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The Powert of the Shredder - Drops and Defense vid - Page 11

Forum Index > SC2 General
Post a Reply
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T3tra
Profile Blog Joined April 2010
United States406 Posts
October 31 2011 05:52 GMT
#201
Just use a Viper to pull one of the shredders into range of the other and they'll both shut off. ezpz
I need this place like I need a shotgun blast to the face.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
October 31 2011 05:52 GMT
#202
On October 31 2011 14:47 R4TM wrote:
Show nested quote +
On October 31 2011 09:31 razy wrote:
+ Show Spoiler +
[image loading]


User was warned for this post


this made me laugh too because it will be the terran players who will QQ when it get scraped.


Not really. Terran players have their stuff scrapped/nerfed all the time for countless patches. They still have the PF as solid defence for expansions, and marine drops can serve the same function of wrecking mineral lines. Losing the shredder wouldn't upset Terrans at all.
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-10-31 05:56:55
October 31 2011 05:55 GMT
#203
The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. That thing needs to be nerfed. LOL
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
DuB phool
Profile Joined April 2011
United States1003 Posts
October 31 2011 05:58 GMT
#204
On October 31 2011 14:55 Beardedclam wrote:
The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. This thing needs to be nerfed. LOL

Sounds reasonable. :D

Having missed out on the starcraft scene until after the WoL beta, I'm quite excited for all this. I really can't wait to see how it'll all evolve! Needless to say, there's plenty to do.
"overwatch is jesus" - motbob 2016
Ouga
Profile Joined March 2008
Finland645 Posts
October 31 2011 06:00 GMT
#205
I definately think shredder would've suited better for other races. Terran has easier time defending their exps aswell as harrassing.

It being OP, lol so what? Point of it is to look imba now, so people will understand what it's capable of and not ignore it. Ofc they'll tune it down to more balanced level later. It's not good for balancing if you show it first as undertuned crappy version and people don't even bother with it.
Warlock40
Profile Joined September 2011
601 Posts
October 31 2011 06:03 GMT
#206
On October 31 2011 14:48 usethis2 wrote:
I did not dismiss your "smart stagger" idea. So you're suggesting something like:

Tank ------------ Tank ------------- Tank ------------ Tank
-------- Shredder ---- Shredder --- Shredder ---

Planetary ---------- Planetary -------- Planetary
-------- Shredder ---- Shredder --- Shredder ---

I assume?

What kind of micro does it require other then, well setting it up? How would you balance such a line, when there is no player action is required for the unit to function as intended?


Once again you answer your own question. The micro is in setting it up - and setting it up, and setting it up. The idea is that you have to constantly reposition your army and Shredders to meet the enemy threat.
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 31 2011 06:03 GMT
#207
On October 31 2011 14:50 Sovern wrote:
Show nested quote +
On October 31 2011 14:41 Krehlmar wrote:
Terran doesn't deserve it, it's that simple. They already have to good drops with the best dps in the game; Marines and the best building killer in the game; Marauders.

Why would they need a mobile psyhic storm droid?


I'd hope that blizzard makes it so that you cant drop it in medivacs and make it so that it doesn't affect workers. What terran really needs is more/better meching and positioning units that can deal with toss/zerg units. Right now mech is garbage TvP and bio/mech is way better than mech TvZ.

Toss really needs upgrades that gives their units more utility later in the game since they're the tech race, upgrades such as an upgrade that increases the shields of immortals, allows warp prisms to heal shields until they reach 0, a new unit that you can get from the robo that is a siege based unit that can be burrowed.

Zerg really just needs a siege unit and possibly remove fungal from the infestor and add in an ability that decreases the range of all enemy units to 1 if they're in the spells cloud radius.

I can agree with that argument...

But I can not for the life of me understand anyone who does not consider this unit to be a bad idea, it's a non micro, static aoe. It's like a tank except none of the weaknesses since it's suppose to be alone and surrounded be enemies.

