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The Powert of the Shredder - Drops and Defense vid - Page 13

Forum Index > SC2 General
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sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-10-31 08:59:03
October 31 2011 08:58 GMT
#241
shredder imba '
srsly i hope it will not get in the game the way it is right now

also i like how the swarmhost looks exactly like a lurker and spawns mini hydralisks that looks kinda awesome i think i will have to try this out as soon as it goes to the eu servers

MY LIFE STARTS NOW ♥
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 31 2011 09:02 GMT
#242
after seeing the demo-vid I was afraid that the shredder was going to be OP...but now I'm 100% convinced that this unit will NOT make it into the game exactly like this; (even) Blizz can't be that stupid, stats/cost/etc. will be adjusted, I'm very sure of this now

I'm much more annoyed by the battlecruiser speed-boost, to be honest; take away flux vanes for voidrays? check; give terran the fast lategame air-units? check; sorry for the QQ but what the fuck? speed-rays were completely removed for supposedly being OP vs zerg in lategame and stuff....and now terrans get this cool ability? WHYYYYY???? I want this

On October 31 2011 17:52 ReachTheSky wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss drop play isn't that good? They now have the fastest drop unit and can warp in as many units as they have warpgates. Protoss seems to have the best drop play in the game.


yeah....no; [insert the cool video with the guy screaming "no, dear god no, noooo" here]
"You see....YOU SEE..." © 2010 Sen
kaztal
Profile Joined April 2010
Sweden68 Posts
October 31 2011 09:06 GMT
#243
dunno, it looks like the shredder is a lot less overpowered than people give it credit for. three queens killed two shredders. if all else fails, just bring a viper to blinding cloud it and you'll be able to pick it off with ease. by the time the terran has starport tech you should have at least SOME tech.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 09:19 GMT
#244
i dunno why people think shredder is OP from this custom map. IT's actually pretty terrible against T/P, only supposedly useful against Z and even then not that great.

I tried the viper thing, and i was sorta wishing i had overseers back lol. It didn't really feel natural to have to cast a spell on a unit to give it detection. Felt weird as hell.

I only played a few TvT but the warhound aka goliath wannabe is better for dealing with banshees on a small mid-game scale, but lategame thor range i would take over this thing anyday. Maybe they should consider adding a *cough* goliath anti-air range increase upgrade for this thing. Aka give it an upgrade to have the range the thor does.

battle hellion gotta wait till the beta to see, because the custom map version doesn't act like the blizzard one will, the cone damage from the videos is constant, in this it's just the firebat's attack, stop, attack, stop thing..

BC speed i haven't tried, but that's just stupid to give it speed. IT's one of the strongest end-game units, you don't give soemthing like that muta speed...imba as fuck.

hero thor...needs to be removed. CnC units don't belong in starcraft which is what it is. Scrap the mothership, scrap this thing, i don't understand why they think these retarded units will ever work -__-

hmmmm...what else...the swarm lord thing seems pretty good if you can get a lot of them, but it's pretty gas heavy, so it'll be difficult. It feels like this will make a new style for zerg or give them more options...which as a Terran scares the fuck out of me, but i'm sure zergs are smiling because they can choose mass muta, mass infestor ling, or mass something else + mass of these swarm lord things and it will put a lot of pressure on the opponent as these increase in number basically letting zerg do whatever the hell they want.

And then the other side of this unit is sometimes it felt useless as fuck like, "oh hey he's just gonna walk up to them rape em all and then i have no units" "i shoulda built an actual army lol"

oracle seemed strong as fuck, but i don't even think protoss needs a harrass unit like this. like perfect said, it sort of does the same thing as the phoenix. They should just put in the badass dark archon ^_^ and give protoss more abilities, or hell, put the dark archon in the game and give it some of these units abilities like the replicants in some form or the other...dunno, but i think a lot of protoss would rather see dark archon than a lot of these shinanigan units.

replicant is just a dumb unit. I went toss one game, went one of these and then replicated marauders/medivacs and was basically playing Terran as protoss - most pointless thing ever. I think this will be the first unit scrapped, because it just feels dumb and like "hey, protoss is bad, here go be terran or zerg" lol, they should scrap this and make something else or add other things to toss

hmmmm....tbh i doubt a lot of this stuff will even make it to the beta if this is anywhere near close to how some of these things act, and a lot of em are pretty close like the shredder and oracle in this custom map.

