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The Powert of the Shredder - Drops and Defense vid - Page 14

Forum Index > SC2 General
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Supamang
Profile Joined June 2010
United States2298 Posts
October 31 2011 10:27 GMT
#261
i completely agree with the people saying spine crawlers should stop this no problem. honestly, a dropship full of marines is probably as effective in harassing the mineral line than this thing.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 10:28 GMT
#262
On October 31 2011 19:01 Daralii wrote:
Show nested quote +
On October 31 2011 18:27 avilo wrote:
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.

The deploy time's about double that, I think.

When I read these threads about the shredder and the overseer's removal, I have to wonder: why are so many zergs seemingly opposed to needing to get static defenses?


I'm not opposed to needing static defences under some circumstances. I'm opposed to Zerg being funneled into building queens, drones, spines and spores every game.

Think about it this way: queens, spines and spores are mineral heavy and consume workers, right? Building a queen is like building a barracks. Building a spine-crawler is like building a barracks and then shooting the SCV who made it. We also need to expand quickly and defend two bases. We're also trying to invest in our economy, because nothing else we do has much chance of paying off in the early game, right? So we're kind of forced to be all about the minerals - hence no fun toys for us.

The overseer may be getting removed, but you still have spores, and a single spore can easily shut down DTs or cloaked banshees assuming you have a queen at every expansion.
2 defensive structures per base(only about 10 drones in a long game), and you basically shut down any new harassment options coming in HotS.


That is... oversimplifying, to put it kindly Building a spore crawler is a fine precaution against one banshee or one DT, but it doesn't scale as a solution. Absolutely, late on, spines and spores all over to guard against a cheeky DT comeback. No argument there. What I'm talking about is the shape of the early game and how dull and passive Zerg is forced to be.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 31 2011 11:43 GMT
#263
On October 31 2011 19:27 Supamang wrote:
i completely agree with the people saying spine crawlers should stop this no problem. honestly, a dropship full of marines is probably as effective in harassing the mineral line than this thing.


I've said this already (I think), but people forget about the TIME it takes to get rid of a drop. Speedlings are the perfect drop-killers since they are fast and are good vs marines when the numbers are right (which is basicly always the case vs drops). Even though marines deal terrible damage to drones, speedlings are a perfect unit to counter-act.

The shredder though is the hard counter to the zergling which means that the zerg has to use "some" other unit to kill it - and this other unit will be slower. People are saying "clever spine-crawler-placement". Big herp-derp, right now zergs aren't even able to defend vs chargelots properly with spine-crawlers....
At the very least the mere threat of something like that forces two "default" spine-crawlers so the whole mineral-line is defended. That's...the cost of a hatchery.

I'm protoss btw, just so that there's no confusion about bias.
"You see....YOU SEE..." © 2010 Sen
Tektos
Profile Joined November 2010
Australia1321 Posts
October 31 2011 11:48 GMT
#264
I also played around with them in the custom game, roaches dont die to them too quickly plus kill them reasonably fast.


That deploy time is pretty huge, if you can't pull drones in time something is wrong.



Also, I bet Blizzard wont be releasing them in their current state, changes will be made long before HOTS is released so that they are as balanced as possible.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2011 11:51 GMT
#265
Zerg can get more drones and more minerals than other races, it's not bad for them to be "forced to funnel minerals into defenses", as that works as a tax on their income that's needed to balance the game. And you know, terran was forced to get missile turrets against zerg in brood war, did that make for a bad game? Having to set up drop defense is hardly bad, given how much drops are a core mechanic of the game.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 31 2011 11:52 GMT
#266
Honestly, after messing around with this, it doesn't seem as unreasonable as I first thought it may have been. You get what appears to be to me a fair amount of time to respond and make your drones flee.

It may just be another thing you'll need to consider in the midgame, along with all of the other terran harass possibilities. Not that they really needed anymore options...but you know!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-10-31 11:54:39
October 31 2011 11:53 GMT
#267
It needs a lot of tweaking (deploy time, health, dps, maybe build time, but I don't see a problem asthe core concept of this unit is good in my opinion (space control) eventhough I'm a zerg I'm not really worried about that. I think the problematic units are more likely to be the tempest and the swarm host, that have shitty design ( tempest : capital ship to fight mutas? , probably only going to make the deathball stronger, swarm host: redundant with broodlords)
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 11:54 GMT
#268
Problem with spine is simple. You MUST know shredder drop i coming. Spreading spines around bases is not economical solution. Building spine after Shredder is deployed is nit good solution too - it will delay mining for long time [build time+time required to kill shredder]. Shredder drops are going to be low-risk [I know, 150/150, but it is less then 2 mutas - and how many damage you can do with 2 mutas?] high reward [if enemy fail to react in 4 in-game seconds (3 real seconds), you cleared his mineral lines using 150/150 unit... and you still have this unit.

IMO Terran in HotS are going to have best-by far- harassment options in the entire game. Hellion(now can transform to firebat!)+regenerating Reapers + Shredders... Plus classic MM Drop play... Cloaked Banshees... OMG.
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
Last Edited: 2011-10-31 11:59:07
October 31 2011 11:58 GMT
#269
Haha, if someone took that long to pull drones away from a marine drop behind their mineral line they'd have lost everything =p

I still don't really get this analysis/speculation over a game that's basically still in alpha, all numbers are subject to change (hell I'm sure almost everything gets tweaked in one way or another from how it is now to how it even is when the beta is released)
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 31 2011 12:02 GMT
#270
On October 31 2011 20:54 Exarian wrote:
Problem with spine is simple. You MUST know shredder drop i coming. Spreading spines around bases is not economical solution. Building spine after Shredder is deployed is nit good solution too - it will delay mining for long time [build time+time required to kill shredder]. Shredder drops are going to be low-risk [I know, 150/150, but it is less then 2 mutas - and how many damage you can do with 2 mutas?] high reward [if enemy fail to react in 4 in-game seconds (3 real seconds), you cleared his mineral lines using 150/150 unit... and you still have this unit.

