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The Powert of the Shredder - Drops and Defense vid - Page 12

Forum Index > SC2 General
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nam nam
Profile Joined June 2010
Sweden4672 Posts
October 31 2011 07:23 GMT
#221
The locus seems to do quite a lot of damage. (Please turn off health bars though next vid. ) What I didn't see in the video is if you can control the them. It looks like you could just kite them around with a quite unit otherwise.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-10-31 07:40:25
October 31 2011 07:38 GMT
#222
On October 31 2011 09:31 razy wrote:
[image loading]

User was warned for this post


OMG that pic was epic!

That is definetely a pic I am gonna save. ROFL.

My co-workers at work are like "wtf is so funny".

Regarding the vids I don't know what there is to say. Just wait for beta, Blizzard will balance the units out. No need to going rage mode about OP or not before the beta is out.

Blizzard will balance the game, I don't know why there is any reason to rage.
Fiend13
Profile Joined September 2010
Germany140 Posts
October 31 2011 07:39 GMT
#223
Assuming it is close to the real thing i only see problems on lower levels of play since burrow time + low hp pool makes it easy killable when focused. With high or inexistent reaction time you're pretty much done for.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 31 2011 07:51 GMT
#224
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


OMG no no nonononononono no. Protoss does not need harassment, they have the deathball advantage going for them, if they were given this level of harassment their deathball advantage would grow even larger... I think moving warp prism to require robo facility is the direction that we want to be moving, warpgates already give bad protoss players (and even some good ones) a huge buffer when it comes to getting out of position, giving them unit like the shredder would be a huge mistake by rewarding bad play even more than warpgate already does.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
October 31 2011 07:57 GMT
#225
rofl how long the terran shredder takes to kill the zerg base and how long the swarmhost kills the toss base... and there are 20 swarm hosts in total too ROFL
| Idra | YuGiOh | Leenock | Coca |
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 31 2011 07:58 GMT
#226
shouldn't this thread be in the custom map section? This really has very little to do with the current SC2 game and brings very little to the discussion about what might possibly be the balance in HotS.

Start a thread in the custom maps and discuss HOW to balance the HotS implemented units and see what makes sense?

Teim
Profile Joined October 2010
Australia373 Posts
October 31 2011 08:07 GMT
#227
Yeah. If you don't move your drones in the ~15 seconds you get from the time it you spot it to the time it's dropped and deployed, you deserve to lose your mineral line.
A duck is a duck!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 31 2011 08:08 GMT
#228
On October 31 2011 17:07 Teim wrote:
Yeah. If you don't move your drones in the ~15 seconds you get from the time it you spot it to the time it's dropped and deployed, you deserve to lose your mineral line.


Its more showcasing how even with the thing surrounded by lings it kills them almost instantly lol. So the only counter to it is I imagine roaches and 3 or so queens which is dumb.
When I think of something else, something will go here
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 31 2011 08:09 GMT
#229
Lmao, that's hilarious.

There's no way Terran needs blueflame hellions and a unit like the shredder. Just give that thing to the protoss.
Teim
Profile Joined October 2010
Australia373 Posts
October 31 2011 08:15 GMT
#230
On October 31 2011 17:08 blade55555 wrote:
Show nested quote +
On October 31 2011 17:07 Teim wrote:
Yeah. If you don't move your drones in the ~15 seconds you get from the time it you spot it to the time it's dropped and deployed, you deserve to lose your mineral line.


Its more showcasing how even with the thing surrounded by lings it kills them almost instantly lol. So the only counter to it is I imagine roaches and 3 or so queens which is dumb.


Well, the video only shows the worst way to counter it. Like mass lings trying to get behind a mineral line? Really? That would be like a Terran sending mass marines to counter a collosus on a ridge

If the video showed how roaches deal with it. Or how a spine crawler planted in a mineral line deals with it, it would've been fine. As it is, the video is nothing more than propaganda to try and push for a nerf for a unit that isn't even in the game yet. And you can see by all the idiodic responses in this thread that said propaganda is working perfectly.
A duck is a duck!
JamesJohansen
Profile Joined September 2010
United States213 Posts
October 31 2011 08:17 GMT
#231
I play zerg and really dont have too much of a problem with this. It's a strong unit, but not off the charts OP. Maybe if they lowered its hitpoints a little it would be better.