Lots of people in this thread just have that "new RTS 'oh wow omg' " feeling from trying the units and aren't thinking straight. It was the same way when i played other RTS and the new expansion came out. People would ohhh and ahh and go "OP!" on first sight, and then later on it would turn out the unit was complete crap. I sort of get that feeling from the shredder, especially from reading this thread's comments about it.

oracle is same thing - either seems like it'll be strong as fuck, or weak as fuck...meh

Sup
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 31 2011 09:20 GMT
#245
The biggest thing would be missing mining time. I cant see anybody missing a enemy unit in their base for 10+ seconds. And a Spinecrawler should destroy these things rather easily.
A queeen does 4 damage and a spinecrawler does 25.
Always look on the bright side of life
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 09:20 GMT
#246
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 09:27 GMT
#247
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?


Basically every unit counters the shredder. It actually sucks, contrary to this thread and contrary to the feedback most people are giving.

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.

And funnily enough, it's actually pointless to send these things alone out on the map, because even a marauder or 1 marine out ranges it, and a few roaches can kill it easily.

So...basically the only thing this will ever be good for is putting behind stuff to help against zergling runby's....but even then it's horrible then because if you even have 1 unit move by it for a second, it shuts down lol. So unless you have the great wall of china at your natural or something, it's not that great. Maybe for protecting an opening at your third or something it could be decent, but meh it's definitely not OP in it's current form. No more OP than a hellion drop is - it's actually worse than a hellion drop lol.
Sup
gruff
Profile Joined September 2010
Sweden2276 Posts
October 31 2011 09:34 GMT
#248
I agree that hellion drops would still probably be preferable. I mean there is no way a zerg don't have time to pull away the drones before they deploy. Even if the zerg loses queens or whatever to destroy it, it's still better than loosing a whole bunch of drones like you potentially can do with hellions.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 31 2011 09:37 GMT
#249
what about this? drop a shredder at your opponents ramp, then drop 2 hellions. deploy shredder on the ramp so the drones cant run to the nat away from the hellions and to delay reinforcements while the hellions clean up the workers.
Writer
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 31 2011 09:42 GMT
#250
On October 31 2011 16:51 CatNzHat wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


OMG no no nonononononono no. Protoss does not need harassment, they have the deathball advantage going for them, if they were given this level of harassment their deathball advantage would grow even larger... I think moving warp prism to require robo facility is the direction that we want to be moving, warpgates already give bad protoss players (and even some good ones) a huge buffer when it comes to getting out of position, giving them unit like the shredder would be a huge mistake by rewarding bad play even more than warpgate already does.


I think my head just exploded. Some people really have opinions like this?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 31 2011 09:51 GMT
#251
On October 31 2011 18:37 Kiante wrote:
what about this? drop a shredder at your opponents ramp, then drop 2 hellions. deploy shredder on the ramp so the drones cant run to the nat away from the hellions and to delay reinforcements while the hellions clean up the workers.


Doesn't seem to be that hard to stop, since 2 hellions need a lot of time to do enough damage at the mineral line and it should be easy for a few speedlings and a queen to kill 2 hellions out fast enough before they manage to do any serious damage, then all you need to do is to clean up the shredder with queens. ez pz
C=('. ' Q)
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 31 2011 09:55 GMT
#252
you just need to learn to leave units at your bases, just like in for example tvt to prevent hellion harass.
it's gonna be hard to learn to use more than 1 control group right?
http://www.twitch.tv/czelpredy
Darksoldierr
Profile Joined May 2010
Hungary2014 Posts
October 31 2011 09:58 GMT
#253
Ninja question:

Its gvies pulse of radiation, does it hurt mech units? Aka stalker,...., siege tank etc?
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 10:01 GMT
#254
Another idea:
Drop Shredder directly on mineral line and 4 marines behind mineral line (to not interfere Shredder weapon). Enemy has two options:
- He kill shredder before it deploy, but he will take free hits from marines during this operation
- He kill marines first, but he will not be able to kill shredder before it deploys