IMO Terran in HotS are going to have best-by far- harassment options in the entire game. Hellion(now can transform to firebat!)+regenerating Reapers + Shredders... Plus classic MM Drop play... Cloaked Banshees... OMG.


So, what is wrong with premptively building a spinecrawler like a lot of Zergs do now anyway? If you build it at the front, you can crawl it back in range of the shredder while it burrows. 100 Minerals + a drone seems at least a little reasonable for defensing. Alternatively, you could just place evo chambers or other structures in the way to block them from burrowing, though that may not be the most effective thing.

I hate to get too caught up in this now, though, given that it's still early development and we have no idea if it's going to make release as it is or not.
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 31 2011 12:03 GMT
#271
holy crap, those shredders look OP against zerg and mineral lines.
I hate all this singing
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-10-31 12:06:36
October 31 2011 12:05 GMT
#272
On October 31 2011 20:51 Grumbels wrote:
Zerg can get more drones and more minerals than other races, it's not bad for them to be "forced to funnel minerals into defenses", as that works as a tax on their income that's needed to balance the game. And you know, terran was forced to get missile turrets against zerg in brood war, did that make for a bad game? Having to set up drop defense is hardly bad, given how much drops are a core mechanic of the game.


You're missing the point, which is when Zergs need to spend these minerals, what they need to scout in order to prepare, and how their strategies are impacted.

If you look at Zerg in the early game, they are behind in workers and income. Their ability to spend on drones makes it possible for them to gradually overcome that deficit and get into the lead. If the 'mineral tax' comes at a bad time, or cannot be avoided...

My biggest worry is that shredder drops will look exactly like a banshee build, meaning I'll have to build spines AND spores in both mineral lines, AND queens.

Zerg is already under a lot of pressure to play passively and low-tech. Frankly I'm fucked if I'll spend HotS making two kinds of units for the first fifteen minutes and needing half an hour to take a game off a Terran. Been there, done that.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Kireak
Profile Joined March 2011
Sweden358 Posts
October 31 2011 12:08 GMT
#273
Its a very problematic unit to balance if its supposed to work with a radiation field. If you tone the dmg down, but then it wont actually help versus zergling runbys as they can pass through without dieing.
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 12:12 GMT
#274
Important difference between Marine Drop and Shredder Drop:
- If marines are dropped, you immediately get alert (units under attack), and you can react in matter if milliseconds
- If Shredder is dropped, you don't get any alert until it is deployed

So 3 second to react against marine drop are ages, while 3 seconds to react against shredder drop is probably not enough, especially if you have more then 2 bases.

Also it is extremely important, Shredder is damaging Larvae/Eggs, so 3 well-placed shredders are, in theory, able to completely shut down 3 Zerg bases (no production + no resources collection)
spiksel
Profile Joined April 2010
Netherlands97 Posts
October 31 2011 12:12 GMT
#275
Zerg is screwed =[
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 31 2011 12:15 GMT
#276
what i think is really difficult about this unit is that if you miss it coming on the mini map, during their vulnerable stage you wont get the "our units are under attack" message. he could just lay them in the mineral line, the queen wont have time to kill it. no reason to lay them behind it.

just seems to be another way to reaaalllly punish someone for a tiny mistake, the new blue flame drop
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 31 2011 12:21 GMT
#277
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).

I read this and I couldn't agree more, protoss does have any unit that is good at zoning or holding a position like tanks/burrowed banes/swarmhost. Shredders are like mini tanks without friendly splash, I don't get why terrans needed this. What was blizzard design philosophy behind it? Tempest to counter air, swarmhost to pressure, viper to break tanklines, what's the shredder for? Holding ground? But the tanks already does that
give.ViviD
Profile Joined June 2011
Sweden235 Posts
October 31 2011 12:21 GMT
#278
On October 31 2011 21:12 sparkz wrote:
Zerg is screwed =[


OH REALLY?! Because you have totally tried HotS in hundreds of games to determine that Zerg will be completely underpowered and run over in every single matchup, RIGHT?! It's just so fun that the "Omg terran imba" still exists from the WoL beta, the only reason people still bitch about this imbalance is because the korean terrans are a couple of times better than the protoss and zerg players in GSL, but that's of course how you determine balance right? On the results of 64 players in a korean tournament, fucking imbeciles.

Every single unit in HotS will most likely change, and so will the OPRIDICULOUSSHREDDER too, most likely. And if it doesn't suit you that more units are introduced then go play another game.

Shredder is fine.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 31 2011 12:21 GMT
#279
This will make it even harder to stop terran from turtling... You can put these in muta flight paths which could be so devastating
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
gh0un
Profile Joined March 2011
601 Posts
October 31 2011 12:23 GMT
#280
The shredder in this video actually has shorter range than the one from the blizzcon build doesnt it?
The lings dont take damage until they are almost already at the shredder, while in the blizzcon video they are already in the red when they reach the shredder.
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