever it needed to be, and gave you an instant storm where you wanted. If you think Protoss needs some kind of defensive buff, then KA will never be it.


Yes, KA does add some to offense since you can reinforce with KAed High Templar, but in the majority of situations KA added defense. Dropped by Terran? KAed Templar for defense. Terran/Zerg attacking your 3rd/fourth? KAed Templar for defense. It was for the majority of the time a defensive ability, since it comes so late game. You are extremely unlikely to have a hidden pylon in your base in late game when you get KA, so offensively it can only work as a reinforcement.

Like I said, it might be OP as offense/defense, or it might not. But it certainly added a lot to defense and I don't think you can argue that it did not.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
koolaid1990
Profile Joined September 2010
831 Posts
November 05 2011 02:35 GMT
#213
On November 05 2011 08:46 Dalavita wrote:
Show nested quote +
On November 05 2011 08:03 me_viet wrote:
But if the argument is that the game should be balanced at the highest level, then GSL code S having such a dominant Terran presence SHOULD be worrying.


Code S had a shitty tournament structure that didn't allow for a lot of change.

Add to that terran stability, early dominance during the beginnings of SC2 and simply more and/or better players and you have a recipe for GomTvT.

Show nested quote +
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.


Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.

its called "patches".
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-11-05 02:54:28
November 05 2011 02:49 GMT
#214
One of the reasons Protoss players really dislike removing KA was there literally was no time for Terrans to adapt.

Yes you can argue warpin storms was very strong against MMM, but why didn't anyone try using mech against protoss? See how good warp in storms is when you have 13 range seige tanks everywhere.

Take for example EMP. Blizzard waited for MONTHS. MONTHS of waiting to see Protoss players find a solution on their own or do things differently. Waited until there were only 5 Protoss left in the GSL Code S. Now finally they're nerfing EMP to 1.5 radius.

With KA, there was never any waiting. KA strategies were literally only being used for about 1 month. Terrans never adapted, the metagame never shifted. It was just flat out removed. Why didn't Blizzard ever wait for Terrans to try out counter strategies in TvP? Why didn't Blizzard wait until there were only 5 Terrans left in Code S before removing KA? This is why Protoss players are so bitter about KA. Because it never had a chance to be explored. Do you wanna know how many Terran still were in Code S when KA was removed? 14/32. More than Protoss. More than Zerg. More than a 1/3rd

If KA was kept, and it turned out to be OP, Protoss would not be asking for KA as much as they are now. But as it is, we'll never know.
deadmau
Profile Joined September 2010
960 Posts
November 05 2011 03:01 GMT
#215
On November 05 2011 11:49 GhostFall wrote:
One of the reasons Protoss players really dislike removing KA was there literally was no time for Terrans to adapt.

Yes you can argue warpin storms was very strong against MMM, but why didn't anyone try using mech against protoss? See how good warp in storms is when you have 13 range seige tanks everywhere.

Take for example EMP. Blizzard waited for MONTHS. MONTHS of waiting to see Protoss players find a solution on their own or do things differently. Waited until there were only 5 Protoss left in the GSL Code S. Now finally they're nerfing EMP to 1.5 radius.

With KA, there was never any waiting. KA strategies were literally only being used for about 1 month. Terrans never adapted, the metagame never shifted. It was just flat out removed. Why didn't Blizzard ever wait for Terrans to try out counter strategies in TvP? Why didn't Blizzard wait until there were only 5 Terrans left in Code S before removing KA? This is why Protoss players are so bitter about KA. Because it never had a chance to be explored. Do you wanna know how many Terran still were in Code S when KA was removed? 14/32. More than Protoss. More than Zerg. More than a 1/3rd

If KA was kept, and it turned out to be OP, Protoss would not be asking for KA as much as they are now. But as it is, we'll never know.


