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[D] KA in PvT then and now- NSHoSeo_san vs MVP_sC - Page 10

Forum Index > SC2 General
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koolaid1990
Profile Joined September 2010
831 Posts
Last Edited: 2011-11-04 23:44:25
November 04 2011 23:43 GMT
#181
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
November 04 2011 23:45 GMT
#182
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-11-04 23:46:51
November 04 2011 23:46 GMT
#183
On November 05 2011 08:03 me_viet wrote:
But if the argument is that the game should be balanced at the highest level, then GSL code S having such a dominant Terran presence SHOULD be worrying.


Code S had a shitty tournament structure that didn't allow for a lot of change.

Add to that terran stability, early dominance during the beginnings of SC2 and simply more and/or better players and you have a recipe for GomTvT.

On November 05 2011 08:45 Yaotzin wrote:
Show nested quote +
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.


Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
November 04 2011 23:48 GMT
#184
On November 05 2011 08:46 Dalavita wrote:
Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.

Maybe. Because they're being nerfed. That's not called metagame.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
November 04 2011 23:49 GMT
#185
On November 05 2011 08:48 Yaotzin wrote:
Show nested quote +
On November 05 2011 08:46 Dalavita wrote:
Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.

Maybe. Because they're being nerfed. That's not called metagame.


Bad players will argue that indeed.

User was temp banned for this post.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
November 04 2011 23:53 GMT
#186
On November 05 2011 08:49 Dalavita wrote:
Show nested quote +
On November 05 2011 08:48 Yaotzin wrote:
On November 05 2011 08:46 Dalavita wrote:
Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.

Maybe. Because they're being nerfed. That's not called metagame.


Bad players will argue that indeed.

Protoss has no way of dealing with ghosts, this is nothing new. If they stop obliterating every toss player in the world, it will only be because they got nerfed.

Apparently Blizzard agrees with me since, yknow, they're nerfing them.
emc
Profile Joined September 2010
United States3088 Posts
November 04 2011 23:58 GMT
#187
KA was imba, because you could warp in anywhere. Maybe it shifted the balance but it's for the better and I'm glad blizzard is trying to balance around the removal rather than put KA back in and expect things all races to get 50% win rate. No KA was broken, instant warp in and storming an army was a huge problem, once protoss got to that level with storm and KA they were extremely hard to bust and almost impossible to beat as terran. Yea we see more ghost play now a days but the EMP nerf is going to be fine.

Immortal buff was necessary, Acrhon buff was as well, all of those fixes were to help PvP. I don't know what other kind of drastic changes you might be thinking about, but this game has evolved past KA and it won't return.
Bajsgrodan
Profile Joined November 2010
Afghanistan408 Posts
November 05 2011 00:03 GMT
#188
I honestly think these statistics people are throwing out are a bit out of the blue, I dont see Terrans dominating anything else then code S atm, evry other tournament is divided between TZP pretty equally it seems. And due to the stale nature of GSL and the many Terrans that got into GSL in the early days due to smaller maps and better 1 base play I am not so surpriced to see more terrans in GSL. But I do believe evryone need to step back and just play the game more.
And remember that mapchoises and map pools affect results alot also...
My name sucks!
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 05 2011 00:05 GMT
#189
On November 05 2011 08:49 Dalavita wrote:
Show nested quote +
On November 05 2011 08:48 Yaotzin wrote:
On November 05 2011 08:46 Dalavita wrote:
Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.

Maybe. Because they're being nerfed. That's not called metagame.


Bad players will argue that indeed.

Bad players will argue that ghosts being nerfed makes them easier to deal with?

what?

isn't that just logic?
aksfjh
Profile Joined November 2010
United States4853 Posts
November 05 2011 00:16 GMT
#190
On November 05 2011 08:53 Yaotzin wrote:
Show nested quote +
On November 05 2011 08:49 Dalavita wrote:
On November 05 2011 08:48 Yaotzin wrote:
On November 05 2011 08:46 Dalavita wrote:
Guess what. In a couple of months the "protoss gets utterly destroyed once ghosts come out" is going to be a myth, just the same way.

It's called metagame.

