The Powert of the Shredder - Drops and Defense vid - Page 11
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T3tra
United States406 Posts
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Oktyabr
Singapore2234 Posts
On October 31 2011 14:47 R4TM wrote: this made me laugh too because it will be the terran players who will QQ when it get scraped. Not really. Terran players have their stuff scrapped/nerfed all the time for countless patches. They still have the PF as solid defence for expansions, and marine drops can serve the same function of wrecking mineral lines. Losing the shredder wouldn't upset Terrans at all. | ||
Beardedclam
United States839 Posts
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DuB phool
United States1003 Posts
On October 31 2011 14:55 Beardedclam wrote: The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. This thing needs to be nerfed. LOL Sounds reasonable. :D Having missed out on the starcraft scene until after the WoL beta, I'm quite excited for all this. I really can't wait to see how it'll all evolve! Needless to say, there's plenty to do. | ||
Ouga
Finland645 Posts
It being OP, lol so what? Point of it is to look imba now, so people will understand what it's capable of and not ignore it. Ofc they'll tune it down to more balanced level later. It's not good for balancing if you show it first as undertuned crappy version and people don't even bother with it. | ||
Warlock40
601 Posts
On October 31 2011 14:48 usethis2 wrote: I did not dismiss your "smart stagger" idea. So you're suggesting something like: Tank ------------ Tank ------------- Tank ------------ Tank -------- Shredder ---- Shredder --- Shredder --- Planetary ---------- Planetary -------- Planetary -------- Shredder ---- Shredder --- Shredder --- I assume? What kind of micro does it require other then, well setting it up? How would you balance such a line, when there is no player action is required for the unit to function as intended? Once again you answer your own question. The micro is in setting it up - and setting it up, and setting it up. The idea is that you have to constantly reposition your army and Shredders to meet the enemy threat. | ||
Krehlmar
Sweden1149 Posts
On October 31 2011 14:50 Sovern wrote: I'd hope that blizzard makes it so that you cant drop it in medivacs and make it so that it doesn't affect workers. What terran really needs is more/better meching and positioning units that can deal with toss/zerg units. Right now mech is garbage TvP and bio/mech is way better than mech TvZ. Toss really needs upgrades that gives their units more utility later in the game since they're the tech race, upgrades such as an upgrade that increases the shields of immortals, allows warp prisms to heal shields until they reach 0, a new unit that you can get from the robo that is a siege based unit that can be burrowed. Zerg really just needs a siege unit and possibly remove fungal from the infestor and add in an ability that decreases the range of all enemy units to 1 if they're in the spells cloud radius. I can agree with that argument... But I can not for the life of me understand anyone who does not consider this unit to be a bad idea, it's a non micro, static aoe. It's like a tank except none of the weaknesses since it's suppose to be alone and surrounded be enemies. I can agree that there should be changes to terran in some ways, not necessarily nerfs (although I really wish they'd do something to marauder since it's still a bad concept of a unit togheter with the roach/stalker) but this is just a stupid idea for a unit and it rewards bad play. Terran already has scan/mules that reward shitty micro, why should they get more units like that? I play random at high masters so no zerg whining here. | ||
Shebuha
Canada1335 Posts
On October 31 2011 09:37 razy wrote: don't worry. U will still be able to replicate them ![]() ... I hate most of the HotS new units I think... | ||
XXXSmOke
United States1333 Posts
A big problem tho is that these things are supposed to offer "board control" espcially in TvP. These things dont stop blink collsi at all. The collsi take them out in a second and before you knoiw it the blink/collsi are in your base. IF mech is ever to come even close to being viable something has to solve the blink/collsi problem. | ||
Gheed
United States972 Posts
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Deleted User 61629
1664 Posts
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Jibba
United States22883 Posts
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iky43210
United States2099 Posts
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SniXSniPe
United States1938 Posts
On October 31 2011 14:55 Beardedclam wrote: The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. That thing needs to be nerfed. LOL I'm sure feedback still makes the Thor just as useless as ever. | ||
zZygote
Canada898 Posts
On October 31 2011 14:11 tomatriedes wrote: Wait, terran the race that already has blue-flame hellion drops and stim marine drops needs yet another way to devastate a mineral line? QFT. However, they can also use the shredder to pretty much damage lings/banes before they hit the marines outside of creep. Swarm hosts can decimate a base really quickly, pushing with them might be the best thing to wear out defences. | ||
Thereisnosaurus
Australia1822 Posts
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TheBomb
237 Posts
On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Yeah I agree with this. Protoss would benefit greatly from this unit as this will be the perfect harass unit with the now increased shuttle health. Terran don't need this as they already got a great map control with the siege tanks. Just imagine if terran contains you with with this new unit in there as well. There is no way to break out, siege tanks counter colossus range, shredderer counter zealots and marines counter pretty much everything. Similar thing with zerg as well, this will shred banelings to pieces, unless of course Blizzard gets from their stuborness and introduces the lurker. | ||
Chronald
United States619 Posts
1. Shredder is a protoss unit through and through. Terran doesn't need this strong of a harass. 2. Oracle is gosu at noob level, and sorta, useless higher up 3. Battle hellion still won't be used in late game 4. Warhound sucks against mutas 5. Tempest still won't be used 6. Not sure - but replicant can't duplicate an scv, so it will never get used. | ||
Crigget
Denmark38 Posts
On October 31 2011 10:42 kofman wrote: Why not just destroy all of the space behind the mineral lines? Where would the rocks be then? | ||
BandonBanshee
Canada437 Posts
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