Both shredder and stimmed marines are high DPS units, and in good conditions either one or another will do significant damage to enemy economy. If enemy focus on Shredder, marines will do more damage then classic drop anyway (they will survive longer). If enemy focus on Marines, shredder will have enough time to deploy and will cut entire expansion (or even entire production if used against Zerg)
Daralii
Profile Joined March 2010
United States16991 Posts
October 31 2011 10:01 GMT
#255
On October 31 2011 18:27 avilo wrote:
Show nested quote +
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.

The deploy time's about double that, I think.

When I read these threads about the shredder and the overseer's removal, I have to wonder: why are so many zergs seemingly opposed to needing to get static defenses? A single spine in your mineral line shuts down shredders(outranges them by 2), and then you just need to run your drones away while it's deploying.
The overseer may be getting removed, but you still have spores, and a single spore can easily shut down DTs or cloaked banshees assuming you have a queen at every expansion.
2 defensive structures per base(only about 10 drones in a long game), and you basically shut down any new harassment options coming in HotS.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
exnomendei
Profile Joined May 2010
Netherlands122 Posts
October 31 2011 10:02 GMT
#256
On October 31 2011 18:27 avilo wrote:
Basically every unit counters the shredder. It actually sucks, contrary to this thread and contrary to the feedback most people are giving.


...Next time you start giving your opinion that a unit sucks, try and make sure you aren't playing the race it's for.

I think the Shredder is absolutely ridiculous right now, not because of balance issues at the higher regions, but because of problems anywhere from Bronze to Gold, where players are going to rush for Shredders, not get punished, and own a mineral line against all three races. I don't like this unit's harass potential and I hope they don't allow you to drop it - it's not meant to be used for harassment, so why would you include that?
Trying something wacky, expanding it, adjusting it, perfecting it -> Build order
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 10:03 GMT
#257
On October 31 2011 18:27 avilo wrote:
Show nested quote +
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?


Basically every unit counters the shredder.


First of all, no they don't. Zerg has two units that outrange the shredder, as opposed to all of yours. Secondly, you can't just think in terms of raw unit counters. That's meaningless. What matters is what you can have, when, and the consequences of having to get them.

It actually sucks, contrary to this thread and contrary to the feedback most people are giving.


MVP didn't seem to think they sucked. Nestea ended up trying to break a shredder contain with broodlords, and it didn't work

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.


I really don't care which is better. Presumably one of hellion drop / hellion harass into Banshees is also 'better', but I still have to face both of them on a regular basis. This will just be one more Terran strategy that pushes me into staying at home and making drones instead of doing anything remotely interesting.


The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
adiga
Profile Joined July 2011
495 Posts
October 31 2011 10:03 GMT
#258
Just keep 2 Spinecrawlers at each mineral line and your covered. Like Zergs doesn't keep them anyway atm to fend off drops.
so much whine
The best time to plant a tree was 20 years ago. The second best time is now.
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2011-10-31 10:06:36
October 31 2011 10:06 GMT
#259
On October 31 2011 19:01 Exarian wrote:
Another idea:
Drop Shredder directly on mineral line and 4 marines behind mineral line (to not interfere Shredder weapon). Enemy has two options:
- He kill shredder before it deploy, but he will take free hits from marines during this operation
- He kill marines first, but he will not be able to kill shredder before it deploys

Both shredder and stimmed marines are high DPS units, and in good conditions either one or another will do significant damage to enemy economy. If enemy focus on Shredder, marines will do more damage then classic drop anyway (they will survive longer). If enemy focus on Marines, shredder will have enough time to deploy and will cut entire expansion (or even entire production if used against Zerg)


I have a better idea. Just drop 8 marines into his mineral line. And yeah it will cost 150 gas less.


And before u say something about the cost - check out liquipedia.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
October 31 2011 10:15 GMT
#260
swarm host looks retarded though. seems easy to counter if the opponent doesn't have viper
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