On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


This is a golden idea. I feel bad for the protoss, their new units are just unoriginal and shitty. The shredder would be a nice addition and wouldn't add to "the deathball".
Drake
Profile Joined October 2010
Germany6146 Posts
October 31 2011 08:23 GMT
#232
range is way smaller then in blizzad video, i think also they cant be dropped but the range seems really smaller here and way better with this range
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Cuiu
Profile Joined March 2011
Germany410 Posts
Last Edited: 2011-10-31 08:36:26
October 31 2011 08:35 GMT
#233
i dont see the schredder to be a effective harass unit...
maybe something like tank schredder drop on a map like mata close air and have the goal to be ultra cost effective.

A question:
Is the Schredder affected by bunkers?
because thats not a unit so you cuold build a bunker put marines in it and deploy the scredder in range of the bunker.

that would be a sick defense line pew pew :D
OdiousTea
Profile Blog Joined January 2011
Australia357 Posts
October 31 2011 08:40 GMT
#234
i dont like the damage dealing why no just a stun or slow to stop flanking vs Z?
Zerksys
Profile Blog Joined August 2009
United States569 Posts
Last Edited: 2011-10-31 08:51:08
October 31 2011 08:47 GMT
#235
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


I love it. When I saw the shredder I immediately thought that it would be a great unit for the protoss army.

Edit: and as mentioned above, it doesn't synergize with the toss deathball, so it would be a perfect way to add dps to the toss army without actually adding it to the army itself. It's never going to happen though because as we know, blizzard doesn't like to redo models/take them out once they're done.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Daralii
Profile Joined March 2010
United States16991 Posts
October 31 2011 08:50 GMT
#236
On October 31 2011 17:35 Cuiu wrote:
i dont see the schredder to be a effective harass unit...
maybe something like tank schredder drop on a map like mata close air and have the goal to be ultra cost effective.

A question:
Is the Schredder affected by bunkers?
because thats not a unit so you cuold build a bunker put marines in it and deploy the scredder in range of the bunker.

that would be a sick defense line pew pew :D

I think anything friendly, building or unit, activates the failsafe.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 31 2011 08:52 GMT
#237
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss drop play isn't that good? They now have the fastest drop unit and can warp in as many units as they have warpgates. Protoss seems to have the best drop play in the game.
TL+ Member
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 31 2011 08:53 GMT
#238
Doesn't seem too bad imho, two queens were just enough to kill it. Place two spines on base and you will be safe of a drop which will cost 400/400 and tank production time from the terran.

I still fear the most marine drops.

Also, 20 swarm hosts looks like shit. I mean, 20 roaches whould have done much more damage with less than half the cost, if they keep the price.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 31 2011 08:53 GMT
#239
Seems pretty cool. I find it a bit funny how people can QQ about shredder being dropped, when 8 rine drop seems a lot more scary tbh(assuming you aren't a muppet that attack moves the shredder with the drones).

I like the concept of the shredder, I'll be looked forward to seeing if it can be used as the forward guard, infront of the hellions and tanks. Will be pretty epic if it can be done, so the methodical pushes with good control can actually be scary(since atm i feel you are playing against the clock, if you don't get quickly to your opponent, he just has enough time to mass units and overrun you/mutas can kill a lot of shit at your base before helping stop the push).

But yer, again people need to look at "Do you like the concept of the unit" rather than the dps, radius etc. Does it add to the terran arsenal, does it help fill in the weaknesses of the race, will it offer fun gameplay.
gruff
Profile Joined September 2010
Sweden2276 Posts
October 31 2011 08:55 GMT
#240
For the people saying this unit will mean no additional micro is wrong. Zergs will have to micro more to handle them.
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