Maybe. Because they're being nerfed. That's not called metagame.


Bad players will argue that indeed.

Protoss has no way of dealing with ghosts, this is nothing new. If they stop obliterating every toss player in the world, it will only be because they got nerfed.

Apparently Blizzard agrees with me since, yknow, they're nerfing them.

Yea, nothing Protoss has can kill a ghost. They are invincible against chargelots and colossi especially. Their attacks just bounce off the ghost armor!
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
November 05 2011 00:37 GMT
#191
I still think they should put back in a reworked amulet - one that regenerates energy at a quicker rate. This is for two reasons: first is that I think most people generally agree that templar needs some sort of buff, and this upgrade is different from the other two casters so its good in terms of 'racial diversity.'

But more importantly, I think it adds more strategic decision making elements to the game, I mean right now, when you see a protoss use up templar energy with storm you see them instantly morphing into an archon. I would like it so that its feasible to sometimes instead choose to remain in templar form and wait for energy to recharge again, just pressing [T] followed up by [C] instantly everytime without hesitation makes the game less fun since there's no thought process behind it imo.
weiliem
Profile Joined January 2008
2071 Posts
November 05 2011 00:43 GMT
#192
Y isnt this thread closed yet? Its so stupid people pulling out this topic again. KA was so strong back then, a p with 4 bases can simply spam hts then spam storms after losing an engagement and turn the tides around. but i do agree that it was too much a nerf, thats y they nerfed ghost too, only to remove 100 shields, and now nerfing the radius. I would like to see them buffing feedback range by 1 though, it would make up a more challenging micro war in TvP. But overall I see that being a btr solution than have KA not been removed.
Oppa feeding style
aksfjh
Profile Joined November 2010
United States4853 Posts
November 05 2011 00:45 GMT
#193
On November 05 2011 08:45 Yaotzin wrote:
Show nested quote +
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.
mlspmatt
Profile Joined October 2011
Canada404 Posts
Last Edited: 2011-11-05 00:51:54
November 05 2011 00:48 GMT
#194
On November 05 2011 09:45 aksfjh wrote:
Show nested quote +
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.

Amen to this.
InFi.asc
Profile Joined May 2010
Germany518 Posts
November 05 2011 00:59 GMT
#195
On November 05 2011 09:48 mlspmatt wrote:
Show nested quote +
On November 05 2011 09:45 aksfjh wrote:
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.

Amen to this.


so you agree that the current Protoss design is shit and needs a revamp.

weaker timing pushes and more end game capabilities?!
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2011-11-05 01:08:08
November 05 2011 01:05 GMT
#196
On November 05 2011 09:45 aksfjh wrote:
Show nested quote +
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.


Wow you are dense, you are just confirming what Yaotzin said. Toss is so garbage they are pigeonholed in to gimmicky shit. "Nothing else works." An entire race has to be based around all-ins to win? What kind of balance is that.
InFi.asc
Profile Joined May 2010
Germany518 Posts
November 05 2011 01:08 GMT
#197
On November 05 2011 10:05 deadmau wrote:
Show nested quote +
On November 05 2011 09:45 aksfjh wrote:
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.


Wow you are dense, you are just confirming what Yaotzin said. Toss is so garbage they are pigeonholed in to gimmicky shit. "Nothing else works."


even if i kind of agree with your post, please try not to insult people...
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
aksfjh
Profile Joined November 2010
United States4853 Posts
November 05 2011 01:12 GMT
#198
On November 05 2011 09:59 InFi.asc wrote:
Show nested quote +
On November 05 2011 09:48 mlspmatt wrote:
On November 05 2011 09:45 aksfjh wrote:
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.

Amen to this.


so you agree that the current Protoss design is shit and needs a revamp.

weaker timing pushes and more end game capabilities?!