Never, explored. Just flat out removed, sentiments of all Protoss.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 05 2011 03:06 GMT
#216
On November 05 2011 10:25 eourcs wrote:
Show nested quote +
On November 05 2011 08:43 koolaid1990 wrote:
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.


KA was in no way balanced and i'm not sure where you got the 50% from. I distinctly remember many terrans saying that you couldn't let protoss get templar or else you'd lose (Drewbie said on stream once "hey guys i got a new sick tvp build. What I do is scan every minute and when i see a templar archive, i bring every single scv and allin them". There were many games where a terran would absolutely demolish a protoss army (which in of itself at the time was rare) and protoss would warp in 5 storms and herp derp the terran's army is gone. That doesn't seem like fun to watch. Now that terrans have gotten ridiculously good with ghosts, should the KA be put back in? Definitely not in its previous form, but a +15 energy or faster energy regen would be something neat to try out.

As for the people saying that Protosses cheese because that's the only thing viable, that's completely retarded. Do you really think that if "Macro protoss" was buffed (which it doesn't really need to be), people like Hongun, Hwangsin, Genius, and every single other alliny-protosses would suddenly adopt macro play? No, they allin because it's very easy to execute and can easily grant you free-wins which is what you're looking for when you're a bad player.

The numbers are from this http://www.teamliquid.net/forum/viewmessage.php?topic_id=272754

it's not biased towards any race, either. though some may disagree, but they are only disagreeing because it doesn't uphold their position on the balance of the game. thus proving that KA made the game more balanced (damn near it too) in both matchups and once it was taken away (march) toss became much more shitty. there was never a such a thing that it was impossible to win vs toss.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Benzzro
Profile Joined August 2011
Australia167 Posts
November 05 2011 03:15 GMT
#217
Team Liquid - The place bronze players discuss balance.
deadmau
Profile Joined September 2010
960 Posts
November 05 2011 03:23 GMT
#218
On November 05 2011 12:15 Benzzro wrote:
Team Liquid - The place bronze players discuss balance.


Benzzro - Silver player specializing in overgeneralizing.
Benzzro
Profile Joined August 2011
Australia167 Posts
November 05 2011 03:24 GMT
#219
On November 05 2011 12:23 deadmau wrote:
Show nested quote +
On November 05 2011 12:15 Benzzro wrote:
Team Liquid - The place bronze players discuss balance.


Benzzro - Silver player specializing in overgeneralizing.


Calling someone a silver player when they just dissed all the noobs on TL, damn near perfect assumption my friend,
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-11-05 03:40:50
November 05 2011 03:28 GMT
#220
On November 05 2011 00:50 Noocta wrote:
Stop with KA seriously.

Warp a templar, wait for energy to storm = produce a ghost/ infestor with energy upgrade

It's the SAME TIME.

I think the main concern is that they balanced HT around having this upgrade, and then they just removed it without doing anything to compensate. If they had originally designed SC2 and HT without having KA, maybe things would have been different, maybe they would have increased the HT movement speed? Part of the reason I think HT were made to be so slow was because of KA and being able to have useful templar anywhere on the map.

Would be nice if they made HT a little faster (2.25) so they weren't so clumsy and annoying to use offensively.


On November 05 2011 10:25 eourcs wrote:
Show nested quote +
On November 05 2011 08:43 koolaid1990 wrote:
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.


As for the people saying that Protosses cheese because that's the only thing viable, that's completely retarded. Do you really think that if "Macro protoss" was buffed (which it doesn't really need to be), people like Hongun, Hwangsin, Genius, and every single other alliny-protosses would suddenly adopt macro play? No, they allin because it's very easy to execute and can easily grant you free-wins which is what you're looking for when you're a bad player.

Whoops my bad, I was under the illusion pro-players who play this game for a living will do whatever they think has the best chance of winning so you know, they can actually make a living. I didn't realize that they only all-inned because it required less effort. I guess they don't care about winning or money or success, as long as they can avoid evil macro games like the plague they are happy!
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