I can agree that there should be changes to terran in some ways, not necessarily nerfs (although I really wish they'd do something to marauder since it's still a bad concept of a unit togheter with the roach/stalker) but this is just a stupid idea for a unit and it rewards bad play. Terran already has scan/mules that reward shitty micro, why should they get more units like that? I play random at high masters so no zerg whining here.
My Comment Doesnt Matter Because No One Reads It
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
October 31 2011 06:09 GMT
#208
On October 31 2011 09:37 razy wrote:
Show nested quote +
On October 31 2011 09:32 Geovu wrote:
As I watched the video I actually whispered under my breath "What the fuck is this shit"


Seriously, Blizzard?
Probably the only unit coming out I really hope they scrap, even more than the battle hellion and vyper lol.


don't worry. U will still be able to replicate them

... I hate most of the HotS new units I think...
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 31 2011 06:13 GMT
#209
I really like the idea of the shredder, however, when i do the HoTs test map, im always at a crossroad, its a huge investment to buy a ton of those and they get picked off pretty easy. Im pretty sure Blizz wont let them become another Terran worker killer, they realize that there are to many ways to kill workers easily.

A big problem tho is that these things are supposed to offer "board control" espcially in TvP. These things dont stop blink collsi at all. The collsi take them out in a second and before you knoiw it the blink/collsi are in your base. IF mech is ever to come even close to being viable something has to solve the blink/collsi problem.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Gheed
Profile Blog Joined September 2010
United States972 Posts
October 31 2011 06:14 GMT
#210
I would be curious to see how it does against mutas. Since zergs tend to use mutas to clean up drops, it would be pretty bad if this thing shredded mutas as quickly as it does zerglings.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
October 31 2011 06:17 GMT
#211
--- Nuked ---
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 31 2011 06:25 GMT
#212
Holy Swarm Host.
ModeratorNow I'm distant, dark in this anthrobeat
iky43210
Profile Blog Joined May 2011
United States2099 Posts
October 31 2011 06:26 GMT
#213
I just played the custom map, holy shit spawn hosts are gosu. It destroyed my army and shredders so quickly
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 31 2011 06:32 GMT
#214
On October 31 2011 14:55 Beardedclam wrote:
The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. That thing needs to be nerfed. LOL


I'm sure feedback still makes the Thor just as useless as ever.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
October 31 2011 06:40 GMT
#215
On October 31 2011 14:11 tomatriedes wrote:
Wait, terran the race that already has blue-flame hellion drops and stim marine drops needs yet another way to devastate a mineral line?


QFT. However, they can also use the shredder to pretty much damage lings/banes before they hit the marines outside of creep.

Swarm hosts can decimate a base really quickly, pushing with them might be the best thing to wear out defences.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
October 31 2011 06:46 GMT
#216
certainly doesn't seem too nasty. Perhaps a single unit of less range and I think those drops would be negated simply by a spine crawler in the mineral line. Since buildings don't seem to take damage, and the crawlers get their bonus, that would shut down any kind of seriously hardcore shredder drops right off. Ditto with a cannon. I think the more scary prospect is a shredder at the top of a ramp out of LoS. you could even metagame someone- spot a hidden base building, sneak a shredder to the top of a ramp between the new base and the main base, so when the worker transfer goes past they all die XD
Poisonous Sheep counter Hydras
TheBomb
Profile Joined October 2011
237 Posts
October 31 2011 06:56 GMT
#217
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).

Yeah I agree with this. Protoss would benefit greatly from this unit as this will be the perfect harass unit with the now increased shuttle health.

Terran don't need this as they already got a great map control with the siege tanks. Just imagine if terran contains you with with this new unit in there as well. There is no way to break out, siege tanks counter colossus range, shredderer counter zealots and marines counter pretty much everything.

Similar thing with zerg as well, this will shred banelings to pieces, unless of course Blizzard gets from their stuborness and introduces the lurker.
Starcraft 2 needs LAN support
Chronald
Profile Joined December 2009
United States619 Posts
October 31 2011 07:12 GMT
#218
After playing through each race on this map, I feel the following :
1. Shredder is a protoss unit through and through. Terran doesn't need this strong of a harass.
2. Oracle is gosu at noob level, and sorta, useless higher up
3. Battle hellion still won't be used in late game
4. Warhound sucks against mutas
5. Tempest still won't be used
6. Not sure - but replicant can't duplicate an scv, so it will never get used.
Got that.
Crigget
Profile Joined July 2011
Denmark38 Posts
October 31 2011 07:19 GMT
#219
On October 31 2011 10:42 kofman wrote:
Show nested quote +
On October 31 2011 10:40 Crigget wrote:
How about destructible rocks behind the minerallines? We need to think more with rocks.

Why not just destroy all of the space behind the mineral lines?


Where would the rocks be then?
BandonBanshee
Profile Joined February 2011
Canada437 Posts
October 31 2011 07:21 GMT
#220
Swarm host is so garbage, who thought of this unit?
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