Except without the "end game" capabilities part. As long as "top" Protoss feel that they can use gimmicky all-in-ish builds, they will continue to prepare them as go-to builds. You can give them all the options and end-game buffs in the world, but as long as they have that deck of powerful early options, they will continue to use them at the detriment of tournament results, as long as they continue to work in practice. I guarantee you, no Protoss in GSL goes into their matches having practiced builds they lose a lot with in practice.
InFi.asc
Profile Joined May 2010
Germany518 Posts
Last Edited: 2011-11-05 01:16:08
November 05 2011 01:15 GMT
#199
On November 05 2011 10:12 aksfjh wrote:
Show nested quote +
On November 05 2011 09:59 InFi.asc wrote:
On November 05 2011 09:48 mlspmatt wrote:
On November 05 2011 09:45 aksfjh wrote:
On November 05 2011 08:45 Yaotzin wrote:
On November 05 2011 08:32 mlspmatt wrote:
I don't know why there's no discussion about how bad the Korean Protoss play style is. Protoss strength is late game, yet the Korean Protoss are the cheesiest players on the planet. Hongun, Genius, Tassadar, Alicia, even MC at times can't help himself and uses some crappy void-ray or DT garbage. Its a pandemic.

Protoss gets utterly destroyed once ghosts come out, or broodlord/infestor for the other MU. The idea that Protoss is strong in the late game is a myth created earlier in the game's life when people didn't know anything really.

Protoss players are cheesy because *nothing else works*. Simple as that. The race is just a bit shitty.

That argument panned out real well against Terrans back in the Steppes of War days too. However, Terrans got nerfed (directly and indirectly) into having to play more macro oriented play styles. Those same map changes that forced Terran to rethink early game had little effect on warp-in Protoss, nor did any balance changes really affect Protoss early game aggressive options. Face it, Protoss are able to win a lot with gimmick play and tend to focus on that style, especially in Korea.

Amen to this.


so you agree that the current Protoss design is shit and needs a revamp.

weaker timing pushes and more end game capabilities?!

Except without the "end game" capabilities part. As long as "top" Protoss feel that they can use gimmicky all-in-ish builds, they will continue to prepare them as go-to builds. You can give them all the options and end-game buffs in the world, but as long as they have that deck of powerful early options, they will continue to use them at the detriment of tournament results, as long as they continue to work in practice. I guarantee you, no Protoss in GSL goes into their matches having practiced builds they lose a lot with in practice.


i kind of agree with you. that is what would happen.

the reality is a little different though, i think. i remember MC trying to play macro games against terrans, see the finals NASL and IEM against Puma and he got utterly destroyed despite of playing better (imo).

the trend is last month(s) has been back from macro games to gimmicky timing attacks because macro games failed protoss so hard.

edit: btw, I am not saying KA was fine the way it was!
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
eourcs
Profile Joined February 2011
United States459 Posts
November 05 2011 01:25 GMT
#200
On November 05 2011 08:43 koolaid1990 wrote:
blizzard was stupid. The game was balanced with KA. Toss was near 50% winrate, games were 10x much more fun to watch with all the constant back and forth type action. drops are way to devastating to toss these days. Even when KA was in, the first 2 gsl champions were zerg, and protoss were struggling in the GSL until MC came in, and even then most of his games won were really strong cheeses.
After they took out KA, they had ALL sorts of balanced problems, protoss winrates dropped hard in korea.


KA was in no way balanced and i'm not sure where you got the 50% from. I distinctly remember many terrans saying that you couldn't let protoss get templar or else you'd lose (Drewbie said on stream once "hey guys i got a new sick tvp build. What I do is scan every minute and when i see a templar archive, i bring every single scv and allin them". There were many games where a terran would absolutely demolish a protoss army (which in of itself at the time was rare) and protoss would warp in 5 storms and herp derp the terran's army is gone. That doesn't seem like fun to watch. Now that terrans have gotten ridiculously good with ghosts, should the KA be put back in? Definitely not in its previous form, but a +15 energy or faster energy regen would be something neat to try out.

As for the people saying that Protosses cheese because that's the only thing viable, that's completely retarded. Do you really think that if "Macro protoss" was buffed (which it doesn't really need to be), people like Hongun, Hwangsin, Genius, and every single other alliny-protosses would suddenly adopt macro play? No, they allin because it's very easy to execute and can easily grant you free-wins which is what you're looking for when you're a bad player.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
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